Cebr


AgentR22

 

Posted



Okay, barring the rest she was given over the DXP weekend.

1-50 in a WHOPPING 8 hours!
Went from 1-35 without any augmentation whatsover. By then I was sitting on several tens of millions and started acquiring procs. After adding them, kill speed increased NOTICEABLY.

Here's the current AE build.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Groundspike: Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Strike -- T'Death-Dam%:39(A), Mako-Dam%:40(3), KntkC'bat-Knock%:32(3), Zinger-Dam%:26(5), Empty(5), Empty(7)
Level 1: Charged Armor -- Empty(A), Empty(7), Empty(9), Empty(9), Empty(11)
Level 2: Lightning Field -- Oblit-%Dam:36(A), Erad-%Dam:30(11), Sciroc-Dam%:33(13), Empty(13), Empty(15)
Level 4: Slash -- Zinger-Dam%:31(A), T'Death-Dam%:39(15), Mako-Dam%:31(17), LdyGrey-%Dam:26(17), KntkC'bat-Knock%:32(19), Empty(19)
Level 6: Spin -- Erad-%Dam:30(A), Zinger-Dam%:31(21), Sciroc-Dam%:39(21), Oblit-%Dam:42(23), Empty(23), Empty(25)
Level 8: Hasten -- Empty(A), Empty(25), Empty(27)
Level 10: Follow Up -- Empty(A), Empty(27), Empty(29), Empty(29), Empty(31), Empty(31)
Level 12: Taunt -- Empty(A), Empty(31), Empty(33), Empty(33), Empty(33)
Level 14: Conductive Shield -- Empty(A), Empty(34), Empty(34), Empty(34)
Level 16: Grounded -- Empty(A), Empty(36), Empty(36)
Level 18: Focus -- Empty(A), Empty(36), Empty(37)
Level 20: Lightning Reflexes -- Empty(A), Empty(37)
Level 22: Static Shield -- Empty(A), Empty(37)
Level 24: Swipe -- Empty(A), Empty(39), Empty(39)
Level 26: Eviscerate -- Empty(A), Empty(39), Empty(40)
Level 28: Energize -- Empty(A), Empty(40), Empty(40), Empty(42), Empty(42)
Level 30: Boxing -- Empty(A)
Level 32: Shockwave -- Empty(A), Empty(42), Empty(43)
Level 35: Power Sink -- Empty(A), Empty(43), Empty(43), Empty(45)
Level 38: Tough -- Empty(A)
Level 41: Weave -- Empty(A)
Level 44: Superior Conditioning -- P'Shift-End%:48(A), Empty(45)
Level 47: Physical Perfection -- Empty(A), Empty(48)
Level 49: Laser Beam Eyes -- Empty(A), Empty(50), Empty(50)
------------
Level 1: Brawl -- Empty(A), Empty(45), Empty(46), Empty(46)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A), Empty(46), Empty(48)
Level 2: Stamina -- P'Shift-End%:42(A), Empty(48), Empty(50)
Level 1: Fury
Level 4: Ninja Run



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Got a late start on prestige generation for a small SG base, but still managed to squirrel away 600K prestige. SG base consists of:

Entry
2x2 Workshop
Oversight Center
Combo Power/Control Unit
Crafting Table
Basic Empowerment Station
Vault

One of the nice things about this method is that the toon itself is almost totally disposable. This one could be stripped out in two vet respecs.

Moreover, it's easy and almost totally safe, barring:

  • Whoops! Forgot to eat the stack of purples! *FLOORSMOOTCH*
  • Since, even with capped defense, you still get hit, if you're not getting greens in your inspie drops, you'll occasionally go down.
  • Occasionally there'd be a dearth of blues as well (hence the PerfShifters)
Other things that slowed me down.
  • Forgetting to hit Hasten before entering.
  • Not having the crafting station available.
  • Reaching suitable level to take advantage of available procs/proc recipes.
  • Staying in-mish and trying to kill everything from the two groups I'd aggro. It drove my arc completion times from 15 minutes to about 22. Slowed my ticket earnings down some.

Congrats TopDoc. You have developed an absolute winner here. Let's see how long it takes the devs to nerf/cripple.



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Posted

Quote:
Originally Posted by Hyperstrike View Post
Hint: Marketeers aren't the ones driving prices up.

Here's some common salvage I listed for 100 each.



Now I sure as hell didn't list these for 500K each.

Newsflash!: Using this to manipulate the prices on the market (up or down) makes YOU a marketeer TOO.

One of us! One of us! One of us!
Salvage will be even more out of whack due to 2x exp weekend. I honestly sell my salvage for 1 influ.


 

Posted

Quote:
Originally Posted by Amy_Amp View Post
Salvage will be even more out of whack due to 2x exp weekend. I honestly sell my salvage for 1 influ.
I sell for 100 each. because 1-100 it's 5 influ to list (notice the final list/sell deduction from the market is 199980). So why should I lose money on a market listing?

The salvage situation is ALWAYS out of whack after DXP. Just some of the stuff is rather RIDICULOUSLY borked price-wise right now. It'll settle down again in a couple weeks.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
I sell for 100 each. because 1-100 it's 5 influ to list (notice the final list/sell deduction from the market is 199980). So why should I lose money on a market listing?

The salvage situation is ALWAYS out of whack after DXP. Just some of the stuff is rather RIDICULOUSLY borked price-wise right now. It'll settle down again in a couple weeks.
Because mine will sell before yours. Not that it matters in vast cases, but if I'm in the sell it now mode, it works. Hell, I have bought Kinetic Weapons for 1 influ and relisted for 1 influ just to work on the selling badges and made influ doing so. I really don't feel like sweating 4 influ when I'm making billions.


 

Posted

Hey TopDoc I just wanted to say thank you for this great post. I came back on a free 15 day re-activation. I honestly was looking forward to getting my ice/energy blaster to 50 with the 2xXP, however I fell victim to a constant crashing noted in the dev forums. As a result of this I can't team up so I happened upon this post and said what the heck and created my first farmer. So far I gained 46 lvls and 300M in infamy. Thanks again But its a bummer to keep crashing and not know why. Guess I wont be re-activating the account until it goes F2P. Got 2 more days left so lets get to 50 LOL.


Agent R22 Dinged lvl 50 on 5-2-07, 509 logged hours, 3 years playtime

 

Posted

I am really resistant to farming. I don't like how it leads to some players being unable to function in the "real world" gaming wise.

I decided to try this just to see what it is all about.

I got my Blue Jett up to 22 last night in about 3 hours. I wasn't pressing hard or rushing. I took my time and just worked along only running the first floor.

I did nip over and get some enhancements for recharge in spin and end in stamina as needed. I then ran the same mission on my 29 Spines/Electric Scrapper. The Scrapper just melted everything even faster.

I can see how these are addictive to run and in the future I may use them to level up to 22. I really don't enjoy the trip through to SO's and after over 7 years the low end is a tough row to hoe sometimes. I begin to see why it is popular and if the Devs would allow me to buy with my points or cash the ability to start any character at 22 - I would do so in an instant.


 

Posted

Quote:
Originally Posted by Infernus_Hades View Post
The Scrapper just melted everything even faster.
If this is true you're doing it wrong.


 

Posted

Quote:
Originally Posted by Diesel Punk View Post
So to further refine this:

A) You can add Integration to your Mobs, and Reconstruction to them as well. They wont fire it in time for you to not kill them, and you do one shot them. Reconstruction might be iffy, I was testing it on bosses and didnt notice a difference.

B) Swap your maps from the Abandon tech lab map you are using to the Abandon Warehouse - City of Villains; Large; Map 2.

It'll concentrate all the bosses and Ambush Triggers into the initial corridor, along with the glowy being there. It makes it so you dont have to hunt for the glowy and you dont even have to drag the two Ambush Triggers, you can just kill them there. Just make sure the glowy is a wall glowy.
I copied my arc and switched maps, and it looks like the warehouse one is reasonable. In one hour I went from completely new character to level 26, so it seems to be about the same as the other map. But there only appears to be 2 spawn points, plus it's nice and flat, so it's a bit easier to manage. I'll probably switch my original arc to use it after I hit 50, assuming I don't see any other issues.

As to adding Recon and Integration, it would only be appropriate on the bosses. The Minions and Lts are already worth 100% XP despite their few attacks because they're so low level. The bosses are only worth 83% or so, but I don't think Integration or Recon will add much. It's probably not worth the change, given that I frequently get bosses low in HP when I'm running without Hasten.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

Quote:
Originally Posted by Infernus_Hades View Post
I got my Blue Jett up to 22 last night in about 3 hours. I wasn't pressing hard or rushing. I took my time and just worked along only running the first floor.

I did nip over and get some enhancements for recharge in spin and end in stamina as needed. I then ran the same mission on my 29 Spines/Electric Scrapper. The Scrapper just melted everything even faster.
As I just mentioned, I took a completely new character up to level 26 in one hour. That's one hour of actual playing; I stopped the timer a few times for kid agro. It was a total of 11 mission, or 2.2 arcs worth. Check the video posted earlier in the thread, that's basically what you should be doing. You only defeat the 2 spawns at the ramp plus the ambushes, then exit. Rinse, repeat, till 50 (or whenever you want to stop). I'll run the numbers for Scrappers at their damage cap, but I don't think they'll be nearly as good.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

Quote:
Originally Posted by TopDoc View Post
As I just mentioned, I took a completely new character up to level 26 in one hour. That's one hour of actual playing; I stopped the timer a few times for kid agro. It was a total of 11 mission, or 2.2 arcs worth. Check the video posted earlier in the thread, that's basically what you should be doing. You only defeat the 2 spawns at the ramp plus the ambushes, then exit. Rinse, repeat, till 50 (or whenever you want to stop). I'll run the numbers for Scrappers at their damage cap, but I don't think they'll be nearly as good.
If you're leveling, kill everything in the two groups and associated ambushes.

If you're ticket farming, kill about 2/3 of the groups/ambushes and tap the glowie.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by TopDoc View Post
As I just mentioned, I took a completely new character up to level 26 in one hour. That's one hour of actual playing; I stopped the timer a few times for kid agro. It was a total of 11 mission, or 2.2 arcs worth. Check the video posted earlier in the thread, that's basically what you should be doing. You only defeat the 2 spawns at the ramp plus the ambushes, then exit. Rinse, repeat, till 50 (or whenever you want to stop). I'll run the numbers for Scrappers at their damage cap, but I don't think they'll be nearly as good.
There is the factor that Spin also recharges two seconds faster than Spine Burst.


 

Posted

Quote:
Originally Posted by TopDoc
Bronze Rolls, unknown
These cost 60 to 75 tickets depending on the level. About 1 in 8 times you get a Rare Recipe mob drop, but the other 7 out of 8 times you get an Uncommon Recipe mob drop. Unfortunately all of the SS/Fire Brutes have been doing these for a while, so most of the Uncommon recipes aren't worth much. At very low level it's just the Steadfast: Res/Def and Rectified Reticle: ToHit. It's mostly the Rare ones that are worthwhile, but it is still better to roll on this table than the Silver one if you want Rares (see below). I would recommend rolling in the 35-39 range. That includes the mid-level recipes that are in high demand (like Kinetic Combat), but excludes the lower level ones that people don't slot at higher levels (Bonesnap, Salvo, Tempest, etc.).

Silver Rolls, these are for suckers
These cost 450 to 600 depending on the level. Silver Rolls are a combination of Rare mob drops (3 out of 5) and mission complete drops (2 out of 5). The mission complete drops tend to be junk because they are oversupplied in the Market. Can you believe it, some people spend all their time running missions! That means you're really paying 750 to 1000 on average for a Rare mob drop recipe. But if you pay 480 to 600 tickets for 8 Bronze rolls, you will generally get 7 Uncommon recipes and one Rare mob drop one. That's cheaper, and it's like getting 7 Bronze recipes for free! So never roll on the Silver table.

Gold Rolls
These cost 3000 to 4000 depending on the level, and will get you an old style TF reward recipe. These tend to be triples (IO recipes that enhance 3 things), quads (4 things) or procs (like Mako's Bite: Chance for Lethal Damage). You can use a number of these yourself, mainly the procs in your farm build. This has some of the big ticket items, like the Numina and Miracle uniques, and the Luck of the Gambler: +7.5% Increase Recharge Rate. I recommend rolling in the 35-39 range on this as well.

Hey TopDoc.


I don't question your math, or why you value one table of the other. Or even your assertion that Silver is for Suckers.

I understand the reasons behind those ideas and I agree.


On the other hand, I have consistently made more on one farmer vs. another. I didn't keep track of the rolls, because I'm not that dedicated to the cause.

However the gold roller, ended up wasting a ton of tickets on crap like Lady Gray, Trap of the Hunter's, etc. I got lucky with two rolls in an entire week that provided value, 1 LoTG 7.5 and 1 Numi Proc. The rest was literally vendor trash.

The Silver roller on the other hand made a billion in a week or so. Mostly selling things like Aegis, Imperviums, Makos, Etc.

Both character's were doing 1 arc of 5 mishes each, at L50 for 7500 tickets in about 10-15 mins (includes time pissing around occaisionally between missions, or reapplying base buffs, etc). I did that only 1 time per day, for most of a week (took weekends off to run a ton of incarnate trials).


These numbers aren't really enough for any kind of data points, but I'm going to give 1 week of bronze rolls a try and see how that works out.


 

Posted

Quote:
Originally Posted by TopDoc View Post
As I just mentioned, I took a completely new character up to level 26 in one hour. That's one hour of actual playing; I stopped the timer a few times for kid agro. It was a total of 11 mission, or 2.2 arcs worth. Check the video posted earlier in the thread, that's basically what you should be doing. You only defeat the 2 spawns at the ramp plus the ambushes, then exit. Rinse, repeat, till 50 (or whenever you want to stop). I'll run the numbers for Scrappers at their damage cap, but I don't think they'll be nearly as good.
Continuing (on Defiant), I was level 34 at 2 hours and level 40 at 3 hours. Infernus_Hades, I don't see how you could be only level 22 in that same amount of time, unless you take a couple minutes to zone or something. Time for a break. Let's take a look at Scrappers.

At level 1 a Scrapper Spin does 16.2 damage unenhanced. That's 50.2 damage at the damage cap of +210%, and 45.2 against +1 mobs. It takes 2 Spins to defeat a Lt, and 3 for a boss. However Scrapper Spin recharges in 9.2 seconds while Brute Spin recharges in 14 seconds, so Scrappers can Spin more often. But it's no where near enough to make up the difference in damage. Spine Burst is significantly worse in most regards. Spine Burst takes longer to animate (3 seconds rather than 2.5) and recharge (16 seconds rather than 14). Spine Burst averages 12.5 damage unenhanced, 38.8 at the damage cap, and 34.9 against +1 mobs. Spine Burst does have a 15 foot radius while Spin is only 8, but the mobs are fairly tightly packed. Scrapper Lightning Field tics for a base 2.05 damage, or 6.4 when capped, and 5.7 again +1 mobs. It takes 5 tics to defeat a Minion. You're likely to hit more Minions with Spin or Spine Burst since they stay around so long, and that's wasted overkill. Scrappers get critical hits, but that only increases their damage by 10% on average against Lts and Bosses. So it looks like Scrappers take 2 to 3 times as long to defeat mobs in this farm as a Brute. It takes fewer reds for a Scrapper to stay at the damage cap, but there are a lot fewer Inspirations coming in. I don't know if it'll be fast enough to maintain the farm at low levels. Scrappers have a 75% Resistance cap while Brutes are 90%, but it's probably not a big deal.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

At worst you are getting 5 silver rolls versus one gold roll, so you have to hit rather well on gold rolls for them to work out. I can see doing some gold rolls if you want some random chance of getting something really good, but I don't see myself making it the main thing I roll.


 

Posted

Quote:
Originally Posted by Amy_Amp View Post
At worst you are getting 5 silver rolls versus one gold roll, so you have to hit rather well on gold rolls for them to work out. I can see doing some gold rolls if you want some random chance of getting something really good, but I don't see myself making it the main thing I roll.
Aye. I prefer to just snag rare salvage. I can parlay the "small change" that provides into billions on my own without worrying about "Random means crap" vs "Random means meh" vs "Random rules!"



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Posted

I've been using your guide / mission to level up a claws/fire armor brute. (I already have a 50 dark melee/electric armor brute, didn't want another EA.)

My problem is, when I don't have a guide to go by I feel lost. I've checked the forums for a claws/fire build I liked and didn't find one. SS/Fire, sure. Claws/Elec, sure. Though I was surprised that there's no Claws brute guide of any kind listed in the big list of brute guides.

Anyway, I tried to assembly my own guide (for general play after I hit 50), and what I came up with combines these charming features: A) Not actually softcapping smashing/lethal, B) Not actually softcapping energy/negative energy, C) Not actually including much recharge at all, and D) Not actually taking my tier 9 attack.

My problem is that, so far as I can tell, every attack beyond the first two is worth having, and every fire armor power is useful (save I rarely take/use tier 9s, especially rez-based ones). I like having a stealth-capable travel power, I want defense so fighting pool/combat jumping/manuevers are things I can use, and I'd like a couple of epic attacks... all of that leaves me starved for slots.

Claws/Fire has a lot of PBAoE, which means either six-slotting Oblits (which I'm not fond of) or using Eradication/Cleaving Blow for Energy/Neg Energy defense. Which I'd like to have -- except that softcapping smashing/lethal seems like it should be my first priority. I have a lot of slots used for Reactive Armor sets, but it's hard to pass up something that gives me both smashing/lethal and energy/neg energy defense.

And I feel like I'm under-slotting Fiery Embrace and Consume (and should I be slotting for endurance recovery?)

I think if I muled another Kinetic Combat set in brawl and place two rectified reticles in Follow Up, that might get me to the smashing/lethal cap or very close... but that's wasting even more slots when I can use them elsewhere to enhance powers I want to use.

Anyway, since I know you tend to get more comments if you post a build, I thought I'd post mine... and I thought I'd post it here since I was inspired to do this based on this post.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

shinobu hime: Level 50 Natural Brute
Primary Power Set: Claws
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(11), GA-3defTpProc(11)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 4: Blazing Aura -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Rchg(25), Erad-Dmg(31), HO:Nucle(33)
Level 6: Spin -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(13), Erad-Dmg/Rchg(13), C'ngBlow-Acc/Dmg(15), C'ngBlow-Acc/Rchg(15), C'ngBlow-Dmg/EndRdx(19)
Level 8: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(33), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal/Rchg(34), Dct'dW-Rchg(34)
Level 10: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(29), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), Hectmb-Acc/Rchg(36)
Level 12: Temperature Protection -- S'fstPrt-ResKB(A)
Level 14: Taunt -- Zinger-Dam%(A)
Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
Level 20: Super Speed -- Clrty-Stlth(A)
Level 22: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(23), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx(46), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(27), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam/Rchg(31)
Level 28: Weave -- HO:Enzym(A), HO:Enzym(29)
Level 30: Burn -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-%Dam(40)
Level 32: Consume -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(37), Erad-Acc/Rchg(37)
Level 35: Fiery Embrace -- RechRdx-I(A)
Level 38: Eviscerate -- Erad-Acc/Dmg/Rchg(A), Erad-Dmg(43), Erad-Acc/Rchg(43), HO:Nucle(45)
Level 41: Gloom -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(42), Thundr-Acc/Dmg(42), Thundr-Dmg/EndRdx(43), Thundr-Acc/Dmg/Rchg(46), Thundr-Dmg/Rchg(46)
Level 44: Dark Obliteration -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(50), Ragnrk-Knock%(50)
Level 47: Combat Jumping -- HO:Enzym(A), HO:Enzym(48)
Level 49: Maneuvers -- HO:Enzym(A), HO:Enzym(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3)



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my lil RWZ Challenge vid

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
Aye. I prefer to just snag rare salvage. I can parlay the "small change" that provides into billions on my own without worrying about "Random means crap" vs "Random means meh" vs "Random rules!"
Well said, random is really 'random'. I PL'ed a Warshade to 22 (to SO level, a reroll of a 30 WS I deleted long ago, I didn't want to farm him to 50) in another lowbie map (called db/claws frontload or something, well if you look for frontload you'll find it - btw it was WAY faster than leveling a fire/fire tanker to 22, this map has mobs with weak ranged attacks and at level 6 perhaps only a brute can do more AoE damage than a Nova form, lvls 2-6 were slower but I was able to do it with orbiting death and sands of mu ) and I went for the rolls.

I stopped my WS at 22 and in the end he had 250 million from the rolls. BUT on the next day, I took a SS/FA Brute to 50 (lowbie farms till foot stomp and then I got the big ones), also went for the rolls and at 50 he had 150 mil only, always rolling 15-19 or 35-39 bronze, the WS rolled 15-19 bronze.

I'll try my claws/dark at this when she gets out of damn Praetoria on TopDoc's map, but besides the occasional roll to see if I get a KB IO or something I'll go for salvage.

Very nice post btw TopDoc!


 

Posted

Quote:
Originally Posted by FourSpeed View Post
...It still took me a bit more than double TopDoc's estimated time, and I can think of several reasons why. I think 5-6 hours would be Plausible for somebody well versed in the approach.

* I slotted absolutely bupkiss in the build...
* I ran at 0/8 w Bosses...
* Macros. Basically, they drove me nuts. I ended up not using them. ...
* Inspiration Usage.
* Buffs ... I didn't do the SG Empowerment buff either.
* Death. On average, I'd estimate a death per arc.
...Sands of Mu was a glaring culprit - I finally removed it in favor of Brawl.
Hmm, I normally don't slot any Enhancements at all while leveling up, and I just did another 5.5 hour run on Defiant. Yes running at +0 rather than +1 will make you take longer. You still kill Minions in 2 tics of Lightning Field, and Spin still kills 10 mobs around you, you just get less XP for them. A lot less. Going up to +1 would probably let you finish in 9 hours if it didn't affect your death rate. I use the macros and I don't keep any Inspirations "just in case" in my tray. The entire tray is for holding Inspirations that I'm going to use or combine into reds. I do use the Empowerment buff, just because it's a decent buff for very little time. I bought 10 of the Salvage needed, and I only used 4 of them this time. I used Sands of Mu once this last run, and decided it wasn't worth the time.

Quote:
Originally Posted by Rinanir View Post
I also play slightly different than TopDoc with not combining my respites and using those instead. How he stays alive I don't know (How DO you stay alive with combining all the Respites TopDoc? ), but combining all Respites got me killed a lot in the start, so I changed it and made a bind to specifically change Respites allowing me to still combine them, but removing the ability for the primary combine/use macro so it wouldn't eat the safety buffer.
Here's my starting strategy. From levels 10 to 24, you have 10 Inspiration slots. I buy 1 yellow and 5 oranges, and put them on one side of my tray. Then I buy and use reds like mad till I cap. Then I buy 4 Lucks and run to the mission. Level 25+ is similar but I can buy the Lucks before the reds thus saving a couple of seconds. After zoning in, I use the mouse to steer and my other hand to use all the Inspirations. I've just changed the map to use a Warehouse one as suggested by Diesel Punk, and I barely finish using the Inspirations before I reach the mobs. Because I use them so late, they last till I'm half done. And by then I've earned more Inspirations. I've switched my attacks to keys 1 and 2, and the I1-3 macros on 3-5. I spend most of my time hitting 34343434113422343434113434(pause for Spin)343434343434112234343434. Because I combine Inspirations so fast, there's a bug that makes me use some of them on the side. Or maybe the extra damage from combining Respites is just enough on average to kill faster and not need so many Respites.

Quote:
Originally Posted by Renardine View Post
Does anyone recommend using attacks other than Spin on auto?
I regularly use Strike and Slash, but I can do that because spamming the macros makes Inspiration usage quick and easy.

Quote:
Originally Posted by EarthWyrm View Post
Last night I ran into a new and somewhat bizarre issue. I ran into a mission, hit Spin once - and then it just sat there as a tiny, non-recharging dot in my power tray...
This would be my second CEBR, on a new server. The second one really is easier than the first.
I had that happen about 4 different times on my recent 1-50 run on Defiant. The game obviously saves the recharge state of powers when you zone. I'm guessing the bug has something to do with different servers not having their clocks synched. I try to avoid using Spin before zoning out now. And the fifth one is even easier than the second.

Quote:
Originally Posted by Wat View Post
If you guys are looking for an energy-damage farm (as you can easily cap energy resistance at 90% by level 20 with 2 SOs in each of your +Res owers), I made a variant of the classic "DISCO" farm (EU players should know that particular farm well) a while back for my Energy/Elec Armor brute.

It's called "Energy WarWorks in Grandville", AE ID 506582. I'd recommend +2x8 for tickets at 50, or +4x8 for inf/PLing.
I'll try something like this in a few days.

Quote:
Originally Posted by MoonlightSonata View Post
i was just curious for an outside build should i slot purely for recharge to get energize up asap, or try to softcap def?
I would suggest a combination. I like softcapped def, but it's hard to get on a character with no def powers. Energize is nice, but after Hasten and Lightning Reflexes those Recharge set bonuses aren't adding a whole lot. So I often aim for 32.5% Def, so that a single Luck will cap me at 45%. That leaves room for a few Recharge sets, and I tend to use purples. When softcapping I tend to go for a single thing. Melee or Smashing/Lethal for melee characters, and Range for ranged characters. AoE damage tends to be low so I don't bother with it.

Quote:
Originally Posted by CursedMortivore View Post
I hate you because ...
However, I love you because ...
Don't tell my wife that second part.

Combat had a long post that started with Brute versus Scrapper damage caps, and I wanted to end the night addressing that point.

You are right in some cases, but not when it comes to this farm. At level 1, Brutes do slightly less base damage than Scrappers, but WAY more damage capped. Plus Spin for brutes has a higher damage scale than for Scrappers. A level 50 Scrapper Spin at 98.85 base damage beats a Brute with 78.83 damage. But a level 1 Brute Spin at 17.96 damage beats a Scrapper at 16.2. When both are capped at level 1, Brutes do 139.19 while Scrappers do 50.22. And while it may be hard for Brutes to maintain that damage cap, they already start out ahead, and they have Fury as well. Scrappers just don't compare at level 1.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

Okay, just learned the hard way that this is NOT the arc for PL'ing a teammate.

The split of inspie drops is absolutely detrimental to your performance.
Also, unless they're glued to your backside, they tend to die and take a bunch of ambush mobs with em, splitting your kill pool.

PL through level pact? Cool.
PL through teaming in the same arc? BAD!



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by TopDoc View Post
Here's my starting strategy. From levels 10 to 24, you have 10 Inspiration slots. I buy 1 yellow and 5 oranges, and put them on one side of my tray. Then I buy and use reds like mad till I cap. Then I buy 4 Lucks and run to the mission. Level 25+ is similar but I can buy the Lucks before the reds thus saving a couple of seconds. After zoning in, I use the mouse to steer and my other hand to use all the Inspirations. I've just changed the map to use a Warehouse one as suggested by Diesel Punk, and I barely finish using the Inspirations before I reach the mobs. Because I use them so late, they last till I'm half done. And by then I've earned more Inspirations. I've switched my attacks to keys 1 and 2, and the I1-3 macros on 3-5. I spend most of my time hitting 34343434113422343434113434(pause for Spin)343434343434112234343434. Because I combine Inspirations so fast, there's a bug that makes me use some of them on the side. Or maybe the extra damage from combining Respites is just enough on average to kill faster and not need so many Respites.
I tend to buy reds and put them in the F1 row. Then the yellow and an orange. Then fill with purples.

I then eat reds by spamming F1 while buying them as fast as possible from the vendor. I then run in, hit F2 (yellow and orange) and F3 and F4.

At 50 I still fill F1 with reds, then F2 Yellow, orange, orange, purple. Then the rest purples.

I eat F1 until I'm 675%, fill with more reds, run into the mish, eat F2 and F3. It puts me a bit over on def but hey.

I tend to just eat whatever the hell I get in mish. Sub optimal and dangerous at times (when it's not dropping greens and blues for a while things get dicey. But for the most part it works fine. I've had a couple missions drop so many reds on me I spent the entire mission at damage cap.

Quote:
I had that happen about 4 different times on my recent 1-50 run on Defiant. The game obviously saves the recharge state of powers when you zone. I'm guessing the bug has something to do with different servers not having their clocks synched. I try to avoid using Spin before zoning out now. And the fifth one is even easier than the second.
I've had this too. I've had to bang on it several times till it finally syncs up and recharges again. May make a sync macro and see if that helps.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Topdoc you misunderstand me - I was not trying to level quickly the first time through

I was taking my time watching how it worked. I did pause often and sell and train as needed.

Now later, I ran a Fire/Fire Blaster through the same mission and got her from 1 to 22 in 2 hours. I could have likely done it faster but I never stopped to slot stamina with enhancements. The blaster killed like crazy just occasionally ran out of end and that usually meant death

I like the mission and as I said it gives me a nice alternative way to get to 22 and into regular game play. Thanks for the introduction to the AE as a way to level and gather cash! I sold back to back 2 Zephyr knockbacks for 36 million each. I roll mostly Gold and some Silvers.


 

Posted

Quote:
Originally Posted by Hyperstrike View Post
Okay, just learned the hard way that this is NOT the arc for PL'ing a teammate.

The split of inspie drops is absolutely detrimental to your performance.
Also, unless they're glued to your backside, they tend to die and take a bunch of ambush mobs with em, splitting your kill pool.

PL through level pact? Cool.
PL through teaming in the same arc? BAD!
They can stay at the door and wait for you to be done. Make sure they have a full set of inspirs and that they don't use any. Now all the inspir drops go to you.


 

Posted

I feel very dumb and discouraged since I am dying constantly.

Here's my MO:

  1. hasten if up, field on, spin on.
  2. buy def/use def while buying in F1, buy resist and use in F1, max damage bonus.
  3. Run into +1/8 w bosses.
  4. Run up ramp and aggro them then down to the end of the hall we were orignally facing and fight. Sometimes Mr. Alpha is not here. Watch the dam/def/res and apply what I've got, but eventually just spam the heck out of the L1 macro.
  5. Alternate L1 macro with ST attack and of course spin firing when it can, dump rez/target with T macro.
  6. By the third group, I'm nearly out of end so I have to use it manually if I have it in the tray. Still spamming the L1 and dam bonus is down in to the 200s.
  7. Everything down the toilet as def drops and I'm meat. Go to hospital.
Now, it sounds like people are only doing two groups. I suppose I could do that. If Mr. Alpha doesn't show I can find him on the ramp. He's the one that starts the ambushes, I'm thinking. But when I dont' have enough around, and sometimes I get bosses running from me or Lts, I'm toast.

I've gotten to lv 19 with only running the first two in the arc, but with lots of deaths, at least three, each time.

So, am I supposed to just run in, get mr. alpha, the ambushes, and out? Is that my problem?


 

Posted

As I mentioned in the OP, you only fight the 2 spawns around the ramp (in the old map) plus the ambushes. You lead one boss to the other and then fight everything where you kill them. You do not need to go to the end of the first hall for that spawn, that's a BIG waste of time. As you have found, you don't have enough time to run around and herd mobs. In the new map you'll only have 2 spawns in the first hall, so that will make things easier. Watch the video posted earlier in the thread, it's still appropriate even though the map is different.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

So far I have taken to 22 using this mission:

Fire/Fire blaster
Spines/Dark Scrapper
Electric/Fire Tank
Claws/Electric Brute

I go to the contact select and activate the mission.
Go to the inspiration vendor pop a full tray of purples and buy a full tray.
Click on door enter and run and hit/shoot the first Boss.
Run to second Boss and start refill with 6 purples.
Ambush comes and convert 3 of a kinds to purples. Pop reds or oranges as they drop. On the Blaster I also save 1 blue at least.

If it looks like I am likely to die I click the glowie - die and reset.