Some post-release advice for ALL players.
Quote:
Hey!
Incidentally, at one point there were two simultaneous trial leagues running in Pocket D, plus two ITFs gearing up, plus a Sutter being organized, all at the same time. On Triumph. That would be like finding out Union just spawned Rikti War Zone number twelve.[/I].
|
As a Unionite I feel mildly offended by that.
However I do know that both the Rikti Warzone AND Pocket D did gain an extra instance. Union is seeing the same hive of activity, two trials running at once, sometimes even three with 2 BAFs and a Lambda, the Sutter TF and an ITF being organised.
Quote:
Good post.
I've kind of been down this road before on other MMO's where raiding was just the expected thing; just look at any fantasy MMO and you'll know what I'm talking about. But it's a fundamental thing in any game design that players, when offered the choice, will take the path of least resistance. If you say the shiny is over there and you can go through a very difficult path and it has a learning curve and so on and you can experience this game content, OR you say you can do something less intensive and difficult, players will choose the second the majority of the time.
This isn't rocket science, this is known psychology. I'm not saying these Trials shouldn't exist, but the difference between this and other endgame scenarios are that you can take the rewards with you after you complete them. To have theoretical levels beyond 50 but they're unseen and in fact don't exist outside the Trials seems like counterproductive thinking to me. Revamp the Shadow Shard to be truly dangerous and requiring Incarnate powers to even go there, and I'll applaud you. Give me Incarnate powers and then bottleneck me in such a way that the reward is significantly less than the risk and I'm going to question your judgement. S. |
It is what it is, but most don't want to admit it.
I'd double-check in game myself, but I've used up my in-game joementum for the day.