Defenders will become useless?


Adeon Hawkwood

 

Posted

Well I may be flamed for that but since I joined the game and rolled various controllers and defenders I always thought trollers were better. Control and damage > weak blasts imo. Now only if trollers had dark miasma...

Not that I'm a snob, I just find them better overall, but my philosophy when I'm leading TF or etc is 'bring whatever you want'


 

Posted

Quote:
Originally Posted by TehHippeh View Post
So, I am not sure how to read the combination of the two quotes above.
You can pretty well read all of his posts the way your first response put it.

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I think once again you've shown me that whatever game you're playing, it is not COH.


 

Posted

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Originally Posted by Auroxis View Post
Because people need the better buff/debuff capabilities to stay alive? Dead people deal no damage.

And before you bring up how people don't need buffers to stay alive due to IO's and incarnate powers, I'll say this: 20% higher damage is a bit of a wash once you consider how much damage Reactive, Judgement, and (buffed)Lore pets do.
If you look at how good incarnates and IOs are then you dont need defenders for their debuffs and suck *** damage when you can get more damage from everyone else.


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Posted

Quote:
Originally Posted by TehHippeh View Post
So, I am not sure how to read the combination of the two quotes above. I was responding to your mention of Issue 0, which would mean since the game began. So, that compares a defender to only a controller. I would take a defender over a controller 100% of the time because I would rather have blasts and the damage over the control (For PVE). I guess, though, you meant to mostly compare a corruptor with a defender.

Having the powers earlier is a great boon if you ever exemp. Having FS for an extra 6 levels is super duper for a kin. Having SB by level 12 is pretty nice. Having IR be available in the teens so you can skip travel powers is wonderful. Having the rad debuffs earlier is very awesome for lower-level arcs with AVs.

For minions and LTs and even bosses, sure, maybe the buff or debuff modifiers are a wash. But for AVs and GMs or +4 foes give me the defender please. I like that I get more end drain on my elec blast, or more -tohit on a dark blast.

And for the record, there is a wide valley between useless and better. You seem to think the distance is just one step from most of your posts that I have seen. I probably can't prove at all that a defender is better, at least not definitively. But I think I can show that they are not useless.
Again as I said useless, in almost all case a troller is going to out damage them. So why even go there. The travel power thing might have been nice in the begining but we are at a point where you can get travel powers at lvl 1 its pointless, everyone gets stamina at lvl 2 so I do not see how sb is going to help much. Also for the record avs resists debuffs pretty badly so you get hardly anything especially if its +4 so thats kind of bad for all.


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Thank You Devs for Merits!!!!

 

Posted

Quote:
Originally Posted by EvilRyu View Post
If you look at how good incarnates and IOs are then you dont need defenders for their debuffs and suck *** damage when you can get more damage from everyone else.
If you look at how good Reactive, Judgement, and Lore pet damage is then you don't need a bit of extra damage when you can get better buffs/debuffs instead.


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Posted

Quote:
Originally Posted by EvilRyu View Post
Again as I said useless, in almost all case a troller is going to out damage them. So why even go there. The travel power thing might have been nice in the begining but we are at a point where you can get travel powers at lvl 1 its pointless, everyone gets stamina at lvl 2 so I do not see how sb is going to help much. Also for the record avs resists debuffs pretty badly so you get hardly anything especially if its +4 so thats kind of bad for all.
So, there is not a kernal of value to anything I listed, they are just flat-out useless?

I really have not seen where a non-kin troller does that much more damage than a defender. I am willing to be shown the numbers, but I suspect this is a case where the proof is in your head.

I am aware that AVs do resist debuffs. But I thank you for assuming I don't know what I am talking about. I didn't know where the "enough to matter" threshold was so I mentioned that when I should not have.

I would take a travel power like IR over a temp power any day, especially temps can be shut off on certain tasks, or cannot be slotted for end reduc. But I am wrong there too.

I have learned something here today. Sorry to have wasted your time.


 

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Originally Posted by Dechs Kaison View Post
I'm curious to know why you think this way, and if you have any examples of a set that should not be proliferated and any reasons for that.
The only sets I can think of that maybe should not be ported between defenders and corrupters is Empathy/Pain Domination. I seem to have a vague memory that the reason for Pain Domination being made in the first place was that devs felt Empathy wasn't an appropriate set for villains. Have the devs abandoned that reasoning?


 

Posted

Quote:
Originally Posted by Auroxis View Post
(snip) Dead people deal no damage.
Not strictly true. Soul Transfer.

Anyhoo, with regards to this topic, I'm of the opinion that none of the ATs are obsolete. Defenders especially, as their buff/debuff ability is second to none. Sure a team of raw damage might be able to get the job done, but with a Defender on board it gets done far quicker. Hell, all-Defender teams are outright devastating to AVs and GMs. That being said so are all-anything teams.



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Posted

Quote:
Originally Posted by EvilRyu View Post
If you look at how good incarnates and IOs are then you dont need defenders for their debuffs and suck *** damage when you can get more damage from everyone else.
This is from a guy with an Earth/Emp troller in his sig??? Yeah, buddy....MAD damage potential there.

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Again as I said useless, in almost all case a troller is going to out damage them. So why even go there.
Is there any chance you can provide something to back this up? And don't give me any incarnate nonsense, you said this in regards to lower level play. All my most painful soloing experiences have been with controllers (even ones with "high" damage like illusion). On the other hand both my Rad/Sonic and Traps/AR Defenders have DESTROYED solo...


Gonna hafta agree with this:

Quote:
I think once again you've shown me that whatever game you're playing, it is not COH.


Open the pod bay doors, Hal.

 

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Originally Posted by Arondell View Post
Have the devs abandoned that reasoning?
If they haven't, allowing Corruptors and Defenders to switch sides and, with the upcoming issue 21, allowing them to START off as heroes or villains, respectively, pretty much shows that they are heading in that direction.

I think one of them mentioned, during the proliferation preview/chat/whatever, that they were looking at porting every possible set around.

Then again, we may never know unless they say it themselves. So this is mostly speculations.


As for the topic at hand; I'm guessing someone hasn't played with Defenders a lot? Or even played one, for that matter.
I mean, making a whole team, or even a league, indestructible, unstoppable or whatever you want to call it, is hardly 'useless'. Especially when there are still many ATs, or even powersets, who do not build for the softcap, let alone the resist cap (beside Warshades, I can't think of anyone who can have capped resistances). And there aren't that many powersets that can reach the damage cap. Oh, and I don't think there's a recharge cap.

Really, if you want to see how useful Defenders are, I suggest using your EYES and keeping track of some of your stats (say, defenses when playing with a FF/, resistances when playing with a Sonic/ or (soon) a Thermal/. And don't forget your damage when going around with a Kin/).

Oh, and look at those orange numbers, will you? I've started playing a Rad/Sonic and while I don't make a whole team bulletproof, -anything- melts in front of them. Why? Because I apply a ton of -res and other nasty things to whatever comes at the team.

Could I do this as a Controller? No, because they don't have Sonic Blast. Yea, the debuffs would still be good, just not of the same magnitude.
Could I do this as a Corruptor? Maybe, since they do have Sonic Blast and Radiation Emission. But have you looked at the numbers? 5% more -res on all the blasts with -res and Innervating Field has 7.5% more -res. How does this translate in practice? 7.5% more damage to any foe affected by IF and 5% more damage, per blast application, to a single target.
That red/purple boss over there? He'll take a second or two more than the minions, tops.


 

Posted

Quote:
Originally Posted by Narkor View Post
Oh, and I don't think there's a recharge cap.
Cap is 500%. Base of 100%+400% enhancement/buffing.


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Posted

So after the Blaster thread and this one, am I to assume that;

Blasters are useless because Corruptors have debuffs and make the team do more damage, despite having lower direct damage themselves.

Whilst;

Defenders are useless because, while they have stronger debuffs that make the team do more damage, Corruptors deal better direct damage.

I wonder what could possibly be wrong here...


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Posted

Quote:
Originally Posted by Kioshi View Post
Well I may be flamed for that but since I joined the game and rolled various controllers and defenders I always thought trollers were better. Control and damage > weak blasts imo. Now only if trollers had dark miasma...

Not that I'm a snob, I just find them better overall, but my philosophy when I'm leading TF or etc is 'bring whatever you want'
I think you've hit on a better philosophy as well. I prefer Controllers and Doms to Defenders and Corruptors myself, but I honestly do not care what anyone brings to any content in CoH. I think the only things that really qualify for wanting some types of powers are Hami raids, Mo runs of some TFs, and the trials (kind of... most teams can do well on BAF, but it's nice to have some aggro control on Lambda for the two teams, and it's definitely nice to have area healing on Keyes). Even then, there is a lot of room for whatever ATs or powersets you want to bring.


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Posted

Threads like this are lol almost as lol as Ryu's assertions about buffs.


 

Posted

Although yes I'd take scourge over vigilance any day, that doesn't mean that defenders are always less useful.

Like many have said in this thread, if you want to be the best buffer/debuffer in the game, you go with the defender.


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Posted

Tune into the Archetypes & Powers General Discussion tomorrow for a discussion on how useless Scrappers are in a team setting.


 

Posted

Quote:
Originally Posted by JayLeonHart_EU View Post
So after the Blaster thread and this one, am I to assume that;

Blasters are useless because Corruptors have debuffs and make the team do more damage, despite having lower direct damage themselves.

Whilst;

Defenders are useless because, while they have stronger debuffs that make the team do more damage, Corruptors deal better direct damage.

I wonder what could possibly be wrong here...
I was thinking a very similar thing here. If we grabbed the folks asserting that blasters are dead because buffs/debuffs rule all and pure DPS is irrelevant, and brought them into the same room with the folks asserting that defs are dead because more damage rules all and buff/debuff numbers are irrelevant, and got the to shake hands, would they annihilate each other in a cataclysmic release of energy?

And if so, assuming we could find a safe place, and maybe some way to capture and use some that energy, would there be any down side to doing so? Would that be pure win/win/win or what?


 

Posted

There are no useless characters, only useless players.


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Posted

Quote:
Originally Posted by SinisterDirge View Post
Tune into the Archetypes & Powers General Discussion tomorrow for a discussion on how useless Scrappers are in a team setting.
Can't wait for that! Next up, the discussion of how Barrier makes VEAT team buffs irrelevant.

Quote:
Originally Posted by Madadh View Post
And if so, assuming we could find a safe place, and maybe some way to capture and use some that energy, would there be any down side to doing so? Would that be pure win/win/win or what?
Shhhh...

Stop leaking omega slot powers!

Quote:
Originally Posted by Starflier View Post
There are no useless characters, only useless players.
This.


And in one further unecessary answer to the OP:

Fortitude says No.


 

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Originally Posted by EvilRyu View Post
So what does a defender bring to the table that the other ATs that have those same sets do then? a 20% higher buff/debuff is a bit of a wash once you consider how much more damage the others do.
The reason I would tend as a team leader to recruit a defender over a corruptor is that the player who rolls up a defender probably actually has some interest in supporting a team. Defender is not generally the PL-ers choice.

They are more likely (especially in the mid levels before you can have everything slotted up) to have taken the powers, slotted the powers, and most importantly have a playstyle that may actually help keep the team alive and steamrolling. No guarantees, but I'll take the higher odds of getting a support-focused player if I'm looking for support on a team.


 

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Originally Posted by Aett_Thorn View Post
With all of the past changes to the game having people complain that they'd kill an AT, I'm amazed we have any ATs left. I mean, Blasters, Tankers, Defenders, Controllers, Scrappers, Brutes, Stalkers, Corruptors, and the poor Khelds should all be dead by now, right?


Oh wait, they're not? Hmmm...must be some sort of reason for that.


Sorry for the snark, OP, but there's been a lot of AT-doom threads recently for some reason. No, powerset proliferation will not kill Defenders. They will still have the best buff/debuff values out there, and get their buff/debuff powers earlier. They'll still be around after this round of proliferation.

You're right Aett

Let's see GR was supposed to allow Brutes to be heroes so WHY on earth would anyone want to play a Tank or a Scrapper anymore.

Same thing with Dominators/Corruptors obviously replacing the need to have Defenders or Controllers

Now, in recent posts issue 21 will remove the need for Defenders and Blasters and during those threads PBs have been referred to as the number 1 worthless AT out there...

So let's just scrap all the hero side ATs except Warshades and play nothing BUT COV arche types.


Oh wait.. now that destiny and interface have made it possible for any AT to buff, debuff, and even heal why do we need defenders, controllers, dominators or corruptors... hmm everyone has a mini nuke now thanks to judgement and pets thanks to lore so we really don't need Masterminds either. Years ago it was confirmed that Stalkers are useless outside of PVP and now they nerfed that. Okay its official.. Lord Recluse wins we do away with everything but Crab Spiders, Bane Spiders, and Widows

Okay here is the deal.. we eliminate all the worthless ATs and just play... hmmmm PACMAN Okay now by a show of hands how many people can tell I find all the "This AT is doomed threads" a) hysterical and b) rediculous


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Posted

Quote:
Originally Posted by SinisterDirge View Post
Tune into the Archetypes & Powers General Discussion tomorrow for a discussion on how useless Scrappers are in a team setting.
LOL


My job when I'm solo is to kill things.

My job on a team......is still to kill things.

Yep, I'm useless


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Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Quote:
Originally Posted by ClawsandEffect View Post
LOL


My job when I'm solo is to kill things.

My job on a team......is still to kill things.

Yep, I'm useless
Hard to imagine that scrappers are superfluously useless, but its true. I read it on the internets.


 

Posted

Quote:
Originally Posted by Scientist View Post
The reason I would tend as a team leader to recruit a defender over a corruptor is that the player who rolls up a defender probably actually has some interest in supporting a team. Defender is not generally the PL-ers choice.

They are more likely (especially in the mid levels before you can have everything slotted up) to have taken the powers, slotted the powers, and most importantly have a playstyle that may actually help keep the team alive and steamrolling. No guarantees, but I'll take the higher odds of getting a support-focused player if I'm looking for support on a team.
I disagree. My experience is that the people who don't want to support the team play ATs and characters where there is little or no expectation for them to support the team, not just play support characters poorly. Playing support poorly is not a uniquely Corruptor affliction.


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Posted

Quote:
Originally Posted by Silas View Post
I disagree. My experience is that the people who don't want to support the team play ATs and characters where there is little or no expectation for them to support the team, not just play support characters poorly. Playing support poorly is not a uniquely Corruptor affliction.
This is my experience as well. I am the first to admit that I make a horrible "support" teammate. I preffer debuff sets to buff sets. Mostly because I dont want the responsibility of keeping other players buffed. Any debuffing I do helps my gameplay and incidently helps the team as well. I will pay attention and try to keep a triage beacon out and in the back for the squishies to huddle in for example, but my gameplay does not need to change drastically for teams.

The aoe buff buff has made me more comfortable playing my cold on teams just because it is easier to keep shields on everyone.