Discussion: Issue 21: Convergence - November 10, 2011 [Live]
The new trial isnt on these notes? Isnt live yet?
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
Mission Architect
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@Quasadu
"We must prepare for DOOM and hope for FREEM." - SirFrederick
Very disappointed that the collection system made it in like it was (if it behaves the same as it did in Beta, anyway... still patching). It does not fit with the rest of the UI and made it even MORE clunky, unappealing, and complicated.
Patch notes are up before the servers are opened to the public. I approve.
Was there some change to the graphics sys requirements? I noticed that in the last Beta update, I was getting notification from the client that my graphics driver might be out of date (but not on live -until this update became applied to the live servers).
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Nope, new trial is not available... at least not from the LFG thingy.
Incarnate Trials
Keyes Island
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Leader of Renaissance de la Veritas
Moderator of ChampioNexus
Amygdala's Guide to the Cathedral of Pain Trial
http://boards.cityofheroes.com/showp...&postcount=125
So yeah. Pretty silly.
Oh well, at least we have the updated Keyes, and Underground giving only Rares/Very Rares. that'll do for now.
@Quasadu
"We must prepare for DOOM and hope for FREEM." - SirFrederick
Did they at least fix Defender Chronoshift?
I too am left scratching my head a little that the new trial didn't make an appearance.
Then again, with products showing in the store that aren't available for purchase lately...I'm not scratching till it bleeds anymore.
Should probably buy a shampoo for that.
"I saw my advantage and took it. That's what heroes do." - Homer Simpson.
This could not have come at a better time. I have just very recently delved into base building, and stacking things on top of stacked safes for vertical placement has been a pain. This is going to make things SO much easier going forward.
I could care less about the incarnate content, haha. Though I am certain I will find a character or two in the future who will make use of the new powers.
And now I can't wait to run Keyes! Funny how that works out...
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.
Like Mr. Rodney in Cap, the contact doesn't actually appear in the Contacts list.
A new special Access contact has been added for the Signature Story Arcs. VIP players or those who have purchased a Signature Story Arc from the Paragon Market will receive this contact when they reach level 10 (or leave Praetoria). The contact will be added to your Active contact tab.
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Edit: Zoning made the contact show up.
Also New Incarnate powerrs.... YAY!!!!
"Well, there's going to be some light music and a short note of apology saying, 'The universe ended last week, we're really sorry, we don't know what you're doing here, didn't you get the message?'"- Steve Moffat
Well this is just dandy. The UI resetting issue we reported in beta? Not fixed.
I am _NOT_ going to fix my UI every time I log in.
I will be taking a break from City until this is resolved.
You guys broke the Mission Architect feedback window. Now it says "MMColumn1Keyword1" with different numbers.
Incarnate Trials
Keyes Island
Incarnate Rewards
New Incarnate Powers
Ten new Incarnate power trees have been added! There are four new trees in Alpha and Interface, and one new tree in Destiny and Judgement. Visit Empyrean Michael to unlock the new trees, then craft your new powers with the appropriate Incarnate salvage!
Alpha
Interface
Judgement
Destiny
Incarnate Powers
Atlas Park
Costume Creation / Tailor
Auction House
Collection System
This new system allows players to keep track of account-bound features like Astral and Empyrean costume pieces and Signature Story Arcs in addition to their badges. This feature can be accessed by clicking on the "Collect" link on the top of your navigation bar/compass. From here you can browse your badges or account specific unlocks and features. You will be able to tell which account items you've unlocked and which you have yet to unlock. Like badges, unlocked features will have an icon. Features that have yet to be unlocked will have a grayed out icon. Currently you can view the following from here:
Signature Story Arc Access
Signature Story Arcs
Mission Architect
Team Up Teleporter
Pets
AlienFX Hardware Lights
Physics
Day Jobs
TASKS
Powers
Real Numbers
Pool
Radiation
Sonic Resonance
Shield Defense
Poison
Devices
Fire Blast
Inspirations
Miscellaneous
Base Editor: Free Vertical Placement and Rotation
- Added the ability for players to move base objects horizontally and rotate them about the vertical axis freely.
- While placing an object, if the player holds SHIFT, they can move the object vertically.
- Once placed vertically, if they wish to move the object again and maintain the vertical placement, they can hold the CTRL key.
- If they do not use the CTRL key, the object will snap to the first encountered ground the cursor is placed over.
- If the player holds ALT, they can rotate the object about the vertical axis.
KNOWN ISSUE: Rotating a base object about the vertical axis during initial placement will snap the object into a corner of the base with part of the object inside the wall.Changes to Existing Zones
Kevin Callanan
Community Specialist
Paragon Studios