Teamsaver

Recruit
  • Posts

    33
  • Joined

  1. Teamsaver

    Cebr

    Quote:
    Originally Posted by Pureshadow2 View Post
    And doing incarnate trials all over for characters sucks. I guess this is good for solo people but then why play an mmo?
    I've found it useful for two things:

    1) farming tickets for salvage (which can be converted to influence)

    and

    2) Jump starting new characters to level 20+ in about 90 minutes, via level pact.

    Of the two, the second one is the best use I've found for it. Some powersets struggle thru the early levels, but are fine to play by early 20s. Jump start right to 22, and off you go, with a healthy chunk of influence (around 25 million) in your pocket to help equip yourself with SOs. I use 20-22 as the target number, because you can bring anything from Praetoria over at 20+. That means not having to play thru several days worth of tip missions to move your new villain heroside, or vice-versa. I can level pact a new Praetorian toon, and bring him blue/red, with seed money in under two hours. This will become a non-issue when Freedom comes out, but right now its a nice thing.

    Likewise you might have a character concept you want to try out, but don't want to invest several days of playing it to see how it works out. Jump start a fresh one to 20ish, play him for a while to see how it feels, then either continue his career, or delete/reroll. You've invested less than 2 hours of your time to be able to find out how it synergizes at 20th level.
  2. Teamsaver

    Cebr

    Quote:
    Originally Posted by Supernumiphone View Post
    I'm a somewhat amazed at how many people are posting in this thread who haven't bothered to read the OP.
    I was just thinking that, too.

    To the question of 'why claws/electric rather than claws/fire', I'll try to make it a bit clearer.

    While the mission itself is capped at a level where you can only use the powers of level 6 and below, any timed/duration buffs you have in effect when you enter the mission zone remain in effect until they expire normally. This is why you are spamming the inspirations before you run over and into the mission after all.

    So if you pop Hasten just before you click on the mission entrance, once you are inside you are still Hastened, even though that power icon is now dimmed and unavailable to click. When the timer for the Hasten buff runs out, the buff drops as normal. The Electric secondary offers Energize (regen boost and endurance reduction) and Power Surge (massive damage resists) which are used to pump up your Brute before entering the mission (as is Hasten).

    While /fire has a slightly more damaging aura, /electric offers useful buffs later in the build, which is why it is the preferred choice between the two.
  3. I run a Claws/Elec brute, and it's great. As TopDoc says "Claws Electric Brutes Rule". Early, easy AoE mass death with aura+spin. Non-stop killing, excellent syngery with electric's defense/support powers. Energize is good stuff. You can play what you like, obviously, but you won't be disappointed if you run Claws/Electric. From low level farming to high end trials, you'll enjoy it.
  4. Quote:
    Originally Posted by legion of legions View Post
    Ah teamsaver, it looks like you may have over done it a bit on def. Remember that mids' does not include the 7.5% def you get from the prot bots (14% if you swap out the acc and acc/end enhancements for def io's since they get all the acc they need from tactics). This will put you well over the soft cap for most of your def stats even without weave. That being the case you have essentially expended 3 power selections for no real benefit. If you ditch the fighting pool yiu can swap in some more dmg with Assault and perhaps some more utility from the frost PP
    Well, the problem with relying on the Protector Bots to bubble me is that they can't be relied on to do that. Sometimes they do, many times they don't. My bots spend 95% of their time in combat blasting bad guys, and they rarely stop to bubble me once the battle starts...and since they may or may not have bubbled me before the fight starts, I'd rather plan for the worst. My build, even with just plain IOs (no sets at all) gives me 26% defense to everything, and 22.5% resistance to S/L damage, before I turn on the Frozen Armor. At that point, my S/L defense jumps to 42.9%, giving me credible defenses even if my bots fail to bubble me, and even if I'm too poor to afford the fancy sets.

    Having said that, however, you make a good point about swapping out a couple of enhancements for straight defense. I could easily drop one or two from the set and replace them with something more useful, like the resistance aura uniques. In the straight IO version (flip the slots to the alternate to see them in my build, if it exports both versions) I do have a Defense IO slotted in the Protector Bots.

    I didn't take more of the Epic set because most of it doesn't fit my character concept very well. I can at least visualize the Frost Armor as another form of force field, and the Ice Blast as just another kind of blasting attack. Flashfreeze, Hoarfrost and Hibernate are nice to have, but they don't fit with an ex-military commando bot... (grin)
  5. I could not play my Bots/FF without the PFF. It's my panic button, my Alpha-absorber, and all around security blanket. It has saved me many times when the rest of the team gets wiped out, and it lets me run through really bad neighborhoods without fear (grin).

    I have Hover, but didn't take Fly. I won't use Fly in combat, and I can buy a Jet Pack (or craft one) if I really want to travel faster. I also have Ninja Run from the Martial Arts booster pack, so I haven't missed Fly at all. That free'd up another power pick for me.

    I also took Repair very late, like 47th, because its not as fast a heal as Aid Other, though its a 100% heal. It's my 'heal the Assault Bot' power, because his HP pool is too much for Aid Other to heal quickly.

    I have soft capped defenses for Ranged/AoE attacks, as well as F/C/E/N, without turning on my Frozen Armor (which soft caps my S/L). I use Hover as my main method to avoid melee.

    Here is my build, though I am not a Tankermind, just for something to look at:

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1375;667;1334;HEX;|
    |78DA6D93596F125114C7EFC020652B6BA165A7D00245A6A03E6BB416AD16D328F15|
    |1A430C024C34C033491F8A07E055F7C728DEB5730C6E5E3B874F90678E69C6BA1C1|
    |4926BFB9FF7BCEBDE77FE6DEEA83AB4EC61E5F628267436D0C06F56A633094FB3D4|
    |56BD96B72B3ABE9AADE19592FD7959ADCE8591963E14944FDCE7EAFA76BD26D7D57|
    |1F2ACD41646AEACA7EBB2D55F47E53AE5714596D79B7B4AEDC97B5A1F4EFC3B5A3E|
    |BAA54955B4A53D164378EB6E5464BEE0FBACA9E03C71555E9747964C5F854B48E6F|
    |734F694A1B5D455579B5A345A86B05DECF16C69FB185FD029499E988F007211E100|
    |E11E59F802CBB279E64813D94EA200924998439C190CEC4316751C4D17D0830F300|
    |F3FF02BE402916BEA8A5803331689F9524D1BA8551739B840AC2731D91BA86F042A|
    |C4D203336BB60AC6077109C883517C18D589F477C854D1DBC050EF2EEA44E38C9F4|
    |3C75629E3A51FE8DB0C15E2EDA4B70919D75F2B10B46DDB49EE036A4182B5340027|
    |2BCDC8E97ECF8C88EAF32ED2345AE9AB0909FDBF1939D00D909909D20D909928F22|
    |B9F2C3260BDCCEC25B932125DF11DE23D21F10998F88EC2784005921DEFC500DB0C|
    |CBE435F96F8424BD48930F5254C2D88525FA2D49738B5CE0C0B45A86873E49C1967|
    |42D8844C1947C5208E44888B717331321727734932972757F953BFEC07D494E0652|
    |6E88CC8A2512C6DB8FC08A3D24F082344E621A22DD28937CEDF4A0A53574FE1A687|
    |B11CF79B7B8E52FE05E2EC4BC22BC26B44F10DE2166415F8DF2E04E85C7910DFA05|
    |689D72A51AD2DA8A1C4A512ED1A9DBE4A6378D8DA8C529A51CA33CAF919E5C28CB2|
    |3DA35427CA786772839980B336CFC9951D1FD86156E0B3692CFD682299841B7864B|
    |377D17AF622FEE3C3E99C1CE61C4FE73CC3A3E7798A584D62C05FA1EBDCF8|
    |-------------------------------------------------------------------|
  6. My MM is Robotics/FF, and is himself a robot. Collectively, he/they are known as:

    The iTeam

    "During the Rikti War, a crack commando unit was sent to prison by a military court for a crime they didn't commit. These robots promptly escaped from a maximum security stockade to the Rogue Isles. Today, still wanted by the government, they survive as soldiers of fortune. If you have a mission, if no one else can help, and if you can find them, maybe you can hire... The iTeam."

    (They eventually moved from redside to blueside, in order to clear their name...and of course, the ratings are better in prime time...)
  7. Quote:
    Originally Posted by marvalis View Post
    Hello fellow control freaks!

    Now the question (finally!):
    What would be the best team-oriented high-end pve controller?

    In other words, in an optimal team setup, what would be the most desirable controller? For PUG's, what controllers are most looked for (high end pve)? If you could make the best team setup of powersets and AT then what would it look like? I have no idea since I haven't played this game for a long time. Do brutes tank now? If so, what are the best and what kind of controller compliments their powersets the best?

    What controller has the best debuff potential?
    Since you don't define 'optimal team setup' (and I doubt that it can be defined, since the game has such varied content), you are never going to get a definitive answer for 'clearly the best'. For what its worth, though, I'll offer you my opinion.

    My best controller, and by far my favorite, is Earth/Rad. As a controller, my job is not to bring DPS to the team (even though some say thats all you really want in the end game, post-incarnate abilities age). My job is to neutralize the enemy so they can't hurt my team. That means locking them down with holds, stunning them into inactivity, and debuffing their accuracy/damage/rate of fire. Earth/rad does all of that, and nicely.

    Against the big bad guys, I have the holy trinity of debuffs (RI, EF, LR) all of which are auto hit. I have Quicksand which slows, debuffs defense and is auto hit. I have Stone Prison which is a Mag 4 immobilize for frisky targets that like to hop around. I have multiple holds and stuns, all of which debuff enemy defense as a bonus. I have Accelerate Metabolism, which buffs my entire team nicely. I have a pet who is enthusiastic and tough as a diamond, if not particularly intelligent (though he is often smarter than some of the team members in a PUG). I have a PBAE heal, and a nuke that doesn't drain my END when I fire it but does put out a long lasting hold. I have a power that can rez a fallen team member and buff him at the same time...and another that lets me use his body as a nuke before I rez him. Also, I believe someone earlier posted that you have to be on the ground to use the earth powers - this is not an accurate statement. There are several powers that *are* ground targeted, but only two that require *you* to be on/at the ground. Those are Stalagmites, and Fissure from the Earth Epic set. All the rest can be used while hovering, etc.

    There are many great controller combos in the game, and many players who are better at the game than I...but for me, the best controller combo is Earth/Rad. It's a great package.
  8. Quote:
    Originally Posted by Selina_H View Post
    Nope! The level of the mob is what matters, not its con. AoEing greys is a fast way to net your starting tips for the day.
    Outstanding, thank you!
  9. You may have just saved my keyboard. I had a pretty much raging fit the other night because all of a sudden, for no reason (that I could understand, then) my hovering character streaked right off into a crowd of bad guys and got slaughtered. I didn't even have my hands on the keyboard at the time, but I had just stopped moving into position to fire off an attack and was drifting sideways.

    I now suspect that he got caught by an AoE mez effect fired at a teammate, and 'whoosh splat' there I went. I will pay closer attention next time, to see if it the enemy is using mez effects on me while I hover.

    (Of course, it *could* be that my keyboard hates me. It always spells certain words wrong, no matter how slow I type teh keys.)
  10. Teamsaver

    Feeling lost

    Quote:
    Originally Posted by Sailboat View Post
    Here's another thought to add to the suggestions to play lowbies, or new server, or SO-only. Some of us play some of our characters "hardcore," where any defeat (or in my SG's specific in our case, any defeat after attaining level 10) means the character "dies" and is deleted or retired. ANY defeat, even if it's not your fault (log in amid a zombie invasion, giant monster trained onto you at PI, you accidentally hit self destruct, etc.).

    This does not lend itself to rapid leveling -- we generally play +0 or +1 normal door missions -- and it definitely doesn't encourage highly-polished builds with expensive IOs.

    What it does bring to our gaming experience is a renewed interests in our teammates and our teamwork, a welcome re-emphasis on defense and survival powers from the AOE-offense-heavy standard game, a sense of accomplishment, the occasional burst of stark terror, and, of course, the all-too-frequent opportunity to make new alts. :P

    It's certainly not for everybody. But if your interest is piqued, check out the Iron Eagles channel (Justice server) or see our thread in Player Events.
    This.

    I played DDO the same way, once regular game content became boring/unchallenging. As a habitual min/maxer, I created what I thought might be the most solo survivable character combo, then started from level 1, accepting no gifts of cash/gear from any other source (not even my own alts). I teamed with no one, while playing that character. If the character died, I rerolled and started over (the only exception to that rule was if I had a real life computer/ISP failure that caused my death). After many, many, deaths/rerolls, I made it to 20th and retired that character. The sheer difficulty in succeeding in 'hardcore' play let me relax and enjoy my other characters in regular play, to the point where I could enjoy playing NON min/maxed characters just as much. In effect, the hardcore play style let me get my 'fix' for a min/max challenge, which removed the urge to min/max everything, all the time.

    I also met some of the most interesting players along the way, who felt the same way about the 'hardcore' play style. It was refreshing, after all of the grinding and fine tuning to make my characters the best they could possibly be. I'm still a min/maxer, but it doesn't drive my play style nearly as much as it used to.
  11. I haven't done a bunch of tip missions, so forgive the noob type question, but when gathering tips, does it matter if the enemy cons grey to you, as long as they are level 20+ ?
  12. Quote:
    Originally Posted by Deacon_NA View Post
    You might want to learn word meanings. The actual definition doesn't mean anything close to "useless", but rather it means "hobbles" or "crippled".
    You might want to check your sources, before you correct me on word meanings, especially ones that are neologisms - like gimp.

    Dictionary.com defines it as:
    –noun
    1.a flat trimming of silk, wool, or other cord, sometimes stiffened with wire, for garments, curtains, etc.
    2.a coarse thread, usually glazed, employed in lacemaking to outline designs.

    Merriam-Webster's Dictionary defines it as:
    1. an ornamental flat braid or round cord used as a trimming (perhaps from Dutch; First Known Use: 1664)

    I gave my definition of it, just like the OP and others who replied also did. Gimp is a neologism, but most commonly used in urban slang to mean crippled, useless, and so forth.
  13. Quote:
    Originally Posted by Adeon Hawkwood View Post
    I disagree, the quote I like (from another similar thread on the topis) is:
    "If you can't take out a couple of minions without help you aren't a support character, you're a character that needs support"
    Even with only two attacks from his ice secondary, I seriously doubt he has trouble taking out a couple of minions.

    Quote:
    At the end of the day what really matters is damage, everything else is just making that damage slightly better.
    I disagree. At the end of the day what matters is having fun - for you and for your team. But that's the wonderful thing about MMOs...neither of us has to team with someone who holds the opposite viewpoint, if we don't want to do so.

    Quote:
    Consider it this way, a Defender deals half the damage of a Blaster. A good Defender can use their support powers and attack. That means if you aren't attacking you should be increasing the team's damage output by half a Blaster's damage more than the attacking and buffing Defender. Pool powers just do not do that. The only pool power that provides a damage boost is Assault and most Defenders take that anyway.
    You throw some pretty broad assumptions around to justify your opinion, and you use 'should be' as if it is a law. Perhaps when you add an empath to *your* team, you expect that, but I've never had a team tell me anything remotely like that. I've also never had a team tell me they didn't like my performance as an empath (or as a defender). You also assume a lot when you say 'most defenders', unless you meant to type 'and I think most Defenders should take Assault anyways'. My defenders take Assault if they aren't going to be doing a lot of blasting, and if they can afford the toggle/slot. Otherwise, they don't because I used the pick for something else that I thought was more useful. Like damage mitigation from Air Superiority, say. Or Recall Friend so I can help ninja missions or recover bodies.

    There are things you can be doing (other than blasting out damage) that are helpful to the team - but only if you don't subscribe to the point of view that 'only damage matters'. /shrug

    The only pool power that provides a -pure- damage boost is Assault. Tactics increases the team's accuracy, which means some of those attacks that missed (without Tactics) now hit...that's a net increase in damage for the team, possibly *much* more of an increase than Assault's modifier to base damage. The larger the team, and the more powerful the attacks being used, the larger the benefit Assault and Tactics bring to the team's damage output. Time for Beer Math. Consider a team of 7 blasters and a Defender running Assault. They each potentially contribute 50 points of damage per volley, say. With the buff from Assault, the Defender is adding 35 points of damage per volley just standing there with the toggle. If he has Tactics running and only one (1) attack that would have missed now hits instead, he added 50 points of damage. Without firing a single attack he easily contributes more damage to the team than 'half a blaster's worth'. Now add in the 2 attacks he took from his secondary - yeah the 'gimped' defender is pulling his weight on the team, I think.

    Quote:
    If you don't blast you are short-changing your team and making them work harder to compensate for you. That's my definition of a gimped character.
    That's a pretty strange definition. So if my team is constantly pushing the envelope and I am busy all the time healing, buffing, and debuffing...I'm gimped? Because I did that instead of blasting? By your logic, then, my team mates who are *blasting* and not healing or buffing are making *me* work harder to compensate for them, too. I mean, if I didn't have to heal and buff them all the time (like the OP said he was doing) then why, I could be blasting! And I could dump those useless Assault/Tactics toggles and buy more attacks! I could stop playing a Defender (with a buffing/healing primary) and play a Blaster!

    Not picking a bunch of attacks from your secondary doesn't make you 'gimped'. That is why they are your SECONDARY power set, because they do not define your Hero is supposed to be doing, as your PRIMARY power set does. If you have a couple of attacks which are well slotted-and you use them efficiently-then you are doing fine. The key is to be using whatever powers you picked, to the best benefit of the team.
  14. Did you gimp your character?

    No, absolutely not, despite what some of the posts above may say.

    A character that is 'gimped' is useless, and unable to do even the basic function for which it was intended. Obviously, you are still able to do your PRIMARY function on the team, which is buff/heal as your Empathy primary provides. Therefore you are not 'gimped'.

    Could you be doing more for your team than you are?

    Yes, certainly, though it depends on what other powers/pools you have. Since you don't say what else you have besides the primary pool and a couple of secondary attacks, its not clear what else you bring to the table for the team.

    For example:
    Are you running the leadership toggles?
    Are you the designated stealther on the team, who zips to the end of the mission and ports the rest of the team into position?

    There's lots more to being a good defender (empathy or not) than just maxing your primary skill set.
  15. Teamsaver

    My Scrapper.....

    Quote:
    Originally Posted by Postagulous View Post
    He's not wrong, and you are right too.

    As totally simple as it sounds, I think Teamsaver is saying as you add slots, the slots you haven't added yet into that power aren't there until you add them by training up.

    The order you slot while leveling up is important to the performance of the toon. But, that said, this is 7p's thread, and I've played with him. He's a 50+.
    This.

    I didn't know if the OP was planning a build for a toon he hasn't actually hit 50 at yet, or planning a rebuild for one. As you level up the order of slots is important, but when respeccing, not so much.
  16. ... and after some serious skull banging, I have revised my build once more. It was pointed out to me that building for melee defense is not-too-bright, if you do it at the expense of S/L defense and range defense. Having lived in Missouri, though, you have to Show Me things. Fortunately, someone did, and explained a few other things as well, like "Why MoG is not to be put off til level 50' and '6 slotting Integration is a tad wasteful'.

    With this new build, I have excellent S/L and melee defense. I also get to keep my invisibility for sneaking thru missions, and my passive regen is around 675%. My ST attack chain is FollowUp>Focus>Slash>Strike, and can be sustained indefinitely with my basic end recovery. Accuracy and recharge are good overall, and while this build has no purple/hamidon IOs, it is NOT cheap. I have 5 LotG +recharges in it, for example.

    Note: I do not have a traditional travel power. I am using Ninja Run, Jump Pack and temp powers (Raptor Pack, etc) for zone movement. I use Sprint (+stealth IO) and Stealth for invisibility in missions or during zone travel. My end costs are lower overall in combat by a large margin, compared to the SS/CJ combo I had before. If I need a bunch of extra jump height in combat, I can always toggle Ninja Run on for a moment and then detoggle.

    Thanks to everyone who replied here and those that PM'd me to offer their tips, I learned a lot!

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Glomm v5: Level 50 Natural Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(23), KntkC'bat-Dmg/EndRdx/Rchg:35(25), KntkC'bat-Knock%:35(31), C'ngImp-Acc/Dmg/EndRdx:50(36)
    Level 1: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(5), Heal-I:50(43)
    Level 2: Slash -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(23), KntkC'bat-Dmg/EndRdx/Rchg:35(25), Achilles-ResDeb%:20(31), C'ngImp-Acc/Dmg/EndRdx:50(36)
    Level 4: Reconstruction -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(5), Dct'dW-EndRdx/Rchg:50(15), Dct'dW-Heal/Rchg:50(34), Dct'dW-Heal/EndRdx/Rchg:50(34)
    Level 6: Spin -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(7), Oblit-Dmg/Rchg:50(7), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(39), Oblit-%Dam:50(39)
    Level 8: Follow Up -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(33), AdjTgt-ToHit/EndRdx:50(36), GSFC-ToHit/EndRdx:50(37)
    Level 10: Dull Pain -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(11), Dct'dW-Heal/Rchg:50(11), Dct'dW-Heal/EndRdx/Rchg:50(39), Dct'dW-EndRdx/Rchg:50(40)
    Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(13)
    Level 14: Stealth -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(15), LkGmblr-Def:50(46)
    Level 16: Integration -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(17), Heal-I:50(17)
    Level 18: Focus -- Decim-Acc/Dmg:40(A), Decim-Acc/EndRdx/Rchg:40(19), Decim-Acc/Dmg/Rchg:40(19), Decim-Dmg/EndRdx:40(33), Decim-Dmg/Rchg:40(37)
    Level 20: Quick Recovery -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), EndMod-I:50(21)
    Level 22: Boxing -- KntkC'bat-Knock%:35(A)
    Level 24: Resilience -- S'fstPrt-ResDam/Def+:30(A)
    Level 26: Eviscerate -- Oblit-%Dam:50(A), Oblit-Dmg:50(27), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(40)
    Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/Rchg:50(29), Dct'dW-Heal/EndRdx/Rchg:50(29), Dct'dW-Heal:50(33), Dct'dW-Rchg:50(34)
    Level 30: Tough -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(42)
    Level 32: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def:50(43), LkGmblr-Def/EndRdx/Rchg:50(46)
    Level 35: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def:50(43), LkGmblr-Def/EndRdx/Rchg:50(46)
    Level 38: Moment of Glory -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(48)
    Level 41: Dark Blast -- Dev'n-Hold%:30(A)
    Level 44: Shadow Meld -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(45), LkGmblr-Def/EndRdx/Rchg:50(45), LkGmblr-EndRdx/Rchg:50(45)
    Level 47: Tactics -- EndRdx-I:20(A), Rec'dRet-ToHit:20(48), Rec'dRet-ToHit/Rchg:20(48)
    Level 49: Revive -- EndMod-I:50(A)
    ------------
    Level 1: Brawl -- KntkC'bat-Knock%:35(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Clrty-Stlth:50(A)
    Level 2: Rest -- EndMod-I:50(A)
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- RgnTis-Regen+:30(A), Numna-Regen/Rcvry+:50(50), Mrcl-Rcvry+:30(50), Heal-I:50(50)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 6% DamageBuff(Smashing)
    • 6% DamageBuff(Lethal)
    • 6% DamageBuff(Fire)
    • 6% DamageBuff(Cold)
    • 6% DamageBuff(Energy)
    • 6% DamageBuff(Negative)
    • 6% DamageBuff(Toxic)
    • 6% DamageBuff(Psionic)
    • 19.9% Defense(Smashing)
    • 19.9% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 17.1% Defense(Melee)
    • 3% Defense(Ranged)
    • 3% Defense(AoE)
    • 2.25% Max End
    • 12% Enhancement(Heal)
    • 45% Enhancement(Accuracy)
    • 68.8% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 120.5 HP (9%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Immobilize) 11%
    • MezResist(Stun) 4.4%
    • MezResist(Terrorized) 6.6%
    • 2.5% (0.04 End/sec) Recovery
    • 74% (4.13 HP/sec) Regeneration
    • 3.78% Resistance(Fire)
    • 3.78% Resistance(Cold)
    • 10% RunSpeed



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1380;680;1360;HEX;|
    |78DA7D53CB52134114ED498221814042409E212104125E032975AB0B7908241888B|
    |AA54668616498A46606949DDFE0061557AEF80DBFC6958FA5558AF1CE3D4D8C952A|
    |A66AEA4C9F3EF7F6E933DDE5D7CBDD42BC7920B49E8796E1BABBD53DC7A8D7A513D|
    |E32BC13C7B03AD7ACDAF171E6F45E5808D17F3DBB5B9696943A95BC72534D7259BE|
    |90B62BF51D79206DE9189E59B313EBF6A174A4EDE9D71FD14AAD66E9D5BA94FB09F|
    |E5CB74F4DD77C6E5AA677166366D53C38F44CFBA097472569EC4BC73D34EBC32B75|
    |734FAF7A867544CB556B27D66ED9703DE99C0D91BB297A4DDF263F8D0E5121C88AC|
    |036C3ED1D86A12AC3F81386C97D82A258F6AB34AE0A88A79A4F85B61966732C7819|
    |56F3D456BBA9EDE78010C9EBB62B5415445528F8186D2B0C3D25868932608BE188E|
    |41D6A918E5F019FBAF51B70C530FE8761BA01F07B178545556111E0AA30AC75C25A|
    |27AC65606DF21357E52E19D6A82AA2AC45602D0A6B51789A86A73C8C6649DEA502E|
    |A9AE3CD75FF073112C4942036803D5ED1282516FA79F48804BD4AD08B88E388388E|
    |886D122494A3C439415EF47D005C3064DE31E4DE33AC923CA9FA25CF794FFD6F011|
    |9EEA7916000FDC400FEF63A5183A81183FE474AD4881A56990F23D011443F82E873|
    |883E8FE8F3887E83AA4695D751243486D8C6105B06914E20D220C95358574B1534D|
    |FFE4C8E21443369CC04D3886D268E8387D816920C09D265952E7B83AE14C635F057|
    |9A826E31C1F085F6565071142EF9CFFCA49B3F072A3807F13CC4F3E836DFC790A4A|
    |6BA8A5A9F10FE015FBCE073BEF8916193044BAAF712D21F0B35EFA110483F1D6A5E|
    |B2C66CEB74831EB1D4C614DB983B6DCCDD36A6D4CA44F86F5542CDCB2B34D8FB1A2|
    |54A9D046D81A9EFFFA8A0769F0F47F119EFBFB88111CEE9B7D6D202533F5A292C10|
    |8937AF7EE32F1C62D02D|
    |-------------------------------------------------------------------|
  17. Teamsaver

    My Scrapper.....

    The order that you place the enhancements in a power has no effect on how they work in the power, no. But if you are assigning slots to a power at different levels (like 2 slots at 20, then the next two slots at 26, and so forth) you are not going to have the benefit of any enhancements you put in the higher slots, until your character gets to that level.

    Hmm that doesn't sound very clear, does it?

    OK example:

    I have an attack power that is going to (eventually) get a full set of enhancements like Obliteration. I'm going to add slots to the power as I level up, not all at once. When I get the power, I want to put the most important enahncement from the set into that first open slot. Then, as I add slots later, I want to fill them with the next most important powers from that set, until I place them all. The least important enhancement (in this case "chance for Smashing Damage") will be placed in the last of the 6 slots I put in the power. This way, as I gain levels (and slots in that power) I will always have the best possible combination of enhancements slotted.

    This is important if you are planning ahead in your build, but not as important when you are already fully leveled up and are just respeccing into a power that you'll have already leveled/slotted up fully. When you exemplar down, as long as you actually get to use the power (based on when you took it in your build, at what level) you will get the benefit of all the slots you have in it (though the enhancements within that power will be scaled down).

    I hope that makes more sense.
  18. OK, considered what you said and did some rethinking. Shadow Meld is probably the best defense boost I can get, so I dropped/shuffled things to get it as early as possible. Gave up Tactics, but gained 2 set bonuses to accuracy so my net accuracy was hardly affected at all. Picked up more ranged defense and S/L defense, but kept melee close to 32.5.

    Took the Revive power at 50 mostly for character flavor, rather than Resilience with the Aegis unique. I already have good status protection, and a few more % in S/L resistance isn't as helpful as a self rez with 100% HP/75% End (plus its cool to be able to stand up and say 'It ain't over yet.')

    I had to take either Dark Blast or the Moonbeam (sniper) attack to get Shadow Meld, decided on the sniper since I was only going to leave a default slot in it, and I already have Focus for ranged attacks vs runners. With the sniper I can use it to pull or plink from a long way away (if I use it at all).

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Glomm draft v2: Level 50 Natural Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Strike -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(5), T'Death-Acc/Dmg/EndRdx:40(33), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(42)
    Level 1: Fast Healing -- Numna-Heal:40(A), Numna-Heal/EndRdx:50(25)
    Level 2: Slash -- T'Death-Dmg/EndRdx/Rchg:40(A), T'Death-Acc/Dmg:40(3), T'Death-Dmg/EndRdx:40(5), T'Death-Dmg/Rchg:40(33), T'Death-Acc/Dmg/EndRdx:40(37), T'Death-Dam%:40(40)
    Level 4: Reconstruction -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(15), Dct'dW-Heal/EndRdx/Rchg:50(15), Dct'dW-Heal/EndRdx:50(34), Dct'dW-EndRdx/Rchg:50(37)
    Level 6: Spin -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(7), Oblit-Dmg/Rchg:50(7), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Oblit-%Dam:50(39)
    Level 8: Follow Up -- Rec'dRet-ToHit:20(A), KntkC'bat-Dmg/EndRdx:20(9), KntkC'bat-Acc/Dmg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(13), KntkC'bat-Knock%:35(34), Rec'dRet-ToHit/Rchg:20(40)
    Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/Rchg:50(11), Dct'dW-Heal/EndRdx/Rchg:50(11), Dct'dW-Heal:50(25), Dct'dW-Rchg:50(31)
    Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(50)
    Level 14: Super Speed -- Clrty-Stlth:50(A)
    Level 16: Integration -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(17), Numna-Heal/Rchg:50(17), Numna-Heal/EndRdx/Rchg:50(23), Numna-Heal:50(23), Numna-Regen/Rcvry+:50(40)
    Level 18: Focus -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(19), Thundr-Dmg/Rchg:50(19), Thundr-Acc/Dmg/Rchg:50(36), Thundr-Acc/Dmg/EndRdx:50(39), Thundr-Dmg/EndRdx/Rchg:50(43)
    Level 20: Quick Recovery -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), EndMod-I:50(21)
    Level 22: Boxing -- KntkC'bat-Knock%:35(A)
    Level 24: Combat Jumping -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(48)
    Level 26: Eviscerate -- Oblit-%Dam:50(A), Oblit-Dmg:50(27), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(34), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(39)
    Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/Rchg:50(29), Dct'dW-Heal/EndRdx/Rchg:50(29), Dct'dW-Heal:50(31), Dct'dW-Rchg:50(31)
    Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResDam/EndRdx:30(42)
    Level 32: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx:50(43)
    Level 35: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(43), LkGmblr-Def/EndRdx:50(48)
    Level 38: Shockwave -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(46), Posi-Dmg/Rchg:50(46), Posi-Acc/Dmg/EndRdx:50(46), Posi-Dam%:50(48)
    Level 41: Moonbeam -- EndRdx-I:50(A)
    Level 44: Shadow Meld -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/Rchg:50(45), LkGmblr-Def/EndRdx/Rchg:50(45)
    Level 47: Moment of Glory -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(50)
    Level 49: Revive -- EndMod-I:50(A)
    ------------
    Level 1: Brawl -- KntkC'bat-Knock%:35(A)
    Level 1: Critical Hit
    Level 1: Sprint -- EndRdx-I:50(A)
    Level 2: Rest -- EndMod-I:50(A)
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- RgnTis-Regen+:30(A), Mrcl-Rcvry+:40(50)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 11% DamageBuff(Smashing)
    • 11% DamageBuff(Lethal)
    • 11% DamageBuff(Fire)
    • 11% DamageBuff(Cold)
    • 11% DamageBuff(Energy)
    • 11% DamageBuff(Negative)
    • 11% DamageBuff(Toxic)
    • 11% DamageBuff(Psionic)
    • 16.1% Defense(Smashing)
    • 16.1% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 8.63% Defense(Energy)
    • 8.63% Defense(Negative)
    • 3% Defense(Psionic)
    • 20.8% Defense(Melee)
    • 10.5% Defense(Ranged)
    • 3% Defense(AoE)
    • 43% Enhancement(Accuracy)
    • 68.8% Enhancement(RechargeTime)
    • 18% Enhancement(Heal)
    • 9% FlySpeed
    • 130.5 HP (9.75%) HitPoints
    • 9% JumpHeight
    • 9% JumpSpeed
    • MezResist(Held) 8.8%
    • MezResist(Immobilize) 8.25%
    • MezResist(Stun) 4.4%
    • MezResist(Terrorized) 6.6%
    • 6% (0.1 End/sec) Recovery
    • 64% (3.57 HP/sec) Regeneration
    • 5.36% Resistance(Fire)
    • 5.36% Resistance(Cold)
    • 9% RunSpeed



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1381;689;1378;HEX;|
    |78DA6594C952135114866F271D63200C31CC1048C21008D01075AD0B1954120C045|
    |C38A5BAE00291A6D3D5691C763E831B17CEBE825AFA486E1C965629C6D3E7BFC458|
    |4955EA4BFFF73F439F93EEC2A3A5A8104F2E0BADF38A65D66AE5D28E6B3A8E74C3E|
    |BA677EC9A56E7AA553D3A4AEEBAE69E977C703E2C84E839F5940BD292D2A0C087B5|
    |44435C927BD2AE496353EE4B5BBAA657A9DAB16BF68174A5ED19A73FDA8AD5AA659|
    |41C29773BF8E74A65FFC0ABD8FB51BECA4BD3A18BAED38B5DE9D60E2ACEE0B253D9|
    |314A9E691D52A552F5D82A17CC9A27DDC703D4D8247D2B7E87FCA987C42D4246046|
    |E33F43B8CE45DC6C43DC64C99B1E447691CA5896DCD9706360839713FAC0E289F86|
    |9800D2EA489B44DA09A4CD20DF32450511A5076F70A2CE22B0CE48AD3126F28C43B|
    |2875491D0AF802F9DF90D9C30927F18E375C6949F3B272C8A0A8B0047859F13E3E2|
    |EC8660140969112D31525B8CCC0BB6AC525444B51641F9B60280D606D0EF28FA4D9|
    |3BD1D9309B4CF0A5F8A0239609C0C1D30888E08F77795A42E48A12E8CB17B132831|
    |FAB6806D46E626C3A6A8981A42EC25E73EF70A788D4A6F18536F19D9778C158A8AA|
    |BFEE2CFB87CCF5320C9068D0CBD482B7A31893E92FAD5B6FB7BB9F8C2095D254495|
    |4E06550F8398F210F631847DA4B08F71EC630AFBB84E51C36AA4C318E908463A829|
    |18EFE37D220D913AA7CC2EF232166FA183A9D8CA99B194363333D8C6C37234686B4|
    |32A461C8C2B0008313C663E0B732F99E0730FF01F8087C622C7C667CA15B9C56C39|
    |94EB1F493DE07B39082B328318712733120CEC85325033ECD802F07C31A9D2CAAA4|
    |8B58C288DE782A85C012C6F4C62357CF361FD7E923165B945C8B72A145B9D8A2E49|
    |B15DC60516F3CD142437B5FDB4852FF616D9EA5EFFF244DBBC4DBC95DE717C3B766|
    |F3349B7F344B4819E96EBC01EA7F01D81FD35E|
    |-------------------------------------------------------------------|
  19. Well, here is what I came up with for a build (first draft). There are no purple sets, or hamidon enhancements in this (with the changes in game economy, I am far from wealthy, lol). Melee defense was my biggest concern, followed by recharge, then regeneration. I got the base idea from a thread by JumpingJackSlash (and the advice he got from Claws & Effect). I tried to make sure I had the basics by level 14, so I can do flashback missions and still have decent powers when I exemp down. I took none of the APP powers, since very few of them interested me (Shadow Meld looked good, though). I didn't really have many slots to spare for them anyway.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Glomm draft at 34: Level 50 Natural Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership

    Hero Profile:
    Level 1: Strike
    • (A) Touch of Death - Accuracy/Damage: Level 40
    • (3) Touch of Death - Damage/Endurance: Level 40
    • (5) Touch of Death - Damage/Recharge: Level 40
    • (33) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (37) Touch of Death - Damage/Endurance/Recharge: Level 40
    • (42) Touch of Death - Chance of Damage(Negative): Level 40
    Level 1: Fast Healing
    • (A) Miracle - Heal: Level 40
    • (25) Miracle - +Recovery: Level 40
    Level 2: Slash
    • (A) Touch of Death - Chance of Damage(Negative): Level 40
    • (3) Touch of Death - Accuracy/Damage: Level 40
    • (5) Touch of Death - Damage/Endurance: Level 40
    • (33) Touch of Death - Damage/Recharge: Level 40
    • (37) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (40) Touch of Death - Damage/Endurance/Recharge: Level 40
    Level 4: Reconstruction
    • (A) Doctored Wounds - Heal: Level 50
    • (15) Doctored Wounds - Recharge: Level 50
    • (15) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (34) Doctored Wounds - Heal/Endurance: Level 50
    • (37) Doctored Wounds - Endurance/Recharge: Level 50
    Level 6: Spin
    • (A) Obliteration - Damage: Level 50
    • (7) Obliteration - Accuracy/Recharge: Level 50
    • (7) Obliteration - Damage/Recharge: Level 50
    • (33) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (36) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (39) Obliteration - Chance for Smashing Damage: Level 50
    Level 8: Follow Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    Level 10: Dull Pain
    • (A) Doctored Wounds - Endurance/Recharge: Level 50
    • (11) Doctored Wounds - Heal/Recharge: Level 50
    • (11) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (25) Doctored Wounds - Heal: Level 50
    • (31) Doctored Wounds - Recharge: Level 50
    Level 12: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (13) Recharge Reduction IO: Level 50
    • (13) Recharge Reduction IO: Level 50
    Level 14: Super Speed
    • (A) Celerity - +Stealth: Level 50
    • (50) Celerity - Endurance: Level 50
    Level 16: Integration
    • (A) Numina's Convalescence - Heal/Endurance: Level 50
    • (17) Numina's Convalescence - Endurance/Recharge: Level 50
    • (17) Numina's Convalescence - Heal/Recharge: Level 50
    • (23) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (23) Numina's Convalescence - Heal: Level 50
    • (40) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    Level 18: Focus
    • (A) Decimation - Accuracy/Damage: Level 40
    • (19) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (19) Decimation - Damage/Endurance: Level 40
    • (36) Decimation - Accuracy/Damage/Recharge: Level 40
    • (46) Decimation - Chance of Build Up: Level 40
    Level 20: Quick Recovery
    • (A) Performance Shifter - Chance for +End: Level 50
    • (21) Performance Shifter - EndMod: Level 50
    • (21) Endurance Modification IO: Level 50
    Level 22: Boxing
    • (A) Kinetic Combat - Knockdown Bonus: Level 35
    Level 24: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (50) Kismet - Accuracy +6%: Level 30
    Level 26: Eviscerate
    • (A) Obliteration - Chance for Smashing Damage: Level 50
    • (27) Obliteration - Damage: Level 50
    • (27) Obliteration - Accuracy/Recharge: Level 50
    • (34) Obliteration - Damage/Recharge: Level 50
    • (36) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 28: Instant Healing
    • (A) Doctored Wounds - Endurance/Recharge: Level 50
    • (29) Doctored Wounds - Heal/Recharge: Level 50
    • (29) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (31) Doctored Wounds - Heal: Level 50
    • (31) Doctored Wounds - Recharge: Level 50
    Level 30: Tough
    • (A) Reactive Armor - Resistance: Level 40
    • (43) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (45) Reactive Armor - Resistance/Endurance: Level 40
    • (45) Reactive Armor - Endurance: Level 40
    Level 32: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (43) Luck of the Gambler - Defense/Endurance: Level 50
    • (45) Luck of the Gambler - Defense: Level 50
    Level 35: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (48) Luck of the Gambler - Defense/Endurance: Level 50
    • (50) Luck of the Gambler - Defense: Level 50
    Level 38: Moment of Glory
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (46) Recharge Reduction IO: Level 50
    • (48) Recharge Reduction IO: Level 50
    Level 41: Shockwave
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (42) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (42) Positron's Blast - Damage/Endurance: Level 50
    • (43) Positron's Blast - Damage/Recharge: Level 50
    • (46) Positron's Blast - Chance of Damage(Energy): Level 50
    Level 44: Resilience
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 47: Tactics
    • (A) Adjusted Targeting - To Hit Buff: Level 50
    • (48) Adjusted Targeting - To Hit Buff/Endurance: Level 50
    Level 49: Revive
    • (A) Endurance Modification IO: Level 50
    ------------
    Level 1: Brawl
    • (A) Kinetic Combat - Knockdown Bonus: Level 35
    Level 1: Critical Hit
    Level 1: Sprint
    • (A) Endurance Reduction IO: Level 50
    Level 2: Rest
    • (A) Endurance Modification IO: Level 50
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Health
    • (A) Regenerative Tissue - +Regeneration: Level 30
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Endurance Modification IO: Level 50
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 15.5% DamageBuff(Smashing)
    • 15.5% DamageBuff(Lethal)
    • 15.5% DamageBuff(Fire)
    • 15.5% DamageBuff(Cold)
    • 15.5% DamageBuff(Energy)
    • 15.5% DamageBuff(Negative)
    • 15.5% DamageBuff(Toxic)
    • 15.5% DamageBuff(Psionic)
    • 13% Defense(Smashing)
    • 13% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 7.38% Defense(Energy)
    • 7.38% Defense(Negative)
    • 3% Defense(Psionic)
    • 21.1% Defense(Melee)
    • 9.88% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 2.25% Max End
    • 67.5% Enhancement(RechargeTime)
    • 18% Enhancement(Heal)
    • 27% Enhancement(Accuracy)
    • 10% FlySpeed
    • 135.5 HP (10.1%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Held) 8.8%
    • MezResist(Immobilize) 11.6%
    • MezResist(Stun) 4.4%
    • MezResist(Terrorized) 6.6%
    • 7.5% (0.13 End/sec) Recovery
    • 32% (1.79 HP/sec) Regeneration
    • 5.36% Resistance(Fire)
    • 5.36% Resistance(Cold)
    • 10% RunSpeed



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1378;685;1370;HEX;|
    |78DA65945B6F125110C7CFC2E24A6F1481965E68974B0B85B22D699FF541DADA162|
    |AB655136F64534E01A5BB9B658DFAE667F0A5468D0FC6EBB31AFD525EDEB5E2ECCC|
    |29A16113F2E3FCCF7FE6CCCE70283F2E0E31F6F41293462EB7F476BBBA7760EB96C|
    |56D6547771EDA7A2BB8D1328F8ED49AAD1F3AAAEEA82BAB0A632C7C6AAB96798B73|
    |0D621FB5635DB1C80FB9D1E6DA2EAF7383DBBAD3348DE0A6D1E036371CEDF4CB40C|
    |5345BDA9EC5796D18BFAE37EB0DA769D4877055E2BA058BC0E9A2C6ED76A36985D6|
    |ACE6817613364DA35AD6DB0EB79F44A1A439F834DDDAF0E9F8D82D409A796E23E43|
    |B08F52E22750FB1504514DD2809A324B629B952740B715F111B904F22B387D2CA94|
    |56A5B4294A9BA6B46B10E5A528D97B15E20B6CA442D841C4B711A912E201D87DE21|
    |0DF1F8F2B9DFB4B3841A8FF10C90E62DECD5D602D88529807A394B7B873FE1DE13D|
    |22FE81EC1F11E94F880D88F28BD2FC74FC409940A545A9DE19AA3701F641EA8C673|
    |0C75C69E80C92601816AD1BF6E311050571057602B4E30B5CC36CA3BB843DC4D83E|
    |E13A227D0361405450D4173CC66E5E7841788E48BE44E45F21D6C11E12F5858EF1D|
    |CF033828AF5496088503E16D90724D81848E3A2E4F1089E5A3881558C99B0332106|
    |31415D9EA4794CD23CE2348F24CD639EE6B1055153A2E4296AE934B5749A5A3A73A|
    |6A55EB0C7E8786F2C81BFB26C1CB13843482264F0CD8A579BA532B3A388C5302208|
    |86843024C8B0448602194A0A5D0AD73047863C4D6D89608121232ACF7C4669E11BE|
    |10B22FB1591FF8ED8047B8E0E6439B78331160249A30C92F61ADBB1F406B10D3BCB|
    |A2F1CB348B69B97B3919A359CCCADD9BD7C9F66E77E061CB7D4AA14F59E95356FB9|
    |452AF12C75A2A72F7623389CAFB310092783D298FD2AF5EE922BEF1CF5E2983AEDF|
    |BD12E5F28F76FF013AFF01EE68D243|
    |-------------------------------------------------------------------|
  20. Hi,

    I've been gone from the game for several years, returned a couple of weeks ago, been enjoying (and learning) a lot of the new content. I have a L34 Claws/Regen scrapper that I haven't played since I got back, mostly because my friends (who remained in CoX while I was gone) have told me that "Regen got nerfed/changed/gutted, its not worth playing anymore".

    I respect their opinions, because they've played the game since Beta, but deleting him or just 'not playing him' doesn't sit well with me. Looking over my old build (which is from the early days of IOs, lol) I'm obviously going to respec him if I want to play him.

    Unfortunately, there are no current guides for Claws/Regen that I can find.

    I usually played solo, or in 2-3 man teams with my scrapper, so I'd like to build for that. Can anyone recommend a build for me? I'd also appreciate any tips/tricks/warnings you may have for playing a claws/regen in the Issue 20 world.

    Thanks!
  21. You titled this thread wrong.

    It should read "I ran into someone leading a trial who doesn't know the difference between an Empathy Defender and a Dark Defender", and you should have a screen shot of the guy being clueless, so nobody else is as unlucky as you were, and ends up on his team.
  22. I have had quite a few crashes lately, so many that I was beginning to think my computer was breaking down. The latest (just about 15 mins ago) gave me an error box that said :

    = = = =
    ./piggs/texGui2.pigg: Failed memory allocation
    Read failed for file: texture_library/GUI/CREATION/common/Backgrounds/background_skyline_normal.texture
    -1

    The game ran out of memory and must now exit.
    = = = =

    My machine is not state of the art, but it is well above the recommended set up for the game, and hasn't really had any trouble with anything else I play.

    Just an FYI when I saw this thread on the topic.
  23. On Infinity, I have a brand new Night Widow that I've started (my first SoA, actually) with a different background than my other characters.

    He's old, like 70 years old, and got hooked up with Arachnos mostly because retirement was driving him nuts. His name is Knight Widower, and his bio reads:

    "Social Security isn't.
    Medicare doesn't.
    I hate golf, and I don't fish.

    So retirement sucked.

    I tried to 're-enter the work force' after six months of enforced boredom, but nobody wants to hire a guy pushing 70 years of age - even if he's in better shape than most guys in their 20s. I got so frustrated over it, I ended up in a fight outside of a bar. I whipped everyone who wanted a piece of the action, including the first four cops who tried to break it up. Then a guy in a cape showed up and put me down hard.

    The judge gave me eight months in jail, which turned out to be the end of my retirement problems, and the start of a new career.

    You see, I met this guy in the joint, who was 'recruiting' for an outfit that doesn't really give a damn about your age, as long as you've got what they're looking for . . ."

    So far, he's been a lot of fun to play!
  24. Outstanding, thanks for the answers, this helped me out a lot! I'll look for that levelling build, too.
  25. Hi,

    I'm going to run a Night Widow as part of a 3 man regular team, but I've never played a stalker/widow type before, so I need some clarification on how the whole 'get a crit if you attack while hidden' thing. All of the guides for Widows I have seen are *very* out of date, and I want to be sure I understand what I'm supposed to be doing. The other two members of the team are going to be Arachnos Soldier types who have run them before.

    I see that Mask Presence provides stealth (45 rating), and that Smoke grenade is an AoE debuff to perception for the enemy. Placate looks like a single target 're-hide' power.

    Do I have to have all 3 of these as a NW?

    Does stealth from other sources make me 'hidden' like Mask Presence? Or do I have to use the NW specific powers to be hidden? I'm a big fan of Super Speed combined with a +Stealth IO in Combat Jumping (I use this on my main character) but I don't know if this will work for a NW. I do understand that Mask Presence won't work with other Concealment powers like Stealth, and so forth.

    How does Smoke Grenade work? Does it aggro the enemy when I toss it into a crowd?

    Assuming I am hidden when I make my first attack on a target, is the critical automatic, like a stalker gets? Or is it just a chance for a crit, like a scrapper gets? If it's a chance, how much of a chance is it?

    I see that Placate has to hit to be effective. Can I 're-apply' the Placate effect between my attacks, to keep hiding and critting the target? Or is there a limit to how often you can use it on the same guy? Should I even care about using Placate?

    If you have any further advice for a melee-oriented NW, particularly one that will be teaming regularly with a pair of Arachnos Soldiers, I'd appreciate it.

    Thanks for your time!