Feedback: "Who Will Die?" Part 1


Agent White

 

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Originally Posted by Bubbawheat View Post
Haven't run Graves yet, but especially in this one, there isn't even the promise that you can share or have the power. Alastor just wants the power and as far as I can tell, you're just there while he's talking about it pretty much.
That's what I'm saying. Alistor's introduction is basically him saying the word "power" in quotes and waiting for me to start running a TF for him. The arc is pretty good, and the motivation - if you ignore some rather jarring aspects of it - is decent. But there needs to be a reason why I want to bother in the first place, other than "I as a meta-game player paid for this, directly or through my subscription."

Villains in general need to have a bit more complex of a motivation than "power" in quotes. It can still come down to power in the end, that's not my beef, but geez, guys! Hide it a little! Put a little meat on the bones. Give me a reason other than "because it's there." I know you can do better than this.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Captain-Electric View Post
If you think walls of text are crazy in a game...
If that's what you got out of my post, then we really missed each other by a mile. I don't mind story content and I definitely don't mind walls of text. I'd PREFER walls of text, as a point of fact, to the constant irritating need to insert conversations in every missions every couple of spawns and conversations with every objective I meet. I'm not even against comic book content as such, even if I don't particularly care for it.

What I AM against, however, is treating City of Heroes like a comic book instead of a game. If I wanted to read comic books, I'd read comic books. If Melissa believes City of Heroes is a comic book in the shape of an MMO, she is wrong, though it would certainly explain the nightmare that some of the more recent arcs have turned out to be.

The basic fact is that any game designer has one task that reigns more important than all the others combined - to make a good game. Irrespective of what genre the game is or what it's inspired by, if it's not a good game, it has failed. If you want to have a good game with a good story, first you need A GOOD GAME. This is vital and central to anything else the game has going for it, because if the game is good, then it can support that good story in question. It can support a mediocre story, too. If the game isn't good, by contrast, then no story is going to save it in the long run.

There are ways to integrate story into gameplay in non-obtrusive way. For instance, the First Ward Apparitions are able to possess people. Instead of being told about this in text, Apparition instead show up as easily-killed people with glowing eyes. When these people are killed, Apparitions spawn from their bodies. Without reading a single line of text or being exposed to a single comic book page, I quite literally knew all I needed to know about the Apparitions from nothing more complex than facing one. As a point of fact, their text description told me LESS than actually meeting them in-game did.

Movies have a rule - show, don't tell. Games have a similar one - do, don't show. Stories in games are best received by their players when they are integrated into the actual gameplay or, failing that, when they don't hamper and interrupt said gameplay. Including comic books at zone loading is hugely disruptive. If comic books HAVE to be included with these stories, then the game's current method of distributing them is sufficient, and he arc does a pretty good job of delivering its story without necessarily spending a lot of time talking about it. In fact, I'd appreciate that arc even more if it didn't throw as many fast-changing text boxes at me faster than I can read them.

In a nutshell: Story in games is not bad, if it's done so that it doesn't take away from the actual game.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Gunbunny View Post
Like all 'good' Tf's it takers practice to make a perfecrt run. Especially the get out of the cave part is tricky here. I wonder if even 1 person managed to do this on the first go.
I made it out on the first go (played as a Rogue). It was close, and there were like 10 seconds left, but I managed it. Ninja Run helped.


Play my MA arcs!

Tracking Down Jack Ketch - ArcID #2701
Cat War! - ArcID #2788

 

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Originally Posted by Justice Blues View Post
Wait? What? What vision? In one of the missions? Or did I miss something in one of the clues?
Third mission, just as you blow up the obelisk, you get a textual clue (just as the cutscene hits). It's still in your "Clues" when you get back.

Michelle
aka
Samuraiko/Dark_Respite


Dark_Respite's Farewell Video: "One Last Day"
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)

 

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Originally Posted by Dark_Respite View Post
Third mission, just as you blow up the obelisk, you get a textual clue (just as the cutscene hits). It's still in your "Clues" when you get back.

Michelle
aka
Samuraiko/Dark_Respite
................. People read the clues?


Duo MoITF - 26:06 | Duo MoKahn - 25:50 | Duo MoLGTF - 29:34 |

 

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Originally Posted by Samuel_Tow View Post
If Melissa believes City of Heroes is a comic book in the shape of an MMO, she is wrong
Is she?


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Samuel_Tow View Post
If you want to have a good game with a good story, first you need A GOOD GAME.
I disagree.

No, that's too strong; I quibble.

You can have a fun an entertaining game that doesn't have an immersive or engaging story. But the two things are orthogonal to each other.

I can and have played fairly crappy games because they have good story and vice versa.

If a game has NO story (Tetris), that's one thing.

If an otherwise good game has a crappy and ridiculous story that pulls me out of immersion or offends me (Bible Black), then I will stop playing.

As far as THIS game is considered, I am in favor of the Devs experimenting with other media and methods of storytelling. We'll figure out what works as we go along.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

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Originally Posted by Samuel_Tow View Post
If that's what you got out of my post, then we really missed each other by a mile. I don't mind story content and I definitely don't mind walls of text. I'd PREFER walls of text, as a point of fact, to the constant irritating need to insert conversations in every missions every couple of spawns and conversations with every objective I meet. I'm not even against comic book content as such, even if I don't particularly care for it.

What I AM against, however, is treating City of Heroes like a comic book instead of a game. If I wanted to read comic books, I'd read comic books. If Melissa believes City of Heroes is a comic book in the shape of an MMO, she is wrong, though it would certainly explain the nightmare that some of the more recent arcs have turned out to be.

The basic fact is that any game designer has one task that reigns more important than all the others combined - to make a good game. Irrespective of what genre the game is or what it's inspired by, if it's not a good game, it has failed. If you want to have a good game with a good story, first you need A GOOD GAME. This is vital and central to anything else the game has going for it, because if the game is good, then it can support that good story in question. It can support a mediocre story, too. If the game isn't good, by contrast, then no story is going to save it in the long run.

There are ways to integrate story into gameplay in non-obtrusive way. For instance, the First Ward Apparitions are able to possess people. Instead of being told about this in text, Apparition instead show up as easily-killed people with glowing eyes. When these people are killed, Apparitions spawn from their bodies. Without reading a single line of text or being exposed to a single comic book page, I quite literally knew all I needed to know about the Apparitions from nothing more complex than facing one. As a point of fact, their text description told me LESS than actually meeting them in-game did.

Movies have a rule - show, don't tell. Games have a similar one - do, don't show. Stories in games are best received by their players when they are integrated into the actual gameplay or, failing that, when they don't hamper and interrupt said gameplay. Including comic books at zone loading is hugely disruptive. If comic books HAVE to be included with these stories, then the game's current method of distributing them is sufficient, and he arc does a pretty good job of delivering its story without necessarily spending a lot of time talking about it. In fact, I'd appreciate that arc even more if it didn't throw as many fast-changing text boxes at me faster than I can read them.

In a nutshell: Story in games is not bad, if it's done so that it doesn't take away from the actual game.
Everything you just said is true in every other game but this one. This genre is indeed ripped straight from the comic book origins all super-heroes come from. Frankly, I'm surprised there's not a larger comic feel, but that might be mainly do to tech/time constraints when the game was first designed.

I think these newer missions with more dialog windows are just fine, and a welcome tweak to the standard formula we've seen for years.

If you miss the windows, the dialog is also in your chat window, just like it always was.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

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Originally Posted by White Hot Flash View Post
Frankly, I'm surprised there's not a larger comic feel, but that might be mainly do to tech/time constraints when the game was first designed.
IIRC, there was a deliberate decision at the time to make this game a "World with comic book elements" rather than "playing a comic book."

However, with the introduction of the splash pages, perhaps that decision is being reversed.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

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Theodan will sell you inspirations

Alastor will not

Devs hate villains


 

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Originally Posted by Kitsune9tails View Post
If an otherwise good game has a crappy and ridiculous story that pulls me out of immersion or offends me (Bible Black), then I will stop playing.
There's a Bible Black video game? I only ever knew about the... ah... "anime" version.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

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Originally Posted by Fleeting Whisper View Post
There's a Bible Black video game? I only ever knew about the... ah... "anime" version.
There is, I've seen it around the various appropriate sites. However, having played other bishujo games with satanism in them and actually having watched Bible Black, Origins, Revival and New Testament, large portions of which I had to skip... Yeah, I'd imagine said game would take a very strong stomach. Not recommended.

Quote:
Originally Posted by Kitsune9tails View Post
IIRC, there was a deliberate decision at the time to make this game a "World with comic book elements" rather than "playing a comic book." However, with the introduction of the splash pages, perhaps that decision is being reversed.
Perish the thought! You know, I've tried our competition. I've lasted no more than a day in either one, and the central reason for this has always been the same - I don't like comic books, and those games are too much like exactly the things I hate in comic books. Hell, Champions had me fight a "Mr. Zombie." I think that's one of the last things I did in that game, and that's not a coincidence. Truth be told, when I was actually trying to decide whether I wanted to buy the game, one of my biggest dilemmas was "I like games, but I hate comic books. Is this one really for me?"

Turns out City of Heroes is all-inclusive, and it's a good game DESPITE being inspired by comic books, as evidenced by having a fan who not only doesn't read the things, but doesn't actually like them, either. From the word go, City of Heroes has been described as a game inspired by comic books, but not necessarily constituting a comic book simulator, and that's pretty much the whole reason I'm still here.

City of Heroes is more a game about the outer limits of my own imagination than it is about any one specific genre or framework, that's why I'm still here seven years later, never really wanted to go anywhere else. If I wanted to experience a comic book, there are other games that do that better. I'm not playing those games, and I wouldn't play those games if you paid me. I'm playing this one. Just as I don't want City of Heroes to be more like WoW or EQ, so I don't want it to be more like Champions or DC. We need to stop trying to define City of Heroes by what it tries to emulate and realise that Cryptic and Paragon have created something wholly unique in and of itself, and I dare say something that I don't think anyone has ever made before. That, to my eyes, is what City of Heroes "should be."

---

Somewhat sideways of the above, I'm not saying that a good game with a crappy story is as good as a good game with a good story. That's never the case, because it takes good gameplay AND a good story to make a game great. However, I've played shoddy games with good story, and I can only ever play those once. I would love, for instance, to go back and rerun the old Soul Reaver games, but they're TERRIBLE in term of actual gameplay. Maybe Defiance is about so-so by ripping off Devil May Cry, but the other two are just painful.

There are ways to integrate story in a game that doesn't infringe on good gameplay. Again I cite First Ward and its Apparitions. Fight one of these things and that encounter will tell you more than any wall of text or conversation ever could. Fight a few of them and you'll have a complete story told better than text ever could. Moreover, I found myself playing through First Ward last night and greatly enjoying the story when I realised... There's a crapton of gameplay in this story AS WELL as a really good narrative! I love it! Having gone through content-lite arcs like Graves and half of Praetoria, this was a very welcome change of pace - I get to play the game AND experience the story without one interfering with the other. How cool is that?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Dark_Respite View Post
Third mission, just as you blow up the obelisk, you get a textual clue (just as the cutscene hits). It's still in your "Clues" when you get back.
Obviously I need to re-read the clue. That is what I get for skimming.

Quote:
Originally Posted by TriAngel_EU View Post
................. People read the clues?
Yes, but not too well sometimes.


Justice Blues, Tech/Tank, Inv/SS
----------------------
Fighting The Future Trilogy
----------------------

 

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Fastest solo run is 6:16 on my Fire blaster. Scrappers & blasters take around 6:30-7:00 on average. My tanks, controllers & defenders take about 8:30-9:00 just from comparative lack of damage (at lvl 25, effectively, anyway) for the boss/EB fights.

Duo w/my friend, I've done 5:40 runs. I'm sure we can break 5:30 easily. Not sure if sub 5:00 is doable--the cut scene alone is like 45 sec--but no doubt someone will manage it soon enough.

So yeah, 11-13 min for a LotG if you want one, at least for the 1st week, and I got some 32 alts to run it on. On my 50s at least, I'm taking the threads since I don't really want for IOs.


An Offensive Guide to Ice Melee

 

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Originally Posted by Samuel_Tow View Post
That's what I'm saying. Alistor's introduction is basically him saying the word "power" in quotes and waiting for me to start running a TF for him. The arc is pretty good, and the motivation - if you ignore some rather jarring aspects of it - is decent. But there needs to be a reason why I want to bother in the first place, other than "I as a meta-game player paid for this, directly or through my subscription."

Villains in general need to have a bit more complex of a motivation than "power" in quotes. It can still come down to power in the end, that's not my beef, but geez, guys! Hide it a little! Put a little meat on the bones. Give me a reason other than "because it's there." I know you can do better than this.
Actually, Alastor says you can have it. He doesen't want (or can't have) the power for himself (being dead and all) he's looking for someone "worthy" to give it to.


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

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Quote:
Originally Posted by Samuel_Tow View Post
That's what I'm saying. Alistor's introduction is basically him saying the word "power" in quotes and waiting for me to start running a TF for him. The arc is pretty good, and the motivation - if you ignore some rather jarring aspects of it - is decent. But there needs to be a reason why I want to bother in the first place, other than "I as a meta-game player paid for this, directly or through my subscription."

Villains in general need to have a bit more complex of a motivation than "power" in quotes. It can still come down to power in the end, that's not my beef, but geez, guys! Hide it a little! Put a little meat on the bones. Give me a reason other than "because it's there." I know you can do better than this.
The problem is, that would run afoul of the entire "don't ascribe motivations to players" thing. "Power" is generic enough that any villain would presumably want it (even if it's not the end-goal, it's never a bad thing to have) kind of like how "helping people" is a decent generic motivation for heroes.

Start giving people more complex motivations and it means writing their characters for them, to an even greater extent tahn they already do.


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

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Originally Posted by dave_p View Post
Fastest solo run is 6:16 on my Fire blaster. Scrappers & blasters take around 6:30-7:00 on average. My tanks, controllers & defenders take about 8:30-9:00 just from comparative lack of damage (at lvl 25, effectively, anyway) for the boss/EB fights.

Duo w/my friend, I've done 5:40 runs. I'm sure we can break 5:30 easily. Not sure if sub 5:00 is doable--the cut scene alone is like 45 sec--but no doubt someone will manage it soon enough.
Solo 5:25
Duo 4:53


Duo MoITF - 26:06 | Duo MoKahn - 25:50 | Duo MoLGTF - 29:34 |

 

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Originally Posted by Arilou View Post
The problem is, that would run afoul of the entire "don't ascribe motivations to players" thing. "Power" is generic enough that any villain would presumably want it (even if it's not the end-goal, it's never a bad thing to have) kind of like how "helping people" is a decent generic motivation for heroes.
No, no, I mean I'd like to know what this power constitutes. What is this "power?" Will it work with my power armour? Will it consume my soul? These are all pertinent questions. I don't expect contacts to tell me why I want to work for them any more so than I would want anyone to try to sell me an opportunity by telling me why I really want it. I don't trust used car salesmen

However, Alistor does a very poor job of offering a tempting opportunity. "Power" isn't an opportunity. It's a word that, absent of any context, has no meaning. "An obelisk that can draw power from others and give it to you that I want you to use because I can't" on the other hand, is a tempting offer. The logistics of how the thing works aren't important so long as I know three things:

1. What am I after?
2. How do I use it?
3. Why do I care?

"Power" is about a third of the way to answering the first question and doesn't even begin to touch on the other two. More context is needed, and such context can easily be given without putting motivations into people's heads. If, for instance, someone offered me "lots and lots of money," then context follows the offer. I wouldn't refuse money, I know how to spend money and I care about money because it can buy me things. Not all characters are motivated by money, obviously, at which point not all characters will take an offer for lots and lots of money.

But "power" isn't really as defined and specific a concept as money. It's like a contact offering me "right" or "privilege." I need to know a bit more than just that, dude!


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Just ran the second mission on my Warshade. Entered map, encountered three +1 pumicites, dead. Came back in dwarf form, ok, fine. I can survive...but I defeat things very slowly. Much slower than three per :30. So I try to get to the first pile, where I am met by three more +1 pums and a Void. Also trailed by the ambushes. By time I pop a couple of medium purples I have like 10 pums on me and am interrupted each time I try to click on the glowie. Eventually there are just too many mobs (including more Voids from the ambushes) and I go back to the hospital. Timer runs out and I run the rest of the mission, which is at this juncture basically pointless.


Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level

 

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I haven't had a chance to get into the game yet. Can anyone give me a quick rundown on how to get it started? Like who and exactly where to go? Is this a TF/SF or can I solo it? Thanks in advance!!


"Courage is fear holding on one minute longer."

-- George Patton

 

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I only have one question:

Why is this obelisk smiling?


(Okay, two questions. What does the D'ni number 20 have to do with this?)


The Way of the Corruptor (Arc ID 49834): Hey villains! Do something for yourself for a change--like twisting the elements to your will. All that's standing in your way are a few secret societies...and Champions of the four elements.

 

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Originally Posted by Samuel_Tow View Post
No, no, I mean I'd like to know what this power constitutes. What is this "power?" Will it work with my power armour? Will it consume my soul? These are all pertinent questions. I don't expect contacts to tell me why I want to work for them any more so than I would want anyone to try to sell me an opportunity by telling me why I really want it. I don't trust used car salesmen

However, Alistor does a very poor job of offering a tempting opportunity. "Power" isn't an opportunity. It's a word that, absent of any context, has no meaning. "An obelisk that can draw power from others and give it to you that I want you to use because I can't" on the other hand, is a tempting offer. The logistics of how the thing works aren't important so long as I know three things:

1. What am I after?
2. How do I use it?
3. Why do I care?

"Power" is about a third of the way to answering the first question and doesn't even begin to touch on the other two. More context is needed, and such context can easily be given without putting motivations into people's heads. If, for instance, someone offered me "lots and lots of money," then context follows the offer. I wouldn't refuse money, I know how to spend money and I care about money because it can buy me things. Not all characters are motivated by money, obviously, at which point not all characters will take an offer for lots and lots of money.

But "power" isn't really as defined and specific a concept as money. It's like a contact offering me "right" or "privilege." I need to know a bit more than just that, dude!
I could be wrong/misremembering, but I thought that it was presented as "the power of Synapse" and, possibly, the power to steal power from anyone you may wish to!

I'll have to check it again.
To me, it felt passable. Something I could convince myself that most of my villains could go for.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

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Quote:
Originally Posted by Gunbunny View Post
Like all 'good' Tf's it takers practice to make a perfecrt run. Especially the get out of the cave part is tricky here. I wonder if even 1 person managed to do this on the first go.
I just use my O-Portal or WW's porter, like I do on most "find the exit" missions. *shrug*


Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Quote:
Originally Posted by Arcanaville View Post
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.

 

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Mission oen sent me into a rage. First off the damn boss and his awful holds made me angry, then the 'Nao run noob haha!' bulldish, and then i get to the door only to be told 'lolololno door 4 joo!' - I run back into the cave to look adn Im faceplanted by the igneous.

AWFUL!

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."