Some post-release advice for ALL players.


Aliana Blue

 

Posted

I love the BAF! Each stage is easier to get the astral merits which speeds up the progression rate for people getting their powers.
At first i thought it was the more difficult of the two, but now i think its the best one to do. Sure it does need a few people to "lead" vocally but so far i think we've done it quite well and on Union we are getting quite a few players incarnated up with relative ease now

Best thing? Its only going to get easier!


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Quote:
Originally Posted by Futurias View Post
Being Pavloved trained to keep failing these missions over and over to unlock our slots just makes me not want to play at all, actually.
dude, stop being defeatist. seriously, back when the STF and LRSF were first introduced, did you know or remember that they weren't defeated for MONTHS, and even after they were, it took time before they became routine. it took many runs before we figured out how to approach these and luckily some of us are still around and realize the benefits of repeated attempts. at least we get incarnate credit for running them, unlike the STF and LRSF which we got nothing but inf and regular drops unless we won.


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QR: all this sounds about as fun as a trip to the dentist without Novocaine. Wheee.


 

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Originally Posted by Bad_Influence View Post
QR: all this sounds about as fun as a trip to the dentist without Novocaine. Wheee.

Actually at the dentist you are given candy and a toothbrush on your way out.


 

Posted

I didn't have too much time last night, so got in one Lambda and one BAF. Succeeded at neither, but had a blast trying. And LEARNED a lot about how they work so I'll be ready for my next attempts tonight.

Also not surprised to see the usual whiners complaining about these. If you don't want to run them, don't. It's pretty simple.


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Posted

I actually quite like that I can make progress regardless of success or failure at the trials. Good thread Nalrok.


 

Posted

I play to win, but I realize at this point the content is just too new. Don't get me wrong, winning feels wonderful when it happens! To realize that the group of people I'm with pulled together to do something that all of us barely know how to do, and succeeded, is great! However, most people didn't get onto Beta to try this, not even once, and are going into this without even the foggiest clue of what they're doing. As people gain experience, this -will- become easier. As people unlock their T1s, this -will- becoming easier. But, crying because we're not winning every single time at difficult tasks that aren't even 24 hours old yet just seems silly. It'll come. And when it does, it'll feel really, really good to succeed.



 

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Quote:
Originally Posted by Futurias View Post
You advice is to learn what it takes to win.
Try that one instead.

-Gate


@Generator
Mostly Pinnacle, with scattered alts on Liberty, Freedom, and Justice.


I had a great time playing with you!

 

Posted

I've kind of been down this road before on other MMO's where raiding was just the expected thing; just look at any fantasy MMO and you'll know what I'm talking about. But it's a fundamental thing in any game design that players, when offered the choice, will take the path of least resistance. If you say the shiny is over there and you can go through a very difficult path and it has a learning curve and so on and you can experience this game content, OR you say you can do something less intensive and difficult, players will choose the second the majority of the time.

This isn't rocket science, this is known psychology. I'm not saying these Trials shouldn't exist, but the difference between this and other endgame scenarios are that you can take the rewards with you after you complete them. To have theoretical levels beyond 50 but they're unseen and in fact don't exist outside the Trials seems like counterproductive thinking to me. Revamp the Shadow Shard to be truly dangerous and requiring Incarnate powers to even go there, and I'll applaud you.

Give me Incarnate powers and then bottleneck me in such a way that the reward is significantly less than the risk and I'm going to question your judgement.


S.


Part of Sister Flame's Clickey-Clack Posse

 

Posted

I am a huge fan of the new trials, specifically the BAF. It is challenging but not cheap. A strong, vocal leader with a team who listens and responds can complete this trial with no problems. On the teams I led, I said from the get go that success is not guranteed, nor should it be expected. A failed run is NOT equivalant to a bad run. I ran 4 BAFS, 2 successful, 2 failed. Result? Judgment unlocked and slotted with tier 2

Only ran Lambda once and still learning the mechanics. It was a massive fail, but still fun and 20% toward unlocking interface.

Great advice from the OP.


 

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Ran the Lamda last night w/no intention of succeeding, but knowing I'd be working towards my goals. Only 8 showed up, we cleared the outside including all turrets, went in and most of us had no idea what to do next. Very few grenades, etc were got, so we were flattened by Marauder. Multiple times. Still, we carried on til the timer ran out, eventually acid-mortaring all the doors at least. Failed the trial, but I got 32% XP towards my Interface slot and learned some good lessons for my next attempt. It'll only get easier.


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Quote:
Originally Posted by Samuel_Tow View Post
Actually, it's better to not bother.



Pretty much where I am. Or where I was, back when I thought there was something to do with these powers than run more Trials. I'd intended to do what it took to unlock said powers and... I'm still working on that part. "Raid more" doesn't quite have the right ring to it.
You use the awesome abilities in your normal game play for the giggles!

I can't wait to run level 50 TFs with the added powers. What sucks is my main is DB/WP so I have to redraw everytime I use my Judgement :/


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The BrandX Collection

 

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Quote:
Originally Posted by Aliana Blue View Post
To be honest, I finished the first one with a win, was presented the reward table... And didn't have A CLUE what to get or what I needed, I hadn't even advanced much on the unlocking itself (18%).

Of course, winning feels good tho =)
I've only had time to run one Lambda, which we won. I had absolutely no idea what reward to pick, so I just grabbed one at random. /rolleyes

I understand the advice to just keep plugging away at these in order to advance in this rather bewildering new system, and I don't dispute that advice's sagacity. But I think I should point out that a seemingly endless string of defeats doesn't exactly make you feel super, now does it?

I'm not saying everything should be a cakewalk (you're looking at someone whose insane difficulty selections garner no small amount of complaints!), only that having to grind through so many humbling experiences runs somewhat contrary to one of the games core attractions: feeling like a superhero. Look at what a soul-crushing bummer Apex Mission Two can be, even if you eventually win.

Not every player is going to want to go into something with the expectation that they will lose (but make a modicum of progress towards eventually, maybe, possibly winning at some point). To some, that will be uncomfortably similar to raid grinding for uber gear...


"And in this moment, I will not run.
It is my place to stand.
We few shall carry hope
Within our bloodied hands."

 

Posted

See, from the discussion here, it sounds like there are basically two options:

1) I could take one of my poor little modestly-IO'd 50s on the trials right now, and very likely fail and die a lot. Maybe I'd eventually get enough knowledge and power before the frustration got to be too much.

2) I could wait until the playerbase has learned to handle these trials easily and then join a team, and very likely find myself trailing along behind a bunch of players who have done the trial a thousand times, while I try desperately to keep up. That way, I end up feeling like a leech while hoping that I won't be That One who screws things up for everyone.

Neither of those sounds fun in the slightest. So I'm going with option 3: ignore incarnate content and everything connected with it, while hoping it doesn't distort a game I enjoy.


34 heroes,
20 villains, Victory, Justice, Infinity, Virtue, Triumph, Exalted -- some more active than others

 

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Quote:
Originally Posted by Finsplit View Post
See, from the discussion here, it sounds like there are basically two options:

1) I could take one of my poor little modestly-IO'd 50s on the trials right now, and very likely fail and die a lot. Maybe I'd eventually get enough knowledge and power before the frustration got to be too much.

2) I could wait until the playerbase has learned to handle these trials easily and then join a team, and very likely find myself trailing along behind a bunch of players who have done the trial a thousand times, while I try desperately to keep up. That way, I end up feeling like a leech while hoping that I won't be That One who screws things up for everyone.

Neither of those sounds fun in the slightest. So I'm going with option 3: ignore incarnate content and everything connected with it, while hoping it doesn't distort a game I enjoy.
Or you could actually try it rather than making a decision based on second hand information.


@Quasadu

"We must prepare for DOOM and hope for FREEM." - SirFrederick

 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
Don't go in to a trial with the mindset of "We have to win this or it's all for bust." That will come in time. You need to refocus your determination on unlocking your slots with Incarnate XP.
Amen.

The biggest problem I'm seeing: Most teams defeat themselves before the trial ever starts. I've seen it time after time:

"We can't do it with one team."
"Someone will screw it up."

On and on. In fact, several of the successful ones I have been on have been nothing more than teams that attempted to do it to the best of their ability to see how far they could get, and then wound up finishing it. Or in some cases, got very close.

Positive attitude and perseverance is far more important right now than powersets and experience.


 

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Quote:
Originally Posted by Quasadu View Post
Or you could actually try it rather than making a decision based on second hand information.
That is what beta's are for...


 

Posted

Quote:
Originally Posted by Quasadu View Post
Or you could actually try it rather than making a decision based on second hand information.
"How do you KNOW you won't like jumping off the roof unless you TRY?"

No. I've been on failed TFs and trials before. I've been on TFs where I find myself struggling not to slow down the group. They were miserable, aggravating experiences. I see no reason to search out more of that, just so I can get the shiny new stuff.

I'll just wait and play my sub-50 characters and hope the devs eventually get off their mega-team fetish and write a new story arc or two once in a while.


34 heroes,
20 villains, Victory, Justice, Infinity, Virtue, Triumph, Exalted -- some more active than others

 

Posted

It's a war...
You may lose some battles, but you can still win the war.

And yeah, a focused, step by step, careful/cohesive approach seems to be the order of the day.

Which, honestly, sounds like the approach to take to any and all content in this game when the deck is stacked against you.

As a soloist and small team runner, I'm pretty familiar with taking the approach of carefully doing what we need to and avoiding making mistakes... That's too many of them, we need to pull, retreat back to so-and-so spot, we can slowly whittle them away, avoid them, we can't just stand toe-to-toe with these guys... and so on.
I'm just hoping that these types of approaches (along with knowing how to use my different powers) is enough for this content.
Until I log in tonight... this is all just speculation on my part.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

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Quote:
Originally Posted by SuperOz View Post
To have theoretical levels beyond 50 but they're unseen and in fact don't exist outside the Trials seems like counterproductive thinking to me.
Everything except Incarnate Shift works everywhere, inside or outside of the trials. Incarnate Shift is not a "theoretical level." The progress in the Incarnate system is not defined by combat level shifting. They even changed the name to signal that. What do they have to do at this point, change the mechanics so it doesn't use the combat modifier tables at all and replaces it with a complex numerical buff that takes an extra month to make and ends up doing the same thing?

The Incarnate "levels" are the slots. Every "incarnate level" works everywhere. The special combat modifier buff in the slots besides Alpha only work in the trials, so that the devs can make the trials have very high difficulty levels *but* unlike the LRSF before the players can work to earn power to overcome that difficulty. The numbers involved are simply too stupidly high to allow just that one tiny mechanic to work outside the trials.

You're correct there's a psychological effect going on here, but its not the one you're thinking of.


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Posted

Back when I played WoW (back when the level cap was still only 60), the focus is all about raiding there. You get with 39 other people and lose for months on end. Sometimes you get a new hat or gloves for your effort, because you've been showing up and losing so often, you earned DKP.

So, I quit WoW and came here, because here, they don't do that nonsense.

Now you're saying that's the new goal? That is not a good thing.

This is a superhero game.

Superman: "That bank is being robbed. If I can make the robber drop some cash on his way out, that should be enough!"

X-Men: "Magneto's going to kill all humans. If we save a couple and he kills everyone else, that's fine."

It doesn't work.


 

Posted

Quote:
Originally Posted by Finsplit View Post
See, from the discussion here, it sounds like there are basically two options:

1) I could take one of my poor little modestly-IO'd 50s on the trials right now, and very likely fail and die a lot. Maybe I'd eventually get enough knowledge and power before the frustration got to be too much.
Being IOed to the gills doesn't necessarily make these trials easier. Perseverance and practice count for significantly more.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by Warlocc View Post
Back when I played WoW (back when the level cap was still only 60), the focus is all about raiding there. You get with 39 other people and lose for months on end. Sometimes you get a new hat or gloves for your effort, because you've been showing up and losing so often, you earned DKP.

So, I quit WoW and came here, because here, they don't do that nonsense.

Now you're saying that's the new goal? That is not a good thing.

This is a superhero game.

Superman: "That bank is being robbed. If I can make the robber drop some cash on his way out, that should be enough!"

X-Men: "Magneto's going to kill all humans. If we save a couple and he kills everyone else, that's fine."

It doesn't work.
It can work...use your imagination to fill in for the massive gaps of design and story telling...that is all. P.S. If you are a /SR scrapper you can only rely on quickness to be the workhorse for your two trials. Enjoy!


 

Posted

Quote:
Originally Posted by Warlocc View Post
Back when I played WoW (back when the level cap was still only 60), the focus is all about raiding there. You get with 39 other people and lose for months on end. Sometimes you get a new hat or gloves for your effort, because you've been showing up and losing so often, you earned DKP.

So, I quit WoW and came here, because here, they don't do that nonsense.

Now you're saying that's the new goal? That is not a good thing.

This is a superhero game.

Superman: "That bank is being robbed. If I can make the robber drop some cash on his way out, that should be enough!"

X-Men: "Magneto's going to kill all humans. If we save a couple and he kills everyone else, that's fine."

It doesn't work.
I'm certainly not arguing against your opinions about raid-style grinding (as mine is probably similar), however...

That sort of scenario can work for a super hero (villainswhat?) game/universe via...

Skrull/Alien/Demon/Other-Worldly beings Invasion!! - Fight off as many as possible as they swarm through the portals to stem the tide... While, eventually, you -or others- will break through and stop the invasion at the core. However... until then, you must prevent the armies from advancing.

And, seemingly, that is what they have going on with these Praetorian raids here, isn't it?
If it gets much more specific than that... then I think I they erred. However, the main premise can still work.

If you're fighting as the Rebel Alliance against the Galactic Empire, you're going to have to repeatedly fight them in greatly similar circumstances. You don't generally just jump into the fight and blow up their headquarters and defeat their Emperor with just one campaign.
And I say that completely without snark.
That's just the way I'm looking at such scenarios.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by Warlocc View Post
Back when I played WoW (back when the level cap was still only 60), the focus is all about raiding there. You get with 39 other people and lose for months on end. Sometimes you get a new hat or gloves for your effort, because you've been showing up and losing so often, you earned DKP.

So, I quit WoW and came here, because here, they don't do that nonsense.

Now you're saying that's the new goal? That is not a good thing.
It really isn't like that. Unlike WoW's raid system, every time you do a Trial, you're guarenteed to get something out of it, succeed or fail. Every time you walk away from one of these, you have iXP, threads, components, -progress-. You literally can't walk away from this empty-handed. Having watched my brother play WoW for years, seen him beat his head off the wall several times a week to gain progress on the same raid, not just another run through of it, and walk away with nothing to show for it...only to have it reset every week, losing the progress that the group has made, and talking with him about it afterwards...this is not even remotely close. It's really not. Yes, this is not what we're used to. No, it's not like WoW, nor is it like most other end-game raid systems. And, best of all...it's -optional-. Are these abilities nice, fun to use, useful to have? Yes. Do I need them to do any of the rest of the things I've been doing until now? No. The game doesn't revolve around these abilities, unlike gear-driven games. Not having them doesn't even bar entry into the doing them.