I am a little late to the party, but somehow I don't think that adressing mez is the only or even the central way to "fix" blasters.
There following is purely subjective, but I am going to say it:
I "feel" that the blaster should be the undisputable king of damage (especially ranged). And not by just a little. I played this game from beta, and back pre-ED I could get 150-200% damage buff slotted in each attack power. That plus buildup and aim allowed me to cut through many mobs like a hot knife through butter.
I think, somehow, the blaster archetype should be "recentered" on being the premiere damage dealer. I think blaster damage output needs *radical* improvement. Maybe something like every tier 4-6 attack is guaranteed to one shot any minions it lands on, and every tier 7-9 can one shot lts. Maybe that's too powerful - or maybe not powerful enough.
I just think any fix for blasters has to leave blasters hitting a *lot* HARDER then they do now.
Honestly, I would love to see some clever fix, something more than just adding 30-50% more damage, I just can't think of anything good.
Maybe a moderate overall damage boost, plus change defiance so that instead of boosting damage, defiance boosts recharge - a lot, cycling blaster's attacks faster - so the more they attack, the faster they can attack, but if they pause they lose some of that momentum. And make it very noticeable - perhaps a blaster operating at full definace, continually firing attacks could be up to +100% global recharge and stay there until they ran out of endurance, enemies to fight, or stopped. (Although the recharge buff should be per attack, whether it hits or not.)
I don't know if that's a start of a good solution or not - all I know in my gut is, blaster have GOT to do a crapload more damage, *somehow*, regardless of mez issues. When a blaster takes on a group, either he or the group should be on the floor faster than any other AT by far - and if designed and played correctly, it should be the baddies not the blaster on the floor.
Fast.
Anyways, that's my ramble - I hope that someone someday somehow takes the idea of Blasters becoming undisputable damage kings (by a wide margin) to heart. Until then I'll play corruptors, dominators, brutes, etc.
I am a little late to the party, but somehow I don't think that adressing mez is the only or even the central way to "fix" blasters.
There following is purely subjective, but I am going to say it:
I "feel" that the blaster should be the undisputable king of damage (especially ranged). And not by just a little. I played this game from beta, and back pre-ED I could get 150-200% damage buff slotted in each attack power. That plus buildup and aim allowed me to cut through many mobs like a hot knife through butter.
I think, somehow, the blaster archetype should be "recentered" on being the premiere damage dealer. I think blaster damage output needs *radical* improvement. Maybe something like every tier 4-6 attack is guaranteed to one shot any minions it lands on, and every tier 7-9 can one shot lts. Maybe that's too powerful - or maybe not powerful enough.
I just think any fix for blasters has to leave blasters hitting a *lot* HARDER then they do now.
Honestly, I would love to see some clever fix, something more than just adding 30-50% more damage, I just can't think of anything good.
Maybe a moderate overall damage boost, plus change defiance so that instead of boosting damage, defiance boosts recharge - a lot, cycling blaster's attacks faster - so the more they attack, the faster they can attack, but if they pause they lose some of that momentum. And make it very noticeable - perhaps a blaster operating at full definace, continually firing attacks could be up to +100% global recharge and stay there until they ran out of endurance, enemies to fight, or stopped. (Although the recharge buff should be per attack, whether it hits or not.)
I don't know if that's a start of a good solution or not - all I know in my gut is, blaster have GOT to do a crapload more damage, *somehow*, regardless of mez issues. When a blaster takes on a group, either he or the group should be on the floor faster than any other AT by far - and if designed and played correctly, it should be the baddies not the blaster on the floor.
Fast.
Anyways, that's my ramble - I hope that someone someday somehow takes the idea of Blasters becoming undisputable damage kings (by a wide margin) to heart. Until then I'll play corruptors, dominators, brutes, etc.
For Great Justice!