Forced teaming makes me sad


Adelie

 

Posted

I'd like to see the minimum number required to start dropped a bit to something that can be done with a single team (6-8.) I don't mind that it requires a team because it has a GM in it. But when it goes live, we'll have a spike of people running it the first few days, then it'll peter out. (And I don't care that I can "go skiing while I wait." The novelty wears off fairly fast.)

My main feeling is, this is a limited time event, it should be open to as many people throughout its run as possible, and there are times in the wee hours that, no, I *can't* get 12 or more people interested - but that's when I have the time to play.


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Posted

Quote:
Originally Posted by Celestial_Lord View Post
Single player shooters are still being made. One came out two months ago. I bought it. Just because you're ignorant of it does not mean it doesn't exist.
Are you suggesting that if the developers of Hard Reset offered to include a multiplayer mode in that game, people would object? Because people here are suggesting single-player activities and you're tossing out self-deprecating sarcasm at them.

As well, I'm aware of Hard Reset. I'm aware of Paranoia: The Dark Descent. I'm aware of Unreal II: The Awakening. The point still remains - shooters these days include multiplayer nearly every time. Being able to quote one which does not changes nothing.

The basic factor here that you're glossing over is that single-player games like the Prince of Persia, Darksiders and Crevures lack a multiplayer option via a hard limitation, not because some self-important ponce on the Internet ordained the games too elitist to permit the multi-player mentality. MMOs are perfectly capable of supporting and indeed rewarding solo play. NOT doing so is not a technical limitation. It is a question of choice.

And you do not get to make that choice.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by TrueMetal View Post
I don't think there actually was a minimum requirement last year. I know I did it with a group of 3. We even had 11 seconds to spare!
Great, all the more reason to put the minimum back to one team. If 3 can do it, then 8 can. So no need to make it 12 and make folks rely on the completely useless piece of junk known as the LFG system. Glad you agree.


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
Are you suggesting that if the developers of Hard Reset offered to include a multiplayer mode in that game, people would object? Because people here are suggesting single-player activities and you're tossing out self-deprecating sarcasm at them.

As well, I'm aware of Hard Reset. I'm aware of Paranoia: The Dark Descent. I'm aware of Unreal II: The Awakening. The point still remains - shooters these days include multiplayer nearly every time. Being able to quote one which does not changes nothing.

The basic factor here that you're glossing over is that single-player games like the Prince of Persia, Darksiders and Crevures lack a multiplayer option via a hard limitation, not because some self-important ponce on the Internet ordained the games too elitist to permit the multi-player mentality. MMOs are perfectly capable of supporting and indeed rewarding solo play. NOT doing so is not a technical limitation. It is a question of choice.

And you do not get to make that choice.
You are correct. I do not get to make that choice. The developers do. And they did.


@Celestial Lord and @Celestial Lord Too

 

Posted

Quote:
Originally Posted by Celestial_Lord View Post
You are correct. I do not get to make that choice. The developers do. And they did.
I don't think anyone is arguing with that so much.

I think the only thing folks are asking for in general is for the minimum to be brought down to a standard 8.

I don't see anything wrong with that.


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Posted

Quote:
Originally Posted by Aura_Familia View Post
Great, all the more reason to put the minimum back to one team. If 3 can do it, then 8 can. So no need to make it 12 and make folks rely on the completely useless piece of junk known as the LFG system. Glad you agree.
Hostile much? I never said I didn't agree with 12 being to high a minimum number for this task.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Personally, I like the large (greater than 8) raid setting, if the map can handle it. BAF can handle 24, UG can not. I have not done the Winter Event but I assume it is outdoors so I would be all for 12 or greater.


Paragonian Knights
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Posted

Quote:
Originally Posted by Celestial_Lord View Post
You are correct. I do not get to make that choice. The developers do. And they did.
Yes, they made the wrong choice, that much I admit. And, as is our right as players, we are appealing a bad decision. It's really quite simple when you stop to think about it. Will we get what we want? No, probably not. That doesn't mean we won't try. You browbeating people will change very little.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by TrueMetal View Post
Hostile much? I never said I didn't agree with 12 being to high a minimum number for this task.
Oh the hostility isn't directed at you.

It's directed at the devs for linking more stuff to a tool that's completely inadequate do what they want it to.

Again, they should fix the issues with the tool BEFORE trying to shoehorn other content into it. the problems with it have been repeated in other places. Not going to repeat it here.

EDIT: And there I go repeating some of the issues in the very next post.


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Posted

Quote:
Originally Posted by Grae Knight View Post
Personally, I like the large (greater than 8) raid setting, if the map can handle it. BAF can handle 24, UG can not. I have not done the Winter Event but I assume it is outdoors so I would be all for 12 or greater.
So am I, but the minimum should be brought back down to 8, because in the later times/near the end of the event it's hard to find 8 who still want to do it on some servers. Needing to find more than a standard team becomes an issue.

Also some folks wait in the LFG queue see it not forming and leave, or the queue states inadequate/unrealistic times an further frustrates people, thus making forming for the Winter Event harder than it should be.

Also you can't do instances while waiting in the Queue, nothing but street sweeping and marketeering. So unless it's changed from being an instanced mission you can't even do the baby new year mission while waiting in the queue.

I'd have no issue with a minimum of 12 if the stupid LFG queue system actually was up to do the job of forming things that need a greater than 8 minimum. It's not. And the event doesn't need more than 8.

Suggestion: Allow both the OLD method of forming for the event and the new LFG Queue to work for setting this up. That way those that want to go with the numbers they have can, and those than want to wait for 12 or the max event size can use the Queue to do so.


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Posted

Quote:
Originally Posted by Aura_Familia View Post
Again, they should fix the issues with the tool BEFORE trying to shoehorn other content into it. the problems with it have been repeated in other places. Not going to repeat it here.
On this note I agree. I'm a big supporter of putting everything in the LFG queue just so that we can queue for all forced teaming tasks, but I would really like it if those tasks had actual contacts to start them, as well.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

You are correct Grae Knight, the Winter Event takes place outdoors. I would like to add that "event" alludes to "a happening of significance to be enjoyed by a group or groups of people." For those who prefer to solo; unless you are new to this game, there is not much at all that can't be solo'd so happy hunting.


 

Posted

Quote:
Originally Posted by akarah the hunter View Post
You are correct Grae Knight, the Winter Event takes place outdoors. I would like to add that "event" alludes to "a happening of significance to be enjoyed by a group or groups of people." For those who prefer to solo; unless you are new to this game, there is not much at all that can't be solo'd so happy hunting.
The original post:

I see from the Beta forums that this year's Winter Event will probably require a minimum of 12 players to access, only via the LFG tab.

I'm sick of being offered content which requires huge (to me) groups. My preferred playstyle is to duo with my SG-mate.

We'll do the Winter Event once for the badge but will probably view it as a chore rather than take pleasure in it.

------------------

The person who started this is not even asking to solo it.

So where this idea that folks want to solo the event is coming from I don't know.

The only object was to the silly notion that MMO always means TEAMS. It doesn't. That has nothing to do with wanting to solo the winter event. It also has nothing to do with wanting the minimum dropped to 8 and having a more realistic way of forming for the event when player apathy creeps in during the later days of the event.


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Posted

I have been playing 4e some recently, it has its brutes and controllers but it also has its stalkers and peacebringers....

Quote:
Originally Posted by Samuel_Tow View Post
Welcome to the World of Nonsense. An MMO is a game in which many players share a persistent, common world and are free to interact with others if and how they choose to do so. If I should so choose to interact with other people via chat, trading and the forums, then you have no power to tell me to go find another game. Furthermore, of all the MMOs out there, City of Heroes is one of the most solo-friendly ones, and this is both an acknowledged and intended feature of the game.

If you feel incapable of playing a game without other people, perhaps a Pen and Paper RPG would be more to your taste. I hear D&D Fourth Edition is very well balanced, but I don't have first-hand knowledge of it.


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
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Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

Posted

This an aside, but I think the team up teleporter sucks because it lacks a contact.

Don't get me wrong. I totally appreciate what it's trying to achieve. I think it has a looooong way to go to realize its potential, but I really do appreciate the potential of the TuT.

With "old-school" TFs and missions, someone on your team visits a contact who presents dialog. Then the team travels to a mission door and finds an area that (usually) has some vague sense of belonging behind that door. The combination gives a sense of context and immersion. It is a tenuous one to be sure, but it's better than nothing.

And yes, I know, we've all seen those contacts and have maybe read their dialog a bazillion times. I'm a speed TF runner, I very much get that.

But with the TuT there is no explanation for why we're all suddenly teleporting away. There's no context for the mission we find ourselves doing. When we invade Praetorea, we don't first gather in a staging area at Portal Corp. We just magically disappear from Pocket D or Wentworths or the Hollows and show up, ready for battle, in Praetorea.

Even though I've been here for seven years and run a bazillion TFs and never read the dialog any more, that still makes me sad. Just because I've seen it a bazillion times doesn't mean everyone else has. On top of that, it just feels hollow compared to meeting a contact.

I'm not sure how to address this, as actually forcing everyone to gather at a contact would invalidate the benefits of a (properly functioning) TuT. But I do feel like something is missing.


Blue
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Red
Shadowslip: 50 DDC
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Posted

Hey, I have an idea. Random think popped into my head just now.

If "Massively Multiplayer Online" unavoidably entails being forced to play with other people, shouldn't it also entail being forced to play against OTHER people, as well? I mean, pick any online shooter and you're essentially always fighting against other PEOPLE, so why aren't we doing that all the time here?

Actually, when you stop to think about it, why do we have NPCs at all? Shouldn't we be buying our stuff from and selling it to other people and other people only? This is a very multiplayer game, after all. And why should there be NPC enemies. This is supposed to be massively multiplayer world. Shouldn't my enemies be other players, as well? I mean, OK, it's hard to get 50 people to stand in place waiting for me to come into the mission, so why not do the same thing half the F2P MMOs out there do and focus solely around competitive multiplayer arena matches? Or... Why are there just random buildings the developers made? Shouldn't the city be made by actual player building up their tenements?

While I'm sure a game exists where all of the above is true (Eve Online comes to mind, and possibly SWG), the simple fact is we HAVE to involve the computer somewhere along the line. It's just a question of degrees, and "solo play" is simply MMO play which involves the computer to a very high degree. It's still not absolute, mind you, as solo play still permits chatting to provide entertainment, help channels to provide tips and instructions and, if all else fails, chat channels to ask for direct assistence, so it's not JUST one player and JUST the computer. It's just... Mostly that.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Welcome to the World of Nonsense. An MMO is a game in which many players share a persistent, common world and are free to interact with others if and how they choose to do so. If I should so choose to interact with other people via chat, trading and the forums, then you have no power to tell me to go find another game. Furthermore, of all the MMOs out there, City of Heroes is one of the most solo-friendly ones, and this is both an acknowledged and intended feature of the game.

If you feel incapable of playing a game without other people, perhaps a Pen and Paper RPG would be more to your taste. I hear D&D Fourth Edition is very well balanced, but I don't have first-hand knowledge of it.
Massive Multiplayer-Optional Really Persistent Game.


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Posted

This change makes teaming for it easier - before, the only way to play it as a co-op run was for a team of Heoes to spawn a and defeat a Winter Lord blue side while a team Villains spawned and defeated a Winter Lord Red Side, so that both sides would spawn the giant present to let them enter the map together.
With fewer players red side, this now means that running the Trial as a co-op run will be the main way it's done.


@Golden Girl

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Posted

Quote:
Originally Posted by Arcanaville View Post
Massive Multiplayer-Optional Really Persistent Game.
I'd pay for that. Or I would, if I weren't already


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I still think there should be a single player offline server. Would stop these reoccurring demands from soloists.


 

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Quote:
Originally Posted by Scarlet Shocker View Post
Seems to me that the whole point about an MMO is that you can't please all the people all the time.
No, but it makes sense to, at least, try to be inclusive of as many people as possible. The more restrictive you are, the less inclusive you are.


 

Posted

Quote:
Originally Posted by UberGuy View Post
But with the TuT there is no explanation for why we're all suddenly teleporting away. There's no context for the mission we find ourselves doing. When we invade Praetorea, we don't first gather in a staging area at Portal Corp. We just magically disappear from Pocket D or Wentworths or the Hollows and show up, ready for battle, in Praetorea.
I feel exactly the same way about the Mission Architect and its giant yellow pillar. Part of the fun of this game for me is feeling like the events that transpire are occurring within a larger world. The TuT and MA make it feel fake. There's no connection to the world.


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Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
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Speaking of, why are my mid-level contacts' mission streams still likely to dead-end with "of course, you'll need three friends to help you disable the bombs" missions? That mission design is so Jack Emmert. Let's clean out the database, shall we?


 

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All you silly Americans* and your selfish mentalities. It's always about "me me me" and not about the community or helping others

* Obsidius is a silly American, and therefore, a hypocrite (at times).


 

Posted

Quote:
Originally Posted by Aura_Familia View Post
So where this idea that folks want to solo the event is coming from I don't know.
Usually it's because the "Team or Else!" side of the argument is prone to forget that duo and trio players even exist. Their perception really does seem to jump right from "Full Team" to "Soloist" sometimes, with little or nothing in between. o_0


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