Discussion: VIP Head Start - Patch Notes for Build 2100.201109170227.1


all_hell

 

Posted

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Originally Posted by hedgehog_NA View Post
and the rpfreaks will have it all to themselves. Then they will start complaining that no one plays their arcs..."Devs..make them play with me!!!!"
As a roleplayer, I find it offensive to be lumped in with those people who seem to be obsessed with enforcing their beliefs about how the game should be played upon everyone else...


 

Posted

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Originally Posted by hedgehog_NA View Post
There is not a thing stopping them from expressing their creativity. Not 1 thing.
Unless they are in it for the "reward" of having their missions played. But rewards dont matter, so they can just keep on creating away.
The farm missions are cluttering up the AE mission list - destroying those would help the real missions get more air time - for the AE to work the way it was meant to work, PLing in it needs to be crushed.
The PL missions need to be targeted, the PLed avatars need to be targeted, the the players behind the PLing need to be targeted - any kind of tweak to the AE that harms the abiltiy to PL in any way, no matter how small, is a step in the right direction.


@Golden Girl

City of Heroes comics and artwork

 

Posted

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Originally Posted by Quasadu View Post
The idea is that you clear the map in half the time it would have taken if the mobs rezzed. So you hop out and open a new map. Thus, what once took you, for example, 10 minutes in one instance now takes you 5 minutes in once instance and 5 minutes in another.

I don't think he/she was saying there would be more concurrent instances, just more instances being created in the same timeframe.

Whether that has any effect on server lag or not, I have no idea, so I'm not defending it as a valid argument. Just clarifying what I think the intent was.
Hmm.. it seems to me the next logical step is to put a cooldown timer for entering AE maps with rewards, for performance issues. So, maybe you can only enter 1 map per 10 minutes (number made up, starts counting from entering the map). Make it an account wide cooldown so people can't just swtch characters (unless they are paying for the privilege by having multiple acccounts that have payed for AE access)


Always remember, we were Heroes.

 

Posted

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Originally Posted by Golden Girl View Post
The farm missions are cluttering up the AE mission list - destroying those would help the real missions get more air time
What? No it wouldn't. If the farms were wiped out from AE then AE would be totally dead. The farm missions are "cluttering" AE because that's what people primarily use it for. People, if there were no AE farms, nobody would use it, and there'd STILL be nobody playing any of your story arcs.


 

Posted

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Originally Posted by Dr_Darkspeed View Post
Hmm.. it seems to me the next logical step is to put a cooldown timer for entering AE maps with rewards, for performance issues. So, maybe you can only enter 1 map per 10 minutes (number made up, starts counting from entering the map). Make it an account wide cooldown so people can't just swtch characters (unless they are paying for the privilege by having multiple acccounts that have payed for AE access)
Cooldowns are another useful weapon against these people - but they need to be used carefully to avoid harming the normal arcs, which can have quite short missions on them too - so reward cooldowns would probably be a better choice.


@Golden Girl

City of Heroes comics and artwork

 

Posted

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Originally Posted by hedgehog_NA View Post
risk vs reward...if you remove the reward you have briken that..you must therefore: a: replace rewards b:remove risk


unless you are going to admit that risk vs rewards does not apply to this game.
Seriously? You've gotten the reward from killing them. You kill them once, you get the tickets, XP, inf. Yes, they rez. But you've already killed them once and when they rez, they're not rezzed at full HP. You were getting full reward for doing only half the damage the second time they rezzed. They felt that people have been getting away with little risk, so they removed the reward.

You don't define Risk vs Reward. The devs do. You may not like it, but it's their call and not yours.


pohsyb: so of all people you must be most excited about the veats
Arachnos Commander: actually, I am
pohsyb: I mean you kinda were one already anyways ^_^
Arachnos Commander:

 

Posted

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Originally Posted by Not_Rhino View Post
What? No it wouldn't. If the farms were wiped out from AE then AE would be totally dead. The farm missions are "cluttering" AE because that's what people primarily use it for. People, if there were no AE farms, nobody would use it, and there'd STILL be nobody playing any of your story arcs.
People would still use the AE to level normally - it'd just be an alternative to radio/newspaper missions.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Cooldowns are another useful weapon against these people - but they need to be used carefully to avoid harming the normal arcs, which can have quite short missions on them too - so reward cooldowns would probably be a better choice.
"These people"?

Psych eval anyone?


 

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Originally Posted by BeornAgain View Post
"These people"?

Psych eval anyone?
I think I see a little mustache sprouting up over her upper lip.


 

Posted

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Originally Posted by BeornAgain View Post
"These people"?

Psych eval anyone?
If you're getting something like that from GG's post, then I'm afraid you need the psyc eval. :P


pohsyb: so of all people you must be most excited about the veats
Arachnos Commander: actually, I am
pohsyb: I mean you kinda were one already anyways ^_^
Arachnos Commander:

 

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Originally Posted by Twoflower View Post
Cue Orson Welles clapping gif for all us AE story authors.
So... people looking to PL or Farm will now flock to those "real" arcs? What if you're story arc used it as a plot point? Like zombies?

Personally, I think it's throwing the baby out with the bath water to not have XP after a critter rezzes. Even Freakshow give XP for both kills, and their XP was nerfed for the same reason. At least show some consistency, devs.

2 x Work ≠ 50% XP (or at least it shouldn't)


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

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Originally Posted by Commander View Post

You don't define Risk vs Reward. The devs do. You may not like it, but it's their call and not yours.
The devs have also stated they don't do "Risk vs Reward" any more, but something more along the lines of Reward over Time. (i forget their exact wording, but it was more dealing with the time taken than the risk involved.)


 

Posted

This thread is really making me doubt the otherwise fantastic CoH Community. Why the hate for people with different playstyles? It really boggles my mind.


 

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Originally Posted by Reiska View Post
I have no love for farming in this game, but I can't justify saying that self-rezzing mobs giving XP for the second defeat is an exploit with a straight face.
When it comes to farming, the Devs throw logic out the window. They will gut any part of the game that people farm.

http://en.wikipedia.org/wiki/Cutting...spite_the_face

When mobs rez they don't actually have as many HP (maybe 75%?), so they really shouldn't be worth full XP. But there is no logical reason to reduce it to 0. It is an anti-farm measure, nothing more, nothing less. The Devs have done things like this before. Prisoners are worth WAY too little XP, just because they were farmed early on. Underlings are worth WAY too little XP, because they were farmed early on. Once AE gets nerfed enough all those SS/Fire Brutes will move to Harvey's Demon farm, and then those will be nerfed. Actually that'll probably happen as soon as F2P goes live, since all those F2P players won't be able to use AE. Then it'll be Battle Maiden.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

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Originally Posted by Commander View Post
“The road of life twists and turns and no two directions are ever the same. Yet our lessons come from the journey, not the destination.” - Don Williams, Jr.
Well put. However, Donnie boy has but one journey, whereas we VIP players have, at a minimum, 12 journeys per server...
Quote:
Originally Posted by Commander View Post
If you're getting something like that from GG's post, then I'm afraid you need the psyc eval. :P
Other than the nervous tic and that thing about clowns, the docs say they'll remove the leather restraints anyday now...


 

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Originally Posted by Psychoti View Post
This thread is really making me doubt the otherwise fantastic CoH Community. Why the hate for people with different playstyles? It really boggles my mind.
And considering the VAST number of Pancake-on-a-stick jerkwads YOU run into, I find this very, very sad.

I keep asking why the hatred... I get no replies. Not even a "just cuz."


 

Posted

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Originally Posted by Golden Girl View Post
Cooldowns are another useful weapon against these people - but they need to be used carefully to avoid harming the normal arcs, which can have quite short missions on them too - so reward cooldowns would probably be a better choice.
That wouldn't help the mapserver though. And we know the devs are concerned about load on the map server, its why they removed the instancing from the new low level content (and why they removed the ability to use /auctionhouse from inside missions).

Possibly they would make it more like only 6 map entires per hour.


Always remember, we were Heroes.

 

Posted

Quote:
Originally Posted by Psychoti View Post
This thread is really making me doubt the otherwise fantastic CoH Community. Why the hate for people with different playstyles? It really boggles my mind.
I have no hate for them. Heck, back in the day I'd farm the old Freak farms in PI. But there is a difference between farming Dev made content and player-made "lazy man" content.

Freak farms had all the risk along with the reward. There was a very good chance that you'd die, repeatedly, in the same mission. The player made AE farms are nothing more than "choose the easiest powers to deal with and the minimum amount of powers needed and we can level up and not really do anything."

When they nerfed Freak farms, I moved on. I enjoyed more of the game. AE Farmers can't move on. They are adamant on taking every last advantage to level up as easy as possible. They prove it nerf after nerf. To me, they don't "play" the game.


pohsyb: so of all people you must be most excited about the veats
Arachnos Commander: actually, I am
pohsyb: I mean you kinda were one already anyways ^_^
Arachnos Commander:

 

Posted

Quote:
Originally Posted by Dr_Darkspeed View Post
That wouldn't help the mapserver though. And we know the devs are concerned about load on the map server, its why they removed the instancing from the new low level content (and why they removed the ability to use /auctionhouse from inside missions).

Possibly they would make it more like only 6 map entires per hour.
Another form of cooldown that could work is to make the AE buildings match the level range of the zones they're in - for example, after you his level 6 in the Atlas AE, the rewards wouod stop, so you'd need to go to the one in Kings Row to continue, and so on.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Not_Rhino View Post
As a roleplayer, I find it offensive to be lumped in with those people who seem to be obsessed with enforcing their beliefs about how the game should be played upon everyone else...
As a roleplayer and an occasional farmer I am so many contradictory stereotypes that this thread should have been consumed in the black hole I ought to have exploded into on page one.

Edit:
Quote:
Originally Posted by Golden Girl View Post
Another form of cooldown that could work is to make the AE buildings match the level range of the zones they're in - for example, after you his level 6 in the Atlas AE, the rewards wouod stop, so you'd need to go to the one in Kings Row to continue, and so on.
So... even more arbitrary restrictions that really do nothing but cause unnecessary irritation to players? Good Lord am I ever glad you're not a game designer.


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

I have run damn near every TF in this game... The ones I haven't (like the Shadow Shard ones) aren't due to adamant resistance, but finding enough people to set aside so many hours of their life... My master account says I've been playing and paying, on and off, since April 2004... I started to use the AE as a farm for leveling, inf, tickets, and leveling others about 7 years later...

You don't know me, or my motives, so how can anyone truly know the motives of others? There are some pretty easy slam-dunk intentions that even a precocious child can decipher, but only that person knows their own intentions.

A rose is a rose, and this stinks too.


 

Posted

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Originally Posted by Commander View Post
Freak farms had all the risk along with the reward. There was a very good chance that you'd die, repeatedly, in the same mission. The player made AE farms are nothing more than "choose the easiest powers to deal with and the minimum amount of powers needed and we can level up and not really do anything."
I don't think anyone would ever categorize Fire Blast/Fire Melee as "easy powers to deal with". Even for Fiery Aura it can be dangerous unless you have IOs, (again, moot point, as according to you, Invuln and Elec are still cool to farm Council Empire and Rikti so long as they're dev-made missions, apparently?), but then again, if you have a heavily IO'd build and/or incarnate stuff, nothing in the game is really that dangerous, but apparently we're not playing the game right when we get IOs and incarnate stuff. From your description I am not sure you've ever tried a fire farm. It's quite the opposite of "not doing anything". You have to constantly use whatever inspirations you pick up. It's quite a hectic, and thrilling, experience. But your sentiment is obviously the correct one, we should all just turn off experience because it really does come too quickly and go solo some 7-year-old Striga Isle arcs so we can really appreciate the game as it was "meant" to be played.


 

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Originally Posted by Not_Rhino View Post
But your sentiment is obviously the correct one, we should all just turn off experience because it really does come too quickly and go solo some 7-year-old Striga Isle arcs so we can really appreciate the game as it was "meant" to be played.
I'm not talking about Fire Farms. I don't even know what a fire farm is. I'm talking about all of the stuff that's been "fixed" since AE was launched. Mitos, monkeys, MM pets, etc. Every nerf was because AE farmers keep moving on to the next easy enemy. There is no challenge when you know what you are facing. If you're creating mobs to be as easy as they can be, for your benefit, then there is no risk involved.


pohsyb: so of all people you must be most excited about the veats
Arachnos Commander: actually, I am
pohsyb: I mean you kinda were one already anyways ^_^
Arachnos Commander:

 

Posted

Quote:
Originally Posted by Commander View Post
When they nerfed Freak farms, I moved on. I enjoyed more of the game. AE Farmers can't move on. They are adamant on taking every last advantage to level up as easy as possible. They prove it nerf after nerf. To me, they don't "play" the game.
Are you *sure* about that, or just stuck on a stereotype?

See, I hear people running these for a few reasons:
- Getting to 50, yes.
- Getting to 50 to PVP, because that's the part of the game they enjoy.
- Getting tickets to get salvage/recipes.
- Getting tickets for salvage to dump on the market to try to bring salvage down.
- Getting Prestige built up for a base.
- Getting INF to help kit out a character (or for the many other things INF is used for.)
- Edit - and can't forget "I just like mowing down this many enemies at once, and I can't consistently get that in missions."

"Farmer" is not the same as "1-50 in a day PLer."


 

Posted

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Originally Posted by Draeth Darkstar View Post
Impressive how far over your head that post went.
/em facepalm


pohsyb: so of all people you must be most excited about the veats
Arachnos Commander: actually, I am
pohsyb: I mean you kinda were one already anyways ^_^
Arachnos Commander: