Feedback: "Who Will Die?" Part 1
Quote:
It is a bit un-intuitive, especially for a new player, but if you click the "Team" tab on top of your chat window you will get the button to quit the task force. (I'm not certain of the exact wording, but I am pretty sure it is close to that.)
Now the first nitpick came when I *met* Alastor. I'd read that Task/Strike forces will override all other missions, you can't do anything while you're on one. However, I didn't know you couldn't cancel out of one. I checked him out, poked at what was up, didn't mean to accept then was slightly miffed to find I couldn't back out and decide to do it later. A slight warning would've been nice, but I am just a newbie and a solo player so maybe someone else would've known better. It was also made better by the fact that the arc is only 3 relatively short missions instead of the 7 I was expecting at first XD
|
Quote:
Is there any extra reward or anything for getting out in time? It didn't seem to make a difference, I just got auto ejected out and all that.
|
Mechanically, there is nothing wrong with just letting the timer run out.
Quote:
I think you can also use /leaveteam
It is a bit un-intuitive, especially for a new player, but if you click the "Team" tab on top of your chat window you will get the button to quit the task force. (I'm not certain of the exact wording, but I am pretty sure it is close to that.)
Extra reward? Not really. Something of a story easter-egg. Nothing important, or needed for this arc. Mechanically, there is nothing wrong with just letting the timer run out. |
There are a couple of story easter eggs getting out in time. If you get to the real exit very fast (hero side), you can witness a conversation that adds some to the story. I think on villain side, if you get to the exit fast enough, there's a chest you can click on for some added info.
You don't hit smiling monsters - Sister Flame
Quote:
You can quit a TF in the Team tab.
Now the first nitpick came when I *met* Alastor. I'd read that Task/Strike forces will override all other missions, you can't do anything while you're on one. However, I didn't know you couldn't cancel out of one.
|
Quote:
Ok so First mission, yeah, it goes smoothly up until you meet the Circle of Thorns dude you talk to and suddenly you're mobbed and have a timer and you're not really told what to do.
|
Quote:
On the other hand, facing an elite boss with a squishy controller with no immobilize... muuuuch harder, I died nearly half a dozen times, just running in, throwing everything I could, hosp, stock up on insps and back.
|
Next time try dragging him into the lava. ANY map with lava on it contains an I Win button for the player.
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
I've run this arc a few times now Hero side, haven't ran it Redside yet. The first play I indeed failed the 1st mission. Making it close to the door before being flattened as I ran.
After that though, and knowing where the other door was, I was able to complete the mission. Which makes the arc a little more fluid since Enchida came outta nowhere the 1st play through (having not seen her up to that point)
My question is, I ran it a thrid time because someone said if you make it to the extra door but then just stand there, you'd get an animation of falling rocks.
All I got was the fade to black put you outside deal. Am I just missing it or is someone pulling my leg?
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
Quote:
In the same way you toss someone in the deep end of a pool and instruct them to drown less. The instructions fail in that mission is that your objective is not nearly as explicit in telling you HOW to find the exit when the thing you thought was the exist doesn't work any more.
You are explicitly told what to do: find the exit before the timer runs out.
|
Quote:
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
Quote:
But of course, in this case, that is precisely the point.
The instructions fail in that mission is that your objective is not nearly as explicit in telling you HOW to find the exit when the thing you thought was the exist doesn't work any more.
|
This game goes overboard in letting you know how to do things.
Even when it is not hand waved in the text, you magically know the proximate location of your next obective, the next Contact, which boxes to check, that last guard you missed on your way to the back of the defeat all (thanks devs), the last glowie, the exact place to place those bombs/runes/candles etc.
This is good and fun.
But it is also good and fun to have the occaisional mission where the point is actually to find the thing you are supposed to find.
Some players are into that. Some players are into that sometimes.
I'm not sure if an explicit paid product was the place for this mechanic, but there is nothing wrong with its' occaional use, along with: defend the object objectives, escort missions, chase the npc objectives, avoid the patrols, and various other things besides "defeat that guy".
I will toss in a vote in favor of adding a sorely needed "Rocks fall, everyone dies" animation, along with an appropriate amount of damage (and a badge with that title, and even a cut scene [preferably lavishly rendered] with BABs digging you out of the rubble, and...)
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
Quote:
True enough. I entered the mission and all I can see in my field of view is 3 goons fighting each other, and a chasm room that I've seen a hundred times before.
... depending on what angle you are entered into the mission, you may not see the glowing green exit at all...
|
Every time I've done this mission, I just pop an Oro portal at the end and hop out. That is the same tactic I use for every mission that says 'find the exit' at the end, so it never even dawned on me to look for an exit.
Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)
Quote:
How do you Usually find something of which you don't know the exact location?
In the same way you toss someone in the deep end of a pool and instruct them to drown less. The instructions fail in that mission is that your objective is not nearly as explicit in telling you HOW to find the exit when the thing you thought was the exist doesn't work any more.
|
You look around you.
It's not like failing the mission fails the TF, or restricts the rewards you receive at the end, or that you can't repeat the mission. So complaints about how we aren't handheld through every minute of it strike me as whiny.
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
Yeah I know that now, but nothing in-game tells you that, I didn't even know TFs showed up on the team tab.
Yes, you're told explicitly what to do, not where to do it at. There's a complete difference between the two there. My first instinct the very first time I played was to search the large chamber you're in. When that yielded nothing I went back to the entrance and found it blocked (and ran out of time). Now I know where to go, but my first play through this was not obvious at all.
Actually just ran this last night with a friend. They *really* need to bump the bonus time up for defeating the mobs even just an additional 15 seconds, trying to take them down for the time we still found it would've been better to just run past them for all the good it did.
Noted, though the run last night we creamed him. Like I said in my post, for this character I really was just underleveled and needed some of the better powers to be able to take the guy on.
Quote:
You are explicitly told what to do: find the exit before the timer runs out. |
Actually just ran this last night with a friend. They *really* need to bump the bonus time up for defeating the mobs even just an additional 15 seconds, trying to take them down for the time we still found it would've been better to just run past them for all the good it did.
Quote:
Next time try dragging him into the lava. ANY map with lava on it contains an I Win button for the player. |
I heartily recommend this even for ordinary missions. Sometimes the most obvious things can be easy to miss.
The maps have become very formulaic. As players, many of us have become complacent and don't check things because we "know" what's there/not there. I'm hoping this is a sign of the dev's mixing things up a little.
You don't hit smiling monsters - Sister Flame