Feedback: "Who Will Die?" Part 1
Some feedback - I don't understand the initial motivation to work with Alastor. I could have overlooked it, but Alastor is absolutely wanting to get the obelisk for himself. I'm just a means to an end, and he doesn't give me a single good reason to want to work with him.
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And of course, I'd fully expect him to change his tune and try to backstab you at the last moment.
I did the hero version today. I found it did not flow well and the missions were a bit dull. It would really help if they put a synopsis of why you're doing the mission in the load screen. We could look at that drawing and quickly read what is going on. It would be a bit of a help towards make the story flow for everyone.
I know this was part 1 but having something a bit more epic feeling would have been nice. It felt like a quick mission and nothing grande about it. I would feel rather annoyed if I paid extra $ for this.
So, what are we seeing for times on this?
Heroside, my Stalker's down to 8 minutes, start to finish. (Villainside was about 10 minutes, but more ambushes on the last minute... and a lower level stalker.) |
There are only three groups you absolutely have to fight - the ones at the end of each mission. Everything else you can get past with no stealth, just ninja or beast run and sprint. I've managed to click all three glowies in the ambush mission very quickly, on a squishy (most of my characters are defender/corruptor/controllers [let me add how painful soloing the level 20 controllers were!]) without taking significant damage or having stealth.
What if there was more comicbook content at the beginning of these arcs?
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Originally Posted by Feycat
Waiting for people to click past the first stupid screen is bad enough. If I had to wait for people to decide to page through a comic book at the beginning of it? No thanks.
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Room for both around here, I'm pretty sure. You could tell your friends they better not stop to read the comic book panels on your time, and I could tell my friends to feel free and take their time.
@Captain-Electric � Detective Marvel � The Sapien Spider � Moravec Man � The Old Norseman
Dark-Eyes � Doctor Serpentine � Stonecaster � Skymaiden � The Blue Jaguar
Guide to Altitis � A Comic for New Players � The Lore Project � Intro to extraterrestrials in CoH
I personally would be in favor of either one more page of story for the non-mission-holders, or no splash page at all.
The splash pages are beautiful and iconic, but without useful info they just delay people getting into the mission.
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
@Captain-Electric � Detective Marvel � The Sapien Spider � Moravec Man � The Old Norseman
Dark-Eyes � Doctor Serpentine � Stonecaster � Skymaiden � The Blue Jaguar
Guide to Altitis � A Comic for New Players � The Lore Project � Intro to extraterrestrials in CoH
I'd enjoy the arc a bit more with a few panels during the load-in and I definitely think it'd make it a better sell.
I agree with and share the opinions expressed by my Electric kin above.
and round up everyone that knows more than they do"-Dylan
** SPOILER **
If you agree to work with the Circle of Thorns then in the final act, you get the Circle boss as an Ally. Not that I used him, just flew on overhead. |
I didn't get around to running it a second time redside yet, like I had planned to.
The character I was playing will often make use of others and leave it to the last moment to figure out if he's really going to double-cross or triple-cross or whatever. Seemed like the right choice!
and round up everyone that knows more than they do"-Dylan
So, what are we seeing for times on this?
Heroside, my Stalker's down to 8 minutes, start to finish. (Villainside was about 10 minutes, but more ambushes on the last minute... and a lower level stalker.) |
Duo MoITF - 26:06 | Duo MoKahn - 25:50 | Duo MoLGTF - 29:34 |
It did it with a full eight-man-group. I liked their effort to shake it up a bit, although I felt that the multitude of groups involved made it feel a bit stuffed for a short SF.
Bad Voodoo by @Beyond Reach. Arc ID #373659. Level 20-24. Mr. Bocor has fallen victim to a group of hooded vigilantes who have been plaguing Port Oakes, interfering with illegal operations and pacifying villain's powers. He demands that revenge is taken on these miscreants and his powers are returned! You look like just the villain for the job. Challenging.
Whenever a game shouts "quick! do X before the time runs out!" I wait for the time to run out, to see what happens.
This happened in the first mission and the result was being kicked from the map. No other consequences though, apparently?
The Widow's Dark Hand - leader of Faux Pas
Champion Server
Tee Hee!
Lvl 50+ MM Thugs/Storm - struggled to keep Thugs alive but motored through with Hurricane and Ice Slick easing the way @ +2/0. Hurricane and Ice Slick were especially helpful on the second mission as them and the boys kept the mobs away while MM clicked on glowies. AV in mish 3 was a bit of a prob but we got thru it - sloppy and iffy but done.
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On the other hand, I've got Twilight Grasp for keeping pets alive, you've only got O2 Boost.
On the UStream today, they called the unseen person in the blue side cutscene "he".
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The fact that Penn Jillette is in the final cutscene is also the biggest hint at who will die: Penn & Teller Get Killed
http://www.fimfiction.net/story/36641/My-Little-Exalt
Bad Voodoo by @Beyond Reach. Arc ID #373659. Level 20-24. Mr. Bocor has fallen victim to a group of hooded vigilantes who have been plaguing Port Oakes, interfering with illegal operations and pacifying villain's powers. He demands that revenge is taken on these miscreants and his powers are returned! You look like just the villain for the job. Challenging.
Some feedback - I don't understand the initial motivation to work with Alastor. I could have overlooked it, but Alastor is absolutely wanting to get the obelisk for himself. I'm just a means to an end, and he doesn't give me a single good reason to want to work with him.
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"Power" is too general a concept to offer. I get that the idea is for it to be generic so it fits every concept, and this I appreciate, but the MEANS of obtaining this power still need to be set in stone. Sure, I want out-of-context power as much as the next guy, but I need to know what has to be done and I need to be sure I'll actually get it. I don't want my contacts sitting on my back, dangling a carrot on the end of a fishing line in front of my face, having me do their bidding blind to any knowledge or understanding.
Put it this way - if a stranger sends me a tell out of nowhere asking me to team with him for "mad XP" or some such, my initial reaction is to be suspicious. I want to know what he intends to do, what level he intends to have me fight at and how he plans to go about acquiring this "mad XP." I would assume that a career criminal and card-carrying villain would be even more suspicious than I am as a real person who's lived a fairly easy life.
Question for those who think 5 dollars is too much: What if there was more comicbook content at the beginning of these arcs?
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For what it's worth, the Who Will Die poster very good, even if Numina has a very stout, manly jaw. One pinup like that is good enough. Expanding it into a full comic just wouldn't improve things for me.
Beg pardon? I've been reading comic books since middle school. I AM a fan of the genre. But I'm also a gamer and waiting for other people to read through the book WHILE on a team while other people wait for them is just bad gaming.
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Having a comic book available out of the game for free download to people who purchased the arc is one thing. I'd support that, even if I don't actually want one. But having a mini-comic inside the actual game just isn't a good idea, I don't think. The game is not the right place to put in a proper comic, so whatever it ends up being put in will be an unfortunate compromise, and no matter how cut down to size it is, it'll still be extraneous once you've read it.
Adding cool new things to the game is never bad, but it should always be done with the notion that this is, at the end of the day, a game. It is not a comic book, it is not an interactive story, it is a game. It needs to look like a game, feel like a game and play like a game.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Feedback:
Text for contact should give level and number of players parameters. |
Feedback:
Upon entering the missions, they don't auto-load; you have to click Enter Game. I suppose it's so we can see the awesome art. Hate that! Too many times I sat there and started to wonder why it wasn't loading. ARGH! Get rid of that, please. |
Also, for those of us on older systems, these new Aberrant Loading Screens cause a massive lag spike after they clear, so we get the privilege of waiting twice.
President of the Arbiter Sands fan club. We will never forget.
An Etruscan Snood will nevermore be free
They were fun missions but a bit short really, I don't think I'd ever recommend non-VIPs pay for them as 3 quick missions for 400PP is a bit much.
Reserving judgement on the story until I've seen the arc but after this first part I do want to play the next, which bodes well.
Also agree that an option to disable the "Enter Game" at the mission splash screen would be awesome.
I haven't read any of this thread, since I didn't want to be spoiled on anything.
But 20?
You expect people to PAY for this and you can't even design a story that scales???
I just started on my 50, at the settings I solo at 50 because I didn't think this premium content wouldn't be less fun than anything else. But somehow I'm not built to exemp to 20.
I'm sure this must have been brought up a hundred times, but, yeah, 20.
If I paid for this, I would demand a refund. This, so far, is the biggest disappointment since 21 dropped.
Bad job, game designers. Very, very bad job.
For those of you who are complaining that your level 50 toon is built to optimal at 50 only, how about using the second build feature and creating a build that is optimal when exempt at any level.
You don't always have to min/max at every level you play. You might want to exemp down to do other TF's/SF's and being built for 50 might be a problem then too.
You don't hit smiling monsters - Sister Flame
The best comics are still 10�!
My City of Heroes Blog Freedom Feature Article: "Going Rageless?"
If you only read one guide this year, make it this one.
Super Reflexes: the Golden Fox of power sets!
WARNING: I bold names.
For those of you who are complaining that your level 50 toon is built to optimal at 50 only, how about using the second build feature and creating a build that is optimal when exempt at any level.
You don't always have to min/max at every level you play. You might want to exemp down to do other TF's/SF's and being built for 50 might be a problem then too. |
But at 20, I'm missing, what, 40% of my powers and nothing is slotted.
Again, this isn't being SOLD as a new low level arc for lvl 20. This is PREMIUM content. This should be worth paying for. This should not be less technically sophisticated than an AE arc.
I'm so glad I didn't have to buy this, but I can't imagine how someone would feel if they did. It isn't like I've seen any mention of this being a level 20 only until I was actually on the map.
It is fine, it got my dander up to quit playing COH for the day and pop in my new Jean Vigo blu rays. So that is worth it, I guess, since I didn't have to pay for it.
I had very little trouble clicking the glowies with igneous chucking crap at my head. On corr/def/troller toons. If you're having an issue, eat a couple lucks.
The trick is to NOT STOP RUNNING until you hit the glowie, click it, and RUN. If you stop at any point, you let them pile up around you and THEN you are hosed.
So, what are we seeing for times on this?
Heroside, my Stalker's down to 8 minutes, start to finish. (Villainside was about 10 minutes, but more ambushes on the last minute... and a lower level stalker.)