Death of a Statesman


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Originally Posted by Positron View Post
Just to be clear:

The actual removal of Statesman from the game content will come at a later date. It's a big effort that is better tied into a full issue release due to the number of bugs and edge-cases it can cause.
Will the tutorial comic also get redrawn?


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Melancton View Post
The underlying story, however, does not even make much sense. Alexis was "dead 20 minutes before" our characters arrive to make the rescue attempt. And then Malaise surrenders. In order to get, what, close enough to Sister Psyche to activate the latent Aurora Borealis? This in a world where the Clockwork King can animate thousands of individual minions from Far Far Away? Close proximity does not seem to ever be needed for this psychic stuff.
Malaise considers himself an artist. Working entirely from the shadows isn't as satisfying as being able to look his "audience" in the eyes. Also, the Clockwork King's psychic abilities are far, far, superior to Malaise's abilities.

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Of course, I am not too happy that my hero gets to stand around unable to take action while all the murders and such take place, which does not help matters in the enjoyment area.
Villains are proactive; heroes are reactive. That's just the way it normally works.


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Originally Posted by Johnny_Butane View Post
Pretty sure Bruce is saying there, if he started using lethal force, the murder rate would skyrocket.
Yes, that situation works for you. But tell me, if Batman killed Zsasz wouldn't the murder rate drop dramatically? Sure, one person would be dead, but the numerous victims Zsasz had lined up would no longer be on his kill list. Bruce usually gets to Zsasz around murder 4-5 anyway (at least until the Arkham games). It's painful.


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While CK is definitely up there in power, and base on what we have seen, is definitely in the top three of "Most Powerful Headcase, er Psychic", his ability to control his minions is a) limited to around paragon city, at least currently (PTS is responsible according to lore in game for Rogue Isles Clockworks being animated) b) mostly subconscious. That is why blue side low-level content is always had him kidnapping engineers and such.


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Originally Posted by Golden Girl View Post
Will the tutorial comic also get redrawn?
I don't understand the question.
He doesn't die until after you play the arc. The arc you need to be greater than level one to play. He's still alive during the tutorial.


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Originally Posted by CaptainMoodswing View Post
I don't understand the question.
He doesn't die until after you play the arc. The arc you need to be greater than level one to play. He's still alive during the tutorial.
It depends if it's going to be a "progressive" change or a "level zero" change - a progressive change is something like the Praetorian war, where the in-game situation changes as you progress through the levels - the event happens during your career in Paragon City - a level zero change is something like the return of the 5th Column, where the in-game situation changes for the entire game right from the start - it becomes an event that's happened at some point before you start your career in Paragon City.

If Statesman's death is going to be a progressive change, then there's no need to rewrite the tutorial comic - but if it's a level zero change, then it'll need to be rewritten.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
It depends if it's going to be a "progressive" change or a "level zero" change - a progressive change is something like the Praetorian war, where the in-game situation changes as you progress through the levels - the event happens during your career in Paragon City - a level zero change is something like the return of the 5th Column, where the in-game situation changes for the entire game right from the start - it becomes an event that's happened at some point before you start your career in Paragon City.

If Statesman's death is going to be a progressive change, then there's no need to rewrite the tutorial comic - but if it's a level zero change, then it'll need to be rewritten.
Right. What I don't get is where you ever got the impression it might be a zero level change? Every time the devs mentioned the who will die arc, they said that it would allow us, the players, to change the very world by playing it. That sounds like a change that you actually trigger. I'm honestly confused by this.


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Not entirely sure what would confuse you. They've also mentioned completely removing the target of Who Will Die? from the game. Also, from Positrons comment he isn't being removed immediately, but rather down the line. Maybe plenty of time for people to have run the arc and see what happens? Either way, I think both scenarios are possible.


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Originally Posted by CaptainMoodswing View Post
Every time the devs mentioned the who will die arc, they said that it would allow us, the players, to change the very world by playing it. That sounds like a change that you actually trigger.
That would require a branching world situation - there'd be one reality where Statsman dies, and one where he doesn't - so double the amount of any future content that might possibly invovle him


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
That would require a branching world situation - there'd be one reality where Statsman dies, and one where he doesn't - so double the amount of any future content that might possibly invovle him
You mean like the phasing technology that was just introduced into the game?

Bear in mind, I agree that it'll probably, or at least should be a change from ground up, for a variety of reasons, but it's not that they couldn't do exactly what you just described.

As to how the players could make a difference once the change is made...well, villains can already go back in time and put Recluse in charge of the Rogue Isles. Why can't they go back in time and frag Statesman too?


 

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Originally Posted by Lazarillo View Post
You mean like the phasing technology that was just introduced into the game?
That's for non-meta-story stuff - all the phasing events don't affect the meta-story at all - for example, siding with Cleopatra or Washington has zero effect on the meta-story, just like the Arachnos attack on Atlas Park - the content that follows both those phasing events isn't affected by them.
Statesman's death will have a major impact on the meta-story, which would require two realities to follow on from it if it wasn't a game wide event - like when the Battalion arrives, there'd have to be content where Statesman wasn't around to fight them, and then the same content, only with him him still alive and leading the Freedom Phalanx.
All meta-story changes happen to everyone, even if players don't take part in the events that lead to the changes.


@Golden Girl

City of Heroes comics and artwork

 

Posted

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Originally Posted by Positron View Post
Just to be clear:

The actual removal of Statesman from the game content will come at a later date. It's a big effort that is better tied into a full issue release due to the number of bugs and edge-cases it can cause.
Positron will his removal effect any badges? Specifically, make them unobtainable? I am really wondering if I need to go do MOTSF on a bunch of characters and a heads up notice would be nice.


 

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Originally Posted by Ultimus View Post
Positron will his removal effect any badges? Specifically, make them unobtainable? I am really wondering if I need to go do MOTSF on a bunch of characters and a heads up notice would be nice.
The old Positron TF was removed to Ouroboros, so it's quite likely that the STF will also end up there.


@Golden Girl

City of Heroes comics and artwork

 

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As are the old Maria Jenkins and Tina Macintyre arcs before their revamps.


 

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Originally Posted by Johnny_Butane View Post
Pretty sure Bruce is saying there, if he started using lethal force, the murder rate would skyrocket.
I'm pretty sure that what he was saying there was 'once you start down that dark path, forever will it dominate your destiny.'


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Originally Posted by Scythus View Post
As are the old Maria Jenkins and Tina Macintyre arcs before their revamps.
I wonder what they'll do with Maria Jenkins' third arc? It'll probably still focus on the Praetorians, but it might have more personal stuff in it too, as she was a former hero who worked closely with Statesman before she retired.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Nalrok_AthZim View Post

Secondly, Longbow HAS invaded the Isles. The occupants of the Isles and Arachnos are two different groups. Nerva is pretty much occupied by Longbow, especially with Agincourt set up in the middle as a Longbow Stronghold. Yes, Arachnos has ops in Faultline, but nothing like Longbow has in Nerva.
Just to point out, I believe Nerva is actually a US Territory, in the CoH verse.

It may have been retconned AWAY from that at a later point, it was designed as such, which is why it has such a strong LB presence as well as being a place where Ms Liberty and BaBs could reasonably show up and not be immediately attacked.

The actual wording of the situation of Nerva can be found in the CoV "players guide" PDF which was available as a free download on the main site ages ago, if my memory serves correctly. Unfortunately, I can't locate the PDF again to confirm this.


 

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Originally Posted by Haetron View Post
Just to point out, I believe Nerva is actually a US Territory, in the CoH verse.
This. I know for a fact I read that at least part of Nerva belongs to the US, which is why there's a complete base out in the open (read: the only place Longbow has BUILT a base in the isles that's secret to no one). Honestly, and I realize the floodgates I open with this but, sometimes it feels as if some players do not read all the background information. Maybe that's just me, since I tend to devour tidbits of info from any canon CoH source I can find.


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Originally Posted by Yamato_Iouko View Post
This. I know for a fact I read that at least part of Nerva belongs to the US, which is why there's a complete base out in the open (read: the only place Longbow has BUILT a base in the isles that's secret to no one). Honestly, and I realize the floodgates I open with this but, sometimes it feels as if some players do not read all the background information. Maybe that's just me, since I tend to devour tidbits of info from any canon CoH source I can find.
I thought I read something about that, or that Nerva was just contested territory period. Though it does make me wonder: what's Arachnos' excuse for having open bases in Faultline?


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Originally Posted by Samuel_Tow View Post
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Originally Posted by Nalrok_AthZim View Post
Yes, that situation works for you. But tell me, if Batman killed Zsasz wouldn't the murder rate drop dramatically? Sure, one person would be dead, but the numerous victims Zsasz had lined up would no longer be on his kill list. Bruce usually gets to Zsasz around murder 4-5 anyway (at least until the Arkham games). It's painful.
Yeah, but that's ignoring the fact that, if he bumps off Zsasz 'for the greater good', what's to stop him killing Joker? He's at least twice as bad. And then Scarecrow, Riddler, Penguin, Bane (that'd be tough) all the others...
But then what about anyone else 'evil'? Who would define evil?

That's the point. Once you cross the line, it's only a downward spiral.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
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Originally Posted by Techbot Alpha View Post
Yeah, but that's ignoring the fact that, if he bumps off Zsasz 'for the greater good', what's to stop him killing Joker? He's at least twice as bad. And then Scarecrow, Riddler, Penguin, Bane (that'd be tough) all the others...
But then what about anyone else 'evil'? Who would define evil?

That's the point. Once you cross the line, it's only a downward spiral.
Ultimately the real reason is because DC does no want to lose their villain cash cows.

This has made me vow that if I ever write my own super hero story, every major villain gets a three strikes rule, third appearance requires them to be locked up for good (they also only get ONE breakout/get out of jail card and it can't be from a major, in-universe Maximum security prison), killed off permanently, or achieve or give up on their goal and fold.


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

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Originally Posted by Techbot Alpha View Post
Yeah, but that's ignoring the fact that, if he bumps off Zsasz 'for the greater good', what's to stop him killing Joker? He's at least twice as bad. And then Scarecrow, Riddler, Penguin, Bane (that'd be tough) all the others...
But then what about anyone else 'evil'? Who would define evil?

That's the point. Once you cross the line, it's only a downward spiral.
Wasn't there an Elseworld comic where Batman did just that?

It took him about a year to kill off every single super powered villain in the WORLD. And nothing, no Villain nor Hero could stop him.


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Originally Posted by KianaZero View Post
Wasn't there an Elseworld comic where Batman did just that?

It took him about a year to kill off every single super powered villain in the WORLD. And nothing, no Villain nor Hero could stop him.
And that's because he's the damn Batman


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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This. I know for a fact I read that at least part of Nerva belongs to the US, which is why there's a complete base out in the open (read: the only place Longbow has BUILT a base in the isles that's secret to no one).
Nerva is supposedly contested territory. The i7 PDF says:

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Originally Posted by Prima i7 Guide
The outer islands have seen more habitation, and eventually they grew into Crimson Cove, a “protectorate” on the outskirts of U.S. territorial waters. The town is heavily occupied by Heroes and Project Longbow, but since it is outside the Rogue Isles, Lord Recluse and his agents have quietly made it known that independent operators who ply their trade there will be looked on favorably.
The fly in the ointment is the map of the Rogue Isles. Quick, what's wrong with this picture?


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