Discussion: VIP Head Start - Patch Notes for Build 2100.201109170227.1


all_hell

 

Posted

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Originally Posted by Golden Girl View Post
Or Marty might have told them which exploit to hit first
Now we just need forums MARTy.


 

Posted

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Originally Posted by Aura_Familia View Post
Actually from what Zwill stated Marty was NEVER aimed at the +4/x8 mobs, which is why this new change to rezzing mobs (put aside how useful it will or won't be) was put in.

I never understood why everyone was saying Marty would be stopping +4/x8 farming, when Zwill specifically stated in more ways than one it wouldn't.

In fact I recall hims stating to send in BUG REPORTS if Marty kicked in in those situations.
Not really. He said it wasn't aimed at a specific playstyle, e.g., +4/x8, or at MA farms. It's aimed at whenever and wherever there is an inordinate rate of rewards, which could very well be on a +4/x8 arc where the players are leveraging certain mechanics for inordinate gain.

For a random group of toons playing very efficiently at a Dev-created arc at +4/x8, MARTy would not ordinarily kick in. But on certain maps, or with certain synergistic powers (e.g., Repeat Offenders), or with a bug/exploit, then a +4/x8 Dev-create map could possibly bump into MARTy.


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Posted

Eh, I've been meaning to update my farm anyways, Thanks devs!


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MA arc #117314!! Try it nao!!

 

Posted

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Originally Posted by Sivasiri View Post
The real moral of the story is that there will always be a 'most optimal' way to level, or get inf, or get whatever; and that way will rarely resemble 'normal gameplay'. That's not really something you can 'fix' unless you want to lock everyone into a rigid linear one-way path.
Don't give them any ideas.


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Posted

Anyone complaining about the MA fix being a "punishment" for legitimate players...I'd love to see an actual valid argument. As one of those legitimate authors this fix supposedly punishes, the only "mob" that self-rez are the major bosses, who do so only because the story dictates. Rewards for their defeat never played in it.


 

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Originally Posted by Issen View Post
Rewards for their defeat never played in it.
Perhaps not to you, but for some people who play the arcs... they will notice. If the rezzed boss is a pain to fight (especially after *another* fight with them - see Valkyrie) you'll see it in dropped ratings, even if you don't get a comment on it.


 

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I come back to check the thread and we're already at Hitler quotes.



I'm gonna need a second bucket.


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Originally Posted by Commander View Post
I

Freak farms had all the risk along with the reward. There was a very good chance that you'd die, repeatedly, in the same mission. The player made AE farms are nothing more than "choose the easiest powers to deal with and the minimum amount of powers needed and we can level up and not really do anything."
You think there is no chance of death on a +4x8 ambush farm ?


 

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Originally Posted by Memphis_Bill View Post
Perhaps not to you, but for some people who play the arcs... they will notice. If the rezzed boss is a pain to fight (especially after *another* fight with them - see Valkyrie) you'll see it in dropped ratings, even if you don't get a comment on it.
...Then those people obviously aren't the kind of people who appreciate a good story. As someone who intensively roleplays (and thus, find my calling on the Virtue server), I guarantee you none of my stories would see dropped ratings because a tough boss got back up again.

Again, if anything, it's part of the STORY, and therefore it should only matter as part of the STORY.


I am actually a bit bitter about the farms because no one actually cares enough to want to run actual story arcs because people either click too fast or don't read the briefings or the clues. I'd really the devs to divide MA arcs into 'Actual Story Content' and 'Farms', with some form of quality control to make sure that the farms DON'T clutter up the list. It's hard to get people to play my stories when no one can find them.


 

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Originally Posted by Another_Fan View Post
You think there is no chance of death on a +4x8 ambush farm ?
If it's a SS/Fire Brute, who knows what they're doing? No, there's usually next to no chance of death. And if they do die? Well, there's Rise of the Phoenix.


 

Posted

1st notice it says custom critters. So freaks are still game, just not sets with little to no def/res, full exp, and a rez.


Secondly, for all you saying: haha this will barely slow us. I wouldn't worry about this change. I'd worry about the future. This is a significant step and Marty is prolly gonna be something you'll eventually curse. This will prolly take your farm speed down like 10%. More than you'd think because it's more than enter/exit slowing you down, but nothing crazy. Future changes on top of this may cripple you though :P.

Don't worry you can always join me farming freaks in PI, or taking on *gasp* more challenging foes sometimes .


 

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Originally Posted by Issen View Post

I am actually a bit bitter about the farms because no one actually cares enough to want to run actual story arcs because people either click too fast or don't read the briefings or the clues. I'd really the devs to divide MA arcs into 'Actual Story Content' and 'Farms', with some form of quality control to make sure that the farms DON'T clutter up the list. It's hard to get people to play my stories when no one can find them.

Have you noticed the new signature arc gives 10 threads or a hero merit for 10 minutes effort ?


 

Posted

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Originally Posted by Issen View Post
...Then those people obviously aren't the kind of people who appreciate a good story.
You are incorrect. How can I say that with 100% assurance?
(A) Look at my signature. See the links to Kheldian lore, the COH background info?
(B) Check various posts, you'll see me griping about how bad the VEAT arcs are.
(C) While not "story," while you're in the guides, note the big block of MA tutorials from its launch. I do care about what happens to the MA.

I obviously care about and appreciate the story.

Yet what I mentioned (Valkyrie sticks in mind for this very reason) ALSO ruins the story for me, and yes, I *would* downrate a story for it and let the author know why.


 

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Originally Posted by Memphis_Bill View Post
You are incorrect.
Am I? The only reason people would be upset about not getting a reward for a boss getting up the second time is if they care about the reward for beating them. Again, I'm making stories for the sake of making good stories, not because I'm making something for folks to use to suppliment their Inf and XP gains with.

Again, I have several arcs where the major villain self-rezzes. Heck in one arc I have a string of bosses Megaman-style who all get back up again (part of the story!) and I can guarantee no one would legitimately complain if they didn't get a reward the second time.

The only people who would complain about a lack of reward are the folks who probably only care about the reward.


 

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Originally Posted by Not_Rhino View Post
Major blow to farming. Well, not really. Just means people will be going in and out of missions more often. Doesn't that increase server load, and aren't we about to have an influx of new players? Heh.
Looks like they found a way to slow down the 1-50 joy some have shared.


 

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Originally Posted by Issen View Post
Am I?
Yes.

You missed the edit (honestly. I added it, refreshed, and this was there,) so let me re-post it to this:

You are incorrect. How can I say that with 100% assurance?
(A) Look at my signature. See the links to Kheldian lore, the COH background info?
(B) Check various posts, you'll see me griping about how bad the VEAT arcs are.
(C) While not "story," while you're in the guides, note the big block of MA tutorials from its launch. I do care about what happens to the MA.

I obviously care about and appreciate the story.

Yet what I mentioned (Valkyrie sticks in mind for this very reason) ALSO ruins the story for me, and yes, I *would* downrate a story for it (edit: once it hits a certain irritation threshhold) and let the author know why.


 

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Originally Posted by Memphis_Bill View Post
Yes.

You missed the edit (honestly. I added it, refreshed, and this was there,)
I obviously care about and appreciate the story.

Yet what I mentioned (Valkyrie sticks in mind for this very reason) ALSO ruins the story for me, and yes, I *would* downrate a story for it (edit: once it hits a certain irritation threshhold) and let the author know why.
I apologize, I didn't see the edit.

Valkyrie is only an good example because she self-rezzes and then pops her T9 Unstoppable/Strength of Will/etc buff. If you liked a story for everything else, but the final boss of an arc just happened to self-rez, you'd downgrade it just for the self-rez?


 

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Originally Posted by Memphis_Bill View Post
Does she ever?
You make a valid point but I hold this topic a bit more personally than most.


 

Posted

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Originally Posted by Issen View Post
I apologize, I didn't see the edit.
No apology needed, I did mention I fit it in afterward, probably at the same time you were posting.
Quote:
Valkyrie is only an good example because she self-rezzes and then pops her T9 Unstoppable/Strength of Will/etc buff. If you liked a story for everything else, but the final boss of an arc just happened to self-rez, you'd downgrade it just for the self-rez?
If it hit a certain frustration level, yes. I'd let the author know, of course. I wouldn't do it JUST with a self-rez, no - I rate them on their own merits. If the rezzing boss hit a level where I'm going "I'm going to fight all this and I get nothing for it?" then yeah... I don't care how great the story was, *that* frustration is going to stick with me.

(It's similar to the portal mobs not giving XP - WAY back in issue 3, maybe 4, my elec/elec blaster - nice and squishy - ended up with a pile of demons on a kill-all map. I'd get somewhat close to the "must kill as one of the kill-all mob" portals - verified by a GM - and get hit by a bunch of ranged fire attacks, dying pretty close to instantly. This being when debt actually mattered and we had a nasty content gap in the mid-late 30s... right where I was. That, quite frankly, nearly made me leave the game at that point, it was so irritating and frustrating.)

Short form: Story is important to me, but it does not trump everything.


 

Posted

So rewards do matter. You want AE for your friends exclusive use. Farm missions have not cluttered anything up. It is hard drive storage, there is plenty left. It isnt even sequential access, so the farm dont slow down access. You want the devs to tie a pork chop around your neck to get the dog to play with you. Get this...most of us dont want to play your poorly written "story" arc. We want to advance our toons and try different combinations and builds.


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Posted

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Originally Posted by hedgehog_NA View Post
So rewards do matter. You want AE for your friends exclusive use. Farm missions have not cluttered anything up. It is hard drive storage, there is plenty left. It isnt even sequential access, so the farm dont slow down access. You want the devs to tie a pork chop around your neck to get the dog to play with you. Get this...most of us dont want to play your poorly written "story" arc. We want to advance our toons and try different combinations and builds.
I have no arcs


@Golden Girl

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Posted

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Originally Posted by Memphis_Bill View Post
Short form: Story is important to me, but it does not trump everything.
I just wanted to emphasize this point. Story almost never trumps gameplay. Many of the greatest games of all time have vapid if any story elements and ar sold completely on the back of the gameplay. Many, many games with great stories are lost to the ages because the gameplay is mediocre, and some games never even get off the ground even with a fantastic story, because of downright poor gameplay.
A direct skewing of risk-vs-reward in favor of risk is always a bad gameplay decision, even if this specific instance is relatively minor. The tragedy is that it's something that has been done before and will almost certainly be done again, without so much as a thought to the consequences.

Edit:
Quote:
Originally Posted by hedgehog_NA View Post
So rewards do matter. You want AE for your friends exclusive use. Farm missions have not cluttered anything up. It is hard drive storage, there is plenty left. It isnt even sequential access, so the farm dont slow down access. You want the devs to tie a pork chop around your neck to get the dog to play with you. Get this...most of us dont want to play your poorly written "story" arc. We want to advance our toons and try different combinations and builds.
Why would you even bother responding to a post of that incredible level of gall? That was, for me, the post that finally convinced me that Golden Girl's inanity isn't entertaining enough to leave her off ignore any longer. Her attitude is downright elitist and contemptuous, and it disgusts me. What a hypocrite.


@Draeth Darkstar
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Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.