The only thing I really want in CoH now
As long as it's added to the current ways to form them instead of a replacement, that'd be fine.
I deeply dislike nearly everything about how the LFG works right now, and would consider is use on other content a massive step backwards.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I want a simple LFT button right next to the current Find members button.
You click that set the minimum level you are looking for and it drops you automagically into a team with open slots marked to accept join in progress allowed.
It could be VERY simple to create the GUI
But yeah, that's a great idea.
--NT
They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!
If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville
Eh. I've found the "old school" method of team recruiting to be pretty effective. Y'know, opening up the Team window, clicking "Find Member" and sending a few tells out to random people. More often than not, I find players who are grateful to have a team because they wanted to do something but didn't necessarily have time for a TF or Trial.
I will agree that the LFG tool would certainly increase the ease with which one goes about getting on a team, but I dislike the impersonal nature of it. "Join, complete objectives, kthxbye" is no fun. I'd rather take some extra time to form a team, and leave the team feeling like they met someone with whom they could conceivably team up again.
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.
^ I'm your praetorian counterpart. I like just dropping straight into the action and whacking stuff, no "oh but we must wait to have a full team", "hey how are you I am vampire catgorlz", etc.. My time is limited and spending even five minutes to get a team going is more than I'm willing to spend, not to mention I don't enjoy doing that at all, I just want to smash bad guys. I also enjoy that the LFG gives you a random team make-up, no powerset/AT elitism. It still annoys me that people insist on making leagues manually for itrials even though they recruit anyone that pops up. "We need 24 people to kill 2 AVs and defeat mobs that don't fight back", aaaaugh.
I can empathize with people who dislike this system though, so yeah, definitely make it optional and not mandatory if it happens.
Eh. I've found the "old school" method of team recruiting to be pretty effective. Y'know, opening up the Team window, clicking "Find Member" and sending a few tells out to random people...
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I know you 'natural born leaders' don't understand and don't get it, but many personality types find it very stressful to be the gatherer and leader of teams.
I should know - I'm one of them. And just so you know, telling us to 'just do it' doesn't help in the slightest. I love being on teams, but I *hate* forming and leading them. Some tool that would help me passively get on teams would be wonderful.
The first trial that should be placed as an addition to the DFB is the hollows trial imo.
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
I love it when this not-so-subtle condescending line gets made in all it's various forms. Not everybody is a leader. I'd say most aren't. In fact, for many players, it is quite stressful to form teams, not because it's hard to do, but because you've got to initiate that first interaction. It's a social interaction/personality thing. Those that have it wish they didn't, but that doesn't make it go away.
I know you 'natural born leaders' don't understand and don't get it, but many personality types find it very stressful to be the gatherer and leader of teams. I should know - I'm one of them. And just so you know, telling us to 'just do it' doesn't help in the slightest. I love being on teams, but I *hate* forming and leading them. Some tool that would help me passively get on teams would be wonderful. |
When two (or more) people who have ideas about running both end up in the queue together, who gets to be in charge?
I believe it's big practice versus theory gaps like that which are a big part of why so few people use the LFG queue as a truly random team/league formation tool. People form a league and then (maybe) let other people join it. Which greatly cuts down on how many people who might be in queue can actually be serviced by it, which is incentive to ignore the queue and just go broadcast for a team wherever people normally form them.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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Biggest Troll on the forums? I'll give you a hint:
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
That wouldn't be bad. I on the other hand think that the Cathedral of Pain should be put in the queue. The way you are forced to all the team captains be in the same SG for that is really, really dumb.
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I'm totally for adding (not taking away from the game; just adding a way to create TFs/SFs/etc) the TFs/SFs to the LFG tab/queue.
CoP should definitely be in there....possibly Hamidon too...
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So, what, exactly, do you think happens when a bunch of non-leaders form a team via the LFG queue? They start looking for a leader. Yeah, sure, they can end up deciding what to do by committee. How much longer is that going to take?
When two (or more) people who have ideas about running both end up in the queue together, who gets to be in charge? I believe it's big practice versus theory gaps like that which are a big part of why so few people use the LFG queue as a truly random team/league formation tool. People form a league and then (maybe) let other people join it. Which greatly cuts down on how many people who might be in queue can actually be serviced by it, which is incentive to ignore the queue and just go broadcast for a team wherever people normally form them. |
That wouldn't be bad. I on the other hand think that the Cathedral of Pain should be put in the queue. The way you are forced to all the team captains be in the same SG for that is really, really dumb.
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In my mind, the first things that should get the treatment are the various respec trials.
I asked about this sort of thing on a UStream sometime in the past month, and Zwillinger had apparently forgotten about the Respecs, the Hollows, CoP, and the Abandoned Sewer Trial as well as the Eden Trial when he said, "All trials are in the LFG queue," in response to it. The error was pointed out but I don't remember what the amended answer to the question was. I shall have to activate my VK-signal and search for it, I presume. (Also, don't think I'm blaming Zwill here, he's a community manager and not a game designer. You don't have to remember every last detail 24/7.)
I would definitely like it to be easier to find teams, though. Really, is there any valid argument against making teaming easier?
Edit: Seconds after asking the question, I came up with an answer: A queuing system would almost have to involve a way to identify characters' powers/etc so that you wouldn't just have 8 random blasters on a team or something along those lines - for some of the content, anyway.... and I'm pretty sure that having an arbitrary system deciding how you should play is wrong,Wrong,WRONG for City of Heroes.
Edit: Seconds after asking the question, I came up with an answer: A queuing system would almost have to involve a way to identify characters' powers/etc so that you wouldn't just have 8 random blasters on a team or something along those lines - for some of the content, anyway.... and I'm pretty sure that having an arbitrary system deciding how you should play is wrong,Wrong,WRONG for City of Heroes.
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I love it when this not-so-subtle condescending line gets made in all it's various forms. Not everybody is a leader. I'd say most aren't. In fact, for many players, it is quite stressful to form teams, not because it's hard to do, but because you've got to initiate that first interaction. It's a social interaction/personality thing. Those that have it wish they didn't, but that doesn't make it go away.
I know you 'natural born leaders' don't understand and don't get it, but many personality types find it very stressful to be the gatherer and leader of teams. I should know - I'm one of them. And just so you know, telling us to 'just do it' doesn't help in the slightest. I love being on teams, but I *hate* forming and leading them. Some tool that would help me passively get on teams would be wonderful. |
So, what, exactly, do you think happens when a bunch of non-leaders form a team via the LFG queue? They start looking for a leader. Yeah, sure, they can end up deciding what to do by committee. How much longer is that going to take?
When two (or more) people who have ideas about running both end up in the queue together, who gets to be in charge? I believe it's big practice versus theory gaps like that which are a big part of why so few people use the LFG queue as a truly random team/league formation tool. People form a league and then (maybe) let other people join it. Which greatly cuts down on how many people who might be in queue can actually be serviced by it, which is incentive to ignore the queue and just go broadcast for a team wherever people normally form them. |
Eh. I've found the "old school" method of team recruiting to be pretty effective. Y'know, opening up the Team window, clicking "Find Member" and sending a few tells out to random people. More often than not, I find players who are grateful to have a team because they wanted to do something but didn't necessarily have time for a TF or Trial.
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But try at level 15 to get a bunch of people to leave Steel and come to Faultline or the Hollows to run missions - it can be done, but it is hard. And if someone leaves your Faultline mission, you cannot easily broadcast in Steel for replacements.
Forming a team in Steel or Talos to run missions there is easy - but the good content is not in Steel or Talos.
That's what I use global channels for.
Broadcast, for better or worse, really never has been good for forming teams outside of the lowest-level, main zones.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I still want a "looking for more" option for Pick up groups, something that anyone looking for a team can click & join.
COH/CoV - Virtue
8 Ball - Lev 50 Kin/Energy Defender
The Canadian Fist - Lev 50 Ice/EM Blaster
Omega Ghost - Lev 50 Robo/Dark MM
Ghostfall - Lev 50 Arachnos Crab Soldier
Personally, I'm Meh about the whole thing.
My only key change to the queue is I want to see "join a trial in progress" changed to let you into one that is above minimum but below maximum. Instead of the current "below minimum only".
The biggest change I want to COH I know I'll never get. Never. And that is I want a huge female body model. But since it would require revisions to every animation, every power and every costume piece in existence... Well, I'll be checking the thermometer in hell if the devs ever finally say yes. I won't stop asking though. =)
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Edit: Seconds after asking the question, I came up with an answer: A queuing system would almost have to involve a way to identify characters' powers/etc so that you wouldn't just have 8 random blasters on a team or something along those lines - for some of the content, anyway.... and I'm pretty sure that having an arbitrary system deciding how you should play is wrong,Wrong,WRONG for City of Heroes.
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Home server: Victory
Characters on: Victory & Virtue
My first 50(0)! 18/11/11
@Oneirohero
Being serious for a minute, the LFG system is truly awful. Its not very good or efficient at producing teams and it entirely divorces game content from the game world.
Hate hate it
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Jagged Reged: 23/01/04
What's wrong with archetype saturation? It isn't like Blasters can't attack. The amount of AoE cataclysmic devastation and support-based buffs/debuffs could cause some serious harm to the other mobs.
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And the odds against a random LFG-formed team/league being single AT increase as the number of people needed increase, but (afaik) it's still non-zero. Surely if single-AT teams were so so bad the devs would guard against them?
Heck - some of the trials needed (or at least ran smother with) some set AT/role requirements, but they were first to get the LFG queue. A lambda with only 1 tank and a shedload of blasters is hard in the collection phase, but afaik the queue lets it happen.
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is to make all TF's and "special" arcs be in LFG somehow
DFB is easy to join
Synapse not so easy. Faultline arc is much, much harder than that.
While I like the LFG for DFB, the ease of joining that sucks players in and makes it that much harder to get players for other things.
I love CoH, but most importantly I love to team. And radio missions get old, even teaming.
Being able to easily join a team doing Croatoa, Striga, Sister Psyche, etc would the icing on the cake.