Discussion: Issue 21: Convergence - November 10, 2011 [Live]


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Primary_Unit View Post
I know it's trivial, but for some reason I'm a bit obsessive about software window setups. (It's not just in games.) I'm not like that IRL, about, say, my physical desktop and the stuff on it.
I'm the same way.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Zwillinger View Post
We made the decision to pull the new Trial from this build. The feedback and testing we received during the beta was pretty clear that we needed to make some adjustments to TPN before it went live. This could not be accomplished in time to meet the publish schedule.
Maelstrom finally realized he was in over his head and teleported off for parts so unknown even the programmers can't find him?


 

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Quote:
Originally Posted by OneFrigidWitch View Post
Wait. Where the hell is TW? Isnt it supposed to be in this patch?!!?!?!?!?!?!
The store's already been updated for this week. Perhaps this coming Tuesday...


 

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Yes, store updates != patch updates. Trust me, I am also in that holding pattern


 

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Quote:
Originally Posted by Quasadu View Post
I sure hope it's just missing from the notes. Isn't this update named for the new trial? It would seem to be quite silly if it wasn't included in the update.
Surprise?

LAWL.


 

Posted

What the heck is up with knockback?

Seriously, 2 maybe 3 feet is all anything is knocked back now. That's not enough to get most things out of melee range.

My energy blaster gets retired until that changes.


 

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Quote:
Originally Posted by preachmoore View Post
DP ugly animation bug is fixed... that makes me happy
Something positive for a change! Woo hoo.


 

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My base is attacking me! HALP!

Seriously, all the items in my group's base which have attacks are attacking anyone who enters. And they can be destroyed. It's funny, but should really be fixed ASAP.


 

Posted

Quote:
Originally Posted by Moonshires View Post
What the heck is up with knockback?

Seriously, 2 maybe 3 feet is all anything is knocked back now. That's not enough to get most things out of melee range.

My energy blaster gets retired until that changes.
Bug or Feature?


 

Posted

Quote:
Originally Posted by rsclark View Post
Quote:
Originally Posted by Blackleviathan
Thank god I'm not an alt freak XD MUUAHAHAHAHA!!!!
That only means you can spend time re-arranging the same character again and again instead of different ones.[/QUOTE]

not really actually I have only 7 characters and 3 mains and their trays are all set up nicely until I get new vet powers I don't touch them



VIG0S: 1356 badges in counting
Something for ppl to use

 

Posted

Quote:
Originally Posted by SinisterDirge View Post
Bug or Feature?
Considering it's happening with ALL forms of knockback from all energy blast powers, to gale in storm, to the nemmy staff, it's either a 'stealthed' feature, or a very wide-spread kb bug.

Either way, really not happy with it. At all.


 

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Quote:
Originally Posted by Freitag View Post
  • The Nightmare Elite Boss found in the Zombie Apocalypse has returned to a "normal" height of 10 feet.
Sub cancelled


 

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I do ask is the overhanging of when you go to "collect" it hangs like a 1 1/2 out of the navigation window.. Is that a bug? Or is that as intended?



VIG0S: 1356 badges in counting
Something for ppl to use

 

Posted

I set up multiple explosives on my base for fun! wooo!


[center][IMG]http://i1111.photobucket.com/albums/h461/cohroguemagazine/Logos/sig.png[/IMG][/center]
[center][size=1][color=#FF99CC][font=Tahoma] GLOBAL: @Antoinette |[/font][/color][color=#FF99CC][font=Tahoma] MAIN: [/font][/color][url=http://www.virtueverse.net/wiki/Pinkrise][color=#FF99CC][font=tahoma]Pinkrise[/font][/color][/url][color=#FF99CC][font=Tahoma] | SG: [/font][/color][url=http://www.wix.com/netherealist/spitfire][color=#FF99CC][font=Tahoma]The Ethereals [/font][/color][/url][font=Tahoma][color=#FF99CC] | PROJECTS: [/font][/color][url=http://cohrm.wordpress.com][color=#FF99CC][font=tahoma]Rogue Magazine [/font][/color][/url][/size][/center]

 

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Quote:
Mace Mastery Costume Changes
  • Characters obtaining the mace mastery epic pool power should obtain the default mace in all of their costumes after selecting the power.
    • This should no longer cause the inability to tailor a costume after picking this power.
    • Wrong. Still not working.


My Stories

Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.

 

Posted

Quote:
Originally Posted by Ruby View Post
My base is attacking me! HALP!

Seriously, all the items in my group's base which have attacks are attacking anyone who enters. And they can be destroyed. It's funny, but should really bed fixed ASAP.
Agreed , my base has turned heel on me!


"Can play" is not a binary. It's a float.
There are some pretty low values of "can play" out there.
--Fulmens

The truth will set you free, but first it will piss you off

 

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I foresee more downtime in the near future.


 

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You did something for Bases... Wow... holy who are you people?

Do you know my wife will be happy over this? HAPPY even with no new textures.


 

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Quote:
Originally Posted by Freitag View Post
Alpha
  • Vigor Boost: This alpha tree focuses on boosting Healing, and secondarily boosts Accuracy and Endurance Reduction. The radial branch also boosts Fear, Sleep, or Confuse effects.
Is the Vigor Apha bugged, or what? I get less healing benefit for my willpower brute from the t4 vigor that is supposed to have 45% heal than I do from t4 spiritual with only 33%.


 

Posted

Quote:
Originally Posted by Moonshires View Post
Considering it's happening with ALL forms of knockback from all energy blast powers, to gale in storm, to the nemmy staff, it's either a 'stealthed' feature, or a very wide-spread kb bug.

Either way, really not happy with it. At all.
Yep. I just took my Energy Blaster out for a spin. Both Nova and Power Thrust, which have massive KB on them, only move mobs a couple feet. That's a really bizarre bug.


Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)

 

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resilient is still at 27%...SO!...is the text wrong or is the alpha not updated yet to the 33% is was said it would be?


 

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Quote:
Originally Posted by Severe View Post
resilient is still at 27%...SO!...is the text wrong or is the alpha not updated yet to the 33% is was said it would be?
That hasn't been patched yet. It's still in the works.


 

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Missing patch note on inspirations (not sure about other buffs. Too annoyed right now.)

INSPIRATIONS:

Effect of Inspirations taken BEFORE entering an AE mission will be stripped off the character.

So, have a boss fight you're buffing up for and hoping to have other insps in the tray as you go on? Forget it.


Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.

 

Posted

The window thing has reared its head for me. It'd be less annoying if the /wdw_save_file command actually saved everything, but it doesn't. So I'm having to hack the file by hand, which is incredibly annoying.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA