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Posts
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Joined
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Triumph had Parallel Illusion, though it was different players. ["I" vs. "l" came in handy.] Three dozen or so PhArmy-looking clones. "One of many."
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And old, no longer around player-based character does make a whole lot of sense, especially someone with a well-known history.
Hrm... What was that one's name? Oh, yeah:
Unique Dragon. -
That was just a weird thing to experience (especially since it left models from the original scene around)... although I really do want to know what the story was behind the pretty test one.
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Quote:Guh. It's annoying enough having things respawn right on top of you with these new "zone instances," now it's more frequent? Why isn't the "no respawns in line of sight" rule being followed on these?Combined
Atlas Park/Mercy Island- Decreased the amount of time it takes for certain enemies to respawn in high traffic areas.
- Hellion Informants in Atlas Park
- Longbow Technicians in Mercy Island
Alternately: It was mentioned these are in fact pseudo-instances, why not actually make them such? [If you're on the mission but not on a team, only you see those particular Informants, so they don't _need_ to respawn on top of you once defeated?] - Decreased the amount of time it takes for certain enemies to respawn in high traffic areas.
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I'm pretty curious as to what inspired the new costumes/concepts, and going forward with them, since this pretty much an about-face of their current concept, at least visually.
Conjecture: I suspect getting rid of skirts is the "easy" way to normalize the CoT to the standard skeleton: for portability of powers and other animations, and as a way to (technically) have more villain-group costumes available for players.
That said... yeah, they're (IMO) both ugly and not fitting with the mythos as it stands.
Tongue in cheek: Whose "abuse of powerset" was this? >_> -
Hmmm, I think there's some foreshadowing there, with BAB's head chopped off in the line-up close-up. >_>
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Quote:Yellow recticles was my question; I actually asked in the context of the Atlas/Mercy revamps, and the response was there were no plans to use it for anything other than Praetoria (because of the four alignments all existing within Praetoria).Development time.
They would have to go back and apply it in some sort of zone revamp. We didn't ask about the neutral faction tech in regards to Atlas or Mercy, but rather First Ward.
I'll make a note to ask on the next dev chat.
Though with the alliance-revolving-door that goes on in the Isles, it'd make sense. Ahwell. -
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Subjective:
As noted in the bugs section, the launcher doesn't seem to keep as complete a patch history as the old one, though that may be just because the new launcher is only keeping track of new-launcher patches. (It didn't know how to patch from 1900.* to 1950.*/2000.*, Test or Beta.) Had to catch up via the old launcher (Test) or Repair (Beta).
Now that it's caught up, though, Objective:
Download speed seems about the same, but patching is much faster on my desktop (hard drive) and doesn't hold up the rest of my I/O at points. Still need to try it on the laptop (SSD). -
Quote:Live (US): Already up to date.
Error Code: 3 (PatchPathNotFound):
There was no way found to patch from version '1900.201011102104.11.0' to version: '1950.201102230015.1.0'.
The patch servers are most likely in the process of being updated.
Please try again in a few minutes.
Test Server: Got the above using NCsoft patcher. Used the old patcher to get up to date.
Beta: Similar message on the NCsoft. The old patcher times out. So stuck there. -
Looking at the EU boards, I'm a bit sad "whole load of Ritkis" apparently doesn't translate well.
What? -
Aw. I was gonna say y'all should come to another party, but guess you're booked. >_>
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It was funny sitting in on the voice session because we (Positron and I) had initially wanted a more “Prussian” sounding voice (for reasons many of you already know).
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To be fair, after a few hundred millennia anyone's original accent is probably going to go to [ahem]. -
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(And I want one for my own purpose, so I may just go a-huntin'.)
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Linky .
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I... think I like you. -
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5- Wiki's are hideously unsuited for housing multiple articles that are really just slight differences of opinion. (I.E. the multiple guides to x/y AV.) They are even worse at trying to combine those multiple articles into one.
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Mostly agree with this, although I think the purpose of a Wiki would be to host the links to the guides, not the guides themselves.
That said, MediaWiki's definitely overkill... there's gotta be something (Wiki or other) for link databases out there, though.
(And I want one for my own purpose, so I may just go a-huntin'.) -
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I was confused by the article. On the one hand, it was stated that the zone is open to anyone of all levels (and I believe I wandered into it on test). However another part of the article talked about travel powers and how you could go earlier than 14 previously, so you didnt have travel powers, so now the security clearance levels are 15-25.
So, is this zone open, or not? Or was the security clearance restriction simply a comment on the levels of foes, which would mean that most players adventuring there for real would have the minimum level needed for travel?
I found it a bit confusing.
Lewis
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Miswording or misinterpretation. New Faultline is actually two (two, two!) zones in one -- the city zone, open to all levels but with a level range of 15-25, and the Hazard Zone beyond the Dam, with security clearance 15+ (although I'm not sure it actually blocks you like normal Hazard Zones do, due to how the entrances are done). -
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Great vid. Too bad you guys didnt record us on Test yesterday.
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Heh heh. That was fun, though terribly one-sided in hero's favor. (Villains tended to congregate around their base, while heroes split up attacking that base and the pillboxes.)
Me, I had fun trying to snipe-and-run this Dark Brute (who, well, owned me, but hey) with my old Blaster. -
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Defender Storm Summoning: Thunder Clap: 12% and 2% for 1 Toggle; 0.4% chance of 2 Toggles
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Is that saying there's a 12% chance to drop the first and a 2% chance of dropping two in one hit? with the chance of dropping a second toggle after dropping a first equal to .4%. I can't say I'm always the best with math but that seems kind of confusing.
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12% to drop one toggle -- if _that_ toggle drops, there's a separate 2% chance to drop another. 2% of 12% is 0.4%, so 0.4% final chance to drop two toggles. -
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bandwagon jumped upon
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Oh... hell... I think I'm on the wrong wagon... don'thurtme... -
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I may be in the minority here, but I like the way AVs currently spawn, they're one of the few things which pose a challenge in the game.
I have so much more fun fighting AVs in a duo, where every round is on the edge of disaster; than gangbanging AVs with a team of 8.
For me, if I can't spawn AVs with just 2 people, the challenge is taken out of the game.
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Crank up the difficulty... -
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Okay, so if suddenly we are getting our missions from the newspaper (or police scanner, or Howard Stern and Rush Limbaugh on talk radio), what happens to contacts?
This may be a dumb question that if I had played CoV beta at all would be easily answered.
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Not sure if you're already in CoV now, but for those who aren't (and I'm feeling verbal):
CoH: Initial contact based on origin, who introduces you to other contacts in a long chain that essentially goes until Peregrine Isle and the 40-50 range.
CoH Optional: Zone Contacts who start their own chain (ie, Hollows)... if you're the right level, just talk to them and they give you new missions.
CoV Mercy Island (first zone): Short (two person) chain of initial contacts, that then dry up.
CoV Other Zones: You get the newspaper. Each zone has a broker that, once you do X number of newspaper missions, sends you on their own mission, which earns you real contacts with story arcs, etc. Those are sometimes a 2-3 contact chain, but eventually dries-up/outlevels, and you move on to the next zone's newspaper/broker.
CoV Optional: Independent contacts that you can just talk to, provided you're the right level and have a certain badge, they give missions.
Thoughts on CoH "newspaper" possibilities:
- They could just filler missions instead of street hunting for CoH.
- Or a broker-style system that could provide a completely alternative set of contacts than the current set. (A way to get CoV enemies in CoH more?)
- The number of newspaper missions done could become a badge or two (for CoV and CoH) which accounts for something (special contact, accolade, etc.)
- If you outlevel the old contacts due to using the new system, you outlevel them, which'd bite. Unless you have alt-itis. -
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First...I confirm that we're working on right now (as in pohsyb in the next room) to add CoV costume parts into CoH if you own both games....
Then we repeal the hated stealth nerf. The reason why: many well reasoned posts. It's that simple. You guys pointed out the problems.
AND now...we're changing the way Archvillains spawn. A ton of forum goers disliked adding so many AV's into missions a while back...so we've come up with a solution. If the team size and mission difficulty are ABOVE a certain level, an Archvillain spawns. Below that, players will face only an Elite Boss. If the mission is set on the first two levels of difficulty, it takes 4 heroes or more to spawn an Arch Villain. On the third level, 3 heroes or more. On the fourth level, 2 heroes. On the highest (Invincible), a solo hero will spawn an AV. Note this works in BOTH City of Heroes and Villains.
In order to incentivize larger teams, Positron is going to add a bonus to AV rewards!
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Right. So the stealth change had me on the edge of silently exiting to WoW... then you had to go and put me back in fanboi mode with the Elite Boss thing.
Though it may be a good idea to confirm that the badges involved will still happen with the Elite-Boss-level, say, Tyrant. -
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Monster Sighting
For posting monster, event spawns on Triumph server.
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This channel has been deleted and a new channel has been made for this purpose.
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"Triumph Watch" is active for monster sightings, badge missions, and rare events (Fires, raves, etc.).