Forced teaming makes me sad


Adelie

 

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Originally Posted by Liquid View Post
I feel exactly the same way about the Mission Architect and its giant yellow pillar. Part of the fun of this game for me is feeling like the events that transpire are occurring within a larger world. The TuT and MA make it feel fake. There's no connection to the world.
Well, for what it's worth, the MA beam is supposed to be fake. The "contacts" outside it are explicitly presented as holograms that can look like anything (within reason), and everything inside is a fantasy within the fantasy. It's not much of a veneer, but it least it has one.

Previously, we got into Lord Winter's realm because he invited us there with big teleporter gifts. I don't know why he was doing that, but he was. This year, how exactly are our characters managing to invade Lord Winter's realm? Apparently we're just that good.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

So... last year, if you wanted to run it with just one team or a trio, your plans for an intimate event could be stymied by having 30 other people show up uninvited; but now you can control 'the extras' by pre-forming a league.

And last year, the event could be started with a small number of players which was likely to end in failure.

And last year, you might never get enough people to show up, but now can be run by a preformed league that only requires *4 more* people more than the magical comfort zone of a team of 8 but is guaranteed to start nonetheless and very likely to be successful...

...that's a bad thing.


Got it.


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Posted

Quote:
Originally Posted by UberGuy View Post
Well, for what it's worth, the MA beam is supposed to be fake. The "contacts" outside it are explicitly presented as holograms that can look like anything (within reason), and everything inside is a fantasy within the fantasy. It's not much of a veneer, but it least it has one.
Right, but that's what I don't like about it. I actually think it's worse than the TuT because it's explicitly presented as being fake. At least I have the option to run to a gateway in Dark Astoria for Kane's Mansion, or stand next to the sewer entrance in Atlas for DFB if I want.


Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)

 

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Originally Posted by Lazarillo View Post
Nothing wrong with it inherently, but it's rather understandable, I think, that the idea that the team number requirement is only a number requirement in many cases is a reasonable frustration. Basically, when you have four people in a league who can do all the work, what's the point of requiring eight more "filler" players?

Now, that said, four "normal" players probably couldn't handle the event and, because of the way the queue works, most players using the queue rather than forming up ahead of time are only going to have the minimum number of players. Hence, for that reason, it makes perfect sense for the queue to require 12+ players.
Anecdote: My first mmo was Everquest and there were many encounters where i could stumble upon or purposely engage but be (many times unknowingly) unprepared to succeed. But i could still try and if it looks like i'll fail, i try again when i'm more prepared (higher level) or bring more people to help. Yes, sometimes failing can be frustrating but can also serve to strengthen one's resolve and to later succeed with a higher sense of accomplishment.

I can understand the need for a maximum requirement, you don't want it to get too easy. But not so much on the minimum teammate requirement, as there are people who state they can succeed with less.

So maybe the devs should experiment with removing the minimum teammate requirement. Just have the contact clearly state that attempting with less than the "recommended" (not enforced by the game) minimum would be risky. If some teams still try with less and fail, well they can always try again with more people up to the maximum. The devs seem to be fine with people repeating existing content.

Saying that...if they do this, then the TuT needs to be altered to not be (effectively) like a blind invite unless you have a pre-formed team.


 

Posted

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Originally Posted by Arcanaville View Post
Massive Multiplayer-Optional Really Persistent Game.
Arcana Luv, I found three teams in that name. Just sayin.


 

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Originally Posted by Zombie Man View Post
So... last year, if you wanted to run it with just one team or a trio, your plans for an intimate event could be stymied by having 30 other people show up uninvited; but now you can control 'the extras' by pre-forming a league.

And last year, the event could be started with a small number of players which was likely to end in failure.

And last year, you might never get enough people to show up, but now can be run by a preformed league that only requires *4 more* people more than the magical comfort zone of a team of 8 but is guaranteed to start nonetheless and very likely to be successful...

...that's a bad thing.


Got it.
Sort of a cross between a false dichotomy and a strawman, you've presented a position that I'm pretty sure no one here has taken and then pointed out how unreasonable it is. Most folks here have either asked for the option to enter the WLR through the gift to remain with the TuT version, or for the league minimum size to be reduced.

Given that, I find your post trollish and ignorant. Way to spend previously earned respect.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Liquid View Post
Right, but that's what I don't like about it. I actually think it's worse than the TuT because it's explicitly presented as being fake. At least I have the option to run to a gateway in Dark Astoria for Kane's Mansion, or stand next to the sewer entrance in Atlas for DFB if I want.
Er, OK. I think that's a weird objection, but to each their own.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Originally Posted by Seek_Trouble View Post
I still think there should be a single player offline server. Would stop these reoccurring demands from soloists.
No, it won't. These "demands," as Sir Straw Man likes to describe them, are not in regard to our ability to ignore other people's pleas for help. We are fully capable of doing so now. It has more to do with team requirements, and for better or worse, those are written into the encounters themselves.

For what it's worth, I do hope they will release an offline version of the game when eventually it has run its course. I know it would be mostly unballanced as class balance is designed around team roles, but I'd play that. Up to a point, at least, that point being the end game where the encounters themselves require multiple people to complete.

Quote:
Originally Posted by Liquid View Post
Right, but that's what I don't like about it. I actually think it's worse than the TuT because it's explicitly presented as being fake. At least I have the option to run to a gateway in Dark Astoria for Kane's Mansion, or stand next to the sewer entrance in Atlas for DFB if I want.
I actually agree with this wholeheartedly. Once upon a time, I was a great proponent for travel time in this game, insisting that having to move from zone to zone and travel from place to place within those zones gave the game a sense of having a persistent world. Travelling actual distance, running across places where people congregated and generally having a reason to see more of the city is always a good thing. Being teleported from mission door to mission door makes the game feel like an arcade, taking us from level to level and never showing us the outside world.

For what it's worth, I'd love it if all LFG Queue tasks had a contact somewhere in the world that people like you and me could visit if we were so inclined. The LFG Queue itself is valuable for its convenience (when it even works), but it does take much of the suspension of disbelief away. I've always found it difficult to describe how much more immersive a game can be if when it actually asks you to do things personally, as opposed to editing away everything that's not punching people in the face like you're watching a YouTube music video. Sure, sometimes it's irritating, but it's one layer of interaction that I do actually miss when it isn't there.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by UberGuy View Post
Sort of a cross between a false dichotomy and a strawman, you've presented a position that I'm pretty sure no one here has taken and then pointed out how unreasonable it is. Most folks here have either asked for the option to enter the WLR through the gift to remain with the TuT version, or for the league minimum size to be reduced.

Given that, I find your post trollish and ignorant. Way to spend previously earned respect.
I am very comfortable with a lack of respect from you.


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Originally Posted by Obsidius View Post
All you silly Americans* and your selfish mentalities. It's always about "me me me" and not about the community or helping others

* Obsidius is a silly American, and therefore, a hypocrite (at times).
You're half right. You're off a few decades though.

Remember:

The 60's: The "Me" Generation
The 70's: The "Me Me" Generation
The 80's: The "Me Me Me" Generation (Incidentally Spider Ham is an 80's kinda guy)
The 90's: The "Me Me Me Me" Generation
The 00's: The "Me Me Me Me Me" Generation
The 10's: The "Me Me Me Me Me Me" Generation



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Posted

Quote:
Originally Posted by Seek_Trouble View Post
I still think there should be a single player offline server. Would stop these reoccurring demands from soloists.
No. It wouldn't. Simply because some people spend a majority of their time soloing, it isn't the same thing as spending all of their time soloing.

The fact that you actually suggested it though indicates a lack of understanding as to what the "solo" and "small team-friendly" crowds are actually asking for.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

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Originally Posted by MrCaptainMan View Post
My preferred playstyle is to duo with my SG-mate.

We'll do the Winter Event once for the badge but will probably view it as a chore rather than take pleasure in it.
+1


 

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Quote:
Originally Posted by UberGuy View Post
Er, OK. I think that's a weird objection, but to each their own.
Maybe some context will make my objection seem less weird: I think that Architect Entertainment is a terrible concept for player-made content--in fact, I think that player-made content shouldn't have a different in-game concept at all. I think that player-made content should have functioned in the same way developer made content functions (i.e. through doors out in the world), but been accessed through a different area of the UI (perhaps a tab like the Tips tab that was explicitly labeled as player made content).

My objection is basically over the idea that superheroes/supervillains would stand around and play/create VR games about stopping/perpetrating crime, when there is actual crime to be stopped/perpetrated. And it's doubly bad for Heroes because of the fact that it was made by Dr. Aeon and run by Crey.

Does that seem like a less weird objection now?


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Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
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Originally Posted by GibsonMcCoy View Post
This is so wrong that it's laughable.

"Massive Multiplayer" does not equate teaming. It means that I'm online playing and you're online playing, it does NOT mean that people have to join up to get things done.

Yes, things can be easier in a team, but requiring teaming is the antithesis of any game company that wants to make money. Some of us don't like teaming. Some of us only want to play when our friends are on. Some of work weird schedules and are only on when no one else is.

I work with the public 40+ hours a week, on the weekends. I get off work at 7am EST/EDT. After dealing with those people all night, the last thing I want to do is deal with more people, especially in something I'm paying for that I want to enjoy.

I respect and enjoy reading your opinions, Celestial Lord, but this comment is way off base in thinking MMO= team. MMORPG just means, there's a bunch of people online. I it does not mean "Team or lose!"

Solo comics sell as good, if not better than group comics. Why? Because solo heroes have just as much fun, if not more, than groups.

That's why Spiderman can team up with The Avengers for a few issues, yet still go back to being Spidey. Because teaming does not always mean fun.
I can't agree with this more. Even developers of MMO's everywhere are finally getting the idea that a significant portion of their gaming populations enjoy soloing more than teaming much of the time.

Having real people behind characters around you rather than AI controlled random npc's makes for a far more dynamic world. That's to head off any 'then go play a console or single person game' comment. People in the game make the world alive around you, but that does not mean you're bound by rule or law to spend time doing things with them.

Kinda like... real life. Other than perhaps work environments, you're not required to spend your free time interacting with, or doing things with, anyone. Period. What you do with your time is your choice.

A game, Massively Multiple Player or not, should be the same.

There are plenty of people who want to group up to do the content, so there's no shortage of teams to be had. The main point is that the new content coming out in CoX is more and more designed to funnel all players into huge teams, leaving those players who prefer to solo behind.


 

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Originally Posted by Myddie View Post
The main point is that the new content coming out in CoX is more and more designed to funnel all players into huge teams, leaving those players who prefer to solo behind.
Yeah, I got tired of that minimum-team-size-of-8 thing for First Ward and Atlas Park in the last Issue.


@Golden Girl

City of Heroes comics and artwork

 

Posted

The Winter Event this year *has no new content*.

The one and only 'forced-teaming' part of the Winter Event, a mini-trial that was originally made for multiple teams, remains a multi-team mini-trial. It's access interface was changed. That is all.

The ski slopes and opening gifts and Snap Tooth and Lady Winter are all still solo aspects of the Winter Event.

The balance of team-gated v. solo content has not changed this year from last.


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Posted

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Originally Posted by Zombie Man View Post
I am very comfortable with a lack of respect from you.
Add me to the list of people who lost respect for you, then. As long as we're making you comfortable, why not go all the way?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Hyperstrike View Post
No. It wouldn't. Simply because some people spend a majority of their time soloing, it isn't the same thing as spending all of their time soloing.

The fact that you actually suggested it though indicates a lack of understanding as to what the "solo" and "small team-friendly" crowds are actually asking for.
They are asking for the game to be catered to themselves right?


 

Posted

Quote:
Originally Posted by Zombie Man View Post
I am very comfortable with a lack of respect from you.
And you can now live in my ignore list. Take comfort that you're keeping such illustrious company with Another_Fan and Golden Girl.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Liquid View Post
Does that seem like a less weird objection now?
It does. Well sort of. I think it's weird to object to the beam in the context it has been given, but I understand objecting to that context itself.

I kinda get why the devs would want to sandbox player-made content into a supposedly virtual world, though. Could they have achieved that in a different way? Probably.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
You're half right. You're off a few decades though.

Remember:

The 60's: The "Me" Generation
The 70's: The "Me Me" Generation
The 80's: The "Me Me Me" Generation (Incidentally Spider Ham is an 80's kinda guy)
The 90's: The "Me Me Me Me" Generation
The 00's: The "Me Me Me Me Me" Generation
The 10's: The "Me Me Me Me Me Me" Generation


Pretty sure the 10's should be the "Meme" Generation.


 

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Quote:
Originally Posted by UberGuy View Post
It does. Well sort of. I think it's weird to object to the beam in the context it has been given, but I understand objecting to that context itself.
Yeah, the beam makes sense in context. I guess I just view it as a symbol of the whole thing, and how AE content is not connected to the real world. I'd rather be teleported into the mission from wherever I am than step into a digitizing column in a VR arcade run by villains.

Quote:
I kinda get why the devs would want to sandbox player-made content into a supposedly virtual world, though. Could they have achieved that in a different way? Probably.
Yeah, I'm pretty sure that was their goal-- to separate player content from dev created content. I agree with that desire, but I think it should have been done via the UI, in a meta-game way, instead of in a canon way. The player needs to know it's not official content, but making the character know it is unnecessary, and the way it was done runs counter to the genre in my mind.

Anyway, in regards to using the TuT, it definitely makes doing things easier, but it's not as immersing as having to go to a specific location in the world.

Sorry for the AE tangent. I just saw it as comparable.


Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)

 

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Quote:
Originally Posted by Samuel_Tow View Post
That's good to hear. I remember there was quite an outcry when they released it, but quite a few people have praised the system and the various tweaks done to it. I'd actually be interested to play P&P, myself, but I don't have enough friends nor enough patience
D&D is working on an online gaming table, I got an email from the Wizards community toady. I havent checked the beta out yet since I've got to renew my DDI sub. Hopefully its pretty handy.



------->"Sic Semper Tyrannis"<-------

 

Posted

Here's a small question to everyone:

So, let's assume since you don't like the team requirement or you can't pull a team together for it, etc. Ok. Well, what are you missing out on?

As far as we've been told, just the badge for beating lord winter. The merit rewards and candy cane salvage are easily (and much more readily) earned in other events. Solo and small team players will still have the Ski Chalet and Father Time, plus general present opening. There is no other unique or 'needed' rewards or content being missed out on except the specific raid style boss fight and badge denoting such.

It really seems to me people are just taking exception to the system in general rather than the specific event.