SSA Favoritism or "Dammnit writers, throw Heroes a bone!"


Arbiter_Shade

 

Posted

Have the Devs said that the villain characters running part 5 are going to be the ones to kill Statesman? Or are they going to just be there when it happens?

And frankly, I still have trouble buying Darrin Wade as the mastermind of this. (No, I haven't run the villain parts of the SSA.) I mean, okay, sure, his end goal of releasing Rularuu is very over-the-top villainy. He's a moron to expect any sort of reward out of it, mind you.

But his reasoning for doing all of this is to gain actual powers instead of just using artifacts? Bwuh? Possessing an artifact is actually listed as a possibility for Magic origin characters, but because he can't shoot lightning bolts from his hands without one, he's planned all of this?

It seems a little weak.

Mind you, if Darrin Wade survives the entire arc, I'm going to be surprised. Statesman dies? Fine. We knew going into this that "ONE WOULD DIE". But if the heroes don't get to drop Darrin, then at the very least, Lord Recluse needs to rip out his spine and show it to him. And there had better be a monologue before he does it.


 

Posted

This is kinda a quick response but this really seems to be a case of heroes being dealt what villains have had to deal with from the very beginning of this game. On top of that villains, as in player characters, yet again are really only here for the ride and have no stake in the entire SSA. This is Darrin's plan, this is all about him, the villain characters just seem to be along for the ride. Nothing we do really matters at all in the slightest.

It also seems that people are running these arcs with the OOC knowledge of everything is happening and pretending like their IC reactions are not being influenced by them. There is NO WAY your hero wouldn't think that Manticore, the guy who is a member of the most powerful group of heroes in the game world, could save her. You are acting like your character would know everything that the player knows and that is simply not the case. You are acting like the person during a horror movie who is screaming at the screen for the person to not go into the house.

My final point ties into the iTrials and their "bad writing." Yeah it IS bad writing, you know why? Because this is an MMO the structure of the MMO means that you have to accept at some level that in order for things to be challenging the story must suffer. YES civilians beating up incarnates in the TPN makes no sense but in order to tell THAT story it must suffer for through the fact that it is still a game and it must be made challenging to the players. Any game is the same way if you think about it, you always fighting more powerful enemies and in some case it is literally a pallet swap from an old enemy, think about how many different kinds of wolves there are in Final Fantasy games. It is the nature of gaming.


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Posted

Quote:
Originally Posted by Arbiter_Shade View Post
On top of that villains, as in player characters, yet again are really only here for the ride and have no stake in the entire SSA. This is Darrin's plan, this is all about him, the villain characters just seem to be along for the ride. Nothing we do really matters at all in the slightest.
I agree for the most part, it's a lot like most villain arcs, you're just hired muscle (although again part 2 made you seem much more of a partner in it to me, since you weren't working for wade in that part).

Quote:
Originally Posted by Arbiter_Shade View Post
It also seems that people are running these arcs with the OOC knowledge of everything is happening and pretending like their IC reactions are not being influenced by them. There is NO WAY your hero wouldn't think that Manticore, the guy who is a member of the most powerful group of heroes in the game world, could save her. You are acting like your character would know everything that the player knows and that is simply not the case. You are acting like the person during a horror movie who is screaming at the screen for the person to not go into the house.
I think yes a lot of people do bring OOC knowledge into this, but your comments are excluding IC events that some characters could have gone through. No way my character wouldn't think Manticore can keep her safe? Story wise he's just a guy with a bow and a few tricks, my hero's just a woman who shoots electricity, story-wise they are about as resilient. He's a member of the elite group of heroes? She’s also a reserve member. My hero has seen some questionable things from some the signature heroes, including Manticore. She's beaten his evil counterpart, and Manticore himself. So yes, there are quite a lot of in character reasons for your hero not to think Manticore can keep her safe on his own. Nor would I think my character could either, but he's not invincible, and most of our heroes probably know this by now.

A bigger plot hole I think (and yet another the FP is stupid moment) is why the FP isn't waiting just offshore, or Vanguard/Dark Watcher (who being U.N. would have more chance to step in, and not cause an incident with Recluse).


 

Posted

After reading a lot of responses in this thread (which makes me happy to have this discussion) it is true that I am likely overselling how much the Villains seem to pull ahead in these arcs compared to the Heroes. (I did state in my OP that I was probably a little biased)

As for the OOC vs. IC? The character I have been running the SSAs with is a 50+3 with a fair amount of experience under his belt. I can still see plenty of holes where my character I think SHOULD have seen some of the twists coming. Now this is retroactive of course, which leads to another interesting thought:

I stated that I believed the arcs were geared towards folks unfamiliar with the lore. What if the arcs were also geared towards level tiers? At level 20, my character (the aforementioned 50+3) wouldn't have known the connection between Darrin Wade and the Rulu-Shin, even though I as the player are already fully aware due to having leveled the character to 50+3.

This could also explain the rather glaring gaps in common sense and logical thinking.


 

Posted

Well you have to understand that the story is told in this game relative to your level, which is the entire idea of exemplaring down. At level 40 you don't know what your character would know IC at level 50. I am not saying that it is a good system of defending it but that is the mindset you have to approach the game with if you want the story to make any kind of sense.


No relation to Arachnos!

Part Pack: Now the majority of players know how we, PvPers, have felt for years now. Don't want to be so "civil" now that you have been completly ignored, do you?

 

Posted

Quote:
Originally Posted by Issen View Post
After reading a lot of responses in this thread (which makes me happy to have this discussion) it is true that I am likely overselling how much the Villains seem to pull ahead in these arcs compared to the Heroes. (I did state in my OP that I was probably a little biased)

As for the OOC vs. IC? The character I have been running the SSAs with is a 50+3 with a fair amount of experience under his belt. I can still see plenty of holes where my character I think SHOULD have seen some of the twists coming. Now this is retroactive of course, which leads to another interesting thought:

I stated that I believed the arcs were geared towards folks unfamiliar with the lore. What if the arcs were also geared towards level tiers? At level 20, my character (the aforementioned 50+3) wouldn't have known the connection between Darrin Wade and the Rulu-Shin, even though I as the player are already fully aware due to having leveled the character to 50+3.

This could also explain the rather glaring gaps in common sense and logical thinking.
Yes.
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This is why in Apex (Tin Mage?) when you go arrest Battle Maiden Steel is destroyed, but if after the TF you go to Steel everything is rebuilt. (Y)


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Posted

Evil will always triumph, because good is dumb. Nyah.

Quote:
Originally Posted by Issen View Post
Villains 3, Heroes 0.5 (I have to give the Heroes some credit for stopping the missiles, but WHY couldn't a separate group try to retrieve Alexis while that was happening?!)
Villains get to launch one, so heroes don't even get their 0.5.

Quote:
Originally Posted by Dark Energon View Post
What good is ruling the world, when there is no world to rule?
Why go to the effort of saving the world when you know some chump hero will do it for you? And while they're busy doing that, you can steal their stuff.


Quote:
Originally Posted by Issen View Post
And honestly, if what you said is the case? Then it's incredibly poor writing on the part of the devs. Who's going to care about the Arc on Blueside if they don't feel motivated to play it because the writing forces idiocy?
The same people who care about most of Praetoria, the Incarnate content, Roy Cooling....ok, nobody cares about Roy Cooling.

Quote:
Originally Posted by Arbiter_Shade View Post
Well you have to understand that the story is told in this game relative to your level, which is the entire idea of exemplaring down. At level 40 you don't know what your character would know IC at level 50. I am not saying that it is a good system of defending it but that is the mindset you have to approach the game with if you want the story to make any kind of sense.
No, it isn't, not anymore. If it was, you wouldn't be able to experience a Rikti invasion until level 45. It's told in a confusing mish-mash of level-based chronology and real-time chronology that will only hurt your head if you try to make sense of it and therefore can only be a Nemesis plot.


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Posted

Remember, folks, Statesman's death in this next WWD arc is NOT the end of the WWD plot. There are still two more "issues" to go.

I get the feeling the villains won't be very happy when it reaches its conclusion.


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Posted

Speaking of Recluse, what if this is HIS plot? I mean it didn't really occur to me, because Recluse doing something seems strange, but Wade can't be the real mastermind on this. It does seem to run up his alley. Wants more power, is scared of the Well, but he could take the powers given to someone else by the Well to boost his own. Also, I'e wondered if the real issue with this arc is not that the Heroes are incompetent, but that the Villains ARE competent.

Instead of just jumping at the chance to steal State's powers, they let some lesser villain group use the other obelisk and find its fatal flaw, that the creator didn't even know about. They've used established character flaws of the heroes to their utmost advantage, like Manticore's pride, and the Dirge of Chaos to weaken Sis enough for Malaise to get into her mind. How common knowledge is Psyche-Aurora? Seems like that would be a detail that the Phalanx wouldn't spread, Sis hid it from everyone in the comics if I remember right. Instead of waiting for Manticore to show up and kill Alexis in front of him, they took what they need from her and just killed her, all while using Blitz as a distraction. This really is a pretty calculated attack, meant to make sure the heroes can't get their bearings.


 

Posted

Quote:
Originally Posted by Eva Destruction View Post
Why go to the effort of saving the world when you know some chump hero will do it for you? And while they're busy doing that, you can steal their stuff.
"Do I really want to trust that the Cape who has yet to do anything serious about ME keep these invaders at bay?"

"Y'know, the Capes may have some neat stuff...but they don't have intergalactic space travel. Wonder what else I can find while I'm 'helping'."

"I AM THE ONE DESTINED TO RULE THIS LAND! THESE INTERLOPERS WILL KNOW THAT I AM NOT A GOD-KING TO BE TRIFLED WITH AND MY PEOPLE WILL FINALLY KNOW MY BENEVOLENCE AS IT IS MY HAND WHICH LIFTS THEM UP FROM ANNIHILATION!

"Heh, I bet it really gets this cape's undies in a twist to have to ask *me* of all people to help him. But I'll bet it's even funnier if I can slip away and defeat this threat without him EVEN BEING THERE! Hah!"


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Posted

Quote:
Originally Posted by Mr_Grey View Post
Remember, folks, Statesman's death in this next WWD arc is NOT the end of the WWD plot. There are still two more "issues" to go.

I get the feeling the villains won't be very happy when it reaches its conclusion.
I'm rather suspecting it'll involve Wade invoking Rularuu and villains once again having to set aside their plans to fight "for the greater good." Because the devs have only gone to that well at least three times, why not do it again?


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Posted

Quote:
Originally Posted by Finsplit View Post
I'm rather suspecting it'll involve Wade invoking Rularuu and villains once again having to set aside their plans to fight "for the greater good." Because the devs have only gone to that well at least three times, why not do it again?
Because letting a mad god-like being ruin the reality villains want to rule is the better alternative?


 

Posted

Quote:
Originally Posted by Issen View Post
Because letting a mad god-like being ruin the reality villains want to rule is the better alternative?
I'm just saying that I hope they avoid using that cliche again. After the Rikti, Romulus, and Praetoria, it's starting to wear thin.


34 heroes,
20 villains, Victory, Justice, Infinity, Virtue, Triumph, Exalted -- some more active than others

 

Posted

Quote:
Originally Posted by Finsplit View Post
I'm just saying that I hope they avoid using that cliche again. After the Rikti, Romulus, and Praetoria, it's starting to wear thin.
I think that you might find the Battalion are also a similar kind of threat


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Posted

Quote:
Originally Posted by Finsplit View Post
I'm just saying that I hope they avoid using that cliche again. After the Rikti, Romulus, and Praetoria, it's starting to wear thin.
Cliche it may be, but it does fit well. The idea being that villains aren't really too keen on letting someone ELSE have the glory, so they'll try to stop it if another villain is getting too powerful.




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Posted

Quote:
Originally Posted by Tyger42 View Post
Cliche it may be, but it does fit well. The idea being that villains aren't really too keen on letting someone ELSE have the glory, so they'll try to stop it if another villain is getting too powerful.
The thing is is we never get any kind of choice in that. I think most Villains would use this distraction to their advantage. Like with the meteors in Galaxy. While the heroes are busy dealing with some new threat gives the villains chances to set their own plans in motion, but no, we just drop everything and run to play hero. At least in First Ward, we get the villainous side missions, so I could take some time out from the save the day story line and do something dastardly.


 

Posted

Quote:
Originally Posted by Tyger42 View Post
Cliche it may be, but it does fit well. The idea being that villains aren't really too keen on letting someone ELSE have the glory, so they'll try to stop it if another villain is getting too powerful.
Villains get to talk to Infernia in the RWZ for part 7 as well. Spoiler alert


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Posted

Quote:
Originally Posted by Golden Girl View Post
I think that you might find the Battalion are also a similar kind of threat
Maybe, maybe not. Twilight Son's situation has shown that the Battalion is willing to deal. They will eventually go back on the deal, or try to take what they want later anyway, but that'd be a good way to get villains involved. Make a deal, have it work out for some sort time, and then they go back on it, and then villains get on board with the heroes to get a little revenge. Also a heavily used trope, but at the little things like that go a long way.


 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
Heroes have already suffered heavy losses and injuries. Even if they stop Wade and Rularuu, it's hardly a win worth trumpeting.
To me, that's what makes this one of the first truly interesting stories to be told in CoH in quite some time.

It's easy to be a hero when your side is always winning. Being a hero when powerful people are dropping dead all around you?

That's more impressive.


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Posted

Quote:
Originally Posted by Tyger View Post
Villains get to talk to Infernia in the RWZ for part 7 as well. Spoiler alert
>.>

*Thwaps and steals back my name*

Earth: I should point out that your sig is kinda pointless. Your postings on this forum aren't really your property, so you can't set such rules on them. It'd be NCSoft someone would need to go to for such permissions.




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Posted

Quote:
Originally Posted by Johnny_Butane View Post
Snipped
None of that has to do with lore, which is what I was referring to. Yes, we've gotten some fantastic in-game additions over the past years, but as far as lore we're still crapped on. Even going to the RWZ, Cimerora, Pocket D, and Trials we're FORCED to do heroic acts as part of the storyline.

For once we're getting to be VILLAINS, not off-side lackeys or this whole "do the right thing for the good of everyone ever or else" crap that's been in the game since the RWZ went co-op.


Quote:
Originally Posted by Issen View Post
Because letting a mad god-like being ruin the reality villains want to rule is the better alternative?
A real villain would do as Wade did with the heroes; hit the mad god where it hurts when he isn't looking, strong-arm him to his knees, and take full advantage of his pain and confusion to gain the upper hand.


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Posted

Quote:
Originally Posted by Tyger42 View Post
>.>

*Thwaps and steals back my name*

Earth: I should point out that your sig is kinda pointless. Your postings on this forum aren't really your property, so you can't set such rules on them. It'd be NCSoft someone would need to go to for such permissions.
The last person to pull that didn't even ask the developers.


 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
Even going to the RWZ, Cimerora, Pocket D, and Trials we're FORCED to do heroic acts as part of the storyline.
Saving your own skin and making sure someone else doesn't takeover/destroy the world isn't exactly heroic.

In the case of the ITF, it's in your best interests NOT to let the timeline get too effed up, otherwise you may stop existing. Plus, as Imperious says, it's a fine excuse to spill some blood.

Lastly, he's indebted to you. Being owed a favor can be a very valuable thing, not to mention the Roman armor you get from the deal, which you can flip in the present for quick cash.

I'm sorry, but I fail to find a problem in this for any of my villains and their varied motivations. It's always a fun time beating down some primitive screwheads.



.


 

Posted

villians win? I don't see how Recluse and his buddys were involoved in this one. If anything the rouges killed those ppl.

If anything I bet recluse get all buttmad with "I was supposed to kill Statman" syndrome and beat up whoever.


 

Posted

Quote:
Originally Posted by Dz131 View Post
villians win? I don't see how Recluse and his buddys were involoved in this one.
Recluse and his thugs aren't the only villains in the game, just like the Freedom Phalanx aren't the only heroes in the game

Since part 1, the actions of both Malaise and Wade have been deeply naughty, which makes them both villains.


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