Issue 20 - Patch Notes for build 2010.201105131851.1.0
[*]Toggle and Auto powers will collectively only apply the effects of the Interface slot procs once every 10 seconds across all Toggle/Auto powers. Click power Interface slot procs are unaffected by this timer. Known Issue: This fix currently causes the Interface proc to only occur versus one target in a round of procs. This is unintentional and will be fixed in a future patch.
Why bother fixing one thing with a bugged fix? I would do something right or not at all, instead of "fixing" something with a bugged solution.......
AWESOME fixing the Woodsman Trial, long time coming on that one.
Why bother fixing one thing with a bugged fix? I would do something right or not at all, instead of "fixing" something with a bugged solution.......
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And I love this:
Incarnate Components Added direct conversion recipes for the following: Notice of the Well converts into 40 Incarnate Threads Favor of the Well converts into 100 Incarnate Threads |
Patch notes for build 2010.201105131851.1.0
Incarnate Powers
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@Celestial Lord and @Celestial Lord Too
So, y'all know that this fix is bugged, yet allowed it to go live regardless. Wonderful!
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It's a "damned if they do, damned if they don't" situation, and they decided to go ahead and put a stop-gap measure into place for the time being. Big deal. I'm sure every last developer and QA team member at Paragon would love to be able to instantly fix any and every bug that comes up with but a snap of their fingers. But things don't work that way in the real world. Sometimes fixes to bugs cause other bugs but cannot be pulled because there is a production schedule they'd like to keep.
Positron: "There are no bugs [in City of Heroes], just varying degrees of features."
I think the reasoning would be it's better for Rain of Fire to apply a DoT to one guy every 10 seconds than continue to let caltrops or freezing rain do more damage than a blaster's T9 nuke.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
So, y'all know that this fix is bugged, yet allowed it to go live regardless. Wonderful!
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It was the right call.
Especially since we know they'd get heat from fixing correctly as well as fixing it not as correctly. Which is important to keep in mind: Will those decrying a buggy fix then applaud the Devs when they get it right? Is that the real issue here? Hmm?
(Nevermind that in the development cycle it takes weeks to recode and get QA to check on things. It's not like they can flip a switch and take out something in a matter of days. That sort of crazy fly-by-the-seat-of-your-pants bonzo coding is reserved for show stopping hot fixes since it can introduce even more bugs.)
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Agreed with Goliath and the others: Better to temporarily overnerf than to let it continue to be ridiculously OP. They said they're gonna fix-fix it, so unbunch those tights and go on about your business.
Hello, my name is @Caligdoiel and I'm an altoholic.
Story Arcs:
The business of destruction ID: 80848
I only got 2 astral merits on a Lambda that completed the sabotage phase and killed Marauder.
The Woodsman Task Force (aka the Eden Trial) "Prisoners of Eden" will now properly start if the leader of the team is above level 41. Members of the TF team above level 41 will be auto-exemplared to 41 for the duration as per standard Task Force mechanics. |
I honestly gave up all hope on this getting addressed. I offer a sincere, hearty thank you to the staff for fixing this to work like other trials/tfs/sfs. This is great.
Global = Hedgefund (or some derivation thereof)
Lots of 50's yada yada. still finding fun things to do.
Cthulhu loves you, better start running
I�! I�! Gg�gorsch�a�bha egurtsa�ar�ug d� Dalhor! Cthluhu fthagn! Cthluhu fthagn!
You are in a maze of twisty little passages
I think I can deal with Interface being useless for a week, even if I disagree with pushing this patch to live so quickly, but if it's anything longer than a week it's pretty unprofessional IMO.
A circle forms, everybody comes round
Just to hear the incredible sound
Of a genius smashing expectations
- Jonathan Coulton
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Since its not mentioned, but was said in the thread about it, a preliminary fix is in place for the ridiculous overactive word filter in AE. If your arc was broke due to copyright/profane violation errors, it might be fixed now, if not post the blocked words that shouldn't be in the topic in the Mission Architect forum.
Travel Temps, Costume Powers and MTX Powers are restored for use in Incarnate Trials. |
Lots of nice fixes in this patch. Also, i think it's better to release a buggy fix than to leave Nuketrops broken. Admittedly i am slightly sad that i never got any alts with Caltrops Incarnated out with Reactive before the expected fix appeared.
Dr. Todt's theme.
i make stuff...
Just want to mention how much I hate the Interface nerf outside of rain powers. Rain power ticks were way too much - no one is denying that, but toggles really, really anger me. So ticks of 12-13 damage every two seconds is godlike, eh? Really? Whatever, I am allowed to flare my nostrils once in awhile, just like others will ignore me for it.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Yay! a Sinfest fan!
Known Issue: This fix currently causes the Interface proc to only occur versus one target in a round of procs. This is unintentional and will be fixed in a future patch.
This is bush league. To push a 'fix' that creates a new bug is ridiculous. This isn't a fix, you're just changing how the situation is broken, and in a manner that will piss off your players who use aoe powers with the reactive proc. It's very discouraging to see you guys operating like this.
Incarnate Components
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Notice of the Well (tier 3 component) effectively downgrades to 2 common components.
Favor of the Well (tier 4 component) loses 12 shards in the process and downgrades to either 5 common components or 2 common components + 1 uncommon component.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.
This is a rip off. Better than it used to be, but still a rip off.
Notice of the Well (tier 3 component) effectively downgrades to 2 common components. Favor of the Well (tier 4 component) loses 12 shards in the process and downgrades to either 5 common components or 2 common components + 1 uncommon component. |
I guess I could have re-suggested that a tier 3 alpha component should convert to a tier 3 thread component (if a player adds some additional threads), but I expect that would fall on deaf ears. If they insist that a Notice is only worth 40 threads, then the conversion should be 1 Notice to at least 2 Empyrean Merits.
The tier 4 component conversion is a blatant rip off that charges players 12 shards (completely lost in the conversion). If they insist that a Favor is worth 100 threads, then they should convert to at least 5-6 Empyrean Merits (if not 8)
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Patch notes for build 2010.201105131851.1.0
COMBINED
Combat Attributes
League
User Interface
Incarnate Trials
Incarnate Trial - Lambda Sector
Incarnate Trial - Behavioral Adjustment Facility
Incarnate Components
Incarnate Powers
CITY OF HEROES
TASKS
CITY OF VILLAINS
TASKS
Silver Mantis Strike Force
Mortimer Kal Strike Force
PRAETORIA
TASKS
Rift Enclosure - Resistance
Transmuter
Support Centre for our English European players
Support Centre for our North American players
Plateforme d'assistance pour les francophones
Support-Center f�r deutschsprachige Spieler