Cebr
And doing incarnate trials all over for characters sucks. I guess this is good for solo people but then why play an mmo?
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1) farming tickets for salvage (which can be converted to influence)
and
2) Jump starting new characters to level 20+ in about 90 minutes, via level pact.
Of the two, the second one is the best use I've found for it. Some powersets struggle thru the early levels, but are fine to play by early 20s. Jump start right to 22, and off you go, with a healthy chunk of influence (around 25 million) in your pocket to help equip yourself with SOs. I use 20-22 as the target number, because you can bring anything from Praetoria over at 20+. That means not having to play thru several days worth of tip missions to move your new villain heroside, or vice-versa. I can level pact a new Praetorian toon, and bring him blue/red, with seed money in under two hours. This will become a non-issue when Freedom comes out, but right now its a nice thing.
Likewise you might have a character concept you want to try out, but don't want to invest several days of playing it to see how it works out. Jump start a fresh one to 20ish, play him for a while to see how it feels, then either continue his career, or delete/reroll. You've invested less than 2 hours of your time to be able to find out how it synergizes at 20th level.
Teamsaver (Earth/Rad controller) and his trusty hench-boulder, Rocky
RezQ (Emp/Dark defender) member of Paragon City Search & Rescue
iTeam (Robotics/FF mastermind) with apologies to fans of "The A-Team"
Globally, I'm @Teamsaver, on the Infinity server
I'll be honest, I just like how frantic the button mashing is >.>;
Ambush City, Or: How I Learned To Stop Worrying And Love The Ambush - Arc #1043
Strife of the Grave - Arc #3409
Shift - Arc #529411
TopDoc, as always, awesome work!
One question; Does anyone have issues with the client freezing while executing the macros? If you have, and found a solution, could you please post it?
An aside; since most of my toons are on Freedom, this lets me put something quick together on the other RO servers and also test out new concepts very quickly. While I don't mind being Veng or Fallout bait, being able to bring something that can contribute is always a plus!
Superb work, and I enjoyed reading the "why" and not just the "how" in the OP.
Member of Repeat Offenders. CoX Evolved.
I'll be honest, I just like how frantic the button mashing is >.>;
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But again, kudos to Doc, this is now my go-to for mindless timekilling in CoH. There is a zen to it. Though my only issue, self brought-on, is that I like the RWZ AE and I have to pick 1 or 2 on the way out. Died that way once.
I really wish we didn't have the raised area and guardrails in the main arc. I've tried other people's and they are too quick. Streets would be too long a run. I need to learn how to make AE mishs so I can play with this.
Why don't we farm against electric again? isn't our toggle useful even at 1? I run it.
Why don't we farm against electric again? isn't our toggle useful even at 1? I run it.
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As mentioned in the OP, we don't have protection against the secondary effects. Most Energy Melee and Blast attacks include KB or Stun. Electrical Melee and Blast attacks include sleep, END Drain and Recovery debuffs. Radiation Blasts includes Defense debuffs. Sonic Blasts include Resistance debuffs.
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
Hey guys Im quite new to cox 1 week actualy. Did play it 4 years ago for 2 months I think and a lot has changed since then in this game
Tell me how much money do I need do start the AE runs with this guide? Right now Im doing the missions and story arc with my characters (ss/wp brute rad/rad corr and plant/thorn dom) the normla way and just havng fun with the game. Im not into PL them I want to know the game first and play from lv1 to 50lv the normal way. But gaining tons of inf with a farmer to buy stuff for them would be cool.
In the guide it's said you need 1mil for the insp. to start the runs. If this is true how can a new player get 1mil inf to start? I guess in the AE right? But can I just run missions in the AE with xp off with one of my characters (so I don't outlevel the contacts) and get more inf than doing normal missions?
ps. sorry for the bad grammar Im in a internet caffe right now and don't have time to check how many mistakes I have made Im better at speaking english than writing in it unfortunately.
Hey guys Im quite new to cox 1 week actualy. Did play it 4 years ago for 2 months I think and a lot has changed since then in this game
Tell me how much money do I need do start the AE runs with this guide? Right now Im doing the missions and story arc with my characters (ss/wp brute rad/rad corr and plant/thorn dom) the normla way and just havng fun with the game. Im not into PL them I want to know the game first and play from lv1 to 50lv the normal way. But gaining tons of inf with a farmer to buy stuff for them would be cool. In the guide it's said you need 1mil for the insp. to start the runs. If this is true how can a new player get 1mil inf to start? I guess in the AE right? But can I just run missions in the AE with xp off with one of my characters (so I don't outlevel the contacts) and get more inf than doing normal missions? ps. sorry for the bad grammar Im in a internet caffe right now and don't have time to check how many mistakes I have made Im better at speaking english than writing in it unfortunately. |
You don't need a MILLION. Do the tutorial. Vendor the TO enhancements and put the two large inspies on the market. This should net you around 100-200K. That's enough to get going.
You don't need a MILLION. Do the tutorial. Vendor the TO enhancements and put the two large inspies on the market. This should net you around 100-200K. That's enough to get going.
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IMO, Marketing is the better way to make money, and lots of it. But some people find it boring, like I find farming boring, but this is a fun little side project, and I was able to find something to do with my old claws/electric character, who I deleted over a year ago after the AT was dissed in the scrapper forum. She totally rocks and this and the costume for her I saved has gotten compliments. [But then again, it always attracted the creepers too. Even after I tell people that I'm a dude. Ew.]
As for learning content, by far, that is what players should do that don't already know it. Our AE system is really fun, but it's a small part of the game. The derogatory term "AE Babies" is generally used along with the joke of them saying "Is that near Atlas Park?" about everything. But, seriously, some AE Babies have been to Kings Row or Talos, on their way to Pocket-D.
just use email and send inf over from a toon that does have 1mil.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
I thought about doing this but then i was like wait i have enough 50's. Friends that power level me and a SS/Fire.
And doing incarnate trials all over for characters sucks. I guess this is good for solo people but then why play an mmo? |
Thanks for the reply btw on my post guys.
@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr
But some people find it boring, like I find farming boring, but this is a fun little side project
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It also doesn't hurt that I've been eyeing ElA for a while now, and pairing it with claws on a brute was like combining crunchy peanut butter, jelly, and wheat bread. Just watching her level up makes me eager to see how much fun we can have shredding the high-end content.
[QUOTE=SpyralPegacyon;3851819]It also doesn't hurt that I've been eyeing ElA for a while now, and pairing it with claws on a brute was like combining crunchy peanut butter, jelly, and wheat bread. QUOTE]
Dam j00! Now I have the Family Guy Peanut butter, jelly time scene looping through my brain.
And in all fairness... Dam Brian Griffon too.
I've been enjoying this build, but there's something I just like better about farming with my BS/Invuln scrapper. The amount of damage he can take and put out, especially with the incarnate powers, is just unreal.
NITES, FTW
50s: BS/Inv Eng/Eng Blaster Grav/Rad Fire/Stone Brute AR/Kin Emp/Arch Mind/Sonic Dark/Dark Stalker Fire/Kin Thugs/Poison EM/Inv Dark/Thermal
In works: WP/SS Tank Demon/Dark Claws/Elec Brute Elec/Psi Dominator
You mean he can one-shot 10 bosses with Whirling Sword, just like a CEBR can one-shot 10 bosses with Spin?
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
The Melee Teaming Guide for Melee Mans
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
I was just thinking that, too.
To the question of 'why claws/electric rather than claws/fire', I'll try to make it a bit clearer. While the mission itself is capped at a level where you can only use the powers of level 6 and below, any timed/duration buffs you have in effect when you enter the mission zone remain in effect until they expire normally. This is why you are spamming the inspirations before you run over and into the mission after all. So if you pop Hasten just before you click on the mission entrance, once you are inside you are still Hastened, even though that power icon is now dimmed and unavailable to click. When the timer for the Hasten buff runs out, the buff drops as normal. The Electric secondary offers Energize (regen boost and endurance reduction) and Power Surge (massive damage resists) which are used to pump up your Brute before entering the mission (as is Hasten). While /fire has a slightly more damaging aura, /electric offers useful buffs later in the build, which is why it is the preferred choice between the two. |
Not sure how power surge and energize are relevant when claws/elec is supposedly so much better from 1-50.
And once you get burn you can pretty much start doing regular fire farms.
With claws fire you get the resistance toggle, a self heal and the better damage aura before level 6.
Not sure how power surge and energize are relevant when claws/elec is supposedly so much better from 1-50. And once you get burn you can pretty much start doing regular fire farms. |
This is like the poor mans farm. It helps players that never gotten to 50 or made characters that can't solo.
Players that have 50's already have full IO's and incarnates, so 54 farm is easy. Charging people for farms and playing with the market is where the money is.
At this point i dont really think NcSoft cares. If they wanted they could just disable inspirations in AE.
TopDoc thank you for this giude. And thanks to Hyperstrike for the insp. tip. Got 125k from seling them, I started the runs and now I got 50mil inf
I can focus on playing the game with my normal characters and I don't have to worrying about inf.
For a casual player like myself this guide is pure gold. And the way you did the mobs in your map is just brilliant.
With claws fire you get the resistance toggle, a self heal and the better damage aura before level 6.
Not sure how power surge and energize are relevant when claws/elec is supposedly so much better from 1-50. And once you get burn you can pretty much start doing regular fire farms. |
Using claws/electric with CEBR you have no need of a heal and get the resist toggle as well. Most of the time your defenses are so high you're rarely hit. And when you're hit, your resist is so high you barely take any damage. Healing up after the fact comes out a poor third option. Especially if you have to interrupt your attack chain to heal.
HOWEVER, with Electric Armor you get two nice clickables that follow you into the map:
Energize: Endurance Discount AND +Regen (not Heal, so the effect is ongoing).
Power Surge: MASSIVE +Resist (a Godmode whose crash usually comes AFTER you've left the map. And if it doesn't, blasts an EMP hold, making it a relatively safe crash).
Add to that Hasten and it's all gold baby.
Is anybody else having problems with lock ups on this mission.. I can run this mission one time and on the second run shortly after all the ambushes spawn COH locks up.. I have tried new drivers, check files, lower graphics settings to no avail.
Funny thing is, the first day I did this mission I ran it back to back for about an hour no problems at all. Now all of a sudden poof, its gone to crap on me.
It has locked up on me once in about 8 runs to 50, though that was last week or so I think.
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
the game does that on farms from time to time, likely a memory leak or other kind of graphics/ai/network overload due to spawning so many entities at once.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
I've gotten a Claws/Fire to 43, just been doing a couple runs with it every now and then. It's very easy to stay damage capped and softcapped along with keeping a few oranges up.
I'm interested to see just exactly how it'll compare to my SS/Fire once it's slotted and 50. Although that means I'll have to go through and get the alpha level shift, ugh.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
To the question of 'why claws/electric rather than claws/fire', I'll try to make it a bit clearer.
While the mission itself is capped at a level where you can only use the powers of level 6 and below, any timed/duration buffs you have in effect when you enter the mission zone remain in effect until they expire normally. This is why you are spamming the inspirations before you run over and into the mission after all.
So if you pop Hasten just before you click on the mission entrance, once you are inside you are still Hastened, even though that power icon is now dimmed and unavailable to click. When the timer for the Hasten buff runs out, the buff drops as normal. The Electric secondary offers Energize (regen boost and endurance reduction) and Power Surge (massive damage resists) which are used to pump up your Brute before entering the mission (as is Hasten).
While /fire has a slightly more damaging aura, /electric offers useful buffs later in the build, which is why it is the preferred choice between the two.
Teamsaver (Earth/Rad controller) and his trusty hench-boulder, Rocky
RezQ (Emp/Dark defender) member of Paragon City Search & Rescue
iTeam (Robotics/FF mastermind) with apologies to fans of "The A-Team"
Globally, I'm @Teamsaver, on the Infinity server