Discussion: Issue 21: Convergence - November 10, 2011 [Live]
Missing patch note on inspirations (not sure about other buffs. Too annoyed right now.)
INSPIRATIONS: Effect of Inspirations taken BEFORE entering an AE mission will be stripped off the character. So, have a boss fight you're buffing up for and hoping to have other insps in the tray as you go on? Forget it. |
(Note I'm not defending anything. I'm only noting the near-certain origin of that change.)
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
What she said. I can't even reload my default, which has/had? my preferred settings.
For me this is about equivalent to having to recostume my character every time I log in. I'm surprised that so few people customize their UIs that they sent this live as is. |
I'm looking at the numerous bugs that go through on this patch:
For what it is worth, I am still excited about many of the changes, just wish so many bugs hadn't come with 'em :/ |
For those interested in seeing the UI bug in action, here is the UI on one of my characters as it should be:
And this is what happens to it after the patch, sometimes when logging in, sometimes when zoning:
Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)
Knockback changes?
*Gemini Runs to go see what has happened to AR*
That one is squarely aimed at farming maps. One of the things you do with those is run in at the damage cap on inspiration overload, and it helps propel you to max sustainable Fury on a Brute.
(Note I'm not defending anything. I'm only noting the near-certain origin of that change.) |
Result: Farmers find another way, everyone else gets their experience ruined. Wasn't this the sort of thing MARTy was supposed to prevent? Kneejerk changes (even if this was fairly slow) that hurt more than they help?
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
Ok, who "designed" the new Collect menu? They need to be dragged outside and beaten with their own keyboard
Did anyone actually test this at anything other than a window scale of 100%? Rubbish.
And if you actually try to open it, it's totally unreadable (can't get a screenshot with the menu open). It sits on top of everything else. Utterly useless.
Seriously, go hire someone who knows how to design UI.
who is running the show now over there devs? i mean really i dont think any of us players woulda wanted this ninja issue 21.5 release if it meant all these bugs came with them. srsly who is making the call to release this poop of an issue? why not just take your time and do things right? you know there is a saying if you do it right you only have to do things once. w/e thankfully ur game is free 2 play and I will be spending my money on other games thix xmas.
I was under the impression that the point of MARTy was to monitor for this sort of thing so that these sorts of changes could be implemented.
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So they wouldn't have to create such hamfisted nerfs.
Result for me: If I see "Custom enemies" in any arc, I'll now be skipping it. (Or, more honestly, I'll just start acting like AE doesn't exist other than as an inspiration vendor in most zones.)
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
Please ignore the game breaking UI bugs.
Focus on the wolf pet. Oooh look. Buy it. Give us your money. Honest this isn't just a glorified BETA for CoH2. Honest.
Will you guys stop with the damn releasing of trivial crap on the market each week already?!?!?!?!!
can we get back to basics and focus on PROPERLY DEVELOPED AND BUG FREE CONTENT??!?!1 jesus stop trying to appeal to the the new players pockets and appease your loyal vet players!!! we dont want a stupid undead kit if it meant you took time away from doing your jobs in curb stomping the many bugs that are still in this game. we also dont want some stupid animal b/c it obv took alot of development time away from producing proper content.
can you please fire who is making these stupid calls!
Wasn't this the sort of thing MARTy was supposed to prevent? Kneejerk changes (even if this was fairly slow) that hurt more than they help?
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Will you guys stop with the damn releasing of trivial crap on the market each week already?!?!?!?!!
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It's not like you can get those things in game with minimal effort.
...oh wait.
Base Editor: Free Vertical Placement and Rotation
- Added the ability for players to move base objects horizontally and rotate them about the vertical axis freely.
- While placing an object, if the player holds SHIFT, they can move the object vertically.
- Once placed vertically, if they wish to move the object again and maintain the vertical placement, they can hold the CTRL key.
- If they do not use the CTRL key, the object will snap to the first encountered ground the cursor is placed over.
- If the player holds ALT, they can rotate the object about the vertical axis.
- This should only affect the initial placement of a new base object.
This issue of City of Heroes has been brought to you by the letter AWESOME!
http://www.youtube.com/watch?v=sbQhg...&feature=feedf
Ignoring anyone is a mistake. You might miss something viral to your cause.
Glad to see this update going forward from beta,
disappointed that bugs are emerging out of their little dens,
shaking my head at AE changes not being in the patch notes,
and bases turning on their owners? I may have a new favourite bug. Really, it's hilarious!
Please ignore the game breaking UI bugs.
Focus on the wolf pet. Oooh look. Buy it. Give us your money. Honest this isn't just a glorified BETA for CoH2. Honest. |
Wait, no it's not.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Good, maybe this will finally get me to play my Peacebringer again. Less KB is good feature.
H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD
Ok, who "designed" the new Collect menu? They need to be dragged outside and beaten with their own keyboard
Did anyone actually test this at anything other than a window scale of 100%? Rubbish. And if you actually try to open it, it's totally unreadable (can't get a screenshot with the menu open). It sits on top of everything else. Utterly useless. Seriously, go hire someone who knows how to design UI. |
I can't possibly imagine it staying like it is, but yeah, a lot of folks I know are going to love the KB bug.
I'm glad I didn't add any PvP defensive items to my base for decorative purposes. >.>
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Good, maybe this will finally get me to play my Peacebringer again. Less KB is good feature.
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Seriously, whoever greenlit this partial patch should be strung up. Nothing new, undocumented nerfs and a load of bugs?
Oh, but we get rare incarnate salvage now. Whoopdie-doo for the rest of the game.
I was under the impression that the point of MARTy was to monitor for this sort of thing so that these sorts of changes could be implemented.
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Marty isn't just a watcher - he's a hunter too
@Golden Girl
City of Heroes comics and artwork
I'm looking at the numerous bugs that go through on this patch:
- The infantile KB
- Mace Mastery mace still malfunctioning
- UIs being reset
- Bases going all "Skynet" on their owners
And I'm just picturing the Dev/Community team reading this thread. Then this happens.For what it is worth, I am still excited about many of the changes, just wish so many bugs hadn't come with 'em :/
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.