I think it'd be a good idea to announce if there are any MORE visual revamps.
a·troc·i·ty/əˈträsitē/Noun
1. An extremely wicked or cruel act: "war atrocities". 2. A highly unpleasant or distasteful object: "the house was a split-level atrocity" Nothing loaded about the word. |
</e getdownoffhighhorse>
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But what if their next 'we fell all over ourselves in love with it' idea is to revamp Nemesis as an army of catgirls selling food storage containers and perfume in stylish bottles?
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Anyways.
I tend to agree with Nalrok's sentiments, although not the verbiage of those sentiments. Most of the changes made to the game since NCSoft bought City of Heroes out have been logically explained, yes even the I13 revamp.
For the most part the enemy factions typically are not revamped or updated. Off the top of my head I can only remember the Rikti receiving an artwork revamp. However, even after the revamp, there still was a clear visual link between the "new" Rikti and the old Rikti costumes.
The problem that a large number of players seem to be having with the proposed costumes; and yes after Positron's post in that long thread those costumes have now gone from "done deal" to "proposed" whether or not the art-team likes it; is that there is no visual link or reference between the new costumes and the old costumes.
Should the players have been notified about this change, say having the concept art made available to look at BEFORE the developers sunk resources into making the costumes?
For something that is this big a design break, Yes. The players should have been involved at some level.
My suspicion is that if the new costumes had been designed using references from the pre-existing costumes, there would not be such an immediate and volatile reaction to the proposed costumes.
The art team should not be beholden to vetting the community for changes. Nor should any other department |
The question here is: Will this change actually affect gameplay?
No. It won't. It's just a visual aesthetic.
Will this change affect subscription levels?
Probably not. I haven't seen anybody threatening to cancel their subscriptions if the proposed costume change is finalized.
What would be the fallout if the proposed design is finalized as is?
Lots of whiny and grumpy players... and this hasn't even reached the bulk of the player-base yet. We've already witnessed the sheer negative reaction from players on the forum. What's going to happen when the bulk of the game gets a load of the proposed designs?
The reality for any MMO is that the subscriber base has roots in word-of-mouth. Just look what happened to Sony Online Entertainment when they started mucking about whole-sale with their games. Does NCSoft / Paragon Studios really need that kind of negative publicity coming out about City of Heroes.
What exactly would the ramifications be of a large number of subscribers chatting about what was "Done to the Circle" and how the art team just didn't have a clue.
Now, I don't have the answers to those questions. I don't think anybody does.
What I do know is that NCSoft / Paragon Studios have some difficult questions to deal with now... and those questions are not going to go away.
this hasn't even reached the bulk of the player-base yet. We've already witnessed the sheer negative reaction from players on the forum. What's going to happen when the bulk of the game gets a load of the proposed designs?
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Probably nothing. In my experience almost every (not all, but close) freakout subject on the boards has been met with general apathy ingame. Most of the playerbase is not so nitpicky as the forum population.
I think the costumes look good but ought to have slightly more connection to the previous versions.
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Main issue with the CoT revamp is it changes the feel of the group. That is what was bad - the costumes themselves looked fine.
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Personally I would hope that the entire CoT clan would form a mass walk out of the caves and take over a few office buildings... those new costumes should not be hiding in caves...

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All due respect Nal, but I think you might wanna 'simmah down' a bit throwin' that 'atrocity' word around. Pretty soon it'll lose all meaning, like we learned from a Very Special South Park episode.
It's a pretty extreme word to use repeatedly about a personal preference in a game. Some people feel they weren't great, in context. Others were 'meh'. Unless you birthed the CoT from your nascent man-womb after 14 hours of extended unmedicated labor, (which might actually make the word atrocity appropriate in perspective), I'm not sure that word applies. (also eew.) Language is a powerful thing, both in its use and its abuse. |
I used the word I felt appropriate to use. If it's not appropriate to you, that doesn't make it my problem. I didn't start this thread to argue semantics and definitions. My word of choice remains valid as per it's given definitions and debating it's usage is not a productive use of my time.
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The images that players are basing their judgments on are pictures of a screen from SDCC. This is both good and bad:
- It's good because it's allowed us to get some unsolicited feedback upon which to act, and we are acting on it.
- It's bad because we were unable to present this revamp on our own terms using appropriate screenshots and in game images.
-Z
Andy Belford
Community Manager
Paragon Studios
The images that players are basing their judgments on are pictures of a screen from SDCC. This is both good and bad:
-Z |
That said, I can understand the differences between SDCC images and Official images conceptually, but not technically. I can't help but feel that, regardless of the medium, folks wouldn't want this revamp for the CoT. We're still seeing the costumes, regardless of the image quality and/or method of delivery.
I only started this thread to request the Devs give us a heads up if changes like this were in store for other enemy groups of the game.
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"Dark Armor is a complete waste as a tanking set."

I wouldn't mind seeing more concept art to start the buzz going early in the process, and of course that would provide an opportunity to get early feedback from the community.
That said, I do not think the Devs should post all of their concepts for public viewing, nor do I think they should feel obligated to do so. Something to remember is that a concept is just a beginning idea, and could very easily change in transition from paper to computer screen. Another thing to remember is that a nearly-universal reaction to something (like CoT costumes to which this thread is responding) rarely happens. This is definitely an exceptional case, the magnitude of which should definitely be taken into account with specific regard to the subject at hand, but by no means warrants a "new way of doing things" so to speak.
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I am a blaster first, and an alt-oholic second.

I wouldn't mind seeing more concept art to start the buzz going early in the process, and of course that would provide an opportunity to get early feedback from the community...
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Concept art is usually best kept as something to show after the fact, as kinda a "Oh that's cool!" thing and to appreciate the amazing artistic talent of our art team. The most helpful feedback comes on the implemented and executed product.
Andy Belford
Community Manager
Paragon Studios
The images that players are basing their judgments on are pictures of a screen from SDCC. This is both good and bad:
-Z |
Good to know Z, but you could have delivered 3d lifesize hologram projectors to peoples' houses to show them off, and would likely have gotten the same response. CoT = faceless, hooded minions, green glowing eyes and robes in the eyes of most players, and you can't take those iconic elements away and expect people to recognize the result as the CoT...not after 7 years of beating on them from lvl 1 thru 50.
Add stuff, sure...new mob types, new faction, Praetorian versions, go nuts...but you can't remove *all* of the core elements of the groups look...
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The reality for any MMO is that the subscriber base has roots in word-of-mouth. Just look what happened to Sony Online Entertainment when they started mucking about whole-sale with their games. Does NCSoft / Paragon Studios really need that kind of negative publicity coming out about City of Heroes.
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On the other hand, word-of-mouth that says CoH has a dedicated dev team that listens to the constructive feedback from their passionate community can only do the game good.
I think the dev team should run any idea they "fell in love with" by the player base to determine if it actually fits into the game or if it's just being shoehorned in because they're so in love with it they just have to use it. In the case of the CoT revamp, I think it's the latter.
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I think it would be a terrible idea to tell the players first. The tone of the other thread proves why closed beta is such a good idea.
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...but you can't remove *all* of the core elements of the groups look...
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Originally Posted by Eva Destruction
I think the dev team should run any idea they "fell in love with" by the player base to determine if it actually fits into the game or if it's just being shoehorned in because they're so in love with it they just have to use it. In the case of the CoT revamp, I think it's the latter.
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Positron: "There are no bugs [in City of Heroes], just varying degrees of features."
a·troc·i·ty/əˈträsitē/Noun
1. An extremely wicked or cruel act: "war atrocities". 2. A highly unpleasant or distasteful object: "the house was a split-level atrocity" |

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There's a problem with that...concept art is just that...something designed to communicate a concept or an idea. The finished product very rarely has a strong resemblance to the concept art.
Concept art is usually best kept as something to show after the fact, as kinda a "Oh that's cool!" thing and to appreciate the amazing artistic talent of our art team. The most helpful feedback comes on the implemented and executed product. |
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Most of the changes made to the game since NCSoft bought City of Heroes out have been logically explained, yes even the I13 revamp.
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Should the players have been notified about this change, say having the concept art made available to look at BEFORE the developers sunk resources into making the costumes?
For something that is this big a design break, Yes. The players should have been involved at some level. My suspicion is that if the new costumes had been designed using references from the pre-existing costumes, there would not be such an immediate and volatile reaction to the proposed costumes. Unfortunately, they are. All of the Paragon Studio employees are beholden to the subscribers. If the subscribers are not happy paying subscribers, Paragon Studio Employees don't get a paycheck. <<and snip>> |
- I preferred the old distinctive look.
- I agree that I wish there was more linkage between new and old - for the few poor minion images I've seen
- I would have continued to play and enjoy the game regardless
- I applaud the Devs for listening to the epic wailing regarding the change and considering tweaking it
- I in no way shape or form think they have to do anything based on the noise level associated with the change
- Nor would I think that the logical conclusion is that all such drastic changes need to be approved by the player base in advance. It could be called hubris to leap to such a conclusion
I'lll be honest: Give the new CoT robes instead of tights, and I can deal with the Shoulderpads of Doom. What kills it for me is definitely the leotards. The last thing I see before I get spirited away by the mediporters is definitely not a wizards bulging...Wand.
The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)
Virtue Forever.
I'm pretty curious as to what inspired the new costumes/concepts, and going forward with them, since this pretty much an about-face of their current concept, at least visually.
Conjecture: I suspect getting rid of skirts is the "easy" way to normalize the CoT to the standard skeleton: for portability of powers and other animations, and as a way to (technically) have more villain-group costumes available for players.
That said... yeah, they're (IMO) both ugly and not fitting with the mythos as it stands.
Tongue in cheek: Whose "abuse of powerset" was this? >_>
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Concept art is usually best kept as something to show after the fact, as kinda a "Oh that's cool!" thing and to appreciate the amazing artistic talent of our art team. |
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After all, they've been discovered and re-hidden. They've re-emerged. They've had their homes invaded by aliens. And they've found the Mu are still alive and hunting them. Plain old robes may just not cut it any more - given the thorn theme, I get a feeling of "more armor, back to war" from them.
And LOL at the "They should run the changes by us!"