WP Tanker vs Tin Mage Bobcat


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Posted

Quote:
Originally Posted by Hyperstrike View Post
When you whack down Neuron first right?

If so, again, she never touched me. Then again, my team was ridiculously damage-heavy. So it's not like there was a lot of time for her to take swipes at me.
Fair enough. I was just guessing, because the softcap alone isn't enough because her vengeance includes +tohit. As long as some people on your team had maneuvers, then you'd be in the clear again. Still, she's a +3 AV if you're level shifted, which is just under a 10% chance to hit you at the relative softcap. You were lucky to not get hit.

Of course, with Invulnerability, you should also be hard capped to S/L damage. So even if she did hit you, it should have only tickled.


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Posted

I was on my ss/stone brute and working as the tanker of the team and I was like "She can 1 shot me?!".
She dropped me 3 times.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Fair enough. I was just guessing, because the softcap alone isn't enough because her vengeance includes +tohit. As long as some people on your team had maneuvers, then you'd be in the clear again. Still, she's a +3 AV if you're level shifted, which is just under a 10% chance to hit you at the relative softcap. You were lucky to not get hit.

Of course, with Invulnerability, you should also be hard capped to S/L damage. So even if she did hit you, it should have only tickled.
Well, considering Hyperstrike is above 50% S/L with one enemy in range, he's slightly safer against someone sporting monster +ToHit than someone who's at 45% exact.



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Posted

My just-a-couple-of-percent-shy-of-soft-cap-to-s/l scrapper got dropped by her several times. I was shocked the first time it happened as it's very uncommon to see him go down (unless from psi damage).

But I didn't whine over the devs making a difficult encounter for me and a team of players, I took it as a challenge. Each of the melee team members went down. We ended up in kind of a weird tanking rotation. Mind you we had no defenders, and one controller with /storm and no O2 boost. We still one the day and completed the entire TF in 42 minutes with several first timers on the tf no less.

The defeats by Bobcat were the only ones I experienced the entire TF. The rest of the time I could run ahead into swarms of clockwork, solo war walkers, etc... and even stand toe-to-toe with the other AVs all solo.


 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
I have no pity.

This is the endgame the devs made, because people let them. Expect more of the same.

The Tanker you worked hard making nigh-unkillable, to never have to run from anything, is now slaughtered by cat girls and runs from blue bubble patches. Soon, they'll also be slaughtered by guard towers and run from mass-produced household cleaning appliances.

This is your crowning moment of awesome: being a scratching post for a lazy cat girl or getting stuck down by a Roomba while beating up abused prisoners/mental patients.

It's like my comic book dreams come true...?

.
It might be just me but I would consider "An angry catgirl is one of the hardest hitting enemies in the game" to be a selling point.


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Posted

Quote:
Originally Posted by Charcoal_EU View Post
It might be just me but I would consider "An angry catgirl is one of the hardest hitting enemies in the game" to be a selling point.
Hell,if there was a angry catgirl SG,I might ask to join it.


 

Posted

Quote:
Originally Posted by Terror1 View Post
Range tank her. Press taunt and run around in circles if you have so many issues with
Her ranged attack hit my fire tanker from ~ 50' away for 1700 damage

So ... my team this afternoon just Ouro'ed out and grabbed purples.


 

Posted

Quote:
Originally Posted by BurningChick View Post
Her ranged attack hit my fire tanker from ~ 50' away for 1700 damage

So ... my team this afternoon just Ouro'ed out and grabbed purples.
Why not buy them from the nurse in RWZ? Would be a lot closer than Ouro.

I've always preferred Apex to Tin Mage, Boobcat is one of the many reasons why that's so.


 

Posted

I'd tanked it first this week with my sm/wp brute and he was lucky enough to not be hit so it took me by surprise when the Tanker, which is tougher, was shredded on pulling.

I was softcapped (I'm softcapped to everything with that WP/EM. Even Psi.) Plus the team was adding a lot to my defense anyways. RNG happens. I was overconfident since I'd barely taken damage the entire task force but I *was* a little dinged up from the warwalkers when I pulled. Probably about 80% health. I didn't mind... it was hilarious.

Made me regret not taking the tier 9 (I had it for quite some time, but I respecced out of it because I never used it.)


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Posted

-To hit and holds help. When I form a team, I try to get a good mix of debuff AND holds. At most, I will invite at most 4 melee on the team. 2 is the minimum.
Before we go to Bobcat, I tell the team that I will taunt her and to spam as many holds as possible. My shield brute eats 3-4 lucks, then spam her with Darkest Night, Dark Obliteration and Gloom. Most of the time, I don't die, but if I do, I keep a good batch of Bounce back and breakfree so I can keep her off the rest of the team.
For the GWWs, the brutes need to keep taunt/agro on them. It sometimes helps for the squishies to attack the GWWs from behind to avoid the cone attacks.
So far, the non-master Tin mage TFs that I've led completed within 28-40 mins. I was once invited to a team that had 6 melee. Out of curiousity, I decided to stay and that took 1 hr 15 mins.


 

Posted

My invul/energy tank has Tough 4-slotted with Reactive Armor and is soft-capped for S/L and resist capped S/L, but even level-shifted she can hit, and when she does, it can sting something fierce.

She hits me for around 600 or so, so if I hit Dull Pain and get my hit points to around 3400, she doesn't drop me too far before even the AoE heals in a party keep me safe. A healer of any sort means I am not dying.

My strategy for her final burst of "nigh-unkillable-ness" has always been 'wait it out, it'll drop and then we drop her'.

However, I have been on teams that didn't seem to have the damage or the buffs/debuffs to handle her quickly, and I have had to pop Unstoppable more than once. Having more than 100 end means not worrying about the crash since I have enough end to keep the toggles up and I drop 2 blues and 2 greens and just keep on trucking.

Thus far, though, I have not failed a Tin Mage Task Force [knocks LOUDLY on any wooden surface], but that is due far more to being lucky with excellent teams than my own ability.


 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
I have no pity.

This is the endgame the devs made, because people let them. Expect more of the same.

The Tanker you worked hard making nigh-unkillable, to never have to run from anything, is now slaughtered by cat girls and runs from blue bubble patches. Soon, they'll also be slaughtered by guard towers and run from mass-produced household cleaning appliances.

This is your crowning moment of awesome: being a scratching post for a lazy cat girl or getting stuck down by a Roomba while beating up abused prisoners/mental patients.

It's like my comic book dreams come true...?




.
Oh boy. Here we go again.

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Posted

She's pretty crazy.

I've done 3 Tin Mages so far today (including a successful run with zero support) and found myself tanking her on my Widow after she dropped our tank (for the 2nd or 3rd time) she got a lucky hit roll past my defense and hit me for 4300+ damage. I only have like 1250hp.

I was sure glad the 1hit code was added way back when.

Good times.


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Posted

Indeed...on a Stone or Invul + Tough Tanker, she still hits you around 500-800 damage w/ capped S/L res...just a bit on the ridiculous side >.> then again...Lord Recluse was just as bad.


 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
I have no pity.
No one is asking for any.


Quote:
The Tanker you worked hard making nigh-unkillable, to never have to run from anything, is now slaughtered by cat girls and runs from blue bubble patches. Soon, they'll also be slaughtered by guard towers and run from mass-produced household cleaning appliances.
Almost no one is asking for any.


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Posted

Quote:
Originally Posted by Dispari View Post
She hits for around 5000.
I believe that is when she is NOT boosted by her Vengeance. I've seen her hit for over 7,000.


Regarding the tank being surprised, hell yes. Luckily I was not the tank. When I ended up tanking her, I knew not to underestimate her.


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Posted

Anyone remember the days when people were saying similar things about the Psychic Clockwork King?



 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Fair enough. I was just guessing, because the softcap alone isn't enough because her vengeance includes +tohit. As long as some people on your team had maneuvers, then you'd be in the clear again. Still, she's a +3 AV if you're level shifted, which is just under a 10% chance to hit you at the relative softcap. You were lucky to not get hit.

Of course, with Invulnerability, you should also be hard capped to S/L damage. So even if she did hit you, it should have only tickled.
Actually, I don't think her Neuron vengeance has +tohit. She's a Praetorian class (archvillain) critter in Tin Mage, which means she has 64% intrinsic tohit. What her Neuron vengeance does is damage cap her (i.e. +300% damage, to the 400% critter cap).

For some reference, Focus is a 1.64 scale attack. A level 54 Praetorian AV should hit for 933.88 damage with that attack. But at +3, it hits for 1.33 times normal damage, or 1242. And then its damage capped, which means it'll hit us players for 4968. Oh, and it has 310 feet of range, so forget about kiting that. Even Invuln is going to feel that in the morning.

Actually, that's a joke: I've seen smart granite tankers kite her, because at least Focus is a ranged attack for her, doing ranged damage (always lower than melee damage for critters). Be thankful Bobcat doesn't cheat with Focus like players do, and use the melee damage tables.

Anyway, as I said I've seen smart Granite tankers kite her around with taunt, because it still pays to stay out of melee range. You don't want to let her land, say, Eviscerate on you. That will land for a net 1.7 * 949.07 * 4 * 1.33 = 8583.39 points of damage. And if you are soft-capped with 45% defense, she still has a 44.5% chance to hit you (19% * 1.3 * 1.5 * 1.2 for the base 64% tohit, the +3 level difference, the AV accuracy bonus, and the 1.2 intrinsic accuracy of her version of Eviscerate). 500 points of damage every eight seconds is bad enough. Even Invulns and Granite tankers are going to notice 860 points of damage come blasting through capped resistances.


By the way, might as well go for the badge regardless. Her version of Follow Up damage caps her anyway, so unless you have tons of defense buffs and can make her consistently miss Follow Up, she'll effectively be vengeanced most of the time anyway.


You know, now that I think about it, I believe if you put a player in the drivers seat with pissed off Bobcat, she could solo Hamidon. Not the LGTF Hamidon, I mean Hamidon. I guess Praetoria's version of Hamidon must be a whole lot stronger, or Cole could have ended the Hamidon Wars in one afternoon by just putting a bullet in Neuron's head.


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Posted

Quote:
Originally Posted by Eva Destruction View Post
My DM/SD Scrapper is toast about three seconds after the tank goes down. Or if he stops taunting.

I'm not bothered by having a very hard-hitting enemy in an Incarnate trial, but getting killed by Boobcat is kinda like getting beaten up by Fusionette.
... i probably shouldn't mention that one of the new TFs apparently involves us fighting the Gender Bent Praetorian Fusionette...


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Originally Posted by Samuel_Tow View Post
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Posted

Did just fine on my WP brute with only 50%ish resist. Just need to keep your defense soft capped and have some -to hit on the team. That should not be too difficult with a WP tank, just a luck or 2 away or some decent team buffs. Granted a little bad luck and you can still go down in 2 shots.

Although I will say I bout shat myself when focus hit me for around 2k something damage and left me with just a few hundred HP. Although most teams will have some kind of healer to help get that back.


 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
I have no pity.

This is the endgame the devs made, because people let them. Expect more of the same.

The Tanker you worked hard making nigh-unkillable, to never have to run from anything, is now slaughtered by cat girls and runs from blue bubble patches. Soon, they'll also be slaughtered by guard towers and run from mass-produced household cleaning appliances.

This is your crowning moment of awesome: being a scratching post for a lazy cat girl or getting stuck down by a Roomba while beating up abused prisoners/mental patients.

It's like my comic book dreams come true...?

tl;dr: "I'm not invincible like Superman. QQ"

Which is the tl;dr version of every post by JB.


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Posted

Quote:
Originally Posted by Johnny_Butane View Post
The Tanker you worked hard making nigh-unkillable, to never have to run from anything
Sounds kind of boring if your Tanker is just plain invincible, all the time, in all content, no exceptions.

Alternate answer: the keyword is nigh.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
... i probably shouldn't mention that one of the new TFs apparently involves us fighting the Gender Bent Praetorian Fusionette...
Called Fusion - his girlfriend is called Jane Temblor


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Posted

Quote:
Originally Posted by TheBruteSquad View Post
This sums up my first encounter with her with that particular tanker nicely.

Best moment? When Zombie Man said "I'm not touching that thing. Tanker, you can pull. I'll rez you."

... and meant it.

Anyone else taken by surprise by her first time tanking?
My electric armor Tank has his loopholes; a large one of which is named "Cimerora" - despite the best possible slotting I can think up.

However he had not only Bobcat, but the entire Tin Mage TF for lunch. Sapper-tanks for the win, at least in certain situations. He is also reeeaaaalllllyyyy fond of Rikti.