Issue 20 - Patch Notes for build 2010.201105131851.1.0
This is a rip off. Better than it used to be, but still a rip off.
Notice of the Well (tier 3 component) effectively downgrades to 2 common components. Favor of the Well (tier 4 component) loses 12 shards in the process and downgrades to either 5 common components or 2 common components + 1 uncommon component. |
Yes, it disagrees with the change in an abrupt manner. However the post doesn't make any personal attacks, and is presented in a factual manner. If you can prove that 40 threads do not make 2 common components, 100 threads do not make 5 common components, or that 100 threads do not make 2 common components + 1 uncommon component, I'll be happy to modify my post.
I guess I could have re-suggested that a tier 3 alpha component should convert to a tier 3 thread component (if a player adds some additional threads), but I expect that would fall on deaf ears. If they insist that a Notice is only worth 40 threads, then the conversion should be 1 Notice to at least 2 Empyrean Merits. The tier 4 component conversion is a blatant rip off that charges players 12 shards (completely lost in the conversion). If they insist that a Favor is worth 100 threads, then they should convert to at least 5-6 Empyrean Merits (if not 8) |
Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit
I'm getting a bit tired of being ripped off, especially when it comes to gated rewards.
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You're not being "penalized", either. See above.
'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.
I don't brown-nose. But after reading almost nothing but complaints about the Reactive slot changes in this patch, I feel like I should point out several things that deserve recognition from other players--one of which is a fix for a long-term issue that seemed like it had been permanently put on the back burner.
Incarnate Trials
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Incarnate Trial - Lambda Sector
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Incarnate Components
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TASKS
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PRAETORIA
Transmuter
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And now back to our regularly scheduled B**ch Fest...
You're not being "ripped off". You don't have to convert.
You're not being "penalized", either. See above. |
Why don't you love the trials, citizen?!
Answer; Because I'm bloody sick of the trials, and want an alternate way. And the only hope we had of them just turned out to be another doozy. Whoop de doo!
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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This is a rip off. Better than it used to be, but still a rip off.
Notice of the Well (tier 3 component) effectively downgrades to 2 common components. Favor of the Well (tier 4 component) loses 12 shards in the process and downgrades to either 5 common components or 2 common components + 1 uncommon component. |
Let's Dance!
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I couldn't agree with this more, if I was forced to. I'm getting a bit tired of being ripped off, especially when it comes to gated rewards. I've said it in another thread: if a Notice allows you to access a Rare component on the Alpha slot, it should convert to something that allows you to access a Rare component on the other slots. The same goes for Favors and Very Rares. Why should we be penalized twice?
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"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."
You're not gonna get a "costless" conversion from one "tier" of a crafting system into the same level of another "tier". if and when you DO get that, it's generally gated in some way, either by time, by some form of item, or by being a member of a certain "crafting guild" in many games. In the case of CoH, you can use the 18 hour shard/thread convert, and the like, but you don't get a "freebie" from one "tier" (alpha) to the next "tier" (the other slots). You're not being "ripped off" nor are you being "penalized". It's actually more of a nice bonus you're even being allowed to convert mats/tiers at all, many games do not allow this.
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@True Metal
Co-leader of Callous Crew SG. Based on Union server.
You're not gonna get a "costless" conversion from one "tier" of a crafting system into the same level of another "tier". if and when you DO get that, it's generally gated in some way, either by time, by some form of item, or by being a member of a certain "crafting guild" in many games. In the case of CoH, you can use the 18 hour shard/thread convert, and the like, but you don't get a "freebie" from one "tier" (alpha) to the next "tier" (the other slots). You're not being "ripped off" nor are you being "penalized". It's actually more of a nice bonus you're even being allowed to convert mats/tiers at all, many games do not allow this.
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I honestly couldn't care less what other games allow or don't. The devs should focus on what's good for THIS game.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Any guesses when reactive will be actually fixed? I guess never. Things always seem to get "fixed" instantly when in the players favour but when its not in our favour well look at burn, how long did that take? 4 or 5 years ouch. So if the game last another half decade maybe reactive will work like it's suppose to. LOL XD.
Just want to mention how much I hate the Interface nerf outside of rain powers. Rain power ticks were way too much - no one is denying that, but toggles really, really anger me. So ticks of 12-13 damage every two seconds is godlike, eh? Really? Whatever, I am allowed to flare my nostrils once in awhile, just like others will ignore me for it.
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Positron: "There are no bugs [in City of Heroes], just varying degrees of features."
Any guesses when reactive will be actually fixed? I guess never. Things always seem to get "fixed" instantly when in the players favour but when its not in our favour well look at burn, how long did that take? 4 or 5 years ouch. So if the game last another half decade maybe reactive will work like it's suppose to. LOL XD.
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So your comparison doesn't make a massive amount of sense.
I'd hope and assume the devs would fix the bug they've acknowledged within the next couple of weeks personally.
You're not being "ripped off" nor are you being "penalized". It's actually more of a nice bonus you're even being allowed to convert mats/tiers at all, many games do not allow this.
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And that example is still cobblers. For my main, shards are ZERO use to me. I have my tier 4 Alpha slot that I dont intend to change. Shards, unlike threads, cannot be used for anything other than one tier. Shards are, however, the only incarnate slavage that drops in regular content.
So, to turn something utterly useless into something useful, I also have to pay a fee because...why? There IS no good reason for this. And yes, I get that a lot of people treat 2.5 million as loose pocket change. Well done. Good for you. Do you want a medal with that?
The fact you have to pay any additional cos is arbitrary and rediculous, however. And ALL of it is basically coming back to the same point;
If you don't want to grind the ITrials for all of your kit...well, tough nuts to you, because apparently having ANY other way outside the trails (i.e. making shards turn into threads for 1:1 and no added cost) is apparently too much to ask.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Just replying to support this position. Amazing that so many people are OK with the implementation of a fix that is known to be bugged in a way that negatively affects players rather than sucking it up and delaying the patch until such time as the fix could be done properly.
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Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
Additional Bug; Defiance seems to be broken. Need to test it further in-game, but with One (1) application of hold on my AR/Energy Blaster, Bust and Slug both failed to work under mez conditions, when they should have been working just.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I couldn't agree with this more, if I was forced to. I'm getting a bit tired of being ripped off, especially when it comes to gated rewards. I've said it in another thread: if a Notice allows you to access a Rare component on the Alpha slot, it should convert to something that allows you to access a Rare component on the other slots. The same goes for Favors and Very Rares. Why should we be penalized twice?
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As long as they fix Interface to work correctly ASAP, it is fine by me. I'll miss my perma alternating crashless nukes on my fire/cold corr, but everybody knew it was too good to be true.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Yeah right. I took on all the AVs and Giant Monsters in the game all at once, solo, until this change. Right.
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The moment I activated RoF with Reactive, I realized it needed to be dealt with.
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
This is bush league. To push a 'fix' that creates a new bug is ridiculous. This isn't a fix, you're just changing how the situation is broken, and in a manner that will piss off your players who use aoe powers with the reactive proc. It's very discouraging to see you guys operating like this.
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.