What would you do to make Keyes fun?


Agahnim

 

Posted

Quote:
Originally Posted by Liquid View Post
On the topic of the ITF as proof that people run the easiest things possible, there are two reasons above all others that I believe makes the ITF popular, and they almost never get mentioned:

It is a co-op, level 35-50 TF. It is the most accessible TF in the game. Nobody loses any powers, both sides can participate at the same time (increasing the total pool of players), and everyone 35+ (a massive level range when considering time, and the fact that most people feel leveling slows down around 35) can run it. When the LGTF was 35-50, it was far more popular than it is now.

This level of accessibility also creates a snowball effect-- people are more willing to run ITFs because people are more willing to run ITFs. People hate standing around waiting to form TFs and trials. There is very little stand-around-and-wait time when forming an ITF because so many people want to do it, and people want to do it because they know there's so little standing around time!

As far as end-game TFs and ease, Kahn is hands down the easiest and fastest end-game TF. Why don't people run it non-stop? Besides being hero-only and 45-50, it's boring.
Quote:
Originally Posted by Dromio View Post
On the topic of the ITF, I like it for one main reason: it's tons of foes, even waves of foes, presenting themselves for a good smacking. If I can wind up hip deep in piles of defeated enemies then I'm probably going to like that arc, and the ITF is the best IMO at presenting that situation.
What they said.


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Posted

Quote:
Originally Posted by Dinah View Post
Before every trial (Lam, BAF, or Keyes), we shout out in league and tell everyone to tag F7. If they don't, and won't listen when someone tells them how to add League chat to their tab, they get booted and replaced (or sometimes not replaced).

This is an incarnate trial for level 50 players. If you can't listen to a leader on the most basic of tasks, you have no business being on my team.
This level of being a whip-cracking taskmaster is so far beyond what I'm interested in doing to play an MMO it's mind boggling that others do play that way. I form BAFs and Lambdas, and I do occasionally ***** people out for doing really stupid things, like completely ignore instructions or basacally not participating. Despite my willingness to get on people's cases at times, If I witnessed you do this F7 thing, even if you did not kick me (you would not have to), I would one-star you and never do participate in anything you were in charge of. You might get things done, but I'm not so desperate to get things done that I want to be exposed to that sort of approach to doing it.

Note that I'm referring to standard "lets finish and get a reward pop-up", not a master run. I still would never behave this way for a master run, but I would not begrudge others as much for doing so.

The very notion that anyone would want content that promotes such behavior by league leaders bothers me.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Keep wondering, buck-o

(I haven't had the chance to examine the logs of that trial yet)
<grumble> Apparently we were just not meant to be together.
Code:
08-28-2011 20:51:15 [League] Lady Arcana: TARGETED FOR DISINTEGRATION, ASSISTANCE REQUESTED
08-28-2011 20:51:23 You activated the Heal Other power.
08-28-2011 20:51:23 HIT Lady Arcana! Your Heal Other power is autohit.
08-28-2011 20:51:25 You heal Lady Arcana 529.05 points of damage.
08-28-2011 20:51:25 Anti-Matter HITS you! Cosmic Burst power had a 95.00% chance to hit and rolled a 47.45.
08-28-2011 20:51:26 Anti-Matter blasts you with his Cosmic Burst for 2404.55 points of energy damage and reduces your Defense!
08-28-2011 20:51:26 You are unable to use any powers!
08-28-2011 20:51:27 Heal Other is recharged.
08-28-2011 20:51:28 You are unable to use any powers!
08-28-2011 20:51:29 Antimatter Pulse Generator HITS you! Entanglement power was autohit.
08-28-2011 20:51:29 You are unable to use any powers!
08-28-2011 20:51:29 You are Beta entangled. Avoid contact with Alpha entangled allies!
08-28-2011 20:51:29 HIT White Succubus! Your EntangledAuraB power is autohit.
08-28-2011 20:51:29 White Succubus HITS you! EntangledAuraB power was autohit.
08-28-2011 20:51:30 You are now able to Escape from most effects.
08-28-2011 20:51:30 You can use powers again.
08-28-2011 20:51:31 You activated the Heal Other power.
08-28-2011 20:51:31 HIT Lady Arcana! Your Heal Other power is autohit.
08-28-2011 20:51:31 Readying Heal Other.
08-28-2011 20:51:32 You heal Lady Arcana 529.05 points of damage.
08-28-2011 20:51:33 HIT Lady Arcana! Your Alpha Interaction power is autohit.
08-28-2011 20:51:33 Lady Arcana HITS you! Beta Interaction power was autohit.
08-28-2011 20:51:33 You are caught in a Beta Interaction with a nearby ally. Move away to prevent further harm!
08-28-2011 20:51:33 You are no longer flying.
08-28-2011 20:51:36 Heal Other is recharged.
08-28-2011 20:51:39 [League] HotPepper: Beam....RUN!
08-28-2011 20:51:39 [League] Caravan: Lady Arcana has defeated White Succubus
You killed me with entanglement.

This however does bring up a point. The combat channel isn't displaying any of the following:
Disintergration beam, except the pulse that kills you.
Entanglement damage/debuffs.

And the trial is yet another example of Decoy-Hate:
08-28-2011 20:10:14 Devastation Beam Generator has defeated Decoy




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Posted

Just ran a Bunker Buster/Avoid Green Stuff attempt on Pinnacle (we got Buster).

Trial starts out fun, great opening monologue and has a brisk pace but really breaks down around the third time you have to clear a reactor; if you didn't have to drag Anti-Matter around for two reactors it might be a little more palatable. The pulse gets old after the first few minutes as well, not sure how you can allay that without lowering the pulse damage or adding a little more time between pulses without making the encounter more trivial.

Overall it is fun, just seems a lot more tedious than the other two and a lot more work than the other two as well.


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Posted

Quote:
Originally Posted by UberGuy View Post
This level of being a whip-cracking taskmaster is so far beyond what I'm interested in doing to play an MMO it's mind boggling that others do play that way. I form BAFs and Lambdas, and I do occasionally ***** people out for doing really stupid things, like completely ignore instructions or basacally not participating. Despite my willingness to get on people's cases at times, If I witnessed you do this F7 thing, even if you did not kick me (you would not have to), I would one-star you and never do participate in anything you were in charge of. You might get things done, but I'm not so desperate to get things done that I want to be exposed to that sort of approach to doing it.

Note that I'm referring to standard "lets finish and get a reward pop-up", not a master run. I still would never behave this way for a master run, but I would not begrudge others as much for doing so.

The very notion that anyone would want content that promotes such behavior by league leaders bothers me.
Wow, I didn't realize that saying "Everyone hit F7 please!" in league chat would piss you off so much. Have only ever had to kick 1 person and they weren't replying to tells that consisted of something like "Hey, are you there?"

The main reason why we do it is so that we make sure no one is AFK and everyone has League chat in their chat box. People forget to add it on new (or old) alts (I've done it) and it's a real easy way to check and send a reminder tell to add it before the trial starts.

Occasionally we have a few people who don't listen to/afk during instructions and wander off, but in pretty much every case if we restate the instructions in LC they come back and do as asked.

I imagine it's quite a bit difficult to run any trial if instructions aren't even getting to the player.

I'm not a slave driver, really. Just like to make sure everyone can hear League chat!


 

Posted

Quote:
Originally Posted by Dinah View Post
Wow, I didn't realize that saying "Everyone hit F7 please!" in league chat would piss you off so much. Have only ever had to kick 1 person and they weren't replying to tells that consisted of something like "Hey, are you there?"

The main reason why we do it is so that we make sure no one is AFK and everyone has League chat in their chat box. People forget to add it on new (or old) alts (I've done it) and it's a real easy way to check and send a reminder tell to add it before the trial starts.

Occasionally we have a few people who don't listen to/afk during instructions and wander off, but in pretty much every case if we restate the instructions in LC they come back and do as asked.

I imagine it's quite a bit difficult to run any trial if instructions aren't even getting to the player.

I'm not a slave driver, really. Just like to make sure everyone can hear League chat!
On Triumph, the standard AFK check that most seem to use is to ask players in league chat to rally to a position (you know, I suggested that in a day one trial before I ever saw it done, but its the sort of thing that is probably so obvious its been reinvented many times before and since).

Even if people have league chat turned on, in the heat of the trial with people looking at many different things all at once its often the case they simply get tunnel visioned and stop looking at chat in the middle of the trial, even if they were looking at it before launch. I've noticed that if something changes the circumstances of the trial enough for the leader to start giving out new orders, in *any* of the trials there are a substantial number of players who very obviously didn't read it, and weren't even looking at chat at all.

The simple fact of the matter is I've seen lots of trials - again, not just Keyes - where the leader will ask if everyone knows what to do, if everyone has done it before, if anyone has any questions. No one says anything, because they are embarrassed to speak up. Then they start asking questions in the trial when its clear they are so lost they can't even figure out what anyone is doing at all and aren't likely to simply pick it up as they go along.

When that happens, you can try to detect it and weed them out as soon as possible, or you can try to roll with it and hopefully get them up to speed quickly and reasonably. We could be much better, but Triumph has a history of at least trying to be inclusive, going all the way back to the earliest (level 50) Hami raids conducted on the server.


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Posted

Quote:
Originally Posted by Neuronia View Post
Just ran a Bunker Buster/Avoid Green Stuff attempt on Pinnacle (we got Buster).

Trial starts out fun, great opening monologue and has a brisk pace but really breaks down around the third time you have to clear a reactor; if you didn't have to drag Anti-Matter around for two reactors it might be a little more palatable. The pulse gets old after the first few minutes as well, not sure how you can allay that without lowering the pulse damage or adding a little more time between pulses without making the encounter more trivial.

Overall it is fun, just seems a lot more tedious than the other two and a lot more work than the other two as well.
with the way you put it, if they made the time between pulses longer they could always add in more mobs, this trial is so sparse with mobs its already trvially easy if you have a toon with a fast charging self heal and some invis


 

Posted

Quote:
Originally Posted by Neuronia View Post
Trial starts out fun, great opening monologue and has a brisk pace but really breaks down around the third time you have to clear a reactor; if you didn't have to drag Anti-Matter around for two reactors it might be a little more palatable.
You don't have to drag him around for 2 reactors. For the second reactor, you can go ahead and start charging terminals as soon as a Power Cell drops from a Goliath before Anti Matter arrives. I have seen all 10 terminals charged before he gets there. Even if you don't get all 10, getting 6 or so cuts down on the time you need to drag him around. Same goes for the third reactor, the only difference being the terminals must be clear of mobs.



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Amygdala's Guide to the Cathedral of Pain Trial

 

Posted

Quote:
Originally Posted by Dinah View Post
Wow, I didn't realize that saying "Everyone hit F7 please!" in league chat would piss you off so much. Have only ever had to kick 1 person and they weren't replying to tells that consisted of something like "Hey, are you there?"
That's not at all how it came off above. You seemed to be presenting it as a "can this person follow instructions" filter. The implication in the context in which you said it seemed to be that if they don't hit F7, that suggests they won't do as their told, and that indicated (to you) they'll be harmful to success in an iTrial that needs coordination as much as the Keyes trial does.

What you presented here is that you're kicking them perhaps because they're AFK.

While the end result may be nearly the same, the attitudes the two are pretty widely separated. Kicking someone who's not present to make room for someone who is present is harsh, but (IMO) reasonable. Kicking someone, say, who's present, but who doesn't follow instructions to hit F7, is (IMO) harsh and unreasonable.


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Posted

Quote:
Originally Posted by Amygdala View Post
You don't have to drag him around for 2 reactors. For the second reactor, you can go ahead and start charging terminals as soon as a Power Cell drops from a Goliath before Anti Matter arrives. I have seen all 10 terminals charged before he gets there. Even if you don't get all 10, getting 6 or so cuts down on the time you need to drag him around. Same goes for the third reactor, the only difference being the terminals must be clear of mobs.
I've been on those Keyes runs where most of the terminals were charged before he got there. That still left me standing around and picking my nose while people dragged him to the rest of the terminals. Clearing a mob around a terminal is a job for three people, if you're feeling generous. Everybody else still gets to stand around and pick their noses.


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Posted

Two changes would have to happen for me to touch Keyes.

1. The pulse has to go. Period. That's not "challenge", it's fake difficulty - making the game arbitrarily hard by adding the biggest DoT effect in any MMO on the market. This leads to a lot of RNG deaths when coupled with all the other damage effects flying around throughout the trial, which go directly against any concept of "fun".

2. The timefreeze and Keyes' other gimmicks need to lock each other out. Again, RNG deaths and no fun to be had. The number of mechanics in the fight is fine, IMO, but randomly screwing people out of badges and whatnot by combining them in unsurvivable chains is anything but.


 

Posted

Quote:
Originally Posted by Snow Globe View Post
No, I'm frustrated with the trial in general. The badges add to that frustration though.


There have been times where I couldn't get the 12 players needed to START the trial, let alone 24 to fill the league. Sometimes I think the developers share the little world of Virtue & Freedom and expect other servers to be able to gather enough players to do these trials.


That is not, and should never be, the answer. If that is the developer's answer as well, I want them to move the 20 slots I've applied to Triumph as well.
Agreed.

I'd argue telling folks to change servers when they can't get enough people for an unpopular activity is probably the dumbest pieces of advice I've seen on these forums in 6+ years and that's saying something.

Logically you change the activity that's so unpopular if you want more people.

Telling folks to change servers misses the obvious so much it's not even funny.

EDIT: I've also for some strange reason seen many players get this idea that every server has the pop of Virtue and Freedom also. I can't fathom where this idea comes from that EVERY server has (or should even have) 16-24 players just standing around twiddling their thumbs ready to do content at your whim. I'll avoid posting what I really think about this mentality. Hint: I don't think highly of it.


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Posted

I'd just be happy to see the Pulse go. That's not challenge, not in the slightest. It's just cheap. And cheap is never fun (in games)


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Posted

Quote:
Originally Posted by Dinah View Post
Wow, I didn't realize that saying "Everyone hit F7 please!" in league chat would piss you off so much.
Oh, that's what "tagging F7" means. I've been trying to figure that out this whole thread.

Still not sure how pressing a key is "tagging", but at least I understand the instruction now.


 

Posted

Quote:
Originally Posted by Eva Destruction View Post
I've been on those Keyes runs where most of the terminals were charged before he got there. That still left me standing around and picking my nose while people dragged him to the rest of the terminals. Clearing a mob around a terminal is a job for three people, if you're feeling generous. Everybody else still gets to stand around and pick their noses.
I don't doubt that this is a common experience, mostly because many people are ascending the learning curve when it comes to Keyes. If there are a lot of people new to the trial present, there is the temptation to stay with the group, take things one step at a time, drag him from terminal to terminal, etc. Personally, I have found myself waiting around terminals less and less because people are becoming more confident and able to multitask the reactors more effectively.

For example, at the second reactor, if all of the terminals aren't charged by the time Anti Matter arrives, there are usually more Goliaths that can be defeated. So if you're not using a Cell to charge up a terminal, you could be helping with that. If a taunter has Anti Matter positioned at a terminal, this allows people to pop up for a second, use their Power Cells, and head right back down to continue fighting. For the third reactor, usually one team can gather the glowies while the other teams are clearing the mobs around the terminals. The mobs around the terminals respawn, so there is generally more fighting to be done there as well.

If I had to pick a reactor that seems to breed the most amount of 'standing around nose-picking', as popular a pastime as that is, I'd probably pick the third one. But I think people could afford to put some creative thought into how to complete this reactor more efficiently rather than adjust the mechanics of the reactor itself.



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Amygdala's Guide to the Cathedral of Pain Trial

 

Posted

You know, I'm confused by the fact that people are angry with the Keyes fight. I've never died when fighting him. (obliteration beam is easily avoided, entanglements are weak and disintegrate is easily solved by greens)

The problems I've had has always been with lack of tanking skills.


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Posted

Quote:
Originally Posted by Black Zot View Post
Two changes would have to happen for me to touch Keyes.

1. The pulse has to go. Period. That's not "challenge", it's fake difficulty - making the game arbitrarily hard by adding the biggest DoT effect in any MMO on the market. This leads to a lot of RNG deaths when coupled with all the other damage effects flying around throughout the trial, which go directly against any concept of "fun".

2. The timefreeze and Keyes' other gimmicks need to lock each other out. Again, RNG deaths and no fun to be had. The number of mechanics in the fight is fine, IMO, but randomly screwing people out of badges and whatnot by combining them in unsurvivable chains is anything but.
aside from the tediousness of the trial this is what i have the biggest problems with too


 

Posted

Quote:
Originally Posted by Black Zot View Post
2. The timefreeze and Keyes' other gimmicks need to lock each other out. Again, RNG deaths and no fun to be had. The number of mechanics in the fight is fine, IMO, but randomly screwing people out of badges and whatnot by combining them in unsurvivable chains is anything but.
I know a lot of people hate this trial, and call me a sadist, but I actually love it. The gimmicks are easily managed when you know that Antimatter freezes time at 80%, 50% and 20% of his life meter. Dragging him close to the terminals he uses to regen (always in the same order) will cause the freeze time mechanic to be much shorter. If the league leader has people stop attacking at 85%, 55%, and 25% of his life until after obliteration beam fires then deaths are easily avoided by being frozen in the beam.

If people hate this trial so much, I can't wait to see how hate is going to be leveld on the Underground trial with the regening war walker fight and the Avatar of Hamidon's confuse AoE.


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Posted

Quote:
Originally Posted by enderbean View Post
If people hate this trial so much, I can't wait to see how hate is going to be leveld on the Underground trial with the regening war walker fight and the Avatar of Hamidon's confuse AoE.
from what ive heard of the underground trial, it sounds very fun, regening baddies is manageable, unresistable autohit dmg pulse are not manageable except being healorz or popping dozens of trays of greens


 

Posted

Quote:
Originally Posted by Arilou View Post
You know, I'm confused by the fact that people are angry with the Keyes fight. I've never died when fighting him. (obliteration beam is easily avoided, entanglements are weak and disintegrate is easily solved by greens)

The problems I've had has always been with lack of tanking skills.
Why do so many people assume that the only reason to dislike something is because it kills them or they failed at it?


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Posted

Quote:
Originally Posted by enderbean View Post
If people hate this trial so much, I can't wait to see how hate is going to be leveld on the Underground trial with the regening war walker fight and the Avatar of Hamidon's confuse AoE.
Both of those were adjusted in Beta based on player feedback (and maybe just some basic common sense). I think the Underground trial is long, but also interesting. With recent updates, its mechanics do not frustrate me.

Given a choice between two long trials to run for two Empyrean merits, I would currently run the Underground trial over Keyes every time.


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WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
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Final Rest: 50 MA/Rgn
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Posted

Quote:
Originally Posted by Black Zot View Post
1. The pulse has to go. Period. That's not "challenge", it's fake difficulty - making the game arbitrarily hard by adding the biggest DoT effect in any MMO on the market. This leads to a lot of RNG deaths when coupled with all the other damage effects flying around throughout the trial, which go directly against any concept of "fun".
It's not even fake difficulty. It is an attempt to make on-demand healing relevant in the endgame.


 

Posted

I've done the Keyes trial exactly one time, on launch day, on Virtue, using my heavily IO'd and Incarnate-slotted storm/elec/elec defender. Skjor is simply a monster, as some of you may have seen if we've teamed. She's designed and played as my card-carrying thunder goddess, and she lives up to that billing.

We succeeded at the Keyes trial easily, despite most of us going through it for the very first time in that run, having skipped the beta for once. We had leadership who communicated what we were looking for at each stage of the game and we knew where to go and what to do/not do. Hell, I don't think anyone even died once it came time to fight Keyes himself.

For more than a few of us, it wasn't fun though. At all.

I can accept being defeated by masses of enemies or powerful AVs. I can accept that my characters aren't really meant to do the things they often do, and that I can get in over my head with them if I'm not paying attention. I can accept that Skjor can be defeated if I'm not bringing my "A" game that day (and sometimes even when I am). That's part of the game.

What wasn't fun was exiting the hospital only to lose half of my hit points on several occasions to auto-hit, unresisted pulses of damage. Or being hit while in the Hospital. Or being held while in the supposedly safe zone of the Hospital.

It told me that the devs realized too late (or didn't realize at all?) that they'd make us completely OP'd with the use of Incarnate powers and now had to resort to cheating and doing things outside the game mechanics to provide a challenge. If they have to do things that break the game's previously established rules to create any kind of challenge for players, they've made some egregious errors long before reaching this point IMO.

As far as raising the rewards goes, if it's less than triple-digit Emps (yeah, seriously, call me when it's awarding 100+ and maybe I'll join a few), I won't do this Trial again without a really good reason. I play to have fun and for me, this ain't it.


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Posted

Quote:
Originally Posted by Dinah View Post
Wow, I didn't realize that saying "Everyone hit F7 please!" in league chat would piss you off so much. Have only ever had to kick 1 person and they weren't replying to tells that consisted of something like "Hey, are you there?"
Ah, now that's different. If someone isn't responding to tells, that's a bad sign. The whole F7 business strikes me as BS. I have been on numerous teams where they asked people to hit F7 and I NEVER do it and never got kicked for it (or even had anyone say a single word about it).


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Posted

I see tons of BAFs and LAMs being run but I rarely see anyone on my server attempting Keyes. I did keys twice when it first came out and have not since then.