Multi-group content is not the way.


Adeon Hawkwood

 

Posted

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Originally Posted by Golden Girl View Post
This thread title gets more and more outdated with each passing day
I'm currently of the opinion that like other previous changes to the game, like the addition of the invention system or the creation of content like the LRSF, its one of those discussions that just has to play itself out before it gets left behind. Like essentially all other major changes to the game, there are lots of details that could be improved, but the question of whether they should fundamentally exist at all was mooted the moment they were introduced and most players accepted them and moved on. There's no question to me that the incarnate trials fall into that category. Its not the will of the devs that makes the question of whether they should exist generally as they do moot, its the will of the playerbase, and as an entity it has spoken.

That's not to dismiss the complaints some people have over some aspects of it: its just to note that while things are tweaked constantly, to reverse course on anything requires overwhelming player opposition, and that opposition simply doesn't exist. And while I love game design discussions normally, the arguments over whether the incarnate trials are a grind or an affront to soloers or contrary to the fundamental nature of the game seem to me to have not just no practical end, but no theoretical end either.


They also take away valuable thread-earning time.

(That's a joke: even now I'm still splitting time with leveling other alts nowhere near level 50: I love the trials personally, and I'm working hard to unlock slots, but its not taken over the entirety of my playtime)


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Posted

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Originally Posted by Radmind View Post
PLaying on Justice last night at one point there were 3 BAFs forming at once.. They all filled.

It's probably safe to say that a good portion of the playerbase is enjoying these trials a lot! I know I do!
Yah, I see a lot of people doing BAF and enjoying it. I've been enjoying it myself, for the most part. Right now, on Virtue, it doesn't take much effort to gather an entire BAF league together, with folks on the side waiting for the next open spot. Most of the trouble is in finding a zone empty enough to put everybody. So yah, BAF does seem to be a success.

Lambda, on the other hand, is a whole different story. A very different story indeed. I'm lucky to find a team of 8 for it, nevermind 16. A lot of people seem disinclined to tackle it (with strangers, anyway), and I've now seen quite a few folks on BAF leagues declaring their hate for the Lambda scenario. At this point, I've all but given up on pugging it. I'm going to have to prearrange a full league for it.

So, I'd disagree that the trials are being enjoyed. I think the BAF trial is being enjoyed. Lambda... not so much. I think it's not nearly as accessible to casual play, and my impression is that a large segment of the community, on Virtue at least, agrees with me.


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Posted

Lambda > Baf Imho. Gotten it down to where my group of friends usually just 8-10 man it.


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

Oh man don't be Anti-Social, Since These trial's Started ,They bond the Coh Community together, I seen people who I though where dead and now I feel this is a great way to Socialize now. This Game hasn't change much, you still can form 8 man teams and stuff, no one is forcing to do the trials. I been doing great lately Since these trials started, Also don't worry in time they add more TF/SF and other cool stuff, I am sure there be more none Incarnate Trials and TF to come.


Never play another NcSoft game, If you feel pride for our game, then it as well, I Superratz am Proud of all of you Coh people, Love, Friendship will last for a lifetime.

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Posted

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Originally Posted by GreenFIame View Post
Oh man don't be Anti-Social
Because not wanting to hang out with 23 complete strangers is the hallmark of the anti-social. Nice straw man there.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Because not wanting to hang out with 23 complete strangers is the hallmark of the anti-social. Nice straw man there.
Yeah but, you join with people all over server, you work together as an team, you make new friends and you join up Old Friend, what is the harm in any of this.


Never play another NcSoft game, If you feel pride for our game, then it as well, I Superratz am Proud of all of you Coh people, Love, Friendship will last for a lifetime.

Global:@Greenflame Ratz
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Posted

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Originally Posted by GreenFIame View Post
Yeah but, you join with people all over server, you work together as an team, you make new friends and you join up Old Friend, what is the harm in any of this.
Where's the harm in asking for an alternative? I'm not looking for new friends, as I have more than enough as it is, and the Incarnate system did not bring back even a single old friend I used to have in the game. I should know, I still keep them in my global friends list.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Where's the harm in asking for an alternative?
There's no problem in asking for an alternative. But suggesting, as Sam has, that the original implementation was invalid and should not have exist is where it goes over the line. Like with Inventions, it's entirely forseeable that within a few issues the devs will add more means of earning Incarnate abilities.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

OK...
I have been a somewhat vocal member of the "is this really what we want?" crowd.

Well, I devoted a moderate amount of time playing the trials over the weekend.

I think I get it now. With it being what the Devs have not explicitly said from a design perspective and a) I wish that they had/would or b) I'm still missing it and I wish they'd spell it out more.

It appears to me to be a fallacy to look at the costs for the slots by starting at the top and working down. Working with a focus on unlock, tier 1, tier 2, etc. makes it clear that they are relatively accessible. Moderate to light players can get an unlock in a couple of runs.

For instance, my effort this weekend included a cutoff of any character that had Interface and Judgement unlocked, and had them slotted to a minimum of level got shelved and I moved on. This succeed in two finished (one with a level III), and a third with Interface slotted at tier II. And I would have been a lot further along if a team could get together faster than paint drying (one of the great benefits of soloing being not having to wait for slow pokes) or I hadn't jumped down on some lowbies for a while.

I think part of the discussion is being driven by an issue of expectation and recognition. My experience convinced me that the lower tiers are accessible, that any player can play with a reasonable expectation of reward and advancement - and alts have a shot at gaining as well. I do not have a wealth of MMO experience to compare to, but the ability to progress with failure is flat out elegant and faster than I expected once I adjusted where I placed my goals.

It is the driven min/max-maxers and the completionists (badgers included) that have a hill to slog because the costs climb at Tier III and jump for Tier IV. (And some crazies are already just farming Lambda by running the street/courtyard for IXP and threads and restarting, so there will be lots of discussion coming on how to milk the angles.)


Now, I also completely get that true casual (or soloist) players are still presented an unreasonable hurdle. Not everyone can devote even 2 hours a weekend (and I probably played...5ish this past) to cramming in trial runs (particularly with how slow some leaders form up), and no matter what you think the solo buy/drop route is ridiculously prohibitive. So now matter how I look at it, I remain disappointed that the path is single threaded (if you'll accept the pun), but I can see how the design tried to remain true to CoX's strengths. (And again, if our dev team would just share a little more on design intent they could prevent a lot of angst and teeth gnashing.)





tl;dR To the core discussion, the implementation falls short of historic CoX design feel and flavor by limiting advancement options. But it is attempting to stay true to it more than I had previously recognized.


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Posted

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Originally Posted by Chyll View Post
And I would have been a lot further along if a team could get together faster than paint drying (one of the great benefits of soloing being not having to wait for slow pokes)
I want to comment on this. I often get painted as anti-social because I prefer to keep to myself, but the truth of the matter is what I mind the most is the "overhead" of a team, as it were. Yes, a team makes things faster, but a team comes with the need for organisation, with mandatory waiting times, with clashing playstyles and bossy leaders and so on. Especially when it comes to time, forming up for anything is a time sink worse than the game could ever hope to get away with. Nearly every TF I've run in recent years has included the mandatory 20 minute wait while I sit on my hands and watch TV.

This feeds back to an idiom I like a lot: "More speed, less haste." It may or may not quite apply here, but it means that I'd sooner progress slower while actually doing something then to divide my time 50/50 between the crushing boredom of waiting and the spastic chaos of the rush to make up for said waiting. Which leaves TFs, Trials and even just regular teams with a big question mark on them - yes, they're fun once they get going, but what do I do in the meantime? Because I'd rather not twiddle my thumbs hoping for something to happen.

This is where the LFT queue really fails - yes, it queues you for a raid, but it prevents you from doing pretty much any of the game's primary activities, because they're all instanced. If I could sign up for a team, then go run missions solo until one forms in much the same way life first formed on Earth, then I would gladly ditch my mission half-way through and join said team. Because I haven't gone out of my way to put it together and because I haven't grown a beard waiting for it, said team won't feel like such an imposition, and will instead feel no different from "your team" on any FPS server you care to join in any team-based FPS you care to name.

Teams are as much an imposition as they are fun. The larger the team, the larger the overhead. This is why I feel that both alternate options for smaller teams and even solo players need to exist, as well as tools to help remove some of that imposition by streamlining the building process for those of us singularly unconcerned about stern leadership or clockwork planning.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

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Originally Posted by Hydrophidian View Post
Lambda, on the other hand, is a whole different story. A very different story indeed. I'm lucky to find a team of 8 for it, nevermind 16. A lot of people seem disinclined to tackle it (with strangers, anyway), and I've now seen quite a few folks on BAF leagues declaring their hate for the Lambda scenario. At this point, I've all but given up on pugging it. I'm going to have to prearrange a full league for it.

My thoughts on why Lambda gets the hate:

-Lambda is far too easy to be griefed, intentionally or unintentionally. All it takes is one person holding out on the temp powers or going AFK to completely shaft the entire attempt.

-The BAF rewards you an Astral for completing each major phase. Lambda doesn't and only rewards you for the bonus.

-Because of the smaller League size on a Lambda, it's actually harder for good players/players who've made serious progress into their slots and have i-shifts to pick up the slack. On a BAF you may have five level 53 players, three of whom can handle the adds by themselves.

-Since the BAF will take more people, it's the choice Trial that SGs and in game channels are organizing runs for; to allow as many people as they can to take part. Which leads into....

-Since Lambda will start with a smaller team size, it's the Trial that is getting launched with random PuGs most often from the LFG queue. This means you are more likely to end up on a Lambda with inexperienced players than be thrust into a BAF in the same situation. This sours players to Lambda, and later when they end up in a BAF that's been organized by an SG/group in a zone with a float of competent, powerful players to allow it to run smoothly, it only reinforces the impression that Lambda is worse.



.


 

Posted

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Originally Posted by Venture View Post
Nonsense. Eventually, all succumb to the will of Venture.

It may take some time!



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Quote:
Originally Posted by Hydrophidian View Post
Yah, I see a lot of people doing BAF and enjoying it. I've been enjoying it myself, for the most part. Right now, on Virtue, it doesn't take much effort to gather an entire BAF league together, with folks on the side waiting for the next open spot. Most of the trouble is in finding a zone empty enough to put everybody. So yah, BAF does seem to be a success.

Lambda, on the other hand, is a whole different story. A very different story indeed. I'm lucky to find a team of 8 for it, nevermind 16. A lot of people seem disinclined to tackle it (with strangers, anyway), and I've now seen quite a few folks on BAF leagues declaring their hate for the Lambda scenario. At this point, I've all but given up on pugging it. I'm going to have to prearrange a full league for it.

So, I'd disagree that the trials are being enjoyed. I think the BAF trial is being enjoyed. Lambda... not so much. I think it's not nearly as accessible to casual play, and my impression is that a large segment of the community, on Virtue at least, agrees with me.
Oh, man, I dislike Lambda on a PuG. It can be great fun if you know some of the people on it, but the whole 'hand out mission-critical temporary powers at random' mechanic makes me rage.

Now, teams are getting more competent. I usually run this with friends, too, and I know they understand how to do it. It's not all that uncommon for me to get on one where we clean up on the Sab part, snagging all ten Acids and all ten Grenades. Yet even when this is true, I have yet to be on one of these where some moron who doesn't understand the concept of checking his temporary power list for Molecular Acids gets at least one of the damned things. Last night, I was on one where we got all ten in the second phase, and only seven doors went down when we got back to the courtyard. Whoever had the acids either wasn't paying attention to the League chat, didn't know what to do with the power, or was actively trolling the team. We had to pop three more pods to compensate for the amount of Stupid in the league.

We still won, but my goodness, this sort of thing is frustrating to me. The whole thing would be vastly improved if there was something to indicate which players had the temporary powers, so I could know who to nag. BAF is a bit more forgiving for leagues with dumber players in them. There's still some coordination involved, but the whole thing is a lot less vulnerable to one player ruining the trial for everyone.


The Ballad of Iron Percy

 

Posted

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Originally Posted by Samuel_Tow View Post
Because not wanting to hang out with 23 complete strangers is the hallmark of the anti-social. Nice straw man there.

If they are complete strangers then you surely have some kind of problem because if you team at all, you should have gotten to know at least a few people in your league, unless you are on a massively overpopulated server, or have moved a 50 to a server you've never played on. Even of those cases are true it's unlikely you've never encountered anyone within a full league of 24.

This is an MMO and thus much of the content is designed to be played by several people cooperating in tandem, but if anyone questions you on that or chides you for it, somehow you manage to imply they are at fault for suggesting you play the game as intended.

Seriously if you are in a league with 23 complete strangers, on your normal server on a 50 that you've actually taken time to level, then perhaps it's not such a straw man after all.



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Lambda is a pain primarily because of the 'hunt for temps' phase:

You're taking the team that just steamrolled the street, courtyard, turrets and EB... and splitting it in half.

Then you're either on the clock to to attempt that same steamroll (at 1/2 strength) while trying to find hidden objects or Stealth/Spiking the objects while avoiding mobs (effectively diminishing iXP, drops and/or neutering the AoE heavy members of your team (in fear of aggroing a map full of purpled out chasers))

This ultimately sets the pace for the Marauder showdown... if your hunt phase didn't go too well; chance are that your Boss phase won't be easy (without some further coordination)

If the hunt did go well and instructions are followed; then you can practically steamroll through the last phase as well.


BAF is a big free for all; everybody gets to let loose and kill stuff.


One thing that I wish the Team Leaders would do is 'team sharing'; taking half the members of a tagged team and swapping them with half the members of another team... so all parties involved reap the benefits of 'split activities'. Or at least creating 'soft teams' by grouping members using their numbered position on their respective League teams.

[and I just found out my Accolade Powers will work in the Trials... dun dun dun; Controller on crack coming soon]


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Posted

BAF is stupid fun. It has something for everyone. And I totally love blasting the snot out of things. Plus, it gives my tricked out dom something dangerous and exciting to do. My tray is always full of purples, which I eat 6 at a time, to try and stay upright. Between that, my inherent powers, my incarnate powers, I find BAF to be a truly awesome expenditure of my time. I log in, spend just a few minutes, blow the snot out of some things, get some rewards, log out and have dinner.

What I don't like is Lambda. I'm sorry, but the break-neck pace at which people try to speed from container to container just gets me killed in the middle part. I can't contribute without dying. And the hospital is so far away from the middle part, dying becomes a horrible detractor. Dying in BAF is no problem. Wait some time, buy up on inspirations I used, jump back out there and blow things up!

You just don't get this kind of crazy awesome (BAF) elsewhere in the game. I just wish Lambda had something more interesting. The first part and last part of Lambda are great. If the middle part were great, I'd play that a lot more too!

Screw ITF.


-------
Hew in drag baby

 

Posted

Quote:
Originally Posted by Scarlet Shocker View Post
Seriously if you are in a league with 23 complete strangers, on your normal server on a 50 that you've actually taken time to level, then perhaps it's not such a straw man after all.
This is actually a pretty good point.

Sam, I happen to know Pinnacle is one of the servers you play on, and it is my home server.

You mean to tell me that you can join a league with 23 other people on a server as small as Pinnacle......with a 50 that you've leveled over the course of several months.......and never have met a single other person in that league?

I don't team especially often anymore, and I ran several trials over the weekend. I knew (and had teamed with at least a couple times) more than half the people in the league on each run.

If you can honestly say that all 23 other people in a trial are complete strangers to you on a server like Pinnacle (which has a small, fairly close-knit community), then it's fair to say you are anti-social.

Maybe on Freedom joining a trial via the LFG I could believe it. But on Pinnacle? Your odds of not knowing even one person in that trial are slim....unless of course you really ARE that anti-social.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

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Originally Posted by ClawsandEffect View Post
This is actually a pretty good point.

Sam, I happen to know Pinnacle is one of the servers you play on, and it is my home server.

You mean to tell me that you can join a league with 23 other people on a server as small as Pinnacle......with a 50 that you've leveled over the course of several months.......and never have met a single other person in that league?

I don't team especially often anymore, and I ran several trials over the weekend. I knew (and had teamed with at least a couple times) more than half the people in the league on each run.

If you can honestly say that all 23 other people in a trial are complete strangers to you on a server like Pinnacle (which has a small, fairly close-knit community), then it's fair to say you are anti-social.

Maybe on Freedom joining a trial via the LFG I could believe it. But on Pinnacle? Your odds of not knowing even one person in that trial are slim....unless of course you really ARE that anti-social.
7 of my 9 50s are on Victory, and the two on Pinnacle I'm not particularly interested in. I used to know a LOT of people on Victory, but without exception, all of them are either gone or lack level 50s there. I used to be part of a large-ish SG there that's gone to the dogs now, so there really aren't any people there that I specifically "know" other than Zamuel, and he's been having troubles staying subscribed.

There are a few names on the Victory global channels that I recognise, such as the Satanic Hamster and Voodoo Company, who used to post here and probably a few others I'm forgetting, but I don't see them very often. Especially the Hamster, who seems to be out of town.

On Pinnacle, I do know a fair few people, mostly Americans and Canadians. They run events once, maybe twice a week, but we keep missing each other on the time slot, and there are few of them online playing 50s when I get around to trying anything 50ish. They do run planned events on Weekends, but Weekends are my days to relax, not work for rewards, so I avoid doing anything I don't like on a weekend, which is unfortunate from a scheduling perspective.

But, really, are you suggesting that there are a total of 50 people playing on Pinnacle? Or are you saying that if I don't go out of my way to seek the company of others FROM THE SAME SERVER, then that makes me anti-social? How? I spend most of my time when "solo" chatting with friends over global. You can ask the Vulpish One how he manages to put up with me, if you're interested. I'm mostly solo most of the time, but I am very rarely "alone." I just happen to chat with people over global, rather than teaming with them.

I've run a fair few TFs these last few days - three times Admiral Stutter and once the ITF. Of those four TFs run with a team of 8, I saw a grand total of ONE character I knew - Zamuel - whom I recognised only when I joined his team since he seems to have disappeared from my global friends list.

But go on. Do tell me what makes me anti-social if I spend the bulk of my time socialising with other people.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I did them. I think I have done them 3 times. Well Lambda, but truthfully never have run the other. I really don't want to run them again. Sure the rewards are shiny, but I don't find them fun.

My build is fine, and enjoyable, but faceplanting every 5 seconds is boring to me. Not because I suck, but because pretty much everyone seems to faceplant all the time. Blasters, Scrappers, Controllers, defenders, anything thats not a tank really.

I litterally need to fly around, bubble everyone and then just Personal Forcefield myself the entire battle. Otherwise Im pretty dead.


 

Posted

I'm not going to tell you how to play, Sam, and I'm certainly not going to diagnose your psyche, but you just pointed out exactly what your problem is in your own post.

You did 4 TFs. And instead of saying "Well, I met X amount of players I liked and would team with again" you decided to harp on only recognizing 1 from a forgone past of the game that will not and can not ever return.

I'm going to point this out now: your own personal hang ups in no way makes content other players enjoy "invalid" or "wrong for the game" like yourself or Eva have pointed out countless times. The fact that you can't seem to move on from the headstones of CoH Past is not a reason why people who enjoy the raids should feel bad for you because you lost your smile.

I used to lead one of the top three SG/VGs on Pinnacle. I helped run one of the bigger ventrilo servers on the server. But what happened? Life happened. Personality conflicts led to people no longer teaming after a while. Other people left the game. I even took a break myself due to ISP changes. I came back and a SG of 40+ people was a SG of 3.

Did I sit on the forums all day bemoaning people who were in active SGs doing things I couldn't do? No. I used globals to form TFs and then I invited people I liked into my own global channel. I globally friended people who played competently and were fun to team with. It took precious little work on my part, but now I have a pool of people to join in on any LAMBDA I lead whenever I feel like it.

No, you are not being antisocial. You are being self centered and a nostalgic for a time that won't come back.


Current Badge Hunter: Plot Device (Rad/Thermal/Dark) - 1,268 Xbox Live: Friggin Taser

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Posted

Quote:
Originally Posted by Samuel_Tow View Post
But go on. Do tell me what makes me anti-social if I spend the bulk of my time socialising with other people.
You seem to have grabbed hold of the wrong end of the stick there Sam.

Not wanting to hang out with 23 complete strangers doesn't make you anti-social. I never said it did.

You said 7 of your 9 50s are on Victory, and the other 2 are on Pinnacle? Well, neither one of those are particularly large servers and you have been playing on them for several years now.

If you join multiple full BAFs on one of those servers, and can honestly say you did not know or even recognize a single other person in it with you, then it is fair to say you are anti-social. Maybe try checking global names? You'd be surprised how many people you know will be playing characters you don't recognize.

It's not so much the fact that you don't want to hang out with 23 strangers, I can't say I'd be particularly keen on it myself.

It has more to do with the fact that you are on smaller servers, and have been for years, and repeatedly find yourself in a situation where you don't know any of those 23 people. Especially since the people that will be running those trials with you are the same people that routinely play at the same time of day as you. I find it hard to believe that you've played the game as long as you have and haven't at least gotten familiar with the people that tend to play at the same time.

Like I said, I'm not exactly a social butterfly when I'm in game myself, and I knew at least half of the people in every trial I've run thus far, by reputation and PinnBadges chat if nothing else. And I've teamed with most of the people I recognized before.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Nyx View Post
I did them. I think I have done them 3 times. Well Lambda, but truthfully never have run the other. I really don't want to run them again. Sure the rewards are shiny, but I don't find them fun.

My build is fine, and enjoyable, but faceplanting every 5 seconds is boring to me. Not because I suck, but because pretty much everyone seems to faceplant all the time. Blasters, Scrappers, Controllers, defenders, anything thats not a tank really.

I litterally need to fly around, bubble everyone and then just Personal Forcefield myself the entire battle. Otherwise Im pretty dead.
Try running a BAF, it's not quite as hard as Lambda, and you probably won't faceplant as much. I haven't failed one of those yet.

Assuming that because one isn't fun that the other isn't either is just.....I dunno.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Nyx View Post
I did them. I think I have done them 3 times. Well Lambda, but truthfully never have run the other. I really don't want to run them again. Sure the rewards are shiny, but I don't find them fun.

My build is fine, and enjoyable, but faceplanting every 5 seconds is boring to me. Not because I suck, but because pretty much everyone seems to faceplant all the time. Blasters, Scrappers, Controllers, defenders, anything thats not a tank really.

I litterally need to fly around, bubble everyone and then just Personal Forcefield myself the entire battle. Otherwise Im pretty dead.
What I am seeing on turnstile raid leagues is a social trap: the peril of making choices in one's own interest without considering the consequences if everyone else makes the same decision. Specifically, people are aware that there are many threatening enemies in the trials, so they bring their most individually survivable characters on the raid. This results in a raid league that is light on support, which in turn results in two things: one, the raid fails, and two, anyone who did bring support dies a lot because they're not receiving support from anyone else. The people who died a lot then switch to more individually survivable characters, and the vicious cycle repeats.

One would think by now that the power of a team saturated with force multiplication would be well known, what with Repeat Offenders and all. As for me, I'm bringing my support ATs to raids, and saving progression on my solo-capables for the presumably forthcoming solo and small team progression alternatives. I hope this way of thinking catches on.


@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
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Posted

Quote:
Originally Posted by SpittingTrashcan View Post
the presumably forthcoming solo and small team progression alternatives.
That's a heck of a lot of pressuming you're doing there


@Golden Girl

City of Heroes comics and artwork