2010 4Q earnings
Yeah tell that to Dungeon Runners, Tabula Rasa, Exteel, and Auto Assault. Of the 8 online games we can play from NCSoft they shut 4 of them down when they stopped being profitable. Not very good odds for CoH going F2P.
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TR i believe they wanted shot of one way or another... the financials were the writing on the wall though just after 6 months of being live.
"Free to play" is a tricky thing isn't it? I'm not exactly opposed to it, but Lord Of The Rings Online aside, many M.M.O.'s tanked when they went free to play. Introducing such a system in City Of Heroes would be a difficult task by the devs. and possibly an even harder pill to swallow by the player base.
Gating content is unwise because it can very easily lead into, "I have a monthly subscription, but I can't become an incarnate unless I pay "x" amount." At the first sight of gating content to subscribed players I would leave immediately and I am sure that I am not the only one who feels this way. |
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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I'm not saying that is or is not the cause of the higher server loads, but I do know people have been doing a LOT more ITFs lately, and a lot more Khaans as of this last week. |
Before i18 i used to see servers go yellow with unhidden players about 1400 +/- 150 and going red with about 2800 +/- 200. After i18 i see them go yellow around 200 +/- 30 with red around 1000 +/- 75.
It's more likely something other than player activity has changed to affect the load indicators.
F2P, and exit, stage left. I don't mind paying the subscription. I don't mind paying for packs. Keep making good packs, and I'll keep buying them. Game has a lot of history, and they have learned alot. Who knows, shutting down COH 1, could lead to COH 2. Anyways, not up for paying for things on the fly, and so on.
TR and Auto Assault were never profitable from the get go, and F2P still had stigma around when AA was closed down.
TR i believe they wanted shot of one way or another... the financials were the writing on the wall though just after 6 months of being live. |
Personally I'd rather see them follow the Guild Wars plan and develop a CoH2 instead of going F2P.
QR:
*offtopic*
TR was never profitable and more than likely would have never been profitable even if it was F2P.
It would have definately been a 1st for Auto Assault to go F2P and would have beaten a couple of other Sub only mmo's to the punch of changing their subscriptions. (From what I can remember a friend of mine saying, there were some nice changes just coming, but plugged was pulled on very short notice).
TR was running on a skeleton crew during the last few months, and the change over from Sub to F2P is actually pretty hard (possible, but it does also take money). Would it have worked? Who knows, but NCsoft wanted it gone at that point and away it went.
((That reminds me, need to stalk Kerensky and a couple of others that I know and catch up with them))
*edit*
Personally I'd rather see them follow the Guild Wars plan and develop a CoH2 instead of going F2P |
It's not all DOOOOM and gloom. Adjusted by the exchange rate CoH is only down 15% year to year. In KWN we are down 17.5%.
If you look at the rest of NCSoft's bread and better MMOs, they are all down by a lot more than us Y2Y. Their two old faithfuls are down 16.1% and 18.6% while their latest big hit is down 27.8% as the newness wore off. So if anything we aren't standing out like a nail looking to be hammered.
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You can't become an incarnate, regardless of your subscription status, unless you paid for Going Rogue. Does that count?
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Someone suggested $5 a well calling. Okay, so there are 12 tiers, correct? So we're already at $60 for end game content, not to mention expirable S.O.'s, a potential buy-in to purples, and many, many other gimmicks that game developers employ to ensure that their players are well over paying for a game they are told that they do not have to pay for (when in reality, anything worth playing the game for has been locked out of the free version of the game). Ever read the expose of the Chinese game ZT Online? Get back to me once you have because that is a potential situation this game could get itself into if it were to go to a superficial free to play model.
Now think of the type of player that a free to play game system would attract. I've played several "free to play" M.M.O.'s myself and I can tell you that all I ever came across were griefers, gold sellers, and bots. Free to play would destroy the community City Of Heroes has today as this game is known to be a haven from said issues with other M.M.O.'s.
[Post removed, splitting to another thread]
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This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!
Agreed, and would be interesting to see actually. I think it might just work as a "box purchase only" game, but design considerations need to be considered as well.
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Doing a new game engine would let them do things like design a workable PvP from scratch, Super Group Bases and personal secret lairs, design a new costume creator that has a lot more flexibility, redesign an easier to use respec system, more in depth power customization, etc.
No. to F2P. end of discussion
I want to throw in a big NO to F2P that gives away every zone for free. I don't mind opening the game to freeloaders, but make them pay some money before they can get into Talos or IP.
That was JackHeroMMO2's biggest mistake, the freeloading jerks are able to get into every zone without spending a penny.
3,348 3,491 5,709 3,239 |
So for Q4, 3,329 mm S Korean Won = $2,876,554 in USD, or about $958k/month. Subscription plans can range anywhere from $10.28/month (12+2, which I think I've used the last 2 years on both accounts) to $14.99 for monthly. That's anywhere from 64k - 93k subs, discounting the effects of the add-on packs.
I'd bet ~70-80k subs, and I'd bet that people who are on discounted subs (3/6/12/12+2) are more likely to buy add-on packs. I would have bet the "combo" packs that had things like costume change emotes + powers + costume options + emotes all bundled were better sellers than something that was purely cosmetic, although the Origins pack was (imo) pretty badass for a cosmetic pack.
That's not bad for a 7-year-old game; but then again, the metric is really as much about the direction of the arrow as the sub numbers. When CoH launched, EVE had <50k subscribers; now it has >300k. I think the interesting thing is: will CoH be able to build on it's subscriber base? I never actually unsubbed, but I largely stopped playing, but the awesome stuff from the past few issues (GR stuff, but also things like tintable powers and Incarnate fun) has had me wanting to get back into the game (which I finally did). I had another friend (who actually had unsubbed) who returned around Architect time. Hopefully the quality wins people over/back.
Good observations, Plasma. I'm on the yearly sub here.
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1 every year! ... okay, well how about 1 every 2 years then? |
What is the right way? Please, since I struggle there too .
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It's not all DOOOOM and gloom. Adjusted by the exchange rate CoH is only down 15% year to year. In KWN we are down 17.5%.
If you look at the rest of NCSoft's bread and better MMOs, they are all down by a lot more than us Y2Y. Their two old faithfuls are down 16.1% and 18.6% while their latest big hit is down 27.8% as the newness wore off. So if anything we aren't standing out like a nail looking to be hammered. |
CoX is holding steady, even in the face of newer, more hyped hero games coming on the market.
Even if this game goes F2P I don't mind as long as I've got an option to keep a subscription going as it holds now (free issues etc. with the occasional pay expansion).
Whatever can get people in the door and keep them in here means that the long term growth of the game is assured, I'm pretty OK with.
The only thing I'm going to ask for is that mitten hands go away very soon. It's the dead giveaway that this game is based on an ancient engine.
I think you guys have Free2Play really wrong. They wouldn't sell enhancements or inspirations... Influence is so abundant there wouldn't be any profit.
They would probably do a two-prong attack. Allow people to continue paying a monthly fee and play the game like it it now; still getting extra money from things like Boosters. The "Free" version would make you pay to unlock different power choices. So when you pick Tanker, instead of 8 Primary / 11 Secondary, you'd have 3 Primary / 3 Secondary. Once you pay to unlock something, it stays unlocked. Same thing with the "Epic" powers at 41+. I would also expect that you would have to pay to unlock special missions like capes, auras, ect.
We're a long way from Free2Play though. Most MMOs are profitable at or above 40k subs, which I feel fairly sure we're at or above. As long as the content keeps flowing, I'm sure the subs will be there.
...People on longer subscriptions would have renewed a month later, meaning Q304 effectively "borrowed" some subscription revenue from later quarters; that effective will technically last for the entire next year; someone who was annual and set to renew in March won't renew until April, for example...
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YoY 2009 2010 1Q 6,837 3,348 2Q 6,673 3,491 3Q 5,471 5,709 4Q 3,928 3,239 2009 1 USD = won USD 1Q 1415.61656 4,829,698 2Q 1288.31418 5,179,637 3Q 1243.32370 4,400,302 4Q 1172.12370 3,351,182 2010 1Q 1149.27733 2,913,135 2Q 1167.69275 2,989,656 3Q 1187.31793 4,808,316 4Q 1135.05837 2,853,598 * Exchange rates are average ask price for the quarter.
I wouldn't mind a F2P option if its put in like a lifelong trial account with the option to upgrade. I just wouldn't want to see the entire game go F2P.
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i think that would be how it would happen, maybe i'm missing something, but all the games that transitioned to f2p that i remember have gone with a dual tiered option at least. i would expect if coh went f2p it would be the blended model, we aren't some cookie cutter Korean freemo, for me the sub would stay so i'd see nothing different.
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I'm not confident that people with long-term sub plans comprise a majority of sales. They had a 6mo/12mo promo in november. If the bulk of the subscribers took that offer i would think it would've shown a more noticeable uptick between 2Q and 4Q.
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YoY 2009 2010 1Q 6,837 3,348 2Q 6,673 3,491 3Q 5,471 5,709 4Q 3,928 3,239 2009 1 USD = won USD 1Q 1415.61656 4,829,698 2Q 1288.31418 5,179,637 3Q 1243.32370 4,400,302 4Q 1172.12370 3,351,182 2010 1Q 1149.27733 2,913,135 2Q 1167.69275 2,989,656 3Q 1187.31793 4,808,316 4Q 1135.05837 2,853,598 * Exchange rates are average ask price for the quarter. |
Start small and then add more to F2P if that is the way the game has to go. Giving free access to the costume creator isn't going to hurt the game, and compared to the other two herommos ours is the best.
Considering how frequently players like to fiddle with their costumes charging a fee each time someone wants to use the costume creator would be far more profitable.