Feedback: "Who Will Die?" Part 1


Agent White

 

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Is there any badges associated with the Signature Story Arc? Can anyone confirm; thanks


 

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GG will these arc always be available; meaning if I do not do them now can I access them later or do they expire?


 

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Originally Posted by DLancer View Post
I take it you never do any low level TFs or teams then. How sad.
What's sad is snobs like you thinking you know what fun means for everyone.


 

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Originally Posted by Goliath Bird Eater View Post
There's already a little discussion about the first part of the first Signature Story scattered across a couple of threads, but no consolidated place for discussion and feedback. So here we are! And for those not aware: the arc went live both in the Paragon Market and in-game at about midnight Pacific time. I've so far run the villain version.

An initial problem is that, while you do get a pop-up box introducing you to the contact, the contact does not have a waypoint on the actual map. It took me going to the wiki and a post from Warden De Dios to find Alastar, the ghostly contact in Cap Au Diable. Another issue is that one of the mission minimaps doesn't properly align, but it's not a big thing.

The arc itself operates like an Ouroboros Arc, complete with optional challenge settings. This first arc auto-exemplars players to level 20 if they're beyond that.

Without getting into spoilers too much, I do like the inclusion of Pumicites as one of the enemy groups you face. They have a neat aesthetic and don't get nearly as much face time as they should. They're a logical choice to explain how things go from point A to point B within the arc. They also provide an in-game reason for the AWESOME new lava-flooded Orenbaga maps (as well as the fantastic final map) to exist. The story itself is alright. Not "blow you out of the water incredible", but this is just the first of seven parts to this story; it's meant to establish things.

Speaking of the final map: part of me wonders if this is a pretty big hint about the next zone to be redone.
Why 20?


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Originally Posted by _AzA_ View Post
GG will these arc always be available; meaning if I do not do them now can I access them later or do they expire?
They'll always be available as long as you're a VIP.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Necrotron View Post
The heroside arc is quite muddy and unfocused, and only the ending cutscene saves it. The villainside arc is all kinds of neat. There's a thing you do at the end which I'm STILL grinning over.
Which is a big slap in the face to blue side.

The red and blue arcs are nigh identical clones of each other, but red side gets that cool 'thing' at the end and blue side gets nothing special.

It's giving me flashbacks to Mortimer Kal versus Admiral Sutter, where red side rewards a permanent power boost that lasts until level 50 and then turns into a Notice of the Well and blue side GETS NOTHING.

And before THAT, there's Vincent Ross versus Roy Cooling, the former jacks you up in power to battle an army of Legacy Chain and an entire TF of heroes while the latter, while still cooler than older blue side content, isn't even in the same ball park as the Ross climax.
It's clear where the most work went into and which arc the devs were more excited about.

It's not quite 'OMG devs hate heroes', but it's 'devs save the cool mission stuff and rewards for red side'.


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Originally Posted by Zortel View Post
I got caught out by forgetting to turn my difficulty down due to being exemped, and getting to the exit on the first map only to find out it didn't work, with no other exit I could spot.
/leaveteam can exit most maps instantly.

But yeah a REAL exit should be put in there.


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Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

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Originally Posted by Aura_Familia View Post
Why 20?
The blue one is based in Skyway City and the Hollows, and the enemies are the Lost, Minions of Igneous and the CoT - so a level range of 10-20 fits them quite well.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Clouded View Post
Lots of people dislike being exemped.
This.
I'll try it once to see it, but if the level range stays at 20 for the rest. Pass.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

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Originally Posted by Golden Girl View Post
Come on, we're only on page 2
What good is a spear that's never thrown?


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Quote:
Originally Posted by Golden Girl View Post
The blue one is based in Skyway City and the Hollows, and the enemies are the Lost, Minions of Igneous and the CoT - so a level range of 10-20 fits them quite well.
ahhhh.

hopefully the rest of the parts follow the leveling progression up to 50.

*goes into wait and see mode*

EDIT: I would not mind if each part follows a level range, showing you get stronger as the danger increases with the last part, the part where SOMEONE DIES ZOMG!!!!111elventy11!!!! is levels 40-50 or 45-50. Something that epic shouldn't be stuck in the low levels.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

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Quote:
Originally Posted by Johnny_Butane View Post
What good is a spear that's never thrown?
It could be used for all kinds of other useful things, like a post, or a support, or a fishing rod


@Golden Girl

City of Heroes comics and artwork

 

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Quote:
Originally Posted by Golden Girl View Post
It could be used for all kinds of other useful things, like a post, or a support, or a fishing rod
It takes a man's man to be able to fish with a spear. Don't know if most modern timey folks could do it.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

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Quote:
Originally Posted by Aura_Familia View Post
It takes a man's man to be able to fish with a spear. Don't know if most modern timey folks could do it.
Nah we just use grenades instead.


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A real showstopper!

 

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Originally Posted by Dr_MechanoEU View Post
Nah we just use grenades instead.
^

#Winning.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Hm.

Y'know, I guess that's the whole point. Heroism is (supposed to be) its own reward. Villainy gets you shinies.


Necrobond - 50 BS/Inv Scrapper made in I1
Rickar - 50 Bots/FF Mastermind
Anti-Muon - 42 Warshade
Ivory Sicarius - 45 Crab Spider

Aber ja, nat�rlich Hans nass ist, er steht unter einem Wasserfall.

 

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Originally Posted by Necrotron View Post
Hm.

Y'know, I guess that's the whole point. Heroism is (supposed to be) its own reward. Villainy gets you shinies.
Well spotted


@Golden Girl

City of Heroes comics and artwork

 

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I ran both on a Vigilante. What's that make me? Schizophrenic?


Necrobond - 50 BS/Inv Scrapper made in I1
Rickar - 50 Bots/FF Mastermind
Anti-Muon - 42 Warshade
Ivory Sicarius - 45 Crab Spider

Aber ja, nat�rlich Hans nass ist, er steht unter einem Wasserfall.

 

Posted

I really enjoyed it.

(Hi, by the by, Don't think I've ever posted on the forums before... This is as good a place to start as any other.)

I only did the villain arc, I don't really have any heroes higher than level 10, I always get bored of the hero side of things at about that point. But the villain arc was fun, the little surprise at the end made it worth playing through even if it HADN'T been a blast in and of itself. I haven't really played many Task/Strike forces or anything, and I soloed this one, but it wasn't excessively difficult, and it was fun to play through even as a sad lonely old geezer (Surrounded by Zombies.)

I'm looking forward to the next in the series. Not least of all because I've been using the name Kal Alastor online since sometime around the early 90's... That ghost stole my name!


With Unweary Tread.

Bacon wins FOREVER.

 

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Quote:
Originally Posted by Kal View Post
I really enjoyed it.

(Hi, by the by, Don't think I've ever posted on the forums before... This is as good a place to start as any other.)

I only did the villain arc, I don't really have any heroes higher than level 10, I always get bored of the hero side of things at about that point. But the villain arc was fun, the little surprise at the end made it worth playing through even if it HADN'T been a blast in and of itself. I haven't really played many Task/Strike forces or anything, and I soloed this one, but it wasn't excessively difficult, and it was fun to play through even as a sad lonely old geezer (Surrounded by Zombies.)

I'm looking forward to the next in the series. Not least of all because I've been using the name Kal Alastor online since sometime around the early 90's... That ghost stole my name!
Welcome to the forums.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Seems to be an ongoing trend that villains get various perks/powers/nice things from their newer TFs and story arcs, which makes sense as that's the whole point of being a villain.


Current Published Arcs
#1 "Too Drunk to be Alcoholic" Arc #48942
#2 "To Slay Sleeping Dragons" Arc #111486
#3 "Stop Calling Me"