Unanswered Pummit Questions


Adeon Hawkwood

 

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Originally Posted by Dispari View Post
I'm also curious if AS is going to remain interrupable while from Hide. No issues with it keeping its cast time. Just it seems like very few people would continue to use it from Hide if you could lead off with a non-interruptable attack and then go stab someone else with AS all without having to worry about positioning, moving, DoTs, AoEs, or patches. For being a signature power of an entire AT, I think it's silly it's interruptable at all.
Yeah good point. It will be kinda odd that using AS is easier than using it during hidden. lol


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Isn't Dark Astoria only accessible Blue-side?


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

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Originally Posted by Arbiter Hawk View Post

We're testing three improvements to stalkers in i22:
-Assassin's Strike: using Assassin's Strike outside of hide will be an uninterruptible attack with no windup time, dealing Superior damage. This will allow Stalkers to do very competitive dps.
-All Stalker attacks that are not Assassin's Strike will build stacks of a buff called Assassin's Focus. Assassin's Focus increases your chance to critically strike with the out-of-hide Assassin's Strike.
-Stalker Buffed Max HP will be increased by about 400. This should allow them to fully benefit from powers like dull pain, hoarfrost, etc.
-These changes to Stalkers should make them very competitive top-end damage dealers, and help them with their early attack chain since they can use Assassin's Strike mid-combat.
That's cool. Since Assassin Strike isn't going to be taken out of the set, we might as well make it a super AWESOME attack. Interruption during Hidden is still annoying at high level content when there's so much "dot" on the ground and so many mobs attacking. Is Assassin Strike going to be uninterruptable during Hidden as well?

Does Assassin Focus work like current SJ combo points? You hit 3-5 times and the next Assassin Strike that hits is guaranteed 100% critical? Or it's more of "random" thing? Assassin Focus just gives you more chance and if you miss it or if you don't get lucky enough to score a critical, the "Focus" counter resets?

Any chance that Martial Arts and Energy Melee can have one aoe attack?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Originally Posted by Yogi_Bare View Post
Isn't Dark Astoria only accessible Blue-side?
It is now. I believe that it will become co-op when revamped.


 

Posted

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Originally Posted by Yogi_Bare View Post
Isn't Dark Astoria only accessible Blue-side?
Right now, yes - but in I22 it's going to be open to Villains too - and it's even going to have evil content for them too, so red siders won't have to go there just to help save the day


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Twoflower View Post
1. Will the Dark Astoria Incarnate Zone offer Threads, Astrals, and Empyreans? Or just Shards? or just Threads, for that matter?
No solid answers on this, however it sounded like they were planning on everything with E. Merits being time-gated and maybe some randomness (i.e. you get a merit but the type is not garunteed).

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2. Does it have repeatable content or just story arcs and a new trial? "Street sweeping" was mentioned but presumably there's more.
Repeatable contnet and you can re-runt he arcs through Ouro.

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3. What details were given about Darkness Control? Only fact we got was "no tentacles, more oily."
Going by memory here so power order is wrong off but powers were:
Single Target Immobilize
Single Target Hold
Cone style AoE Immobilize
Fearsome Stare (from Dark Miasma)
An PBAoE Stun
Haunt, a power that summons two temporary pets that will attack the foe you target and damage + terrorize him.
A targeted AoE hold power (it sounded like it was a patch power similar to Distortion Field)

The last power was not announced and I'm forgetting one other power.

Additionally Controllers will get Dark Affinity and Dominators will get Dark Assault.

Dark Affinity is basically Dark Miasma with Fearsome Stare and Petrifying Gaze removed. One of the replacement powers was a team wide high magnitude, short duration Defense buff (the comparison used was to Moment of Glory) but I forget the other.

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4. Did they say if Stalkers get Staff Fighting? (I'd assume yes, but TW didn't, so...)
They do get it.

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Originally Posted by eth_Nargy View Post
I didn't watch the videos, did anyone ask if they were going to stop with the godawful pretinting of costume pieces?
I asked during the art panel. The answer was basically: "we are now aware that you don't like it".


 

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Originally Posted by Adeon Hawkwood View Post
No solid answers on this, however it sounded like they were planning on everything with E. Merits being time-gated and maybe some randomness (i.e. you get a merit but the type is not garunteed).
Time-gating Empyreans seems like the simplest way of slowing down the non-Trial progress.

Another interesting thing about the DA revamp is that with the changes to the LFG tool to let players queue while doing missions, I could totally see DA becoming the new Trial staging ground, with players running the repeatables or even the arcs there in normal sized teams while waiting for the league to form - or even just street sweeping.
It's got the potential to totally remove the reward downtime between Trials by allowing players to continue to earn Incarnate rewards in between Trial runs.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post

Going by memory here so power order is wrong off but powers were:
Single Target Immobilize
Single Target Hold
Cone style AoE Immobilize
Fearsome Stare (from Dark Miasma)
An PBAoE Stun
Haunt, a power that summons two temporary pets that will attack the foe you target and damage + terrorize him.
A targeted AoE hold power (it sounded like it was a patch power similar to Distortion Field)

The last power was not announced and I'm forgetting one other power.

Additionally Controllers will get Dark Affinity and Dominators will get Dark Assault.

Dark Affinity is basically Dark Miasma with Fearsome Stare and Petrifying Gaze removed. One of the replacement powers was a team wide high magnitude, short duration Defense buff (the comparison used was to Moment of Glory) but I forget the other.
Wow awesome info. Thanks a bunch!!!!

That "Haunt" power sounds very cool. I wonder if it's an Unaffected pet like Phantom Army. Could this be Dominator's "Illusion" control?

Dark Affinity... I am sure those controller fans will love it. They've been wanting /Dark for the longest time. Even without fear and single hold, the team buff will be useful.

So Dom is going to be Dark Assault...


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Originally Posted by Jibikao View Post
That "Haunt" power sounds very cool. I wonder if it's an Unaffected pet like Phantom Army. Could this be Dominator's "Illusion" control?
The Haunt pets will be killable, although since they are single target focused and have a mez they should not draw to much aggro. One of the devs (I think it was Synapse) basically said that invincible pets are a balance nightmare.


 

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Originally Posted by Adeon Hawkwood View Post
The Haunt pets will be killable, although since they are single target focused and have a mez they should not draw to much aggro. One of the devs (I think it was Synapse) basically said that invincible pets are a balance nightmare.
Soo True! I have no problem with killable pets.. I can finally Make a Fear Dom!!! YES!!!




"Well, there's going to be some light music and a short note of apology saying, 'The universe ended last week, we're really sorry, we don't know what you're doing here, didn't you get the message?'"- Steve Moffat

 

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What's the ETA on i22?

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

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Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

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Originally Posted by Adeon Hawkwood View Post
The Haunt pets will be killable, although since they are single target focused and have a mez they should not draw to much aggro. One of the devs (I think it was Synapse) basically said that invincible pets are a balance nightmare.
So once the target is dead, the pets disappear? And does Controller get Dark Control as well?

If Controller gets Dark Control, then I guess Dominator still needs to wait for another version of Illusion control?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Originally Posted by Jibikao View Post
So once the target is dead, the pets disappear? And does Controller get Dark Control as well?
No, they will attack another target (but you can't control them beyond the original target choice). Yes, Controllers get Dark Control as well (and Dark Affinity as a secondary).


 

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Originally Posted by MrCaptainMan View Post
What's the ETA on i22?

Eco
Considering issues 4, 9, 12, 14, 17 and 20 were April/May releases. I would put money in on that being the release date. The only issue to be released before that window was issue 3 and that was a January release.


Shadowy Presence - Absolutely, positively worse than playing a Kheldian... --Myrmydon

 

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Originally Posted by Golden Girl View Post
Time-gating Empyreans seems like the simplest way of slowing down the non-Trial progress.

Another interesting thing about the DA revamp is that with the changes to the LFG tool to let players queue while doing missions, I could totally see DA becoming the new Trial staging ground, with players running the repeatables or even the arcs there in normal sized teams while waiting for the league to form - or even just street sweeping.
It's got the potential to totally remove the reward downtime between Trials by allowing players to continue to earn Incarnate rewards in between Trial runs.
Good point.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Going by memory here so power order is wrong off but powers were:
Single Target Immobilize
Single Target Hold
Cone style AoE Immobilize
Fearsome Stare (from Dark Miasma)
An PBAoE Stun
Haunt, a power that summons two temporary pets that will attack the foe you target and damage + terrorize him.
A targeted AoE hold power (it sounded like it was a patch power similar to Distortion Field)

The last power was not announced and I'm forgetting one other power.

Additionally Controllers will get Dark Affinity and Dominators will get Dark Assault.

Dark Affinity is basically Dark Miasma with Fearsome Stare and Petrifying Gaze removed. One of the replacement powers was a team wide high magnitude, short duration Defense buff (the comparison used was to Moment of Glory) but I forget the other.

Thanks for this info Adeon - once again the dev's have me eagerly anticipating an update. Dark control sounds like an awesome set for doms, if ok at best for controllers as the cone AoE immob sounds a lot harder to use than most immobs and combining it with a fear is iffy - since most immob do their damage in DoT's, which are not good for fears. Hopefully the dev's will keep that in mind when they design it - the fact that a cone tends to be harder to use than the current TAoE immobs most sets get would justify having it do all its damage up front, rather than in a DoT, which would make it a lot easier to leverage the fear.

Dark Affinity however sounds great, even without the 2 control powers and I am looking forward to dark assault.


Globals: @Midnight Mystique/@Magik13

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Another interesting thing about the DA revamp is that with the changes to the LFG tool to let players queue while doing missions, I could totally see DA becoming the new Trial staging ground, with players running the repeatables or even the arcs there in normal sized teams while waiting for the league to form - or even just street sweeping.
It's got the potential to totally remove the reward downtime between Trials by allowing players to continue to earn Incarnate rewards in between Trial runs.
This will definitely let me use the LFG tool to pick up random trials, both because you can actually do something while in the Q and because it gives me something to DO on my L50's (other than grind A-Merits). My current play standard is to log on one of my low level alts and work on them while watching the global chat channels for a trial - and alting to a 50 when a trial comes up. With this change I will happily log on my 50's, go play in DA while I am sitting in the LFG queue and run whatever trials come along.


Globals: @Midnight Mystique/@Magik13

 

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Originally Posted by EricHough View Post
the cone AoE immob sounds a lot harder to use than most immobs and combining it with a fear is iffy - since most immob do their damage in DoT's, which are not good for fears.
As a long-time player of Dark Blast with Dark Miasma, I don't see this. Is it less optimal than leaving feared foes alone so they do nothing? Yes. However, the fear still reduces their attack rate (contrary to persistent misinformation on the forums, feared NPCs do not attack each time damaged) and if it truly is a ported version of Fearsome Stare, it will include a -toHit debuff.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by EricHough View Post
This will definitely let me use the LFG tool to pick up random trials, both because you can actually do something while in the Q and because it gives me something to DO on my L50's (other than grind A-Merits). My current play standard is to log on one of my low level alts and work on them while watching the global chat channels for a trial - and alting to a 50 when a trial comes up. With this change I will happily log on my 50's, go play in DA while I am sitting in the LFG queue and run whatever trials come along.
Also, if they make DA a VIP zone, that would remove the problem of forming leagues, and then finding out someone is a premium or freebie.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Also, if they make DA a VIP zone, that would remove the problem of forming leagues, and then finding out someone is a premium or freebie.
Not sure I like this idea, though it has its merits. For example, Adamastor could not be in the zone without restricting that badge to VIPs.

That's not the end of the world, but I'm not eager to see them gate non-incarnate stuff behind VIP status. It degrades the "freedom" aspects of Freedom.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Originally Posted by UberGuy View Post
Not sure I like this idea, though it has its merits. For example, Adamastor could not be in the zone without restricting that badge to VIPs.

That's not the end of the world, but I'm not eager to see them gate non-incarnate stuff behind VIP status. It degrades the "freedom" aspects of Freedom.
If it's an Incarnate zone, then Adamastor would be upgraded to an Incarnate level enemy, so the badge for him would be the same as any of the badges on the Incarate Trials.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
If it's an Incarnate zone, then Adamastor would be upgraded to an Incarnate level enemy, so the badge for him would be the same as any of the badges on the Incarate Trials.
Not mechanically he wouldn't. He's a Giant Monster. Those already scale (in major ways) with combat level of the people attacking them, and that includes level shifts. He would probably be given the base HP of at least a level 50 critter underneath GM veneer, and he might be given more powers just to make him a better challenge for level 50s in general, but he wouldn't need anything that specifically tags him as "incarnate".


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Dark Affinity is basically Dark Miasma with Fearsome Stare and Petrifying Gaze removed. One of the replacement powers was a team wide high magnitude, short duration Defense buff (the comparison used was to Moment of Glory) but I forget the other.
... I'd like that variant on a defender or corruptor. Alas.

With A Pony Wish List Item: Be nice if we could have alternate version powersets, or powersets with mutually exclusive choices.


Quote:
Originally Posted by Arcanaville View Post
Softcapping an Invuln is fantastic. Softcapping a Willpower is amazing. Softcapping SR is kissing your sister.

 

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Wow. Not a huge fan of Stalkers, but I was wondering what the changes would be. The only thought I had was to make Hide and Inherant power, and give Stalkers a real T1 for their Secondary Powerset. But I dunno if that would break things...

The changes posted sound pretty neat, and I can't wait to try them out.

So, let's see here...

Blasters got a Defiance revamp, and the ability to use T1 & T2 Primary and T1 Secondary powers while mez'd.

Controllers got the Overpower mechanic (which I think was always there, but didn't always work right).

Defenders got a Vigilance tweak that adds a bonus to damage based on Team Size.

Tankers got Brusing added to their T1 Secondary Power.

Brutes got a Fury revamp.

Dominators got a Domination revamp.

And now this for Stalkers. That just leaves Scrappers, Corruptors, and Masterminds, and all 10 of the "core" ATs will have been tweak'd...




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