Issue 20 - Patch Notes for build 2010.201105131851.1.0


Aneko

 

Posted

Quote:
Originally Posted by Cyber_naut View Post
Known Issue: This fix currently causes the Interface proc to only occur versus one target in a round of procs. This is unintentional and will be fixed in a future patch.

This is bush league. To push a 'fix' that creates a new bug is ridiculous. This isn't a fix, you're just changing how the situation is broken, and in a manner that will piss off your players who use aoe powers with the reactive proc. It's very discouraging to see you guys operating like this.
They decided that leaving it as is was worse than putting in a different, but not as power-breaking bug. Those decisions get made all the time when the bugs aren't game-breaking, have to shut the servers down before they melt bugs.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

Posted

Quote:
Originally Posted by Snow Globe View Post
This is a rip off. Better than it used to be, but still a rip off.

Notice of the Well (tier 3 component) effectively downgrades to 2 common components.

Favor of the Well (tier 4 component) loses 12 shards in the process and downgrades to either 5 common components or 2 common components + 1 uncommon component.
Quote:
Originally Posted by Snow Globe View Post
Yes, it disagrees with the change in an abrupt manner. However the post doesn't make any personal attacks, and is presented in a factual manner. If you can prove that 40 threads do not make 2 common components, 100 threads do not make 5 common components, or that 100 threads do not make 2 common components + 1 uncommon component, I'll be happy to modify my post.

I guess I could have re-suggested that a tier 3 alpha component should convert to a tier 3 thread component (if a player adds some additional threads), but I expect that would fall on deaf ears. If they insist that a Notice is only worth 40 threads, then the conversion should be 1 Notice to at least 2 Empyrean Merits.

The tier 4 component conversion is a blatant rip off that charges players 12 shards (completely lost in the conversion). If they insist that a Favor is worth 100 threads, then they should convert to at least 5-6 Empyrean Merits (if not 8)
I couldn't agree with this more, if I was forced to. I'm getting a bit tired of being ripped off, especially when it comes to gated rewards. I've said it in another thread: if a Notice allows you to access a Rare component on the Alpha slot, it should convert to something that allows you to access a Rare component on the other slots. The same goes for Favors and Very Rares. Why should we be penalized twice?


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Posted

Quote:
Originally Posted by Blue Rabbit View Post
I'm getting a bit tired of being ripped off, especially when it comes to gated rewards.
You're not being "ripped off". You don't have to convert.

Quote:
Originally Posted by Blue Rabbit View Post
Why should we be penalized twice?
You're not being "penalized", either. See above.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

I don't brown-nose. But after reading almost nothing but complaints about the Reactive slot changes in this patch, I feel like I should point out several things that deserve recognition from other players--one of which is a fix for a long-term issue that seemed like it had been permanently put on the back burner.

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Incarnate Trials
  • Corrected power disabling flags in Incarnate Trials, Ouroboros, and PVP zones.
    • Travel Temps, Costume Powers and MTX Powers are restored for use in Incarnate Trials.
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Incarnate Trial - Lambda Sector
  • Removed Marauder's base 30% S/L resistance and reduced the duration of his Unstoppable power.
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Incarnate Components
  • Added direct conversion recipes for the following:
    • Notice of the Well converts into 40 Incarnate Threads
    • Favor of the Well converts into 100 Incarnate Threads
Thank you. 40 Incarnate Threads for completing a Weekly Task Force vs. occasional shard drops and--once one crafts a Tier 4 Alpha Enhancement--a practically useless Incarnate component that previously could only be broken down to 4-6 Incarnate shards is a VAST improvement. There is now an incentive to do the Weekly Task Force, and this provides a welcome alternative to running trials all of the time to further one's Incarnate abilities.

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TASKS
  • The Woodsman Task Force (aka the Eden Trial) "Prisoners of Eden" will now properly start if the leader of the team is above level 41.
    • Members of the TF team above level 41 will be auto-exemplared to 41 for the duration as per standard Task Force mechanics.
w00t! Starting an Eden Trial has been a logistics nightmare for quite some time. Thank you for fixing this!

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PRAETORIA
  • Corrected several instances where two doors (one unopenable) were appearing in certain Praetorian Tech maps.

Transmuter
  • Aid your Powers Division Team - The door to the roof where Reese is located has been restored.
These two issues have halted some of my new Union Praetorians from completing story arcs. Thank you for fixing this.

And now back to our regularly scheduled B**ch Fest...


 

Posted

Quote:
Originally Posted by Aneko View Post
You're not being "ripped off". You don't have to convert.

You're not being "penalized", either. See above.
Yes, after all, if you're not grinding the trials all the damn time, you're clearly some horrible criminal who doesn't deserve anything.
Why don't you love the trials, citizen?!


Answer; Because I'm bloody sick of the trials, and want an alternate way. And the only hope we had of them just turned out to be another doozy. Whoop de doo!


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Snow Globe View Post
This is a rip off. Better than it used to be, but still a rip off.

Notice of the Well (tier 3 component) effectively downgrades to 2 common components.

Favor of the Well (tier 4 component) loses 12 shards in the process and downgrades to either 5 common components or 2 common components + 1 uncommon component.
It's far less of a rip-off than the Conversion to Threads you get with incarnate trial T3 and T4s though.


Let's Dance!

 

Posted

Quote:
Originally Posted by reiella View Post
It's far less of a rip-off than the Conversion to Threads you get with incarnate trial T3 and T4s though.
Everything to do with Thread T3's and T4's is a rip off.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Blue Rabbit View Post
I couldn't agree with this more, if I was forced to. I'm getting a bit tired of being ripped off, especially when it comes to gated rewards. I've said it in another thread: if a Notice allows you to access a Rare component on the Alpha slot, it should convert to something that allows you to access a Rare component on the other slots. The same goes for Favors and Very Rares. Why should we be penalized twice?
You're not gonna get a "costless" conversion from one "tier" of a crafting system into the same level of another "tier". if and when you DO get that, it's generally gated in some way, either by time, by some form of item, or by being a member of a certain "crafting guild" in many games. In the case of CoH, you can use the 18 hour shard/thread convert, and the like, but you don't get a "freebie" from one "tier" (alpha) to the next "tier" (the other slots). You're not being "ripped off" nor are you being "penalized". It's actually more of a nice bonus you're even being allowed to convert mats/tiers at all, many games do not allow this.


"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."

 

Posted

Quote:
Originally Posted by PeerlessGirl View Post
You're not gonna get a "costless" conversion from one "tier" of a crafting system into the same level of another "tier". if and when you DO get that, it's generally gated in some way, either by time, by some form of item, or by being a member of a certain "crafting guild" in many games. In the case of CoH, you can use the 18 hour shard/thread convert, and the like, but you don't get a "freebie" from one "tier" (alpha) to the next "tier" (the other slots). You're not being "ripped off" nor are you being "penalized". It's actually more of a nice bonus you're even being allowed to convert mats/tiers at all, many games do not allow this.
I couldn't agree with this more, if I was forced to.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Quote:
Originally Posted by PeerlessGirl View Post
You're not gonna get a "costless" conversion from one "tier" of a crafting system into the same level of another "tier". if and when you DO get that, it's generally gated in some way, either by time, by some form of item, or by being a member of a certain "crafting guild" in many games. In the case of CoH, you can use the 18 hour shard/thread convert, and the like, but you don't get a "freebie" from one "tier" (alpha) to the next "tier" (the other slots). You're not being "ripped off" nor are you being "penalized". It's actually more of a nice bonus you're even being allowed to convert mats/tiers at all, many games do not allow this.
As much as I agree with that the WST conversions are nice, I completely find the bolded part irrelevant.

I honestly couldn't care less what other games allow or don't. The devs should focus on what's good for THIS game.


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Posted

Any guesses when reactive will be actually fixed? I guess never. Things always seem to get "fixed" instantly when in the players favour but when its not in our favour well look at burn, how long did that take? 4 or 5 years ouch. So if the game last another half decade maybe reactive will work like it's suppose to. LOL XD.


 

Posted

Quote:
Originally Posted by JayboH View Post
Just want to mention how much I hate the Interface nerf outside of rain powers. Rain power ticks were way too much - no one is denying that, but toggles really, really anger me. So ticks of 12-13 damage every two seconds is godlike, eh? Really? Whatever, I am allowed to flare my nostrils once in awhile, just like others will ignore me for it.
Once the next fix goes in, Interface procs in rains and auras will function like normal IO procs do when slotted into those types of powers. This is the intended design of Interface, as stated by one of the devs (Black Scorpion, if I recall correctly).


Positron: "There are no bugs [in City of Heroes], just varying degrees of features."

 

Posted

Quote:
Originally Posted by Lucky666 View Post
Any guesses when reactive will be actually fixed? I guess never. Things always seem to get "fixed" instantly when in the players favour but when its not in our favour well look at burn, how long did that take? 4 or 5 years ouch. So if the game last another half decade maybe reactive will work like it's suppose to. LOL XD.
When Burn was changed to the i4 or 5 incarnation this was as-intended. It wasn't immediately flagged by a dev as a bug to be fixed Soon.



So your comparison doesn't make a massive amount of sense.


I'd hope and assume the devs would fix the bug they've acknowledged within the next couple of weeks personally.


 

Posted

Quote:
Originally Posted by PeerlessGirl View Post
You're not being "ripped off" nor are you being "penalized". It's actually more of a nice bonus you're even being allowed to convert mats/tiers at all, many games do not allow this.
What's that got to do with the price of tea in China? What the heck have other games got to do with this one?

And that example is still cobblers. For my main, shards are ZERO use to me. I have my tier 4 Alpha slot that I dont intend to change. Shards, unlike threads, cannot be used for anything other than one tier. Shards are, however, the only incarnate slavage that drops in regular content.

So, to turn something utterly useless into something useful, I also have to pay a fee because...why? There IS no good reason for this. And yes, I get that a lot of people treat 2.5 million as loose pocket change. Well done. Good for you. Do you want a medal with that?
The fact you have to pay any additional cos is arbitrary and rediculous, however. And ALL of it is basically coming back to the same point;

If you don't want to grind the ITrials for all of your kit...well, tough nuts to you, because apparently having ANY other way outside the trails (i.e. making shards turn into threads for 1:1 and no added cost) is apparently too much to ask.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Celestial_Lord View Post
So, y'all know that this fix is bugged, yet allowed it to go live regardless. Wonderful!
Just replying to support this position. Amazing that so many people are OK with the implementation of a fix that is known to be bugged in a way that negatively affects players rather than sucking it up and delaying the patch until such time as the fix could be done properly.


 

Posted

Quote:
Originally Posted by Moly View Post
Just replying to support this position. Amazing that so many people are OK with the implementation of a fix that is known to be bugged in a way that negatively affects players rather than sucking it up and delaying the patch until such time as the fix could be done properly.
The immensely overpowered bugged version also negatively affected players with the freakin huge imbalance it introduced.


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Posted

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Originally Posted by Zombie Man View Post
The immensely overpowered bugged version also negatively affected players
Yeah....ok.


 

Posted

Additional Bug; Defiance seems to be broken. Need to test it further in-game, but with One (1) application of hold on my AR/Energy Blaster, Bust and Slug both failed to work under mez conditions, when they should have been working just.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Blue Rabbit View Post
I couldn't agree with this more, if I was forced to. I'm getting a bit tired of being ripped off, especially when it comes to gated rewards. I've said it in another thread: if a Notice allows you to access a Rare component on the Alpha slot, it should convert to something that allows you to access a Rare component on the other slots. The same goes for Favors and Very Rares. Why should we be penalized twice?
Because anything that might possibly reduce the endless grind of what seems to be the Devs' preferred endgame methodology is a very bad thing, of course, and therefore must be discouraged.


 

Posted

As long as they fix Interface to work correctly ASAP, it is fine by me. I'll miss my perma alternating crashless nukes on my fire/cold corr, but everybody knew it was too good to be true.


 

Posted

Quote:
Originally Posted by Zombie Man View Post
The immensely overpowered bugged version also negatively affected players with the freakin huge imbalance it introduced.
Yeah right. I took on all the AVs and Giant Monsters in the game all at once, solo, until this change. Right.


My new Youtube Channel with CoH info
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Posted

Quote:
Originally Posted by Aneko View Post
SNIP
Please post more, your defensive statements make me giggle. We all need silly posts once in awhile to break the seriousness found here.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by JayboH View Post
Yeah right. I took on all the AVs and Giant Monsters in the game all at once, solo, until this change. Right.

Cool story. Pics?


 

Posted

Quote:
Originally Posted by Bookkeeper_Jay View Post
Cool story. Pics?
I can't afford Photoshop.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by JayboH View Post
Yeah right. I took on all the AVs and Giant Monsters in the game all at once, solo, until this change. Right.
Reactive nearly quadrupled the damage of Rain of Fire on my Blaster - going from 3-4 damage per tick, to 3-4 + a 75% chance of 15 points with each tick. Never mind the fact that when a 5th application of the DoT occurred it overwrote the fist application (like all other interfaces) and caused an immediate tick rather than a 1 second interval as was intended.

The moment I activated RoF with Reactive, I realized it needed to be dealt with.


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Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.