Feedback: "Who Will Die?" Part 1


Agent White

 

Posted

Looking forward to trying these out tonight.



(Re: the exemplar 'complaint', I get that everyone has their own play style/preference... but I just can't imagine why exemping is so bad. I was doing missions at that level [whatever that level may be] on the character on their way up the level ladder and I run low level TF periodically with any character, it just isn't that 'abnormal' to me.)


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

Quote:
Originally Posted by DLancer View Post
Seems to be an ongoing trend that villains get various perks/powers/nice things from their newer TFs and story arcs, which makes sense as that's the whole point of being a villain.
And in this story, they'll get a massive perk - the death of a signature hero, quite possibly because of the actions of the Villain player.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Trying it now solo with a level 12 Hero, 100 Cuts (Katana, Dark Armor, Speed, Fitness...hmmm may need to Respec...)

<spoilers>

In the second mission of part one, "Catch up to the Lost", you have a timed portion. Running out of time (I was defeated by a misstep into a bed of lava, heh) does not seem to do anything (I may have missed a message while in the hospital).

A similar thing happened with a group with the same non-result. Reentered the mission; no timer, no failure.

Is the timer just for the ambushes?


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
hopefully the rest of the parts follow the leveling progression up to 50.
Honestly, I'd rather they just made the various arcs fall in the "any" level range, ala Montague Castanella. I'm going to hope that this is just one of those cases where something that seems "sensible" is just an "oh yeah, why didn't we think about that" on the Devs' part and that next month's mini-arc is given a wider range.


 

Posted

Quote:
Originally Posted by Aura_Familia View Post
/leaveteam can exit most maps instantly.

But yeah a REAL exit should be put in there.
There is a real exit in mission one, and if you get there in time you see two NPCs and get some text.


@JohnP - Victory

 

Posted

in case anyone was having trouble finding the contact redside his location is
-17.2 -0.0 1965.3

im not on heroside atm to check the location coordinates atm


 

Posted

Quote:
Originally Posted by Chyll View Post
(Re: the exemplar 'complaint', I get that everyone has their own play style/preference... but I just can't imagine why exemping is so bad.
The two main reasons:
1) people get used to their characters being at 50 with all their powers etc, and it's hard to get used to half of them being disabled and unavailable (at a much more sudden progression than the sequence of gaining them to start with).

2) if you haven't built for exemping, your enhancements can get messed up pretty bad by the scaling and you find yourself actually weaker than you were at that level.


 

Posted

The blue side one is outside the Skyway City police building - his name's Theoden, but the arc doesn't have anything to do with horses


@Golden Girl

City of Heroes comics and artwork

 

Posted

Okay, like all missions it makes a lot more sense if you are the mission holder.

<spoilers>









CoT mage has found a power-stealing obelisk that he wants to use to empower his bodyguard.

Lost renegade attacks Oranbega and steals the Obelisk to empower ALL of the Lost.

Lost captive tells the PPD to prevent the Lost from being empowered by magic, since it is a sin to them.

And it's all a plot by ???

Makes perfect sense, actually and rather clever.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

Quote:
Originally Posted by Golden Girl View Post
The blue side one is outside the Skyway City police building - his name's Theoden, but the arc doesn't have anything to do with horses
...or does it!? BUM-BUM-BUMMMMMMMMM! Cliffhanger for next month!


 

Posted

Quote:
Originally Posted by Biowraith View Post
The two main reasons:
Reasons understood, just know that the arc gives Astral Merits if you do it as a 50 per the reward table.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

I haven't run it villain-side (Will have to on my only red-side character) but the hero-side was great. Based on what friends have told me (minus spoilers) it does feel like the villains try to instigate some plot and the blue-side foils it (at least for now)

However, I notice this trend of blue-side always having to play catch-up, at least storywise. The villains always seem to come out ahead or with little more than their wrists bruised by the slapping. Perhaps there could be a bit of role reversal with an arc? Make it where the heroes get the upper-hand?

In any case the first mission with the collapsing cave was AWESOME, especially for us RPers on Virtue, since we weren't expecting it. As for people complaining about it being level 20? Unless you're soloing it or running it at +4/x8 with a solid team it's a breeze. We basically thrashed the bad guy before he even knew what was coming. It's not difficult by any stretch, and it's only 3 missions long. So I guess haters gunna hate.


 

Posted

Quote:
Originally Posted by Issen View Post
However, I notice this trend of blue-side always having to play catch-up, at least storywise. The villains always seem to come out ahead or with little more than their wrists bruised by the slapping. Perhaps there could be a bit of role reversal with an arc? Make it where the heroes get the upper-hand?
This is sort of the nature of the beast, especially if the villains in question are going to be player villains. They can be stopped, but they can be captured/defeated/etc, because that would change the player experience. Particularly, in the case of these mini-arcs where there's a month between them, you can't end one with the villain being shipped off to jail unless you're making the assumption that that character will be unplayable for 30 days.


 

Posted

Quote:
Originally Posted by Kitsune9tails View Post
And it's all a plot by ???
You know, there's part of me that hopes it's Nemesis, and there's a part of me that hopes it's anyone but Nemesis. (Although I have to wonder if the flunky wearing the steampunk vest is supposed to be a sort of clue...)


 

Posted

Quote:
Originally Posted by Kitsune9tails View Post
Reasons understood, just know that the arc gives Astral Merits if you do it as a 50 per the reward table.
Yeah, could be worth it for those if you dislike trials but still want to buy stuff from the incarnate shops. But if you dislike exemping and don't mind the trials, they're a much better source of them.
(edit: main appeal for those who don't mind the incarnate trials would be the extra hero/villain merits I think - and just seeing the story of course)


 

Posted

Quote:
Originally Posted by Aura_Familia View Post
/leaveteam can exit most maps instantly.

But yeah a REAL exit should be put in there.
There *is* a real exit.


Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
Which is a big slap in the face to blue side.

The red and blue arcs are nigh identical clones of each other, but red side gets that cool 'thing' at the end and blue side gets nothing special.

It's giving me flashbacks to Mortimer Kal versus Admiral Sutter, where red side rewards a permanent power boost that lasts until level 50 and then turns into a Notice of the Well and blue side GETS NOTHING.

And before THAT, there's Vincent Ross versus Roy Cooling, the former jacks you up in power to battle an army of Legacy Chain and an entire TF of heroes while the latter, while still cooler than older blue side content, isn't even in the same ball park as the Ross climax.
It's clear where the most work went into and which arc the devs were more excited about.

It's not quite 'OMG devs hate heroes', but it's 'devs save the cool mission stuff and rewards for red side'.


.
This is probably the reason:

Quote:
Originally Posted by Patch Notes for Issue 6: Along Came a Spider
Villain story arcs and Strike Forces have been made better than hero story arcs and Task Forces.


@Quasadu

"We must prepare for DOOM and hope for FREEM." - SirFrederick

 

Posted

At 50, you can do this arc 8 times and get each of the rewards twice, but the counter for each set of 2 repeat rewards resets and you cannot receive the rewards again for 7 days.

So, again, at 50, the options you have are 1) a Hero/Villain merit; 2) 4 times the USUAL reward for this mission (5 merits), or 20 merits; 3) an Astral merit or 4) incarnate threads.


So, this is just to let you know that the devs do NOT want you to farm or grind...


 

Posted

I am never a fan of exemplaring. I just hate giving up my powers, so I find it a bit irksome that I have to do so to run these arcs. That is just my initial feedback before even running them.


Types of Swords
My Portfolio

 

Posted

Quote:
Originally Posted by BeornAgain View Post
At 50, you can do this arc 8 times and get each of the rewards twice, but the counter for each set of 2 repeat rewards resets and you cannot receive the rewards again for 7 days.

So, again, at 50, the options you have are 1) a Hero/Villain merit; 2) 4 times the USUAL reward for this mission (5 merits), or 20 merits; 3) an Astral merit or 4) incarnate threads.


So, this is just to let you know that the devs do NOT want you to farm or grind...
a villain/hero merit cost 50 normal merits and 20 mill, do the devs think their player base a bunch of nincompoops?

Well I guess rogues/vigilants have no other choice besides the incarnate stuff.


 

Posted

Quote:
Originally Posted by BeornAgain View Post
At 50, you can do this arc 8 times and get each of the rewards twice, but the counter for each set of 2 repeat rewards resets and you cannot receive the rewards again for 7 days.

So, again, at 50, the options you have are 1) a Hero/Villain merit; 2) 4 times the USUAL reward for this mission (5 merits), or 20 merits; 3) an Astral merit or 4) incarnate threads.


So, this is just to let you know that the devs do NOT want you to farm or grind...
I saw the bit about getting the reward twice if you can do both the hero and villain mission in the same week, but are you saying that you can get one of each reward choice per week also? If so, that's awesome. I had thought that it was one per week, period. Not one of each.

Edit: Also, wouldn't that mean that to get both the Hero and the Villain merit you'd have to do a full side switch during that week, too? And of course, spend the merit before you switch. That seems like too much trouble for too little reward to me. I'd be more inclined to take my Rogue and a friend's Vigilante and swap missions and do it six times in one week, instead of eight. (edit again: oh, unless a Rogue or Vig can actually get both contacts, like a Task Force, which seems plausible...)


@Quasadu

"We must prepare for DOOM and hope for FREEM." - SirFrederick

 

Posted

Ambushes come too frequently, the glowies should instant activate rather than delay every time a guard hits.

Timer too short to escape properly from the first mission without going in aware.

Hate the fact that the enter game button has to be pressed every mission load screen. It's a picture. Just let me into the mission map.


 

Posted

Quote:
Originally Posted by Zortel View Post
Timer too short to escape properly from the first mission without going in aware.
Defeating Igneous spawns grant plenty of time to get to the end and complete the mission normally.


Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Once this arc plays out, will the LRSF be easier?


The Widow's Dark Hand - leader of Faux Pas
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