Unanswered Pummit Questions
I'm also curious if AS is going to remain interrupable while from Hide. No issues with it keeping its cast time. Just it seems like very few people would continue to use it from Hide if you could lead off with a non-interruptable attack and then go stab someone else with AS all without having to worry about positioning, moving, DoTs, AoEs, or patches. For being a signature power of an entire AT, I think it's silly it's interruptable at all.
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What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Isn't Dark Astoria only accessible Blue-side?
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
We're testing three improvements to stalkers in i22: -Assassin's Strike: using Assassin's Strike outside of hide will be an uninterruptible attack with no windup time, dealing Superior damage. This will allow Stalkers to do very competitive dps. -All Stalker attacks that are not Assassin's Strike will build stacks of a buff called Assassin's Focus. Assassin's Focus increases your chance to critically strike with the out-of-hide Assassin's Strike. -Stalker Buffed Max HP will be increased by about 400. This should allow them to fully benefit from powers like dull pain, hoarfrost, etc. -These changes to Stalkers should make them very competitive top-end damage dealers, and help them with their early attack chain since they can use Assassin's Strike mid-combat. |
Does Assassin Focus work like current SJ combo points? You hit 3-5 times and the next Assassin Strike that hits is guaranteed 100% critical? Or it's more of "random" thing? Assassin Focus just gives you more chance and if you miss it or if you don't get lucky enough to score a critical, the "Focus" counter resets?
Any chance that Martial Arts and Energy Melee can have one aoe attack?
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
@Golden Girl
City of Heroes comics and artwork
1. Will the Dark Astoria Incarnate Zone offer Threads, Astrals, and Empyreans? Or just Shards? or just Threads, for that matter?
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2. Does it have repeatable content or just story arcs and a new trial? "Street sweeping" was mentioned but presumably there's more. |
3. What details were given about Darkness Control? Only fact we got was "no tentacles, more oily." |
Single Target Immobilize
Single Target Hold
Cone style AoE Immobilize
Fearsome Stare (from Dark Miasma)
An PBAoE Stun
Haunt, a power that summons two temporary pets that will attack the foe you target and damage + terrorize him.
A targeted AoE hold power (it sounded like it was a patch power similar to Distortion Field)
The last power was not announced and I'm forgetting one other power.
Additionally Controllers will get Dark Affinity and Dominators will get Dark Assault.
Dark Affinity is basically Dark Miasma with Fearsome Stare and Petrifying Gaze removed. One of the replacement powers was a team wide high magnitude, short duration Defense buff (the comparison used was to Moment of Glory) but I forget the other.
4. Did they say if Stalkers get Staff Fighting? (I'd assume yes, but TW didn't, so...) |
I asked during the art panel. The answer was basically: "we are now aware that you don't like it".
No solid answers on this, however it sounded like they were planning on everything with E. Merits being time-gated and maybe some randomness (i.e. you get a merit but the type is not garunteed).
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Another interesting thing about the DA revamp is that with the changes to the LFG tool to let players queue while doing missions, I could totally see DA becoming the new Trial staging ground, with players running the repeatables or even the arcs there in normal sized teams while waiting for the league to form - or even just street sweeping.
It's got the potential to totally remove the reward downtime between Trials by allowing players to continue to earn Incarnate rewards in between Trial runs.
@Golden Girl
City of Heroes comics and artwork
Going by memory here so power order is wrong off but powers were: Single Target Immobilize Single Target Hold Cone style AoE Immobilize Fearsome Stare (from Dark Miasma) An PBAoE Stun Haunt, a power that summons two temporary pets that will attack the foe you target and damage + terrorize him. A targeted AoE hold power (it sounded like it was a patch power similar to Distortion Field) The last power was not announced and I'm forgetting one other power. Additionally Controllers will get Dark Affinity and Dominators will get Dark Assault. Dark Affinity is basically Dark Miasma with Fearsome Stare and Petrifying Gaze removed. One of the replacement powers was a team wide high magnitude, short duration Defense buff (the comparison used was to Moment of Glory) but I forget the other. |
That "Haunt" power sounds very cool. I wonder if it's an Unaffected pet like Phantom Army. Could this be Dominator's "Illusion" control?
Dark Affinity... I am sure those controller fans will love it. They've been wanting /Dark for the longest time. Even without fear and single hold, the team buff will be useful.
So Dom is going to be Dark Assault...
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
"Well, there's going to be some light music and a short note of apology saying, 'The universe ended last week, we're really sorry, we don't know what you're doing here, didn't you get the message?'"- Steve Moffat
What's the ETA on i22?
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
The Haunt pets will be killable, although since they are single target focused and have a mez they should not draw to much aggro. One of the devs (I think it was Synapse) basically said that invincible pets are a balance nightmare.
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If Controller gets Dark Control, then I guess Dominator still needs to wait for another version of Illusion control?
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Shadowy Presence - Absolutely, positively worse than playing a Kheldian... --Myrmydon
Time-gating Empyreans seems like the simplest way of slowing down the non-Trial progress.
Another interesting thing about the DA revamp is that with the changes to the LFG tool to let players queue while doing missions, I could totally see DA becoming the new Trial staging ground, with players running the repeatables or even the arcs there in normal sized teams while waiting for the league to form - or even just street sweeping. It's got the potential to totally remove the reward downtime between Trials by allowing players to continue to earn Incarnate rewards in between Trial runs. |
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Going by memory here so power order is wrong off but powers were:
Single Target Immobilize Single Target Hold Cone style AoE Immobilize Fearsome Stare (from Dark Miasma) An PBAoE Stun Haunt, a power that summons two temporary pets that will attack the foe you target and damage + terrorize him. A targeted AoE hold power (it sounded like it was a patch power similar to Distortion Field) The last power was not announced and I'm forgetting one other power. Additionally Controllers will get Dark Affinity and Dominators will get Dark Assault. Dark Affinity is basically Dark Miasma with Fearsome Stare and Petrifying Gaze removed. One of the replacement powers was a team wide high magnitude, short duration Defense buff (the comparison used was to Moment of Glory) but I forget the other. |
Dark Affinity however sounds great, even without the 2 control powers and I am looking forward to dark assault.
Globals: @Midnight Mystique/@Magik13
Another interesting thing about the DA revamp is that with the changes to the LFG tool to let players queue while doing missions, I could totally see DA becoming the new Trial staging ground, with players running the repeatables or even the arcs there in normal sized teams while waiting for the league to form - or even just street sweeping.
It's got the potential to totally remove the reward downtime between Trials by allowing players to continue to earn Incarnate rewards in between Trial runs. |
Globals: @Midnight Mystique/@Magik13
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
This will definitely let me use the LFG tool to pick up random trials, both because you can actually do something while in the Q and because it gives me something to DO on my L50's (other than grind A-Merits). My current play standard is to log on one of my low level alts and work on them while watching the global chat channels for a trial - and alting to a 50 when a trial comes up. With this change I will happily log on my 50's, go play in DA while I am sitting in the LFG queue and run whatever trials come along.
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@Golden Girl
City of Heroes comics and artwork
Also, if they make DA a VIP zone, that would remove the problem of forming leagues, and then finding out someone is a premium or freebie.
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That's not the end of the world, but I'm not eager to see them gate non-incarnate stuff behind VIP status. It degrades the "freedom" aspects of Freedom.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Not sure I like this idea, though it has its merits. For example, Adamastor could not be in the zone without restricting that badge to VIPs.
That's not the end of the world, but I'm not eager to see them gate non-incarnate stuff behind VIP status. It degrades the "freedom" aspects of Freedom. |
@Golden Girl
City of Heroes comics and artwork
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Dark Affinity is basically Dark Miasma with Fearsome Stare and Petrifying Gaze removed. One of the replacement powers was a team wide high magnitude, short duration Defense buff (the comparison used was to Moment of Glory) but I forget the other.
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With A Pony Wish List Item: Be nice if we could have alternate version powersets, or powersets with mutually exclusive choices.
Wow. Not a huge fan of Stalkers, but I was wondering what the changes would be. The only thought I had was to make Hide and Inherant power, and give Stalkers a real T1 for their Secondary Powerset. But I dunno if that would break things...
The changes posted sound pretty neat, and I can't wait to try them out.
So, let's see here...
Blasters got a Defiance revamp, and the ability to use T1 & T2 Primary and T1 Secondary powers while mez'd.
Controllers got the Overpower mechanic (which I think was always there, but didn't always work right).
Defenders got a Vigilance tweak that adds a bonus to damage based on Team Size.
Tankers got Brusing added to their T1 Secondary Power.
Brutes got a Fury revamp.
Dominators got a Domination revamp.
And now this for Stalkers. That just leaves Scrappers, Corruptors, and Masterminds, and all 10 of the "core" ATs will have been tweak'd...
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@Golden Girl
City of Heroes comics and artwork