Discussion: VIP Head Start - Patch Notes for Build 2100.201109170227.1


all_hell

 

Posted

Quote:
Originally Posted by SpyralPegacyon View Post
Its the fact that GG's dug her hole well and deep and you're rollin' up in a backhoe so you can match her level of immaturity.
I think if you're expecting a simple, mature argument you're expecting a bit too much from me given the circumstances of this thread. I gave up on rationality ten pages ago, as it's become clear to me that farming is wrong because Golden Girl and others have repeated that it is so many times that it must be true. Everything I've said since has mainly been sarcastic and carrying the intent of a humorous jab at the opposing nonsense, er, "viewpoint". Including this post.


 

Posted

Quote:
Originally Posted by Not_Rhino View Post
I think if you're expecting a simple, mature argument you're expecting a bit too much from me given the circumstances of this thread. I gave up on rationality ten pages ago, as it's become clear to me that farming is wrong because Golden Girl and others have repeated that it is so many times that it must be true. Everything I've said since has mainly been sarcastic and carrying the intent of a humorous jab at the opposing nonsense, er, "viewpoint". Including this post.
You look for mature yet you post this.............


 

Posted

Quote:
Originally Posted by LISAR View Post
This is pretty much how I see the AE farmers, children doing things they were specifically told not to.
But - I was never specifically told not to.

Let's clear something up.

About MARTy

http://boards.cityofheroes.com/showthread.php?t=271317
Quoted from Zwillinger "It is important to note that MARTy is not aimed at one specific playstyle or Mission type. The threshold at which MARTy is triggered is such that, through normal, or even aggressive, gameplay, a player should never be impacted by any penalties. We have been vigorously testing MARTy against live server and Beta server metrics and have ensured that even the most aggressive normal gameplay will not be impacted."

If you read this important note from Zwillinger, or even better click on the link to refresh your memory, it should be clear that not even the most aggressive play would incur the wrath of MARTy.


You may very well view farmers and PLers as disobedient children. And some may in truth be disobedient. But, they are not your children.

You are, of course, allowed to say you don't agree with the way people play. However, an intelligent person would have a reason for their views. They would be able to clearly show why something was good or bad.
All you seem to do is delight in taking up a contrary position.


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase

 

Posted

Quote:
Originally Posted by Golden Girl View Post
You have a golden forum name, but the rest of us are still all white
How strange!! And it is a first post!

Welcome to the forums, BlazenBeauty!
And to your question...
Hrm, according to this Known Issues Thread, the issue with transferring characters with an apostrophe in the name has not been fixed yet.

Good question though.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Messages to everyone pointing fingers at other players/posters about this farming thing...
The players are not the ones who have repeatedly made changes with the AE to lessen some of the efficiency with popular farming techniques.

Some people can denigrate others all they want. However, as is usual, all they really accomplish is making themselves look worse.
Either side of the argument... right or wrong... lower yourself to such things and that's all you're doing... lowering yourself.

Anyway... Who here wants a Barbarian Sword for Katana? Me too!


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by BeornAgain View Post
I am done with this pancake waffle crepe flapjack nonsense.
So, when do we find out who gets your stuff?


 

Posted

I began playing this game in Issue 2 and played for 4 years and then they "nerfed" something, as they always do, and I left for 2 years. I came back recently and was having fun, but my toons were all under-powered compared to everyone else, since I had never put IO's on them.

My "bestest" toon has hamidons, because we used to do a lot of hami raids to get them before the IO system killed hamidon raids.

In any case I knew farmers, and although I did not farm, it never bothered me in the least that some people found it enjoyable, and never affected my game. In fact, I never tell anyone how to play their game. They paid for it, they should be able to use it as they wish to, and in any way that is fun for them, IMHO.

But when I returned the fact that my toon was so underpowered and the cost of IO's so high, I began farming AE for tickets in order to get recipes and salvage to enhance my myriad of level 50's. I am far from being a super uber farmer, I plug along, and sometimes some of my lower level friends who have played the game for 7 years and want to get over the lower levels would come with me and chat and joke and gain a few levels. This stopped abruptly yesterday when we found they were not getting xp anymore, and our fun was ruined. Someone rained on our parade. On purpose.

I have never understood the continual attempts by developers to modify human behavior in games via computerized controls. It rarely succeeds at doing much else than pissing people off. I also do not understand people who feel every player must conform to their style of game play or the whole thing is ruined. They always come off as people who would like us all to be in funny little grey hats and suits, marching up and down the square and praising our "Great Leader", in this case, the developers.

I am sad, to be honest, that instead of looking at the root cause of why many people farm (the exorbitant cost of things in the market) and attempt to fix that economy, the developers have again made an attempt to control a behavior or style of play they find abhorrent.

In the end, I am a kind and honorable person, as many on my home server of Infinity would attest to, but with the advent of "MARTy" and the nerf of farming, I now feel like a "cheat" for the first time in my life.


HOME SERVER - INFINITY
Donut Girl 50 Mind Emp

 

Posted

Here's my two cents.

So far, I've gathered that Farmers are bad, and don't know anything about the game, except how to farm.

All Farmers need to banned, be knocked back down to level 1 (or whatever 'desirable' level the thread trolls think most appropriate.)

This is an utter load of poohbear's honey.

I've been here for 4 years. I've TF'd, I've farmed, I've RP'd, I've played at least 90% of the content multiple times, I badge hunt, I participate, and sometimes organize events, I base build...

Wait...I said a key word didn't I?

Yeah, that's right, I FARM. I will farm for 3-5 hours in day. I have toons I've spent billions of influence/infamy/information on to be able to stand up to the farms that are both CONTENT (omg, there's actually farms in the content) and AE.

The Dev's have outright said they WILL NOT do anything to help the current market conditions, because that is a mini-game in itself. So, why the flapjacks would I spend 2million inf on a rare piece of salvage, when I can buy it with AE Tickets for 560(?). That's a waste of influence, in my opinion, but to spend 15 minutes getting over 1k of Tickets to get at least 3 rare salvage pieces, or roll some recipes that I might luck out on and NOT have to spend MILLIONS of influence for. Oh yeah, I'm exploiting the game, by working around the marketeers.

No, this is not a bash on anyone who plays the market. I respect you guys for something I've yet to get a grasp on. Keep up the good work.

Let's talk about clutter. SG/VG bases take up FAR more room than a MA arc ever will. In fact, there's a little bar at the bottom of your AE window, when you make an arc, that tells you how much room you have left to spend on the arc. Bases don't get such a 'notification', so when we get up to 1k in decoration items making a totally tricked out base, it's entirely possible to CRASH YOURSELF out of the game.

So shut up about 'clutter'. Get some search-fu, and FIND the arcs that aren't farms. Or...I don't know..try the first few pages of the AE list, because they aren't farms. Or, there's a section on the boards where people POST their arc numbers, and beg people to play them.

We have been given the tools to select what level we want our enemies at from -0 all the way to +4, and how much of said enemy should be on the map, from 1 standard hero, to 8. Do you want AV's, and Bosses? You can choose that too. It's quite infinite how you can play this game.

So what, I choose to farm, when I'm not FARMING iTrials for Emp merits, and Incarnate Salvage to get up to Tier 4 in all my incarnate powers. I choose to build my base as large as I can handle it, until my system crashes me out, and I realize 'holy cheeseballs, I need to make some changes'. I choose to be a villain, or a hero, a rogue, or a vigilante. I choose if I want merits, or a Hami-O from the STF, and LRSF.

Are you getting the picture?

Choice.

This is how I choose to play the game I pay for.

Will this 'no revive' thing stop me from farming the noodles off this game? No it won't. Will it slow me down? By maybe a few minutes. Have I, personally, hit MARTy yet? No I haven't. I will rejoice when I do though, because I've been trying like mad since I found out about it.



[Admin] Anti-Matter: I was in ur dimenshun, killin ur d00ds.
[Admin] Emperor Marcus Cole: Good job, Anti-Matter. Troll them.

Freedom, Virtue, Exalted

 

Posted

@Obsidian_Light

Ditto...

Also, frankly those of you among the "Want-It-NOW" crowd from the market, you know who you are... you have the Farmers to thank for your supply, without them the market supply would dry up inside a week... I don't think that the nerf to respawning enemies is so much as a nerf to Farms as it is to the speed those farms can run. It isn't the Devs saying farming is bad, it is the Devs saying "hey wait a minute slow down a bit."

I can handle that. I play a lot, I do Task Forces, Missions, I love the CONTENT of this game, but to play what I want, when I want, with what I want, I find that sometimes I farm... that sometimes has become, as Obsidian_Light has pointed out 3-5 hrs a night some weekends... but I also RP, I run a pair of fairly successful Supergroups... and I have toons that are built for things WAY outside of Farming.

I think it is important though to point out that everyone here, EVERYONE has farmed something... whether it be making sure you ran that Incarnate Trial enough to unlock your judgement power, or ensuring you got around to running the TF of the Week, you Farmed Content! What you all seem so up in arms about is AE farming, ok, well let me point out the Maria Jenkins arc, which most of those AE farms are based on. In her arc you can face a series of badguys in tight groups who don't run much, AND get the XP and INF for them, along with NORMAL rewards as well...

This existed prior to AE...

As for those of you concerned with not being able to find AE arcs to play, for all the "Farm Trash" try searching for key words, like story, and origin... or simply look on the boards in the AE section for people putting up they're Arc numbers and asking for Story feedback!!!

for example, http://boards.coh.com/showthread.php?t=271780

Now, the Farmers provide you a service, generally mind to themselves minus a few bad apples (the same could be said for the nonfarmers, cause we get griefed too), and mostly want to play the game they pay for the way they want... can we all just agree to get along and play a game we all clearly enjoy...

Thanks,
Elvnsword


"when i can savagely beat sheep while issuing ultimatums and torturing people, then i may go back into it" -vara nocturne
Not enough Evil...
I take it back NC SOFT is enough evil for anyone...

 

Posted

Quote:
Originally Posted by LISAR View Post
The dev's set the standard not me.
Yes and their standard is that Marty has nothing to do with running a mission at +4/x8.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Thirty-Seven View Post
Then that mission is poorly designed, and needs to be reworked... and/or changes to the specific set of powers that makes that possible.
You'll have to change most of the missions in the game then because I'm sure you can achieve that with a simple paper mission. I haven't done it in years, but with my SS/Fire I could get someone from 1-50 in around 20 hours with a regular mission. That was before the changes to Fiery Aura, level shifts and incarnate powers.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Quote:
Originally Posted by Freitag View Post
Combined
Atlas Park/Mercy Island
  • Decreased the amount of time it takes for certain enemies to respawn in high traffic areas.
    • Hellion Informants in Atlas Park
    • Longbow Technicians in Mercy Island
Guh. It's annoying enough having things respawn right on top of you with these new "zone instances," now it's more frequent? Why isn't the "no respawns in line of sight" rule being followed on these?

Alternately: It was mentioned these are in fact pseudo-instances, why not actually make them such? [If you're on the mission but not on a team, only you see those particular Informants, so they don't _need_ to respawn on top of you once defeated?]


Proprietary brain. Place in shred bin only.

 

Posted

Quote:
Originally Posted by Golden Girl View Post
PLing to 50 in less than a day is a obvious exploit and against the spirit of the game.
so anyone using rez in an AE mission is pling a toon to 50 in less than a day. Either you are raising a straw man or we have incredibly incompetent devs.

If that was the problem, run a search of time played on all 50's. look to see if they were pacted. list generated, problem solved. This was not enacted to stop that.


Lots of 50's yada yada. still finding fun things to do.
Cthulhu loves you, better start running

I�! I�! Gg�gorsch�a�bha egurtsa�ar�ug d� Dalhor! Cthluhu fthagn! Cthluhu fthagn!

You are in a maze of twisty little passages

 

Posted

Quote:
Originally Posted by LISAR View Post
I'm concerned about your heart, all the buttery crisp goodness you are going to eat in here is going to kill you.

If I cared about such a thing this would have made sense. But if AE farming was non-exploitative it wouldn't have boomed.


Now I get it!! If running Incarnate raids wasn't exploitative they wouldn't have boomed!!!!!!!


Lots of 50's yada yada. still finding fun things to do.
Cthulhu loves you, better start running

I�! I�! Gg�gorsch�a�bha egurtsa�ar�ug d� Dalhor! Cthluhu fthagn! Cthluhu fthagn!

You are in a maze of twisty little passages

 

Posted

Quote:
Originally Posted by elvnsword09 View Post
can we all just agree to get along and play a game we all clearly enjoy...


You must be new here. Or to the internet in general.


 

Posted

"Exploitative"

"The Spirit of the Game"

Necessarily vague terms the dev team have to rely on. Because, were they to be specific about what was acceptable, their flawed moral position would be revealed.


 

Posted

Quote:
Originally Posted by Issen View Post
...Then those people obviously aren't the kind of people who appreciate a good story. As someone who intensively roleplays (and thus, find my calling on the Virtue server), I guarantee you none of my stories would see dropped ratings because a tough boss got back up again.

Again, if anything, it's part of the STORY, and therefore it should only matter as part of the STORY.


I am actually a bit bitter about the farms because no one actually cares enough to want to run actual story arcs because people either click too fast or don't read the briefings or the clues. I'd really the devs to divide MA arcs into 'Actual Story Content' and 'Farms', with some form of quality control to make sure that the farms DON'T clutter up the list. It's hard to get people to play my stories when no one can find them.
you are assuming that those are good stories. Some farms have good stories. A lot of the "story" arcs are garbage. We all have preferences as to what is good. Just because it is long winded does not mean it is good. Just because it doesnt have tons of dialog does not make it just a farm.


Lots of 50's yada yada. still finding fun things to do.
Cthulhu loves you, better start running

I�! I�! Gg�gorsch�a�bha egurtsa�ar�ug d� Dalhor! Cthluhu fthagn! Cthluhu fthagn!

You are in a maze of twisty little passages

 

Posted

Quote:
Originally Posted by Johnstone View Post
And what about those of us who actually wrote a fun campy story that revolved around an extension of an in-game villain group?

Seriously, I have had to adjust it before and now I'm just going to delete the story because it's not worth it anymore to deal with it.

The story is "The Supa Dupa Cookie Caper". The premise of the story was originally a group of extra tough Supa Trolls kidnapped a girl scout troop and stole their cookies. Supa Dupa Trolls were SS/Regen custom Lieutenants (made to mimic the existing Supa Trolls found in Skyway, but with the added threat of getting back up). I had made a second story arc to explain their origin even and put some work into actually explaining them and why they were amped up Supa Trolls. When they nerfed the XP for having only one enemy type, I reluctantly added minions and bosses even though it made them less like the Villain group they were emulating. The mission did give (probably too) good XP when it was all Lieuts. I knew that nobody would run it at all if I left it as all Lieuts after the change since the XP would not be worth the risk. (The explanation arc hasn't been available for a while since I never bothered to change that one and it got banned and I didn't feel like bothering to change it)

And now they won't give XP after reviving. So I am left with a choice: Keep them as is to preserve the story and wind up pissing off anyone who plays it because they all get back up and give no extra xp to make up for it; or I remove their revive power and lose the whole point of the group. They're Supa DUPA Trolls. Not very Dupa if they don't revive.

So yeah, just gonna delete the story. Whatever, thanks exploiters for ruining my campy story.
Pretty much how I felt about it:

Wrote a couple of story/pressure cooker arcs (not Ventrue level story arcs, mind you); got lost in the exploit arc sauce (did some advertising and review for review to push back) (altered methods and critters to keep up with the Jonses (in regard to rewards)... still not enough. Continuous critter tweaks (portals, forced ranged attack, now this) brought more risk than reward (and I've attempted to compensate for each of these changes and have had to alter the story a bit each time).

The balancing act is getting to the point where its getting to be a pain in the butter. I want to have a decent story that has cool enemies with cool powers AND gives competitive rewards.

I'm kind of burnt out in getting caught between the story nazis, canon patriots and the exploit anarchs but I'm not going to quit over it... I'll adapt (when I decide its worth putting more effort into).


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Sorry if this has already been said but:
I see the word "exploit" is being thrown around again.

If it was truly an exploit, Freakshow mobs outside of AE would also have this rule applied and they'd no longer reward XP, INF and Prestige again for killing them a second time after rez. After all, what's good for the goose, et cetera. I remember people holding onto big Freakshow maps specifically for farming/PLing years before AE came along. Despite what some in this thread have stated, there really wasn't that much more risk to a Freakshow farm, before or after AE, because Freakshow damage types are predictable - smashing, lethal, energy damage - and specific tank and brute builds can mitigate those types of damage just as well as fire can against custom fire mobs.

And therein lies the problem: You can't have two competing definitions or standards for the same game mechanic.

So I'm just going to echo what was said way back on page 1. This isn't going to change ticket farming, at all, but it will increase mapserver load. Not sure why anyone would want to increase load before opening the floodgates to free players but, meh, whatever. Not my call.

My own two cents: I honestly don't understand why farming has become such a hot button topic. I get that people hate running into clueless 50s. I hate it as well. I get that people hate that AE turned into FarmVille rather than a good place to share mission arcs. I understand, and somewhat agree, with that sentiment, too.

However, with all the vitriol going around any time AE and farming is brought up, one would think farming never happened before AE, and that's hardly the case. I don't recall this kind of hatred against instanced outdoor blinky farms, or Behemoth farms, or Nemesis farms. There were some people against those farms back in the days, but it certainly wasn't up to this level of community polarization. The only thing AE did, in all honesty, was consolidate farming to one place. It certainly didn't invent farming and I don't even think it's necessarily made players lazier. The same people you may see begging for an AE farm would have been clogging up the Ferry in PI, begging for an instanced farm.


Partial Character List:
LENINA 198-DELTA - 50+3 DP/Kin Corruptor (Main) / Captiosus - 50+3 Energy/Energy Blaster
Highlands.Hellraiser - 50+1 DS/Fire Tanker / SpazRat - 50 Claw/SR Stalker
Col. Gregor Aktaybr - 45 Robots/Time MM

 

Posted

Quote:
Originally Posted by Captiosus View Post
Sorry if this has already been said but:
I see the word "exploit" is being thrown around again.

If it was truly an exploit, Freakshow mobs outside of AE would also have this rule applied and they'd no longer reward XP, INF and Prestige again for killing them a second time after rez. After all, what's good for the goose, et cetera. I remember people holding onto big Freakshow maps specifically for farming/PLing years before AE came along. Despite what some in this thread have stated, there really wasn't that much more risk to a Freakshow farm, before or after AE, because Freakshow damage types are predictable - smashing, lethal, energy damage - and specific tank and brute builds can mitigate those types of damage just as well as fire can against custom fire mobs.

And therein lies the problem: You can't have two competing definitions or standards for the same game mechanic.

So I'm just going to echo what was said way back on page 1. This isn't going to change ticket farming, at all, but it will increase mapserver load. Not sure why anyone would want to increase load before opening the floodgates to free players but, meh, whatever. Not my call.

My own two cents: I honestly don't understand why farming has become such a hot button topic. I get that people hate running into clueless 50s. I hate it as well. I get that people hate that AE turned into FarmVille rather than a good place to share mission arcs. I understand, and somewhat agree, with that sentiment, too.

However, with all the vitriol going around any time AE and farming is brought up, one would think farming never happened before AE, and that's hardly the case. I don't recall this kind of hatred against instanced outdoor blinky farms, or Behemoth farms, or Nemesis farms. There were some people against those farms back in the days, but it certainly wasn't up to this level of community polarization. The only thing AE did, in all honesty, was consolidate farming to one place. It certainly didn't invent farming and I don't even think it's necessarily made players lazier. The same people you may see begging for an AE farm would have been clogging up the Ferry in PI, begging for an instanced farm.
It's because instead of having to go from mob to mob you can now have an entire outdoor mission show up at the doorstep, with little to no def/res and self rez when killed. It's because of IO's and Incarnate powers. It's because essentially it's now far easier to farm than it ever has been before because of actual game enhancing additions being turned towards farming. All they are doing is pruning it back down again to more acceptable levels.


 

Posted

Quote:
Originally Posted by Soul_System View Post
It's because instead of having to go from mob to mob you can now have an entire outdoor mission show up at the doorstep, with little to no def/res and self rez when killed. It's because of IO's and Incarnate powers. It's because essentially it's now far easier to farm than it ever has been before because of actual game enhancing additions being turned towards farming. All they are doing is pruning it back down again to more acceptable levels.
Maybe it's just me, but it feels like if gameplay design is the cause of easier farming, on which points we agree, then the solution is to change gameplay design to make people not want to farm; Not by punitive or restrictive measures, such as putting on limiters and reward restrictions but rather by addressing why people farm in the first place. The only thing they can't change is the "lazy player" factor.

Consider the problem presented by your argument: IOs have definitely made farming easier than ever. However, players who are farming for tickets to turn into cash are supplying the market with IO salvage and recipes, making IOs easier to obtain for everyone. What happens to the IO system for everyone if they really turn the screw on AE rewards and farmers without adjusting drop rates for rare salvage across the board? Supply drops off a cliff and that 1.2 million INF Rikti Alloy you may need for a recipe will end up being 10 to 100 times that much. Then the IO system becomes prohibitive to everyone who isn't a multi-billionaire and those who aren't filthy rich can't use alternate means to obtain salvage short of praying for good RNG while running missions.

Don't get me wrong, I've been in favor of doing some pruning, but it has to be done gingerly and with much forethought. What I fear is that between this and MARTy, they're starting to crank up a chainsaw when some simple pruning shears would suffice.


Partial Character List:
LENINA 198-DELTA - 50+3 DP/Kin Corruptor (Main) / Captiosus - 50+3 Energy/Energy Blaster
Highlands.Hellraiser - 50+1 DS/Fire Tanker / SpazRat - 50 Claw/SR Stalker
Col. Gregor Aktaybr - 45 Robots/Time MM

 

Posted

Quote:
Originally Posted by Captiosus View Post
Maybe it's just me, but it feels like if gameplay design is the cause of easier farming, on which points we agree, then the solution is to change gameplay design to make people not want to farm; Not by punitive or restrictive measures, such as putting on limiters and reward restrictions but rather by addressing why people farm in the first place. The only thing they can't change is the "lazy player" factor.

Consider the problem presented by your argument: IOs have definitely made farming easier than ever. However, players who are farming for tickets to turn into cash are supplying the market with IO salvage and recipes, making IOs easier to obtain for everyone. What happens to the IO system for everyone if they really turn the screw on AE rewards and farmers without adjusting drop rates for rare salvage across the board? Supply drops off a cliff and that 1.2 million INF Rikti Alloy you may need for a recipe will end up being 10 to 100 times that much. Then the IO system becomes prohibitive to everyone who isn't a multi-billionaire and those who aren't filthy rich can't use alternate means to obtain salvage short of praying for good RNG while running missions.

Don't get me wrong, I've been in favor of doing some pruning, but it has to be done gingerly and with much forethought. What I fear is that between this and MARTy, they're starting to crank up a chainsaw when some simple pruning shears would suffice.
That's not how it works, the market balances itself. Yeah you might be facing more expensive buying prices, but your also getting more expensive SELLING prices. People with patience win out in a market. People without patience use farming as a shortcut to circumvent the need to use any sort of self control, patience, or thinking to make money.

I've done everything in market based MMO's form being a very casual user to completely cornering a segment of the market. The market isn't the issue. The ability for people to so easily farm is what imbalances the system. Otherwise all but the rarest things remain obtainable by your average person, though not always as easily as would be liked. By the bigger the difference between the farmers and the non-farmers the worse off the general populace is.

There is no monetray system you can go to that avoids or circumvents this. As long as they are able to produce an excessive supply of an otherwise rare to semi-rare item they will make money hand over fist.

Quite simply in the case of Rift, I sold through volume and I spent time. I literally spent hours a day to control the market and any SERIOUS competition I undercut until they left. Even though I dominated the market I DID NOT GOUGE. Because that would just open the door for a slew of competitors to get footholds. Inevitably I would have someone share the marketplace with me as the demand continued to grow, offering competitive rates to me. That's ok and expected. But I was typically first to capitalize on any shortage.

I got most of my materials and made most of my products by obtaining them from the market itself and reselling them. I made a name for myself as the person to go to for accessories. Any spike in demand or fall in supply I was on like stink on garbage. During such shortages I raised my prices slightly and majorly increased my supply before stablizing.

Throw farmers into such an equasion. They flood the market with things, driving prices down and making it simply not worth my time to play the market anymore. Instead of wheeling and dealing and spending some time they simply spend sheer amounts of time and collectively force me out of business. Their cash flow grows and then I'm part of their market in areas outside of my production till eventually I buy their stuff instead of make my own because it takes about the same amount of effort. Money flows inevitably to the farmers and away from any player that doesn't farm or otherwise spend time intentionally creating cashflow of their own.


Long story short, Walmart is one of the best examples of a RL farmer. Low expense from all but forced labor. High supply at low prices to drive out competition. With the unfair advantages they obtain through farming people employing honest market strategies from self made sources simply cannot compete, and that's before politics are even touched.


 

Posted

Quote:
Originally Posted by Captiosus View Post
Maybe it's just me, but it feels like if gameplay design is the cause of easier farming, on which points we agree, then the solution is to change gameplay design to make people not want to farm; Not by punitive or restrictive measures, such as putting on limiters and reward restrictions but rather by addressing why people farm in the first place. The only thing they can't change is the "lazy player" factor.
It's human nature to want more. Just ask my kids. Give someone a million dollars, and they'll just ask for more. No matter how fun you make the game, as long as there are rewards people will try to get them. People who really like the rewards will try and get them faster.

And It isn't being lazy at all. In fact farming is usually a very difficult activity. The object is to defeat as many really hard mobs as you possibly can. If it's easy, you crank up the difficulty higher, because higher difficulty means higher rewards.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

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I set up a fire farm map which doesn't offer insanely great rewards, merely decent rewards. No ambushes or anything. I go beat on it for a while, then convert tickets to stacks of alchemical silver, which I dump on the market at 1 inf. I can do this while chatting with friends, so it's relaxing.


 

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Originally Posted by TopDoc View Post
It's human nature to want more. Just ask my kids. Give someone a million dollars, and they'll just ask for more. No matter how fun you make the game, as long as there are rewards people will try to get them. People who really like the rewards will try and get them faster.

And It isn't being lazy at all. In fact farming is usually a very difficult activity. The object is to defeat as many really hard mobs as you possibly can. If it's easy, you crank up the difficulty higher, because higher difficulty means higher rewards.
It's a common flaw to say that higher difficulty means higher rewards without adding time into the equation. Unfortunately with the purple patch it is rarely worth it for people to grind on the highest difficulty.

Lets put it this way grossly simplified. Lets assume 15 minutes of +2/x8 gives you 2 million exp and drops + cash equivalent to $40,000,000 on average. +4/X8 gives you 3.5 million exp and drops + cash equivalent to $70,000,000 on average but takes 30 minutes.

The better value is +2/x8 in this case. It's not exp/cash per mob or per mission gained that's important, it's cash/exp gained over set amounts of time. 2 levels makes a ridiculous difference in your TTK, time to kill. This being the case your also much safer while doing so, resulting in little if any downtime from deaths/endurance loss, time spent using self heals, etc. Honestly it really does get quite easy in this case. If you wanted to you could leave a pbaoe aura on, and set a skill on auto for some farmers. Farming slowly while watching movies, cooking dinner, etc. It can take time, but it usually isn't that difficult even when your power farming. Also keep in mind with the ambushes set as they are people can walk into a map capped on dmg from inspirations and still pack quite alot of inspirations to speed up missions in a way that would never be possible if jumping from group to group.