Tatterdamalion

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  1. Tatterdamalion

    Player's Summit

    Quote:
    Originally Posted by Fista View Post
    Excellent ideas. Just don't do perma night/rain. While it might be visually appealing it would make no sense.
    Who knows what kind of environmental effects all those CoT rooftop rituals are having?
  2. Tatterdamalion

    Player's Summit

    Quote:
    Originally Posted by Hyperstrike View Post
    I agree with GG.



    I...



    *Faints in shock*

    You okay man?

    Is there a Pain Dom in the house?!?
  3. Tatterdamalion

    Player's Summit

    Kings Row as perpetual rain would be awesome. All the pitched zone revamps were interesting.

    King's Row as Street Level Crime and reasons why the Clockwork are doing their thing (along with a badge for actually beating Paladin

    IP as Drug War and possibly the Council going after the bridge again. Also Lusca's affiliation with Crey was mentioned.

    Shadow Shards reduced to two Zones (FBZ and Storm Palace) made co-op and with a Nemesis and Redside base added.

    Striga with an all-out war between Council and the 5th Column with giant robots erupting from a volcano

    Boomtown as a refuge for an escaped Pretorian Clock that was left behind after the invasion and has decided to free its robotic brethren (Nikes, Jaegers, Clocks, Jump Bots, Mech Men etc.) by fusing components of them together. Babbage may be an ally of the hero team in this one.
  4. Tatterdamalion

    Player's Summit

    Quote:
    Originally Posted by Lothic View Post
    I've played thousands of hours on both the red and blue sides.
    People who choose to limit themselves to just one or the other are simply "strange" as far as I'm concerned.
    No argument there!
  5. Tatterdamalion

    Player's Summit

    Couple of things I picked up while attending the Plummit:

    There are more than a few people that attended that play CoV only.

    The devs are flat-out tired about arguing about the edge case that is PvP.

    600,000 or superpacks means a hell of a lot of money for the studio and additional development. (Disclaimer:I like them and buy them with the Tier 9 Reward)

    I was rooting for Noir/Pulp;voted for paramilitary; and will probably use some things from the post-apoc costume set...

    The Rad Armor set sounds great (I voted for Thrown Weapons) and the effects are different enough from other sets that it should be cool.

    I listened to Black Scorpion describe just how weirdly built the code for bases was and how adding/changing any functionality was always scary to do. (Black Scorpion is apparently the the official(?) code archeologist at Paragon. Also fascinating was hearing how Safeguard/Bank missions were designed.)

    The devs all love giant robots and watching the mixed emotions of awesome and fear that went across Posi's face when the Striga Island revamp pitch started with Burkholder's robot exiting the volcano was worth the whole trip.

    Positron should never karaoke Ke$ha...
  6. I will be there if Creyhal can give me a ride again. Looking forward to butchering more Lady Gaga at the karaoke event!
  7. Quote:
    Originally Posted by Noble Savage View Post
    Sounds like both things are a concern, though not necessary for the same people. As a concept artist, I obviously don't have control over tints, pre-baked colors, and the handling of textures--that's strictly up to the 3D artists. However, I wanted to thoroughly understand what you guys are saying, and now I think I do.

    Pretty sure the character team is well aware of this, but I'll pass it along anyway.
    This was brought up in the Art A-Z Panel too, about the dislike of pre-baked coloring as it interfered with tinting. If I recall, it was a dicussion on the Elemental Order helmet where the question was asked: Can you release two versions? One with the Pre-baked and one with Player Selectable colors?
  8. Quote:
    Originally Posted by TheDeepBlue View Post
    Initial thoughts.

    This sort of thing works best when people have the option to sell off the stuff they don't like to try and mitigate the cost of purchasing things they didn't want.

    Locking it to an account, not great. 'specially since it'll be bought with real cash.
    They can sell of the ATO's they don't want
  9. Quote:
    Originally Posted by Freitag View Post
    Patch Notes for Build 2151.201111120053.1.

    COMBINED
    ...
    Carnival of Shadows
    • Vanessa DeVore no longer appears as a generic boss in Carnival of Shadows spawns.
    ...
    Awwwwww
  10. Quote:
    Originally Posted by Freitag View Post
    ...

    Devices
    • Gun Drone can now be used while the character is in mid-air.
    Whoop! Whoop!
  11. Quote:
    Originally Posted by TemerousNox View Post
    And my friend, who is only getting away with not posting on the thread because he has promised me a costume code from the player summit...

    Well now. I guess I have to cough up that costume code next month huh? Otherwise Berkeley is simply not far enough away to hide from Tem Nox's midwestern wrath!

    I love chibi Connie. She is sooo dawww.
  12. I'm looking for a ride from East Bay (Berkeley).

    Can someone help a hero out?
  13. So much whining...

    When I lived in the mid-west, I couldn't always afford the money or the time to go to these things and it really didn't bother me. Also PAX is far more gamer-centric than DragonCon so it only makes sense to choose it.
  14. I moved to Berekeley just for things like this...Well not really, but it does sound obsessive doesn't it...I'll be quiet now...
  15. I used the NCSoft Launcher for TR, Xteel, and Dungeonrunners and loathed it constantly. The CoX Launcher/Updater works just fine and isn't annoyingly slow.
  16. Quote:
    Originally Posted by Nylonus View Post
    Feel heroic evertime I hear the Atlas Park fanfare.
    4 years for me, but this definitely applies

    also after 4 years,
    • I have only done 1 Shard TF and 1 SF
    • Have only 2 lvl 50s
    • Click on Lower Body to find belts
    • Limit my power choices constantly due to 'concept'
    • Never use the 2 Tutorial Inspirations unless I am a quarter inch from death in the final room of a story arc or TF
    • Gotten a Tank or a Troller above Level 20
    • Gotten a Villain above Level 35
    • Never used a build planner or even really planned a build in any way, shape, or form.
    • Never found a good reason to go to Boomtown or Galaxy
  17. Tatterdamalion

    Best of 2010

    Bestest Film: The Warrior's Way...C'mon it has cowboys AND Ninjas...
    Bestest TV: Fringe and Justified
    Bestest Comic: Any Grant Morrison Bat title
    Bestest Book: Kraken by China Mieville
    Bestest Dev:...uhhh can I get back to you on that?
  18. TV, I was playing single monitor all weekend and though I got a few hesitations, it never froze/crashed.
  19. Quote:
    Originally Posted by Texas Justice View Post
    I do see another big problem, which is why I left the top portion of your CoH Helper report. You really, really need to upgrade to Vista Service Pack 2. You can do this through the Windows Updates on your computer, sometimes you have to install other updates before this one will show up, but you should make it a habit to install any security updates or recommended updates in the Windows Updates list. If needed, install what updates are shown, reboot, go back to Windows Updates, install what is shown, wash, rinse, repeat until no more updates are showing.

    Or, you can at least install Vista Service Pack 2 for 64-bit systems using this link from Microsoft.

    Seconded, Thirded, and Fourthed... SP2 also gives a small performance increase aside from all the security and ease of use benefits.
  20. UPDATE: I just finished running an hour with no crashing or even hesitation loading while using just a single monitor. Peak Memory usage (via Task Manager)was just above 900MB. Never really came close to 1.7GB+ I had been getting running dual monitor.

    I'll keep banging away on it to see if I can reproduce the crash.
  21. Using one sound card at a time after disabling the unused one through the Device Manager. Same type/situation of crash.

    I'll try running single monitor again to see if the Assertion Failure repeats and post the log.
  22. Quote:
    Originally Posted by The Television View Post
    So same sound card, which is interesting. It looks like you're both running with two monitors as well?

    Looking for any other similarities that would help us reproduce the problem.

    This is my normal set up using the ATI HD 4850 to run both Monitors. I've also had the crash with only one monitor connected, and also running off an SB Live! Value PCI card instead of the onboard RealTek chipset. But it happens much more regularly with the configuration I posted.

    EDIT: Yes I know "much more regularly" is unbelievably subjective, but in my defense I hadn't really been watching carefully until it started crashing predictably.

    Last night's crash was after fighting a slew of Legacy Chain with particle effects going off all over the place. (I was on an Elec/Storm Corr).
  23. And we have a winner...

    Assertion failed
    Program: ...eamapps\common\city of heroes\CityOfHeroes.exe
    Time: Fri May 21 12:35:07 AM
    Process ID: 3240
    File: c:\src\utilitieslib\utils\superassert.c
    Line: 1857
    Expression: 0
    Error Message: CRT abort() called
    ERROR: swDumpStackToBuffer - timeout (258) waiting for dumpHeap is NOT corrupted
    Last windows SYSTEM error: Not enough storage is available to process this command.


    ---System information gathered by CoH Helper version 0.2.0.2---
    DxDiag gathered at May 21, 2010 00:39 (-05:00)
    Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.100216-1514)
    System Manufacturer: HP Pavilion 061
    System Model: EX276AA-ABA a1540n
    BIOS: Phoenix - AwardBIOS v6.00PG
    Central Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 5000+, MMX, 3DNow (2 CPUs), ~2.6GHz
    Memory: 3070MB
    .Net Memory Report: 2287MB out of 3070MB available
    Page File: 3006MB (1949MB currently in use)
    C Drive: (WDC WD1600JB-00FUA0) 31313MB out of 152624MB (20%) free
    D Drive: (WDC WD25 00JS-60NCB1 SCSI Disk Device) 78358MB out of 238472MB (32%) free
    E Drive: (MAXTOR S TM3320620AS SCSI Disk Device) 13647MB out of 305245MB (4%) free
    G Drive: (MAXTOR S TM3320620AS SCSI Disk Device) 16824MB out of 305243MB (5%) free
    P Drive: (ST912081 7AS SCSI Disk Device) 22426MB out of 114473MB (19%) free
    M Drive: (TSSTcorp CD/DVDW TS-H652L) zero-size drive
    N Drive: (ATAPI DVD LS 8X16X8X16) zero-size drive
    Windows directory location: C:\WINDOWS
    DirectX: DirectX 9.0c (4.09.0000.0904)
    DirectX Diag version: 5.03.2600.5512 (32-bit version)
    Display Notes: No problems found.
    No problems found.
    Sound Notes: No problems found.
    No problems found.
    Input Notes: No problems found.
    Monitor: Plug and Play Monitor
    Monitor's Max Resolution: 1600,1200
    Video Device Name: ATI Radeon HD 4800 Series
    Manufacturer / Chip: ATI Technologies Inc. / ATI Radeon Graphics Processor (0x9442)
    Video Memory: 512.0 MB
    Driver Version: 6.14.0010.7070
    Driver Date: 4/6/2010 8:45:46 PM
    Driver Language: English
    Monitor: Plug and Play Monitor
    Monitor's Max Resolution: 1600,1200
    Video Device Name: ATI Radeon HD 4800 Series
    Manufacturer / Chip: ATI Technologies Inc. / ATI Radeon Graphics Processor (0x9442)
    Video Memory: 512.0 MB
    Driver Version: 6.14.0010.7070
    Driver Date: 4/6/2010 8:45:46 PM
    Driver Language: English
    Sound Device Description: Realtek HD Audio rear output
    Driver File: RtkHDAud.sys
    Driver Version: 5.10.0000.5789
    Driver Date: 2/11/2009 2:40:40 PM
    Sound Device Description: SB Live! Wave Device
    Driver File: emu10k1m.sys
    Driver Version: 5.12.0001.3300
    Driver Date: 8/17/2001 7:19:26 AM

    WMI Information
    Motherboard Manufacturer: ASUSTek Computer INC.
    Motherboard Model: (empty)
    Motherboard Product: NODUSM
    Motherboard Version: 1.03
    BIOS Manufacturer: Phoenix Technologies, LTD
    BIOS Name: Phoenix - AwardBIOS v6.00PG
    BIOS Version: HP-CPC - 42302e31
    BIOS Release: 20060802000000.000000+000

    Registry Information for Current User
    Resolution: 1600x1200
    3D Resolution: 1600x1200 (Not using renderscale)
    Full Screen: Yes
    Maximized: No
    Screen Position: 0, 0
    Refresh Rate: 75Hz
    Vertical Sync Enabled: No

    Physics Quality: High
    Maximum Particles: 50000
    Max Particle Fill? 10.000
    Physics Card Enabled: No

    Anti-aliasing: Off
    Anisotropic Filtering: 4x
    Texture LOD Bias: Smooth
    Water Effects: High quality
    Bloom: 1.000 (turned on)
    Depth of Field Enabled: Yes
    Desaturation Effects (Sepia) Enabled: Yes
    Shader Detail: High

    World Texture Level: Very High
    Character Texture Level: Very High
    World Detail Level (Vis_Scale): 1.000
    Entity Detail Level: 1.000
    Shadows Enabled: Yes
    Shadow Mode: Shadow maps
    Shadow Map Shader: Medium quality
    Environmental Reflections: Medium quality
    Advanced Occlusion Settings: Yes
    Ambient Occlusion: High quality
    Occlusion Strength: Strong with color bleeding
    Blur: No blur
    Ambient Resolution: Quality

    Gamma Correction: 0.448
    Geometry Buffers (VBOs) Enabled: Yes
    Suppression of FX When Camera Close Enabled: No
    Close Suppression Range: 3.000
    Show Advertisements: Yes
    Audio Mode: Performance
    3D Audio: No
    FX Sound Volume: 0.198
    Music Sound Volume: 0.000
    Show Advanced Graphics Options: Yes
    Overall Graphics Quality: 0.750
    Reverse Mouse Buttons: No
    Save Login Username: Yes
    Transfer Rate: 211026 bytes/second
    Current Game Version: 1800.201003300904.25T5r
    Installation Directory: c:\program files\steam\steamapps\common\city of heroes
    Mod files in the Data directory
    .\texture_library\GUI\Icons\Pet_Command has 9 files
    .\texture_library\GUI\Icons\Powers has 1244 files
    .\texture_library\MAPS\city has 1 file
    .\texture_library\MAPS\Midnight_Squad has 1 file
    .\texture_library\MAPS\Safeguard has 9 files
    .\texture_library\MAPS\sewers has 44 files
    .\texture_library\MAPS\static has 32 files
    .\texture_library\V_MAPS\Outdoor_Missions has 9 files
    .\texture_library\V_MAPS\Static has 16 files