Unanswered Pummit Questions
Arbiter Hawk, willl the art team remember the other wepaon users in game like claws, katana or bow when making up new Tier 9 rewards?
We're testing three improvements to stalkers in i22:
-Assassin's Strike: using Assassin's Strike outside of hide will be an uninterruptible attack with no windup time, dealing Superior damage. This will allow Stalkers to do very competitive dps. -All Stalker attacks that are not Assassin's Strike will build stacks of a buff called Assassin's Focus. Assassin's Focus increases your chance to critically strike with the out-of-hide Assassin's Strike. -Stalker Buffed Max HP will be increased by about 400. This should allow them to fully benefit from powers like dull pain, hoarfrost, etc. -These changes to Stalkers should make them very competitive top-end damage dealers, and help them with their early attack chain since they can use Assassin's Strike mid-combat. |
This is one of the most interesting tidbits for Stalkers in a long while. Seriously, Thank you!
Thank you for the time...
-Stalker Buffed Max HP will be increased by about 400. This should allow them to fully benefit from powers like dull pain, hoarfrost, etc.
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Will this be applied to Blasters as well, who share the same starting and ending HP caps? I still firmly believe all ATs should have a cap twice their starting HP so that they can fully benefit from available HP boosts from accolades, set IOs, Frostwork, and incarnate abilities.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Thanks for the info Arbiter Hawk. I am really liking the changes to Stalkers, Can't wait to see what the new incarnate zones are going to be like either.
Any hope of us getting any info on Dark Control, really sitting on the edge of my seat about that one more than anything.
Also will there be a release of any new incarnate slots in i22?
"Yes, winning all the time can be boring."
-Knight_Chill
"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."
-Spiritchaser speaking on Dom Revamp
I'm also curious if AS is going to remain interrupable while from Hide. No issues with it keeping its cast time. Just it seems like very few people would continue to use it from Hide if you could lead off with a non-interruptable attack and then go stab someone else with AS all without having to worry about positioning, moving, DoTs, AoEs, or patches. For being a signature power of an entire AT, I think it's silly it's interruptable at all.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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We're testing three improvements to stalkers in i22:
-Assassin's Strike: using Assassin's Strike outside of hide will be an uninterruptible attack with no windup time, dealing Superior damage. This will allow Stalkers to do very competitive dps. -All Stalker attacks that are not Assassin's Strike will build stacks of a buff called Assassin's Focus. Assassin's Focus increases your chance to critically strike with the out-of-hide Assassin's Strike. -Stalker Buffed Max HP will be increased by about 400. This should allow them to fully benefit from powers like dull pain, hoarfrost, etc. -These changes to Stalkers should make them very competitive top-end damage dealers, and help them with their early attack chain since they can use Assassin's Strike mid-combat. |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Third'll be situationally useful, but I don't see much beyond that. I'd rather Dull Pain-type powers just increased the cap on their own, the same way Afterburner currently does for the flight speed cap.
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Honest question, because I truly don't understand this part. What's the functional difference in an increased cap and a power that raises the cap so it has room? Unless you're looking for benefit beyond even the proposed increased cap through stacking (which I can see them wanting to avoid), I don't see the functional difference.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Hey all,
Stopping in here to answer some questions: We're testing three improvements to stalkers in i22: -Assassin's Strike: using Assassin's Strike outside of hide will be an uninterruptible attack with no windup time, dealing Superior damage. This will allow Stalkers to do very competitive dps. -All Stalker attacks that are not Assassin's Strike will build stacks of a buff called Assassin's Focus. Assassin's Focus increases your chance to critically strike with the out-of-hide Assassin's Strike. -Stalker Buffed Max HP will be increased by about 400. This should allow them to fully benefit from powers like dull pain, hoarfrost, etc. -These changes to Stalkers should make them very competitive top-end damage dealers, and help them with their early attack chain since they can use Assassin's Strike mid-combat. |
Arbiter Hawk, I'm gonna PM you my phone number. Please, if any of you guys ever need a spare kidney (or heck even a liver), give me a call Holy smokes! I can't even describe how awesome this sounds!! Already I feel my Stalkers are strong, so this will only add more fuel for the fire that is Stalkers! I LOVE UUUUUUUUUUUUUUUUU!
@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself
We're testing three improvements to stalkers in i22:
-Assassin's Strike: using Assassin's Strike outside of hide will be an uninterruptible attack with no windup time, dealing Superior damage. This will allow Stalkers to do very competitive dps. -All Stalker attacks that are not Assassin's Strike will build stacks of a buff called Assassin's Focus. Assassin's Focus increases your chance to critically strike with the out-of-hide Assassin's Strike. -Stalker Buffed Max HP will be increased by about 400. This should allow them to fully benefit from powers like dull pain, hoarfrost, etc. -These changes to Stalkers should make them very competitive top-end damage dealers, and help them with their early attack chain since they can use Assassin's Strike mid-combat. |
The effectiveness of an Assassin's Strike is often outmatched by other ATs abilities, such as:
1) I will taunt and/or use taunt auras to take nearly all damage for the team
2) I will buff the team to make the incoming damage to the team largely irrelevant
3) I will lay waste to a massive x8 spawn of baddies in seconds with my AoE attacks
If an AS could quickly and easily take out a problematic boss, I could see them competing easily with these ATs. But when their only comparison is 'I deal single target DPS on par or close to Dominators and Scrappers', I think they lose a little bit of appeal, when those other ATs often add additional abilities to the team (and yes, I am aware not all Scrappers have a taunt aura, but at least they always remain on the 'threat' list.)
Anyways, that is just my opinion on the matter, I would like to see Stalkers be one of 'ooo, get a Stalker!' ATs that you really want on your team.
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Current Team Project: Pending
I'm not sure what all I can put up here about the new powers, I took down some notes when I went to the powerset panel about Dark Control and Staff Fighting, and a bit about the Titan weapons.
Dark control will no longer have the whole tentacle aspect, but instead be more of the murky, shadowy, inky blackness style. From the pictures I got to see, it looks really REALLY awesome, and hopefully it will show up on the recorded Ustream (did they do Ustream for that panel?)
Staff fighting looks really awesome, and there's "forms", kind of like the swap ammo for Dual Pistols, that gives different effects while in said forms.
Titan Weapons just look freakin awesome, and are actually using a new momentum style that IMO fit really well with the whole physics of gigantic weapons being swung around.
(Plus there was my little tirade on wanting female minion/pets for MM )
We're testing three improvements to stalkers in i22:
-Assassin's Strike: using Assassin's Strike outside of hide will be an uninterruptible attack with no windup time, dealing Superior damage. This will allow Stalkers to do very competitive dps. -All Stalker attacks that are not Assassin's Strike will build stacks of a buff called Assassin's Focus. Assassin's Focus increases your chance to critically strike with the out-of-hide Assassin's Strike. -Stalker Buffed Max HP will be increased by about 400. This should allow them to fully benefit from powers like dull pain, hoarfrost, etc. -These changes to Stalkers should make them very competitive top-end damage dealers, and help them with their early attack chain since they can use Assassin's Strike mid-combat. |
I'll only suggest changing the name of Assassin's Focus due to Claws possessing a power called Focus. Maybe Assassin's Force, or Assassin's Advance, or something like simple like Revenge, or Payback (desc. Your enemy is still standing! You sharpen your attacks as payback for their resilience.)
Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller
Dark control will no longer have the whole tentacle aspect, but instead be more of the murky, shadowy, inky blackness style. From the pictures I got to see, it looks really REALLY awesome, and hopefully it will show up on the recorded Ustream (did they do Ustream for that panel?)
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Until I see something that states to the contrary, going to assume VK is right .
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At least Arbiter Hawk deigned to give us some actual information.
This weekend was for the special few that could make the trip to the Pummit. Not for the rest of us.
We should be grateful for what we get.
Zwill did say he'll post up the Powerpoints this week- hopefully from all the presentations- with the unseen ones first!!
"Well, there's going to be some light music and a short note of apology saying, 'The universe ended last week, we're really sorry, we don't know what you're doing here, didn't you get the message?'"- Steve Moffat
We're testing three improvements to stalkers in i22:
-Assassin's Strike: using Assassin's Strike outside of hide will be an uninterruptible attack with no windup time, dealing Superior damage. This will allow Stalkers to do very competitive dps. -All Stalker attacks that are not Assassin's Strike will build stacks of a buff called Assassin's Focus. Assassin's Focus increases your chance to critically strike with the out-of-hide Assassin's Strike. -Stalker Buffed Max HP will be increased by about 400. This should allow them to fully benefit from powers like dull pain, hoarfrost, etc. -These changes to Stalkers should make them very competitive top-end damage dealers, and help them with their early attack chain since they can use Assassin's Strike mid-combat. |
Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller
We're testing three improvements to stalkers in i22:
-Assassin's Strike: using Assassin's Strike outside of hide will be an uninterruptible attack with no windup time, dealing Superior damage. This will allow Stalkers to do very competitive dps. -All Stalker attacks that are not Assassin's Strike will build stacks of a buff called Assassin's Focus. Assassin's Focus increases your chance to critically strike with the out-of-hide Assassin's Strike. -Stalker Buffed Max HP will be increased by about 400. This should allow them to fully benefit from powers like dull pain, hoarfrost, etc. -These changes to Stalkers should make them very competitive top-end damage dealers, and help them with their early attack chain since they can use Assassin's Strike mid-combat. |
Maybe there could be an option to choose what sized league you'd like to queue for? Like 8-12, 12-16, 16-20 or 20-24, so you might feel ok with being in a 12-16 queue for BAF, but might also prefer to be in a 20-24 queu for UGT.
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Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
@Golden Girl
City of Heroes comics and artwork