Forced teaming makes me sad
Lord of Winter's Realm was designed for multi-teams, and in most cases, required multi-teams. So, nothing's been changed except not allowing Incarnate/tricked out toons with the power of multi-teams to solo/duo/trio it.
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VERY VERY true..
1. The Winter Lord is a GM and the one inside the Winter Realm is even tougher than the one that appears in city zones. Last year I was on 8 man teams that failed because we didn't have the right mix and/or fire power to succeed.
2. Just like Death from Below and Dr. Kane's Trial there is still absolutely nothing stopping players from forming a team prior to entering the queue so, HEAVEN FORBID, they don't need to team with unknown players and possibly make new friends!
3. The term "Forced Teaming" is misleading... No one is forcing anyone to run any particular mission in this game. The game is actually designed to allow you to, somewhat, pick and chose what you enjoy or feel your character can handle.
The reality is players WANT to run thing like the Winter Realm because of the potential rewards. Well if you want the rewards then you NEED to play by the rules. If the rules require an 8, 10 or 12 man team to accomplish said task.. you FORM an 8, 10 or 12 man team!
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
Welcome to City of Heroes. City of Heroes is a massively multiplayer online role-playing game. As such, most of the newer content is designed for multiple teams. And I, for one, say it's about time. If you do not like teaming, perhaps a MMOG is not best suited for you.
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Sorry, but this argument has been a load of crap from Day 1.
Massively multiplayer means it is a shared environment. It doesn't mean "teaming not optional".
YES, I acknowledge that some of the content in the game REQUIRES teaming. That doesn't mean that teaming is the de-facto norm for content in the game (or should be).
I do not agree with the OP but I can see his point. Fortunately, there is no reason you have to do the Winter Event to progress your character. Sure you can make the arguement that you like to get the badges but any dedicated badge hunter can tell you there are alot of things you have to do for badges that are not very enjoyable.
Paragonian Knights
Justice Company
When you log into a character, you are role-playing, even if you chose not to speak as that character, nor limit your actions to those that your character would do or not do.
Teaming or not teaming has nothing to do with role-playing. Your argument doesn't have anything to do with what is being discussed. |
The reality is players WANT to run thing like the Winter Realm because of the potential rewards. Well if you want the rewards then you NEED to play by the rules. If the rules require an 8, 10 or 12 man team to accomplish said task.. you FORM an 8, 10 or 12 man team!
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That said, it doesn't bother me if some of the content is designed for large teams. That's a good thing. The more different playstyles that the game embraces the better. As long as the content does not give access to rewards that cannot be reasonably gained any other way (like the incarnate trials do), then people should stop being troubled that a few things are made for large groupings.
@Doctor Gemini
Arc #271637 - Welcome to M.A.G.I. - An alternative first story arc for magic origin heroes. At Hero Registration you heard the jokes about Azuria always losing things. When she loses the entire M.A.G.I. vault, you are chosen to find it.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I see from the Beta forums that this year's Winter Event will probably require a minimum of 12 players to access, only via the LFG tab.
I'm sick of being offered content which requires huge (to me) groups. My preferred playstyle is to duo with my SG-mate. We'll do the Winter Event once for the badge but will probably view it as a chore rather than take pleasure in it. Eco |
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Threadjack here, but I took her on with quite a few SO-equipped non-50s. I won't claim it was always fast and easy or that I never died doing it, but I always succeeded.
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I don't do a lot of build planning to get the most out of my characters.
I build them to have fun.
I'm not sure if I took on Lady Winter with any non-50's but I did take her on with at least 3 50's, all successfully.
One character even ran the mission multiple times because it was so much fun seeing my blaster take her down from long range while taking very little damage.
And this wasn't due to using a lot of inspirations either.
Okay, less threadjack. I'm out.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
MMO does not mean that all content must be team content, or that those who prefer to solo should be ignored.
MMO does imply that there can (and probably should) be some content which does require a team, or even multiple teams.
I don't think that the argument "this is an MMO, therefore if you don't like to team, get out" is valid, but I also don't think that anyone playing an MMO should expect that they will be able to solo/duo/trio any and all content. Both extremes are equally ridiculous.
A lot of content will be friendly for solo and small teams. In the case of CoH, that's the vast majority of content. Some content will require larger teams. Nothing wrong with that. I think that's exactly the way it should be.
@Quasadu
"We must prepare for DOOM and hope for FREEM." - SirFrederick
A lot of content will be friendly for solo and small teams. In the case of CoH, that's the vast majority of content. Some content will require larger teams. Nothing wrong with that. I think that's exactly the way it should be.
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Now, that said, four "normal" players probably couldn't handle the event and, because of the way the queue works, most players using the queue rather than forming up ahead of time are only going to have the minimum number of players. Hence, for that reason, it makes perfect sense for the queue to require 12+ players.
However, there's no reason to remove the previous year's event access through the big present, for people who want a higher level of challenge or who don't need the extra "support".
<QR>
I, for one, will be helping new players take down the Winter Lord in his Realm via the LFG tab, because I'm more than happy to show people how things are done
When you log into a character, you are role-playing, even if you chose not to speak as that character, nor limit your actions to those that your character would do or not do.
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Teaming or not teaming has nothing to do with role-playing. |
You should think better.
the lady winter mish is soo much better than the BNY mish lol
i used to farm the lady winter mish on my ill/cold at +4 because the winter horde wasnt very strong and lady winter was using scaling code lol
Just drop the requirement back down to 8.
Anyone saying that this couldn't be completed with just a team of 8 last year either doesn't know what the hell they are talking about or was on some terrible teams last year.
Or both.
Drop the requirement down to what it was last year: 8.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
I bought Generic Single Player Shooter X. But I want to play with my friends! Why does this shooter force me to play solo?! I don't like playing solo!
@Celestial Lord and @Celestial Lord Too
Just drop the requirement back down to 8.
Anyone saying that this couldn't be completed with just a team of 8 last year either doesn't know what the hell they are talking about or was on some terrible teams last year. Or both. Drop the requirement down to what it was last year: 8. |
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
I can understand that in joining an online multiplayer game I should expec to be encouraged or even required to team with or compete against some other player at some point. But teaming up doesn't have to mean more than a duo. I am very weary of the recent push for super big group required content.
I just don't get it. Why does anybody find it enjoyable to be a tiny unrecognized cog in a massive machine instead of the solo star or a key player in a small team? These super big teams wind up having me wonder if anybody would notice if I just stood there and did nothing. I wind up just mindlessly mashing buttons along with everybody else, and being completely unable to see what is supposed to be going on with all the graphics spam on the screen.
Can we please start pushing more small group content? Something I can tackle with a random pick up group? Preferably in the 35-45 level range?
I remember playing DOOM with my highschool buddy over the phone line back in 1994...
I'm not really sure why this is a huge thing for the OP.
As has been pointed out, it's not terribly different from last time by all accounts and if you don't like teaming, then don't team. Sure there are some things in this game that require teaming, and some that require you to be solo.
Seems to me that the whole point about an MMO is that you can't please all the people all the time.
Thelonious Monk
Single player shooters are still being made. One came out two months ago. I bought it. Just because you're ignorant of it does not mean it doesn't exist.
@Celestial Lord and @Celestial Lord Too
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA