Discussion: VIP Head Start - Patch Notes for Build 2100.201109170227.1
I think you'll be glad to find out, my friend, that this does very little to your ticket farming rate.
It's just a baffling change all in all.
The mobs that rezzed would only had like 30% hp and still give full rewards. You can throw down burn and still hit mobs rezzing.
So in a 54/8 run this kills half the experience in the run. It reduces half the money, too. I still get ticket capped and reset mission though, since the mission i used went a little over.
I think power leveling price will be the same, it just effects the people getting power leveled, 5hrs - 8hrs , 1-50?
I dont see how marty helped pin point any of this. Theres forum guide on how to farm, youtube videos and you can just look at the most rated maps, which are fire farms.
I have no problem with the AE selfrez change. Being able to get the XP for a mob that rezzes with only part of its life and spends time animation-locked, considering the speed at which a well built SS/fire brute kills things... Seriously, even bosses sometimes die before their animation completes. I definitely can see how it can be considered exploitive, from a certain point of view.
I think it might be more of a direct comparison to look at the portals Rikti Communication Officers put up. At one time, the mobs spawned from the portals would give experience. Now they do not, because some were farming them to get extra mobs on the same map, and an incentive to kill the portal itself (xp/inf) was added.
While I like farming (long before AE), I am unsurprised by this change and grateful it does not effect the game at large. Though I hope, like the portal xp, there is a reward added for the lack of experience for killing an enemy twice. |
Lots of 50's yada yada. still finding fun things to do.
Cthulhu loves you, better start running
I�! I�! Gg�gorsch�a�bha egurtsa�ar�ug d� Dalhor! Cthluhu fthagn! Cthluhu fthagn!
You are in a maze of twisty little passages
I am think the farmers nonchalance at this is telling on how much it irritates them......I can see the Devs point in farming....I mean they like the game to be a game not a stupid who can level faster race. I went on a farm with a new toon....I went from 2 to 14 in like 30 minuets and I died most of the time. I didnt find it to fun so when the mission was over I said thank for the team and left. I was polite.
Risk vs Reward
nuff said.
pohsyb: so of all people you must be most excited about the veats
Arachnos Commander: actually, I am
pohsyb: I mean you kinda were one already anyways ^_^
Arachnos Commander:
Looks like the AE farmers already have new missions up already to get around the new no xp for rez.
H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD
pohsyb: so of all people you must be most excited about the veats
Arachnos Commander: actually, I am
pohsyb: I mean you kinda were one already anyways ^_^
Arachnos Commander:
I am think the farmers nonchalance at this is telling on how much it irritates them......I can see the Devs point in farming....I mean they like the game to be a game not a stupid who can level faster race.
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*points at post a few posts above mentioning tickets* - for one example.
As for nonchalance? No, if it *irritated* anyone, it'd be fairly obvious. They've hit other farming techniques in the past, and nobody was nonchalant about it. This really is generally ineffective at doing much more than "showing we're doing something, really."
Apparently MARTy wasn't being tripped with the *old* farms. (It kicks in and throttles/eliminates rewards for a time.) So what makes you think it will do anything *now?*
Apparently MARTy wasn't being tripped with the *old* farms. (It kicks in and throttles/eliminates rewards for a time.) So what makes you think it will do anything *now?*
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If there is no one to play the old farms that are still in AE, then how can MARTy register them?
But, is MARTy supposed to be the reporting feature or the actual feature that disables earning rewards? What I got from the Dev thread was that MARTy gathers data, sends it in and then they take the data, find a solution then patch something that would then limit based on the feedback from MARTy. I don't believe MARTy is the plan that makes the fix rather just the messenger that sends what /should/ be fixed.
pohsyb: so of all people you must be most excited about the veats
Arachnos Commander: actually, I am
pohsyb: I mean you kinda were one already anyways ^_^
Arachnos Commander:
Lots of 50's yada yada. still finding fun things to do.
Cthulhu loves you, better start running
I�! I�! Gg�gorsch�a�bha egurtsa�ar�ug d� Dalhor! Cthluhu fthagn! Cthluhu fthagn!
You are in a maze of twisty little passages
Lots of 50's yada yada. still finding fun things to do.
Cthulhu loves you, better start running
I�! I�! Gg�gorsch�a�bha egurtsa�ar�ug d� Dalhor! Cthluhu fthagn! Cthluhu fthagn!
You are in a maze of twisty little passages
Well now, you see... HERE is the crux of the issue...
Long time players: "Just made 50... We're bored."
Devs: "We'll make more stuff."
{time passes}
Long time players: "Did it again, on a different AT. We're bored again."
Devs: "Ah HAH, but now you can be a villain!"
{time passes}
Long time players: "Made all the villains to 50. BO-ringggggg!"
Devs: "But as a... CRABSPIDER?"
{time passes}
Long time players: "Made every AT, EAT, and VEAT to 50... <sniff> Now what?"
Devs: "Ah HAH! Have you made each of them an INCARNATE?!?!"
{time passes}
Long time players: "Got everything at Tier 4, when you gonna unlock the last 5 incarnate powers?"
Devs: "Wait a minute, have you seen the NEW POWERSETS?"
{NO time passes}
Long time players: "How is leveling a grav/time 'troller all that different from a grav/ice 'troller? Nah, I wanna do Mids IN REAL TIME. So, I'm going to level a toon to 50, and then spend the next few weeks getting all the nifty IOs and incarnate powers and then camp them in RWZ (Virtue) or Pocket D (all servers but Virtue) and work on getting 9999 incarnate threads to prepare myself for when the last incarnate powers come out. After all, you DID say this was all about the END GAME."
Devs: "Um, well... We simply WON'T go past level 50... Um, erm... NO! You CAN'T speed through all of the new stuff we just wrote. It's LOADS better than our old story arcs! WE WILL NOT LET YOU BREEZE THROUGH THE PRECIOUS!!!"
In short (too late), farming = evil players trying to cheat the Precious from her due.
The mobs that rezzed would only had like 30% hp and still give full rewards. You can throw down burn and still hit mobs rezzing.
So in a 54/8 run this kills half the experience in the run. It reduces half the money, too. I still get ticket capped and reset mission though, since the mission i used went a little over. I think power leveling price will be the same, it just effects the people getting power leveled, 5hrs - 8hrs , 1-50? |
Apparently MARTy wasn't being tripped with the *old* farms. (It kicks in and throttles/eliminates rewards for a time.) So what makes you think it will do anything *now?*
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Seriously though, just because MARTy has tripwires firing doesn't mean that rewards will get shut off. There's no visible alert, so there's no way of telling if it did go off or not. For all we know, the devs could still have him running but have the reward kill switch turned off.
Thinking on it a little more, though, and seeing that the self-rezzes got nerfed but not the ambushes, I'm led to believe that - as it stands - running 54/8 with all six ambushes frontloaded is more or less considered acceptable by the devs. Or at least not enough of a problem for them to outright nerf ambushes as well.
Well, compared to the "old" farms, I assume MARTy only reports on tons of active players doing the same thing (ie. the same mission, the same custom powers for mobs in each map, the same length of time, etc.). If the old farms are not being run as often, or even at all, then MARTy won't register it.
If there is no one to play the old farms that are still in AE, then how can MARTy register them? But, is MARTy supposed to be the reporting feature or the actual feature that disables earning rewards? What I got from the Dev thread was that MARTy gathers data, sends it in and then they take the data, find a solution then patch something that would then limit based on the feedback from MARTy. I don't believe MARTy is the plan that makes the fix rather just the messenger that sends what /should/ be fixed. |
MARTy montiors rewards. If the rewards you're getting exceed some (undisclosed) metric, it throttles (or completely shuts down) the rewards *now* until X amount of time has passed, then lets you start earning XP, Inf, tickets and the like again. (NOT related to the AE ticket limit.)
It should then send information in to the devs about what was being done.
It's meant to be a brake on exploits, so that it can curb them short-term while a fix is made long term (IE, no "Monkey farm emergency maintenance") without affecting "Aggressive play."
In other words, and going by what the devs have said, we should still be able to run missions with your IO'd out, Incarnated death machine at +4x8 and not trip it - but something like the monkey farms (underlings that die in 1 hit and give Boss level rewards, IIRC,) would trip it quickly. At which point the people in the exploitive farm would find their rewards just stopped for some amount of time, and the devs would be notified.
no longer exists. If it did they would have removed the ability of mobs to rez.
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If that was the case, then the only thing we'd have is a costume creator and a chat box. No mission, no items... nothing.
The game isn't "your" creation, it's theirs. If they see someone taking advantage of something, rather than remove it from the people that aren't taking advantage, they fix it.
Remember the old CoP? They removed it. It was gone for, what, 6 years just because people figured out how to exploit it. They shelved it because it wasn't a priority. I don't think they will ever do something like that again.
It's easier to take an pain reliever for a headache instead of chopping off your head.
pohsyb: so of all people you must be most excited about the veats
Arachnos Commander: actually, I am
pohsyb: I mean you kinda were one already anyways ^_^
Arachnos Commander:
Nerfing a rezzing mob to not give additional exp = click of a mouse.
Nerfing ambushes to not give exp = rewriting code.
Removing ambushes from AEs capability = rewriting code.
Which of the above is easier?
and the rpfreaks will have it all to themselves. Then they will start complaining that no one plays their arcs..."Devs..make them play with me!!!!"
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When farms take up 95+% of the AE UI, the fault isn't on the devs or the "Rp'ers."
pohsyb: so of all people you must be most excited about the veats
Arachnos Commander: actually, I am
pohsyb: I mean you kinda were one already anyways ^_^
Arachnos Commander:
@Golden Girl
City of Heroes comics and artwork
So in order for people to stop doing it requires them to completely remove it from game?
If that was the case, then the only thing we'd have is a costume creator and a chat box. No mission, no items... nothing. The game isn't "your" creation, it's theirs. If they see someone taking advantage of something, rather than remove it from the people that aren't taking advantage, they fix it. Remember the old CoP? They removed it. It was gone for, what, 6 years just because people figured out how to exploit it. They shelved it because it wasn't a priority. I don't think they will ever do something like that again. It's easier to take an pain reliever for a headache instead of chopping off your head. |
unless you are going to admit that risk vs rewards does not apply to this game.
Lots of 50's yada yada. still finding fun things to do.
Cthulhu loves you, better start running
I�! I�! Gg�gorsch�a�bha egurtsa�ar�ug d� Dalhor! Cthluhu fthagn! Cthluhu fthagn!
You are in a maze of twisty little passages
Anything that makes the AE even the smallest bit harder for PLers is good for the game.
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Nope. I let them do it, cuz, ya know, the interwebz is for them too.
So, please, why the hatred? Did a farmer whizz in your Golden Os Cereal once?
I don't RP, and I don't have any arcs - I just want the AE to be used properly, to let players express their creativity - the PLers can go back to Peregrine Island
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Unless they are in it for the "reward" of having their missions played. But rewards dont matter, so they can just keep on creating away.
Lots of 50's yada yada. still finding fun things to do.
Cthulhu loves you, better start running
I�! I�! Gg�gorsch�a�bha egurtsa�ar�ug d� Dalhor! Cthluhu fthagn! Cthluhu fthagn!
You are in a maze of twisty little passages
Horse... Hockey...
This is an attempt to stop people from using certain mobs for farming, period.
I love tickets. I use 540 of them rather than spend the 1-2 million inf for an empowered sigil or a positronic matrix. And, 80 for an alchemical gold instead of paying up to 350,000 inf? Bingo...
For those of us who have our little solo SuperGroups with storage and all that jazz, 18 storage fills up fast. You don't always have a Living Tattoo on you or an ensorcelled weapon. It makes perfect sense to make a quick side trip to an AE mission and get your 1500 tickets, pick up 2 rares, an uncommon, and have a little left over in case you forgot another uncommon salvage piece.
Why the PANCAKE do you hate farmers so damn much? I didn't even farm at all until this past May, and now, I think about the inf I spent that could have gone to other things...
Tickets = good stuff. Self-rezzing mobs USED TO = more tickets. Now, just more wasted time.
Of course, for Freaks or other mob groups who rez in content, this is not an issue... I hope (I KNOW it says for AE, but... well I just don't trust 'em).