Discussion: VIP Head Start - Patch Notes for Build 2100.201109170227.1


all_hell

 

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Originally Posted by Freitag View Post
Mission Architect
  • Custom Critters within Mission Architect which are capable of self-revival will give no rewards when they are defeated for the second and subsequent times. The powers still contribute to the calculation of their custom XP values.
And a thousand farmers reached for their Gloria Gaynor MP3s. I imagine more MA changes might be coming down the pike as we chug along to Freedomland.

I didn't see it listed here but Twoflower mentioned elsewhere that MA custom characters should no longer be bugged. That's good news if true, I have one arc to check another to build tonight.

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Seed of Hamidon
  • The Germinator Terminator badge should now more reliably be awarded to those who defeat the Seed of Hamidon.
Its a good thing I haven't taken on the Seed yet, that would've been a major bummer.

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Positron Task Force
  • Heroes in need of rescue should no longer spawn on the roof of City Hall.
Putting them there made sense to me. They have the high ground!


Blood Widow Ricki * Tide Shifter * T-34 * Opposite Reaction * Shaolin Midnight * ChernobylCheerleader

 

Posted

Quote:
Originally Posted by Freitag View Post
Mission Architect
  • Custom Critters within Mission Architect which are capable of self-revival will give no rewards when they are defeated for the second and subsequent times. The powers still contribute to the calculation of their custom XP values.
While not a fan of the farms clogging the system, I think ZERO rewards may have gone too far since it may punish those who use the self rez enemies for tactical variance. Also, is this all rez powers since some like Rise of the Phoenix have extra effects.


 

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Originally Posted by Severe View Post
afk in a base while posting on the forums doesnt count
Leave this poster alone, he/she is trying to PL their post count! It doesn't effect you does it?


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Posted

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Originally Posted by Severe View Post
afk in a base while posting on the forums doesnt count
I haven't been into my base in months


@Golden Girl

City of Heroes comics and artwork

 

Posted

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Originally Posted by Beef_Cake View Post
Leave this poster alone, he/she is trying to PL their post count! It doesn't effect you does it?
I almost cried I laughed so hard at this (disturbingly accurate) depiction of Golden Girl.

Best I've seen since the Great Forum Merger.

Edit: Thank you for the new signature, Beef Cake.


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

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Originally Posted by Beef_Cake View Post
Leave this poster alone, he/she is trying to PL their post count! It doesn't effect you does it?
trying?...no this poster HAS! already powerlvl'd herself. such an oddity since this poster hates it in game but not out....how odd.


 

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Little Girl: Oh look mommy! The trolls are trying to defeat Golden Girl!
Mommy: Careful, someone took away the trolls superdine and they are in withdrawal


 

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Well, that this thread is more about GG than about the actual patch notes shows how little affect this change will have on both the farming and AE community.

Really happy with the Underground and Seed fixes regardless!


 

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Originally Posted by Everything_Xen View Post
Well, that this thread is more about GG than about the actual patch notes shows how little affect this change will have on both the farming and AE community.

Really happy with the Underground and Seed fixes regardless!
Agreed on both counts, and well put.


@Quasadu

"We must prepare for DOOM and hope for FREEM." - SirFrederick

 

Posted

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Originally Posted by Freitag View Post
[SIZE="3"]
Custom Critters within Mission Architect which are capable of self-revival will give no rewards when they are defeated for the second and subsequent times. The powers still contribute to the calculation of their custom XP values.
Doesn't change much, really. I imagine they'll be following the results of this change very closely in terms of rewards vs. server lag/congestion/whatever.


 

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What a completely pointless MA change. I'll still PL to 50 in a day.


 

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Sorry but before the GG flame war starts I just have to...


Nuff Said...
Coolio Wolfus leader of Coolio�s Crusaders on Union.
Tekna Logik leader of Tekna�s Tormentors on Defiant.
AE arc 402506, 'The Rise and Demise or Otherwise of Tekna Logik...'.

 

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So, I have to remove the self rez from my farms now? Try hards.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

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Originally Posted by Xanatos View Post
What a completely pointless MA change.
Fixing exploits is never totally pointless - but the problem with these AE fixes is that it leaves behind a pile of abandoned farm missions as the exploiters move on to the next exploit they've found, which just clutters up the AE mission list.


@Golden Girl

City of Heroes comics and artwork

 

Posted

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Originally Posted by Golden Girl View Post
Fixing exploits is never totally pointless - but the problem with these AE fixes is that it leaves behind a pile of abandoned farm missions as the exploiters move on to the next exploit they've found, which just clutters up the AE mission list.
It's pointless because it doesn't stop me from "exploiting" this game like a badman.


 

Posted

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Originally Posted by Freitag View Post
Lord Recluse Strike Force
  • Fixed an issue where Longbow Chasers were not showing up in the first mission, preventing players from progressing
Hell yeah, about time! Thxxxx!!!



Proud Coleader of: Fuerza Letal (H), Liga de las Sombras (V), Legion del Fenix (H), Infernal Justice (H), and a happy member of GammaForce (H) and D.O.A. (V).

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Posted

Quote:
Originally Posted by Xanatos View Post
It's pointless because it doesn't stop me from "exploiting" this game like a badman.
But it must slow you down a little bit, otherwise they wouldn't have done it


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Fixing exploits is never totally pointless - but the problem with these AE fixes is that it leaves behind a pile of abandoned farm missions as the exploiters move on to the next exploit they've found, which just clutters up the AE mission list.
I think that's the point most people are trying to make, this fixed nothing for anyone, including people like yourself who feel it clutters up the AE mission list. This fix doesn't clear anything up, it only makes it worse. And on top of that, we'll see even more farm maps being created now, even more so than before. At least with what people had, they all used pretty much the same map. So now all of the farmers will be back at work throwing up trash missions to find a new farm to use.

Me, I could care less, I don't use the AE to farm or PL my alts, I use normal missions, as I enjoy getting my purples and making loads of money from the people who buy them


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Originally Posted by SpyralPegacyon View Post

Putting them there made sense to me. They have the high ground!
The only problem is that this TF is for level 10-15. Especialy with new Freedom People you might have new people with no Travel Power or Temp Powers to get them up on top of the roof.


 

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Originally Posted by Golden Girl View Post
But it must slow you down a little bit, otherwise they wouldn't have done it
Nah.


 

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Originally Posted by Beef_Cake View Post
I think that's the point most people are trying to make, this fixed nothing for anyone, including people like yourself who feel it clutters up the AE mission list. This fix doesn't clear anything up, it only makes it worse. And on top of that, we'll see even more farm maps being created now, even more so than before. At least with what people had, they all used pretty much the same map. So now all of the farmers will be back at work throwing up trash missions to find a new farm to use.
That's something else that Marty might be able to do - identify AE missions that were giving excessive rewards and then delete them.


@Golden Girl

City of Heroes comics and artwork

 

Posted

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Originally Posted by Golden Girl View Post
But it must slow you down a little bit, otherwise they wouldn't have done it
Them doing it doesn't mean it's the most effective thing to do.

If anything this makes farming easier, as the incentive to make mobs take longer to kill (rezzing) is gone. Folks will just fill maps now with mobs that don't rez or will simply exit the map sooner.

Also clogs up the search more as the new "non rez mob" farms are added to the list. And the search is the WORST FEATURE of AE hands down. period.

/golfclap.

And this also potentially hurts LEGITIMATE arcs that used mobs that rez.


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Posted

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Originally Posted by DocBot View Post
The only problem is that this TF is for level 10-15. Especialy with new Freedom People you might have new people with no Travel Power or Temp Powers to get them up on top of the roof.
Errr, can't everyone as of issue 21 now take at ravel power at like level 4? or am I misremembering?

EDIT: But your point is still legitimate.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Beef_Cake View Post
Leave this poster alone, he/she is trying to PL their post count! It doesn't effect you does it?
Darn my cover is blown!!