Returning to my Bots/FF Mastermind looking for help


legion of legions

 

Posted

I've recently finished getting my Hero main, a blaster, to be a tier 4 incarnate. Now it's time for my villain main. Which you might have guessed is a Bots/FF Mastermind. But first she's in dire need of a respec. Here's what I came up with in an attempt at a tanker-mind build using the newest Mids Hero Designer. Any suggestions or constructive criticism would be appreciated.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

FerroField: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Presence
Ancillary Pool: Field Mastery

Villain Profile:
Level 1: Battle Drones

  • (A) Blood Mandate - Accuracy
  • (3) Blood Mandate - Accuracy/Damage
  • (3) Blood Mandate - Damage/Endurance
  • (9) Blood Mandate - Accuracy/Endurance
  • (9) Blood Mandate - Accuracy/Damage/Endurance
  • (39) Blood Mandate - Damage
Level 1: Force Bolt
  • (A) Force Feedback - Accuracy/Knockback
  • (17) Force Feedback - Damage/Knockback
  • (46) Force Feedback - Recharge/Knockback
  • (46) Force Feedback - Recharge/Endurance
  • (50) Force Feedback - Damage/Endurance/Knockback
  • (50) Force Feedback - Chance for +Recharge
Level 2: Deflection Shield
  • (A) Red Fortune - Defense/Endurance
  • (5) Red Fortune - Defense/Recharge
  • (7) Red Fortune - Endurance/Recharge
  • (19) Red Fortune - Defense/Endurance/Recharge
  • (34) Red Fortune - Defense
  • (40) Red Fortune - Endurance
Level 4: Insulation Shield
  • (A) Red Fortune - Defense/Endurance
  • (5) Red Fortune - Defense/Recharge
  • (7) Red Fortune - Endurance/Recharge
  • (19) Red Fortune - Defense/Endurance/Recharge
  • (33) Red Fortune - Defense
  • (40) Red Fortune - Endurance
Level 6: Equip Robot
  • (A) Recharge Reduction IO
Level 8: Hover
  • (A) Freebird - +Stealth
Level 10: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (11) Red Fortune - Defense/Recharge
  • (11) Red Fortune - Endurance/Recharge
  • (34) Red Fortune - Defense/Endurance/Recharge
  • (39) Red Fortune - Endurance
  • (43) Red Fortune - Defense
Level 12: Protector Bots
  • (A) Blood Mandate - Accuracy/Damage
  • (13) Blood Mandate - Damage/Endurance
  • (13) Blood Mandate - Accuracy/Endurance
  • (15) Blood Mandate - Accuracy/Damage/Endurance
  • (15) Blood Mandate - Accuracy
  • (37) Blood Mandate - Damage
Level 14: Fly
  • (A) Endurance Reduction IO
Level 16: Tactics
  • (A) Adjusted Targeting - To Hit Buff
  • (17) Adjusted Targeting - To Hit Buff/Endurance
Level 18: Repair
  • (A) Recharge Reduction IO
Level 20: Dispersion Bubble
  • (A) Red Fortune - Defense/Endurance
  • (21) Red Fortune - Defense/Recharge
  • (21) Red Fortune - Endurance/Recharge
  • (25) Red Fortune - Defense/Endurance/Recharge
  • (34) Red Fortune - Defense
  • (40) Red Fortune - Endurance
Level 22: Aid Other
  • (A) Numina's Convalescence - Heal
  • (23) Numina's Convalescence - Heal/Endurance
  • (23) Numina's Convalescence - Heal/Recharge
Level 24: Assault
  • (A) Endurance Reduction IO
Level 26: Assault Bot
  • (A) Sovereign Right - Accuracy/Damage
  • (27) Sovereign Right - Damage/Endurance
  • (27) Sovereign Right - Accuracy/Endurance
  • (29) Sovereign Right - Accuracy/Damage/Endurance
  • (29) Sovereign Right - Accuracy
  • (37) Sovereign Right - Resistance Bonus
Level 28: Aid Self
  • (A) Numina's Convalescence - Heal
  • (31) Numina's Convalescence - Heal/Endurance
  • (31) Numina's Convalescence - Heal/Recharge
Level 30: Resuscitate
  • (A) Recharge Reduction IO
Level 32: Upgrade Robot
  • (A) Recharge Reduction IO
Level 35: Repulsion Bomb
  • (A) Detonation - Accuracy/Damage
  • (36) Detonation - Damage/Endurance
  • (36) Detonation - Damage/Recharge
  • (36) Detonation - Damage/Range
  • (37) Detonation - Accuracy/Damage/Endurance
Level 38: Force Bubble
  • (A) Endurance Reduction IO
  • (39) Endurance Reduction IO
Level 41: Power Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (42) Thunderstrike - Damage/Endurance
  • (42) Thunderstrike - Damage/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Recharge
  • (43) Thunderstrike - Accuracy/Damage/Endurance
  • (43) Thunderstrike - Damage/Endurance/Recharge
Level 44: Energy Torrent
  • (A) Detonation - Accuracy/Damage
  • (45) Detonation - Damage/Endurance
  • (45) Detonation - Damage/Recharge
  • (45) Detonation - Damage/Range
  • (46) Detonation - Accuracy/Damage/Endurance
Level 47: Explosive Blast
  • (A) Detonation - Accuracy/Damage
  • (48) Detonation - Damage/Endurance
  • (48) Detonation - Damage/Recharge
  • (48) Detonation - Damage/Range
  • (50) Detonation - Accuracy/Damage/Endurance
Level 49: Provoke
  • (A) Perfect Zinger - Taunt/Recharge/Range
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 1: Supremacy
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (33) Numina's Convalescence - Heal
  • (33) Numina's Convalescence - Heal/Recharge
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (25) Performance Shifter - EndMod/Accuracy
  • (31) Performance Shifter - EndMod/Recharge
------------
Set Bonus Totals:
  • 12.5% DamageBuff(Smashing)
  • 12.5% DamageBuff(Lethal)
  • 12.5% DamageBuff(Fire)
  • 12.5% DamageBuff(Cold)
  • 12.5% DamageBuff(Energy)
  • 12.5% DamageBuff(Negative)
  • 12.5% DamageBuff(Toxic)
  • 12.5% DamageBuff(Psionic)
  • 1.56% Defense(Smashing)
  • 1.56% Defense(Lethal)
  • 11.9% Defense(Fire)
  • 11.9% Defense(Cold)
  • 12.5% Defense(Energy)
  • 12.5% Defense(Negative)
  • 3.13% Defense(Melee)
  • 21.3% Defense(Ranged)
  • 18.1% Defense(AoE)
  • 20% Enhancement(RechargeTime)
  • 7% Enhancement(Accuracy)
  • 14% FlySpeed
  • 60.2 HP (7.5%) HitPoints
  • 14% JumpHeight
  • 14% JumpSpeed
  • MezResist(Confused) 2.75%
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 8.8%
  • MezResist(Sleep) 7.7%
  • MezResist(Stun) 6.05%
  • MezResist(Terrorized) 2.75%
  • 5% (0.08 End/sec) Recovery
  • 46% (1.54 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 15% Resistance(Fire)
  • 15% Resistance(Cold)
  • 15.6% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 14% RunSpeed
  • 3% XPDebtProtection

And here's the data chunk.

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

What do you want to do with this build? Extreme soloing, replacement for a tank on a normal team, end game raids and such?

In my experience, the tainkermind is most useful in the first two situations (particularly disorganized teams that lack adequate support or survivability)

That said consider the following Resuscitate won't work on your pets so it is useless when soloing, and it is a relatively poor choice when any other rez is available. Further with all the aggro you will have that interrupt time will be a show stopper.

Consider dropping Resuscitate and moving provoke to lvl 30. That will free up that last power selection for Force of Nature. Fill that single slot with the Gladiators Armor 3% defense. 3% "free" defense and a handy escape button for when all goes horribly wrong. You could also do the same thing with personal FF. It cuts off body guard mode but it also has no crash.

None of my MM's are anything to write home about; so, if there is a flaw in my logic please let me know.


 

Posted

I could not play my Bots/FF without the PFF. It's my panic button, my Alpha-absorber, and all around security blanket. It has saved me many times when the rest of the team gets wiped out, and it lets me run through really bad neighborhoods without fear (grin).

I have Hover, but didn't take Fly. I won't use Fly in combat, and I can buy a Jet Pack (or craft one) if I really want to travel faster. I also have Ninja Run from the Martial Arts booster pack, so I haven't missed Fly at all. That free'd up another power pick for me.

I also took Repair very late, like 47th, because its not as fast a heal as Aid Other, though its a 100% heal. It's my 'heal the Assault Bot' power, because his HP pool is too much for Aid Other to heal quickly.

I have soft capped defenses for Ranged/AoE attacks, as well as F/C/E/N, without turning on my Frozen Armor (which soft caps my S/L). I use Hover as my main method to avoid melee.

Here is my build, though I am not a Tankermind, just for something to look at:

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Teamsaver (Earth/Rad controller) and his trusty hench-boulder, Rocky
RezQ (Emp/Dark defender) member of Paragon City Search & Rescue
iTeam (Robotics/FF mastermind) with apologies to fans of "The A-Team"
Globally, I'm @Teamsaver, on the Infinity server

 

Posted

Quote:
Originally Posted by legion of legions View Post
What do you want to do with this build? Extreme soloing, replacement for a tank on a normal team, end game raids and such?
Yeah, basically. I started this toon with survivability in mind. I do a lot of soloing since red side on Freedom is pretty empty.

Quote:
In my experience, the tainkermind is most useful in the first two situations (particularly disorganized teams that lack adequate support or survivability)

That said consider the following Resuscitate won't work on your pets so it is useless when soloing, and it is a relatively poor choice when any other rez is available. Further with all the aggro you will have that interrupt time will be a show stopper.

Consider dropping Resuscitate and moving provoke to lvl 30. That will free up that last power selection for Force of Nature. Fill that single slot with the Gladiators Armor 3% defense. 3% "free" defense and a handy escape button for when all goes horribly wrong. You could also do the same thing with personal FF. It cuts off body guard mode but it also has no crash.

None of my MM's are anything to write home about; so, if there is a flaw in my logic please let me know.
Thanks for the input. I can see ditching Resuscitate and moving Provoke to 30. I mainly have it as a way to save my Assault Bot when he draws too much aggro onto himself. In it's place, I think I would prefer Force of Nature to PFF. It fits my play style better.


 

Posted

Quote:
Originally Posted by Teamsaver View Post
I could not play my Bots/FF without the PFF. It's my panic button, my Alpha-absorber, and all around security blanket. It has saved me many times when the rest of the team gets wiped out, and it lets me run through really bad neighborhoods without fear (grin).

I have Hover, but didn't take Fly. I won't use Fly in combat, and I can buy a Jet Pack (or craft one) if I really want to travel faster. I also have Ninja Run from the Martial Arts booster pack, so I haven't missed Fly at all. That free'd up another power pick for me.
I've never had a problem with sucking up alphas. But you have a point. I'm wondering if there's space in my build, something I can remove to replace with PFF. I've tried the flight packs. I just don't like the looks of them. They don't mesh with my toon very well.

Quote:
I also took Repair very late, like 47th, because its not as fast a heal as Aid Other, though its a 100% heal. It's my 'heal the Assault Bot' power, because his HP pool is too much for Aid Other to heal quickly.

I have soft capped defenses for Ranged/AoE attacks, as well as F/C/E/N, without turning on my Frozen Armor (which soft caps my S/L). I use Hover as my main method to avoid melee.
Alrighty, I've been fiddling with the while responding to you and Legion of Legions. I like field mastery because it fits thematically. I know the knockback messes up the burn patches caused by my Assault bot but I usually have the mobs pinned in the corner to counteract that. I kept hover/flight. I worked PFF, against my own judgement, into the mix. I'll trust you guys not to steer me wrong on that. I also liked working weave into the build.

Here's the new build and the accompanying data chunk.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

FerroField: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Field Mastery

Villain Profile:
Level 1: Battle Drones
  • (A) Blood Mandate - Accuracy/Damage
  • (3) Blood Mandate - Damage/Endurance
  • (3) Blood Mandate - Accuracy/Endurance
  • (5) Blood Mandate - Accuracy/Damage/Endurance
  • (5) Blood Mandate - Accuracy
  • (7) Blood Mandate - Damage
Level 1: Force Bolt
  • (A) Force Feedback - Recharge/Endurance
  • (7) Force Feedback - Damage/Knockback
  • (9) Force Feedback - Accuracy/Knockback
  • (9) Force Feedback - Recharge/Knockback
  • (11) Force Feedback - Damage/Endurance/Knockback
  • (11) Force Feedback - Chance for +Recharge
Level 2: Deflection Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (17) Luck of the Gambler - Defense
  • (19) Luck of the Gambler - Defense/Endurance
Level 4: Insulation Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Defense/Endurance
Level 6: Equip Robot
  • (A) Recharge Reduction IO
Level 8: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 10: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (21) Red Fortune - Defense/Recharge
  • (23) Red Fortune - Endurance/Recharge
  • (23) Red Fortune - Defense/Endurance/Recharge
  • (25) Red Fortune - Defense
  • (25) Red Fortune - Endurance
Level 12: Protector Bots
  • (A) Blood Mandate - Accuracy/Damage
  • (13) Blood Mandate - Damage/Endurance
  • (13) Blood Mandate - Accuracy/Endurance
  • (15) Blood Mandate - Accuracy/Damage/Endurance
  • (15) Blood Mandate - Accuracy
  • (17) Blood Mandate - Damage
Level 14: Fly
  • (A) Flight Speed IO
Level 16: Boxing
  • (A) Accuracy IO
Level 18: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 20: Dispersion Bubble
  • (A) Red Fortune - Defense/Endurance
  • (34) Red Fortune - Defense/Recharge
  • (34) Red Fortune - Endurance/Recharge
  • (34) Red Fortune - Defense/Endurance/Recharge
  • (36) Red Fortune - Defense
  • (36) Red Fortune - Endurance
Level 22: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (36) Gladiator's Armor - TP Protection +3% Def (All)
Level 24: Aid Other
  • (A) Miracle - Heal/Endurance
  • (37) Miracle - Heal/Recharge
  • (37) Miracle - Heal
  • (37) Miracle - Heal/Endurance/Recharge
  • (39) Miracle - +Recovery
Level 26: Assault Bot
  • (A) Sovereign Right - Accuracy/Damage
  • (27) Sovereign Right - Damage/Endurance
  • (27) Sovereign Right - Accuracy/Damage/Endurance
  • (29) Sovereign Right - Accuracy/Endurance
  • (29) Sovereign Right - Accuracy
  • (31) Sovereign Right - Resistance Bonus
Level 28: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (46) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Recharge
Level 30: Repair
  • (A) Recharge Reduction IO
Level 32: Upgrade Robot
  • (A) Recharge Reduction IO
Level 35: Repulsion Bomb
  • (A) Detonation - Accuracy/Damage
  • (39) Detonation - Damage/Endurance
  • (39) Detonation - Damage/Recharge
  • (40) Detonation - Damage/Range
  • (40) Detonation - Accuracy/Damage/Endurance
Level 38: Force Bubble
  • (A) Endurance Reduction IO
Level 41: Power Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (42) Thunderstrike - Damage/Endurance
  • (42) Thunderstrike - Damage/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Recharge
  • (43) Thunderstrike - Accuracy/Damage/Endurance
Level 44: Energy Torrent
  • (A) Detonation - Accuracy/Damage
  • (45) Detonation - Damage/Endurance
  • (45) Detonation - Damage/Recharge
  • (45) Detonation - Damage/Range
  • (46) Detonation - Accuracy/Damage/Endurance
Level 47: Explosive Blast
  • (A) Detonation - Accuracy/Damage
  • (48) Detonation - Damage/Endurance
  • (48) Detonation - Damage/Recharge
  • (48) Detonation - Damage/Range
  • (50) Detonation - Accuracy/Damage/Endurance
Level 49: Personal Force Field
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Run Speed IO
Level 1: Supremacy
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (40) Numina's Convalescence - Heal
  • (43) Numina's Convalescence - Heal/Endurance
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (43) Performance Shifter - EndMod
  • (46) Performance Shifter - EndMod/Recharge

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

Ah teamsaver, it looks like you may have over done it a bit on def. Remember that mids' does not include the 7.5% def you get from the prot bots (14% if you swap out the acc and acc/end enhancements for def io's since they get all the acc they need from tactics). This will put you well over the soft cap for most of your def stats even without weave. That being the case you have essentially expended 3 power selections for no real benefit. If you ditch the fighting pool yiu can swap in some more dmg with Assault and perhaps some more utility from the frost PP

here's what i went with:

http://www.cohplanner.com/mids/downl...01FC059611DD65


 

Posted

Quote:
Originally Posted by legion of legions View Post
Ah teamsaver, it looks like you may have over done it a bit on def. Remember that mids' does not include the 7.5% def you get from the prot bots (14% if you swap out the acc and acc/end enhancements for def io's since they get all the acc they need from tactics). This will put you well over the soft cap for most of your def stats even without weave. That being the case you have essentially expended 3 power selections for no real benefit. If you ditch the fighting pool yiu can swap in some more dmg with Assault and perhaps some more utility from the frost PP
Well, the problem with relying on the Protector Bots to bubble me is that they can't be relied on to do that. Sometimes they do, many times they don't. My bots spend 95% of their time in combat blasting bad guys, and they rarely stop to bubble me once the battle starts...and since they may or may not have bubbled me before the fight starts, I'd rather plan for the worst. My build, even with just plain IOs (no sets at all) gives me 26% defense to everything, and 22.5% resistance to S/L damage, before I turn on the Frozen Armor. At that point, my S/L defense jumps to 42.9%, giving me credible defenses even if my bots fail to bubble me, and even if I'm too poor to afford the fancy sets.

Having said that, however, you make a good point about swapping out a couple of enhancements for straight defense. I could easily drop one or two from the set and replace them with something more useful, like the resistance aura uniques. In the straight IO version (flip the slots to the alternate to see them in my build, if it exports both versions) I do have a Defense IO slotted in the Protector Bots.

I didn't take more of the Epic set because most of it doesn't fit my character concept very well. I can at least visualize the Frost Armor as another form of force field, and the Ice Blast as just another kind of blasting attack. Flashfreeze, Hoarfrost and Hibernate are nice to have, but they don't fit with an ex-military commando bot... (grin)


Teamsaver (Earth/Rad controller) and his trusty hench-boulder, Rocky
RezQ (Emp/Dark defender) member of Paragon City Search & Rescue
iTeam (Robotics/FF mastermind) with apologies to fans of "The A-Team"
Globally, I'm @Teamsaver, on the Infinity server

 

Posted

Quote:
Originally Posted by legion of legions View Post
Ah teamsaver, it looks like you may have over done it a bit on def. Remember that mids' does not include the 7.5% def you get from the prot bots (14% if you swap out the acc and acc/end enhancements for def io's since they get all the acc they need from tactics). This will put you well over the soft cap for most of your def stats even without weave. That being the case you have essentially expended 3 power selections for no real benefit. If you ditch the fighting pool yiu can swap in some more dmg with Assault and perhaps some more utility from the frost PP.
What are the defense caps for masterminds?