The only thing I really want in CoH now


8_Ball

 

Posted

is to make all TF's and "special" arcs be in LFG somehow

DFB is easy to join
Synapse not so easy. Faultline arc is much, much harder than that.

While I like the LFG for DFB, the ease of joining that sucks players in and makes it that much harder to get players for other things.

I love CoH, but most importantly I love to team. And radio missions get old, even teaming.

Being able to easily join a team doing Croatoa, Striga, Sister Psyche, etc would the icing on the cake.


 

Posted

As long as it's added to the current ways to form them instead of a replacement, that'd be fine.

I deeply dislike nearly everything about how the LFG works right now, and would consider is use on other content a massive step backwards.


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Posted

I want a simple LFT button right next to the current Find members button.

You click that set the minimum level you are looking for and it drops you automagically into a team with open slots marked to accept join in progress allowed.

It could be VERY simple to create the GUI


 

Posted

Quote:
Originally Posted by dugfromthearth View Post
is to make all TF's and "special" arcs be in LFG somehow
I'd be happy if I could use the LFG queue and actually join something without being in a team/league first.

But yeah, that's a great idea.

--NT


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Posted

Eh. I've found the "old school" method of team recruiting to be pretty effective. Y'know, opening up the Team window, clicking "Find Member" and sending a few tells out to random people. More often than not, I find players who are grateful to have a team because they wanted to do something but didn't necessarily have time for a TF or Trial.

I will agree that the LFG tool would certainly increase the ease with which one goes about getting on a team, but I dislike the impersonal nature of it. "Join, complete objectives, kthxbye" is no fun. I'd rather take some extra time to form a team, and leave the team feeling like they met someone with whom they could conceivably team up again.


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Posted

^ I'm your praetorian counterpart. I like just dropping straight into the action and whacking stuff, no "oh but we must wait to have a full team", "hey how are you I am vampire catgorlz", etc.. My time is limited and spending even five minutes to get a team going is more than I'm willing to spend, not to mention I don't enjoy doing that at all, I just want to smash bad guys. I also enjoy that the LFG gives you a random team make-up, no powerset/AT elitism. It still annoys me that people insist on making leagues manually for itrials even though they recruit anyone that pops up. "We need 24 people to kill 2 AVs and defeat mobs that don't fight back", aaaaugh.

I can empathize with people who dislike this system though, so yeah, definitely make it optional and not mandatory if it happens.


 

Posted

Quote:
Originally Posted by Winterminal View Post
Eh. I've found the "old school" method of team recruiting to be pretty effective. Y'know, opening up the Team window, clicking "Find Member" and sending a few tells out to random people...
I love it when this not-so-subtle condescending line gets made in all it's various forms. Not everybody is a leader. I'd say most aren't. In fact, for many players, it is quite stressful to form teams, not because it's hard to do, but because you've got to initiate that first interaction. It's a social interaction/personality thing. Those that have it wish they didn't, but that doesn't make it go away.

I know you 'natural born leaders' don't understand and don't get it, but many personality types find it very stressful to be the gatherer and leader of teams.

I should know - I'm one of them. And just so you know, telling us to 'just do it' doesn't help in the slightest. I love being on teams, but I *hate* forming and leading them. Some tool that would help me passively get on teams would be wonderful.


 

Posted

The first trial that should be placed as an addition to the DFB is the hollows trial imo.


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Posted

Quote:
Originally Posted by Socorro View Post
I love it when this not-so-subtle condescending line gets made in all it's various forms. Not everybody is a leader. I'd say most aren't. In fact, for many players, it is quite stressful to form teams, not because it's hard to do, but because you've got to initiate that first interaction. It's a social interaction/personality thing. Those that have it wish they didn't, but that doesn't make it go away.

I know you 'natural born leaders' don't understand and don't get it, but many personality types find it very stressful to be the gatherer and leader of teams.

I should know - I'm one of them. And just so you know, telling us to 'just do it' doesn't help in the slightest. I love being on teams, but I *hate* forming and leading them. Some tool that would help me passively get on teams would be wonderful.
So, what, exactly, do you think happens when a bunch of non-leaders form a team via the LFG queue? They start looking for a leader. Yeah, sure, they can end up deciding what to do by committee. How much longer is that going to take?

When two (or more) people who have ideas about running both end up in the queue together, who gets to be in charge?

I believe it's big practice versus theory gaps like that which are a big part of why so few people use the LFG queue as a truly random team/league formation tool. People form a league and then (maybe) let other people join it. Which greatly cuts down on how many people who might be in queue can actually be serviced by it, which is incentive to ignore the queue and just go broadcast for a team wherever people normally form them.


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Posted

Quote:
Originally Posted by NuclearToast View Post
I'd be happy if I could use the LFG queue and actually join something without being in a team/league first.

But yeah, that's a great idea.

--NT
I've used the LFG queue to join DFB and the Haunted Mansion, while solo, just fine. I also make sure to click Willing To Join Events In Progress.




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Posted

Quote:
Originally Posted by EU_Damz View Post
The first trial that should be placed as an addition to the DFB is the hollows trial imo.
That wouldn't be bad. I on the other hand think that the Cathedral of Pain should be put in the queue. The way you are forced to all the team captains be in the same SG for that is really, really dumb.


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Posted

Quote:
Originally Posted by UberGuy View Post
That wouldn't be bad. I on the other hand think that the Cathedral of Pain should be put in the queue. The way you are forced to all the team captains be in the same SG for that is really, really dumb.
Amen!

I'm totally for adding (not taking away from the game; just adding a way to create TFs/SFs/etc) the TFs/SFs to the LFG tab/queue.

CoP should definitely be in there....possibly Hamidon too...


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Posted

Quote:
Originally Posted by UberGuy View Post
So, what, exactly, do you think happens when a bunch of non-leaders form a team via the LFG queue? They start looking for a leader. Yeah, sure, they can end up deciding what to do by committee. How much longer is that going to take?

When two (or more) people who have ideas about running both end up in the queue together, who gets to be in charge?

I believe it's big practice versus theory gaps like that which are a big part of why so few people use the LFG queue as a truly random team/league formation tool. People form a league and then (maybe) let other people join it. Which greatly cuts down on how many people who might be in queue can actually be serviced by it, which is incentive to ignore the queue and just go broadcast for a team wherever people normally form them.
Decent points, and I've had it happen when a entire league formed from the LFG tool. I'm not saying it's not an issue. There are always hurdles to deal with. Regardless, none of that makes the suggestion that I just go form my own team using searches and invites a constructive one.


 

Posted

Quote:
Originally Posted by UberGuy View Post
That wouldn't be bad. I on the other hand think that the Cathedral of Pain should be put in the queue. The way you are forced to all the team captains be in the same SG for that is really, really dumb.

In my mind, the first things that should get the treatment are the various respec trials.

I asked about this sort of thing on a UStream sometime in the past month, and Zwillinger had apparently forgotten about the Respecs, the Hollows, CoP, and the Abandoned Sewer Trial as well as the Eden Trial when he said, "All trials are in the LFG queue," in response to it. The error was pointed out but I don't remember what the amended answer to the question was. I shall have to activate my VK-signal and search for it, I presume. (Also, don't think I'm blaming Zwill here, he's a community manager and not a game designer. You don't have to remember every last detail 24/7.)

I would definitely like it to be easier to find teams, though. Really, is there any valid argument against making teaming easier?

Edit: Seconds after asking the question, I came up with an answer: A queuing system would almost have to involve a way to identify characters' powers/etc so that you wouldn't just have 8 random blasters on a team or something along those lines - for some of the content, anyway.... and I'm pretty sure that having an arbitrary system deciding how you should play is wrong,Wrong,WRONG for City of Heroes.


 

Posted

Quote:
Originally Posted by Psychoti View Post
Edit: Seconds after asking the question, I came up with an answer: A queuing system would almost have to involve a way to identify characters' powers/etc so that you wouldn't just have 8 random blasters on a team or something along those lines - for some of the content, anyway.... and I'm pretty sure that having an arbitrary system deciding how you should play is wrong,Wrong,WRONG for City of Heroes.
Yep.


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Posted

Quote:
Originally Posted by dugfromthearth View Post
is to make all TF's and "special" arcs be in LFG somehow
I wouldn't say its the ONLY thing I want, but I'm all for putting everything in LFG, ONCE ALL THE TASK FORCE COMMANDER AND SHARD TFs HAVE BEEN REVAMPED!


 

Posted

Quote:
Originally Posted by Socorro View Post
I love it when this not-so-subtle condescending line gets made in all it's various forms. Not everybody is a leader. I'd say most aren't. In fact, for many players, it is quite stressful to form teams, not because it's hard to do, but because you've got to initiate that first interaction. It's a social interaction/personality thing. Those that have it wish they didn't, but that doesn't make it go away.

I know you 'natural born leaders' don't understand and don't get it, but many personality types find it very stressful to be the gatherer and leader of teams.

I should know - I'm one of them. And just so you know, telling us to 'just do it' doesn't help in the slightest. I love being on teams, but I *hate* forming and leading them. Some tool that would help me passively get on teams would be wonderful.
I am one of them also. I hate forming teams or even being made team leader. The only time I do accept it is when on a TF. Only because I will know most of the people on the team already and I don't have to worry about someone complaining "Why did you choose this mission? I hate fighting these!"


 

Posted

Quote:
Originally Posted by UberGuy View Post
So, what, exactly, do you think happens when a bunch of non-leaders form a team via the LFG queue? They start looking for a leader. Yeah, sure, they can end up deciding what to do by committee. How much longer is that going to take?

When two (or more) people who have ideas about running both end up in the queue together, who gets to be in charge?

I believe it's big practice versus theory gaps like that which are a big part of why so few people use the LFG queue as a truly random team/league formation tool. People form a league and then (maybe) let other people join it. Which greatly cuts down on how many people who might be in queue can actually be serviced by it, which is incentive to ignore the queue and just go broadcast for a team wherever people normally form them.
You do as another game has done and add a check box indicating that you're willing to lead and that person becomes leader when the group forms. (Lead can also be passed to another player later if desired.)


 

Posted

Quote:
Originally Posted by Winterminal View Post
Eh. I've found the "old school" method of team recruiting to be pretty effective. Y'know, opening up the Team window, clicking "Find Member" and sending a few tells out to random people. More often than not, I find players who are grateful to have a team because they wanted to do something but didn't necessarily have time for a TF or Trial.
I do make teams.

But try at level 15 to get a bunch of people to leave Steel and come to Faultline or the Hollows to run missions - it can be done, but it is hard. And if someone leaves your Faultline mission, you cannot easily broadcast in Steel for replacements.

Forming a team in Steel or Talos to run missions there is easy - but the good content is not in Steel or Talos.


 

Posted

That's what I use global channels for.

Broadcast, for better or worse, really never has been good for forming teams outside of the lowest-level, main zones.


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Posted

I still want a "looking for more" option for Pick up groups, something that anyone looking for a team can click & join.


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Posted

Personally, I'm Meh about the whole thing.

My only key change to the queue is I want to see "join a trial in progress" changed to let you into one that is above minimum but below maximum. Instead of the current "below minimum only".

The biggest change I want to COH I know I'll never get. Never. And that is I want a huge female body model. But since it would require revisions to every animation, every power and every costume piece in existence... Well, I'll be checking the thermometer in hell if the devs ever finally say yes. I won't stop asking though. =)


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Posted

Quote:
Originally Posted by Psychoti View Post
Edit: Seconds after asking the question, I came up with an answer: A queuing system would almost have to involve a way to identify characters' powers/etc so that you wouldn't just have 8 random blasters on a team or something along those lines - for some of the content, anyway.... and I'm pretty sure that having an arbitrary system deciding how you should play is wrong,Wrong,WRONG for City of Heroes.
What's wrong with archetype saturation? It isn't like Blasters can't attack. The amount of AoE cataclysmic devastation and support-based buffs/debuffs could cause some serious harm to the other mobs.



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Posted

Quote:
Originally Posted by dugfromthearth View Post
is to make all TF's and "special" arcs be in LFG somehow
NOOOOOOOOO!


Being serious for a minute, the LFG system is truly awful. Its not very good or efficient at producing teams and it entirely divorces game content from the game world.

Hate hate it


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Posted

Quote:
Originally Posted by Oneirohero View Post
What's wrong with archetype saturation? It isn't like Blasters can't attack. The amount of AoE cataclysmic devastation and support-based buffs/debuffs could cause some serious harm to the other mobs.
Single AT teams can be great fun.

And the odds against a random LFG-formed team/league being single AT increase as the number of people needed increase, but (afaik) it's still non-zero. Surely if single-AT teams were so so bad the devs would guard against them?
Heck - some of the trials needed (or at least ran smother with) some set AT/role requirements, but they were first to get the LFG queue. A lambda with only 1 tank and a shedload of blasters is hard in the collection phase, but afaik the queue lets it happen.


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