Death of a Statesman
The underlying story, however, does not even make much sense. Alexis was "dead 20 minutes before" our characters arrive to make the rescue attempt. And then Malaise surrenders. In order to get, what, close enough to Sister Psyche to activate the latent Aurora Borealis? This in a world where the Clockwork King can animate thousands of individual minions from Far Far Away? Close proximity does not seem to ever be needed for this psychic stuff.
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Of course, I am not too happy that my hero gets to stand around unable to take action while all the murders and such take place, which does not help matters in the enjoyment area. |
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While CK is definitely up there in power, and base on what we have seen, is definitely in the top three of "Most Powerful Headcase, er Psychic", his ability to control his minions is a) limited to around paragon city, at least currently (PTS is responsible according to lore in game for Rogue Isles Clockworks being animated) b) mostly subconscious. That is why blue side low-level content is always had him kidnapping engineers and such.
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I just hope Statesman gets a better death than Alexis got.
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He doesn't die until after you play the arc. The arc you need to be greater than level one to play. He's still alive during the tutorial.
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Arc ID 3864: The Chronicles of (In)FERNIA!
I don't understand the question.
He doesn't die until after you play the arc. The arc you need to be greater than level one to play. He's still alive during the tutorial. |
If Statesman's death is going to be a progressive change, then there's no need to rewrite the tutorial comic - but if it's a level zero change, then it'll need to be rewritten.
@Golden Girl
City of Heroes comics and artwork
It depends if it's going to be a "progressive" change or a "level zero" change - a progressive change is something like the Praetorian war, where the in-game situation changes as you progress through the levels - the event happens during your career in Paragon City - a level zero change is something like the return of the 5th Column, where the in-game situation changes for the entire game right from the start - it becomes an event that's happened at some point before you start your career in Paragon City.
If Statesman's death is going to be a progressive change, then there's no need to rewrite the tutorial comic - but if it's a level zero change, then it'll need to be rewritten. |
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Arc ID 1435: Performing without Annette
Arc ID 7206: Sadystic Tendencies
Arc ID 3864: The Chronicles of (In)FERNIA!
Not entirely sure what would confuse you. They've also mentioned completely removing the target of Who Will Die? from the game. Also, from Positrons comment he isn't being removed immediately, but rather down the line. Maybe plenty of time for people to have run the arc and see what happens? Either way, I think both scenarios are possible.
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@Golden Girl
City of Heroes comics and artwork
That would require a branching world situation - there'd be one reality where Statsman dies, and one where he doesn't - so double the amount of any future content that might possibly invovle him
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Bear in mind, I agree that it'll probably, or at least should be a change from ground up, for a variety of reasons, but it's not that they couldn't do exactly what you just described.
As to how the players could make a difference once the change is made...well, villains can already go back in time and put Recluse in charge of the Rogue Isles. Why can't they go back in time and frag Statesman too?
You mean like the phasing technology that was just introduced into the game?
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Statesman's death will have a major impact on the meta-story, which would require two realities to follow on from it if it wasn't a game wide event - like when the Battalion arrives, there'd have to be content where Statesman wasn't around to fight them, and then the same content, only with him him still alive and leading the Freedom Phalanx.
All meta-story changes happen to everyone, even if players don't take part in the events that lead to the changes.
@Golden Girl
City of Heroes comics and artwork
@Golden Girl
City of Heroes comics and artwork
As are the old Maria Jenkins and Tina Macintyre arcs before their revamps.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
@Golden Girl
City of Heroes comics and artwork
Secondly, Longbow HAS invaded the Isles. The occupants of the Isles and Arachnos are two different groups. Nerva is pretty much occupied by Longbow, especially with Agincourt set up in the middle as a Longbow Stronghold. Yes, Arachnos has ops in Faultline, but nothing like Longbow has in Nerva. |
It may have been retconned AWAY from that at a later point, it was designed as such, which is why it has such a strong LB presence as well as being a place where Ms Liberty and BaBs could reasonably show up and not be immediately attacked.
The actual wording of the situation of Nerva can be found in the CoV "players guide" PDF which was available as a free download on the main site ages ago, if my memory serves correctly. Unfortunately, I can't locate the PDF again to confirm this.
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This. I know for a fact I read that at least part of Nerva belongs to the US, which is why there's a complete base out in the open (read: the only place Longbow has BUILT a base in the isles that's secret to no one). Honestly, and I realize the floodgates I open with this but, sometimes it feels as if some players do not read all the background information. Maybe that's just me, since I tend to devour tidbits of info from any canon CoH source I can find.
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Yes, that situation works for you. But tell me, if Batman killed Zsasz wouldn't the murder rate drop dramatically? Sure, one person would be dead, but the numerous victims Zsasz had lined up would no longer be on his kill list. Bruce usually gets to Zsasz around murder 4-5 anyway (at least until the Arkham games). It's painful.
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But then what about anyone else 'evil'? Who would define evil?
That's the point. Once you cross the line, it's only a downward spiral.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Yeah, but that's ignoring the fact that, if he bumps off Zsasz 'for the greater good', what's to stop him killing Joker? He's at least twice as bad. And then Scarecrow, Riddler, Penguin, Bane (that'd be tough) all the others...
But then what about anyone else 'evil'? Who would define evil? That's the point. Once you cross the line, it's only a downward spiral. |
This has made me vow that if I ever write my own super hero story, every major villain gets a three strikes rule, third appearance requires them to be locked up for good (they also only get ONE breakout/get out of jail card and it can't be from a major, in-universe Maximum security prison), killed off permanently, or achieve or give up on their goal and fold.
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Yeah, but that's ignoring the fact that, if he bumps off Zsasz 'for the greater good', what's to stop him killing Joker? He's at least twice as bad. And then Scarecrow, Riddler, Penguin, Bane (that'd be tough) all the others...
But then what about anyone else 'evil'? Who would define evil? That's the point. Once you cross the line, it's only a downward spiral. |
It took him about a year to kill off every single super powered villain in the WORLD. And nothing, no Villain nor Hero could stop him.
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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This. I know for a fact I read that at least part of Nerva belongs to the US, which is why there's a complete base out in the open (read: the only place Longbow has BUILT a base in the isles that's secret to no one). |
Originally Posted by Prima i7 Guide
The outer islands have seen more habitation, and eventually they grew into Crimson Cove, a “protectorate” on the outskirts of U.S. territorial waters. The town is heavily occupied by Heroes and Project Longbow, but since it is outside the Rogue Isles, Lord Recluse and his agents have quietly made it known that independent operators who ply their trade there will be looked on favorably.
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The actual removal of Statesman from the game content will come at a later date. It's a big effort that is better tied into a full issue release due to the number of bugs and edge-cases it can cause.
@Golden Girl
City of Heroes comics and artwork