Unanswered Pummit Questions
it would be very baffling if they did not give iXP for any mobs in DA2.0. Frankly I'm not sure why they would want to not give it out, since iXP is the basis of unlocking everything. Being in a zone environment and smaller missions is going to cut back on the amount piling onto players as with trials where they throw EBs and AVs at you.
And VIP gating it like First Ward would just mean freems and preems could enter the zone without being able to do any contact content, it wouldn't (and shouldn't) mean strictly VIP only access.
it would be very baffling if they did not give iXP for any mobs in DA2.0. Frankly I'm not sure why they would want to not give it out, since iXP is the basis of unlocking everything. Being in a zone environment and smaller missions is going to cut back on the amount piling onto players as with trials where they throw EBs and AVs at you.
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@Golden Girl
City of Heroes comics and artwork
We're testing three improvements to stalkers in i22:
-Assassin's Strike: using Assassin's Strike outside of hide will be an uninterruptible attack with no windup time, dealing Superior damage. This will allow Stalkers to do very competitive dps. -All Stalker attacks that are not Assassin's Strike will build stacks of a buff called Assassin's Focus. Assassin's Focus increases your chance to critically strike with the out-of-hide Assassin's Strike. -Stalker Buffed Max HP will be increased by about 400. This should allow them to fully benefit from powers like dull pain, hoarfrost, etc. -These changes to Stalkers should make them very competitive top-end damage dealers, and help them with their early attack chain since they can use Assassin's Strike mid-combat. |
Buffed HP cap is awesome and needed imo for the sets with +HP
Just give Stalkers access to Titan Weapons and I'll be a happy player!
BrandX Future Staff Fighter
The BrandX Collection
there's a post around here somewhere, pretty sure TW will be for all melee ATs
@Golden Girl
City of Heroes comics and artwork
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
At the Pummit they said that Stalkers will not be getting Titan Weapons.
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I can't imagine why they would do that. Why can't they just re-name Titan Weapon to Deadly Scythe or something like that and just change the weapon images so Stalker isn't holding a big Giant Axe? If they spent the time to create a new melee "cash" set, why are they excluding sales from stalker fans?
I know I certainly will not buy Titan Weapon because I don't play Brute/Scrapper/Tanker and the fact that they want to exclude Stalker makes me hate this set even more!
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
At the Pummit they said that Stalkers will not be getting Titan Weapons.
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Just curious. If they lack it, I may go with SomethingElse/Ninja Stalker. But the posted changes look to increase Stalker DPS, which was my only problem with them (other may not have had this problem This is just my own personal view on them and having one at 50).
I just really like Titan Weapons and want to pair it with Ninjitsu (for the agility/heal feel more than anything).
BrandX Future Staff Fighter
The BrandX Collection
@Golden Girl
City of Heroes comics and artwork
Ok, here's what I've got from my notes:
Time Manipulation fun fact- swirl direction changes depending on if you are buffing or debuffing someone. Clockwise=Buff Counterclockwise=DeBuff
Titan Weapons-
-Available to Scrappers, Tanks, and Brutes (sorry, not for stalkers, then again kind of hard to be sneaky with a giant a$$ hammer)
-Essentially allows 1 power to do 2 things (with momentum or without momentum)
-Goes off of a momentum system.
-No momentum, slow attacks, if you have momentum you have shorter animations and more AoE goodness.
-So far Hammer and Sword, potential for Axe as well.
Dark Control- Sorry, no tentacles people
Move list:
Shadowy Binds- DoT/Imob
Dark Grasp- Mod Dmg/Hold
Living Shadows- Wide Cone/Dot/Imob
Posses- Confuse (with glowing eye goodness)
Fearsome Stare- Cone/Terror
Heart of Darkness- PBAoE/DoT/Disorient
Haunt- Summons Shades Dmg/Fear/Taunt (to the shades). Essentially, the shades will go out and attack the mob in question, casting taunt and fear on them while attacking them. If the mob dies, they will move on to another (like gangwar, we can't control where they go) to attack. They ARE killable, and somewhat squishy.
Shadow Field- Ranged AoE/Hold
Tier 9- TBA
It looked really interesting, with all the dreary, inky effects.
Staff Melee- Scrapper, Brute, Tank, Stalker
Power Staff Mastery- much like Swap Ammo, in where you can pick from three styles
Mind = gives boost to recharge
Body= Gives boost to Damage
Soul= Gives end discount
Perfection is built thru attacks, and there are two attacks that will either build or spend it.
Eye of the Storm and Sky Splitter.
Staff will have a longer range than most melee classes.
Addition:
Dark Assault for Dominators
Two new darkness powers (I believe for controllers in the prestige pool? Was hard to hear)
Soul Absorption- Regen+ after defeating enemies (for whole group
Fade- Targeted, like a mini MoG for others.
Stalker changes have already been mentioned, so won't bring them up again
Video Examples!:
http://www.youtube.com/watch?v=hmmeswm4Nkw and http://www.youtube.com/watch?v=YS5jy55HvC4 for titan weapons
http://www.youtube.com/watch?v=WJOc4bkfeIw for staff fighting.
Sorry, nothing to find on Darkness!
And as they stated in the panel,
ALL OF THIS IS SUBJECT TO CHANGE DURING BETA
As mentioned, FS works in Dark Miasma it gives the set strong mitigation through control. Controllers already have strong control, and it sounds like they're getting replacement mitigation in their version of DM through something else (sounds kinda like Foresight).
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Now, one of the earlier respondents was correct to say that controllers have a other forms of mitigation in their primary so they don't need as much in their secondary as a defender/corruptor - but if dark miasma is NOT overpowered as a corruptor/defender secondary compared to, say, radiation, then removing a good chuck of its debuff/control doesn't make sense unless its replaced with a similar amount of buff/debuff that comes in some other way.
However, as this point we really don't know anything other than the fact that FS is being replaced by something - so I will hold any more discussion for a time when we actually know something.
EDIT: I just saw firemoths post above this one - it looks like the last two powers listed:
Two new darkness powers (I believe for controllers in the prestige pool? Was hard to hear) Soul Absorption- Regen+ after defeating enemies (for whole group Fade- Targeted, like a mini MoG for others. |
Globals: @Midnight Mystique/@Magik13
But there are also missions to run to, which would give faster IXP - by making the non-Trial path require Thread sto be used to make IXP, it'd be one way of slowing it down - although I still think that there'll be some IXP in the DA revamp.
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And I don't think they plan to make *every* aspect of incarnate progress glacially slow for the solo path. iXP is solely used for unlocking slots, which by themselves do nothing. I think the main slow down we'll be seeing is with the incarnate components and empyreal merits. I'm really not expecting e-merits to drop more than say, one a day. Astrals and threads, or at least threads, might have a comparable rate, slower but not '1 a day' slow (not to mention that week to week you can always supplement with an Astral and 10 threads off the SSAs).
Now, one of the earlier respondents was correct to say that controllers have a other forms of mitigation in their primary so they don't need as much in their secondary as a defender/corruptor - but if dark miasma is NOT overpowered as a corruptor/defender secondary compared to, say, radiation, then removing a good chuck of its debuff/control doesn't make sense unless its replaced with a similar amount of buff/debuff that comes in some other way.
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Staff Melee- Scrapper, Brute, Tank, Stalker Power Staff Mastery- much like Swap Ammo, in where you can pick from three styles Mind = gives boost to recharge Body= Gives boost to Damage Soul= Gives end discount Perfection is built thru attacks, and there are two attacks that will either build or spend it. Eye of the Storm and Sky Splitter. Staff will have a longer range than most melee classes. |
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Figures they wouldn't ustream the 3 panels most people are actually interested in knowing about.
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One of the two rooms used for these panels was TINY. It filled up really fast and had to turn people away. I doubt there would have been room for the recording equipment in it.
I sat at a table with some of the devs and I got the impression that they were quite surprised just how small that one room was.
Not sure if you got an answer to this later in the thread or not, but I figured I would post something since I am reading now.
One of the two rooms used for these panels was TINY. It filled up really fast and had to turn people away. I doubt there would have been room for the recording equipment in it. I sat at a table with some of the devs and I got the impression that they were quite surprised just how small that one room was. |
(sorry, not for stalkers, then again kind of hard to be sneaky with a giant a$$ hammer)
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Because is still makes no sense.
Thought for the day:
"Hope is the first step on the road to disappointment."
=][=
We're testing three improvements to stalkers in i22:
-Assassin's Strike: using Assassin's Strike outside of hide will be an uninterruptible attack with no windup time, dealing Superior damage. This will allow Stalkers to do very competitive dps. -All Stalker attacks that are not Assassin's Strike will build stacks of a buff called Assassin's Focus. Assassin's Focus increases your chance to critically strike with the out-of-hide Assassin's Strike. -Stalker Buffed Max HP will be increased by about 400. This should allow them to fully benefit from powers like dull pain, hoarfrost, etc. -These changes to Stalkers should make them very competitive top-end damage dealers, and help them with their early attack chain since they can use Assassin's Strike mid-combat. |
Seriously, though - this is amazing news. Long ago, I made a thread (several, actually) about things that I wanted to see happen to Stalkers, and much of what we're getting is in those new changes, plus a little more I hadn't even thought of. This is very good news, and just what I needed to make me want to play my Stalkers again.
Thank you!
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Dark Control is suppose to be a inky/oily theme? I remember a poster (can't remember the name) suggesting a visual FX like a reverse rain where drops rise up from the ground as an interesting look for a dark-theme.
Reverse Shadow Rain! Do it, devs! There's still time!
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA