Discussion: Issue 19: Strike Pack is live!


American_Valor

 

Posted

Quote:
Originally Posted by milk_weasel View Post
You played a Task Force that pretty much requires a tank for the final encounter.

The tank quit before the final encounter, and you cannot survive.

The devs are to blame...

You logical train has flown off the tracks somewhere.
Granted, I was annoyed. I'm still annoyed. It's horrible way to end the evening. Moreso when you have people wanting only toons with certain powersets and IO sets, along with triple the wait to form an STF. And I did try to form one earlier, so it isn't from a lack of trying. But honestly, you just don't want anyone leading a group for an STF. I should have just passed on this from the get-go, as soon as I got to IP. What began as a nice idea, became a really annoying chore and I'm really not going to like it when I ask where is everyone? ...Oh right, it's Tuesday.


 

Posted

Quote:
Originally Posted by Fiery_Redeemer View Post
I know LRSF vets are likely rolling their eyes at the zerg tactics, but hey, we do what we can with what little SF skills / exp I've got, and, it got done. No finesse, but done.
As an RSF vet, I wholeheartedly endorse your zerg tactics.


I18 Hamidon raiding guide

 

Posted

Quote:
Originally Posted by echopryme View Post
If you play solo and don't team [...] then what's the problem? Without a team, there is no one to have to keep up with[.]
I'm not trying to keep up with any one. I still want my characters to be stronger, however. The game is offering better tools with which to overcome its non-player obstacles, and I am being denied these tools because they're supposedly "for teams only". That +1 level would be incredibly useful in lots of solo things - the Mender Silos TF, for instance, or the Vanguard arcs, to name two. Getting builds that can solo AVs, to name another.

We've received no guarantee, promise, or even indication that the developers are taking seriously the idea that soloists should be able to get the level shift. Black Scorpion's "investigating" quote was followed immediately by "but you've got to expect us to create stuff to encourage and reward teaming in an MMO". The coupling of those statements is the troubling part; it creates a feeling of "yeah yeah, we'll look into it, but you don't seriously expect us to design solo content in this multiplayer game, do you?"

This isn't an issue of being patient for something we've been promised will come in the future (the developers don't make such promises anyway). It's an issue of being asked to be patient for something that very well may not ever come.


 

Posted

Well, I can tell you this. Our STF ran fine with a less than optimum team. Tank was a pre-50, as were a few others. But we handled it without a debuffer, and using a Kin for heals (which was fun for the Kin while missing a lot on Recluse). Everything went fine, and alpha was made after run was done and exited.

What I have noticed today though is with the tier 3 alpha slotted, I can NOT do any instanced material. I don't mean a TF/SF, but a regular contact instanced. It causes a DC once teh fighting starts. Until combat begins, I can move around, etc just fine. Just figured I'd give a heads up that this may happen to others.


 

Posted

Quote:
Originally Posted by EvilGeko View Post
The Strike Pack is epic. That is all.

I've done the STF more times today than I have in the last six months. This seems to be intended.
It would be epic without the bug.

78 month vet here, I've done a STF and a RSF, both for the first time in 18 months or more, SG team on the STF, PuG but with some fairly serious players on the RSF, I think 90 ish mins for the STF, 64 for the RSF (and we didn't have a mind dom, so fought 7 of the 8 at once after a single pull on numina).

They are doable, but you have to be capable of assembling a team that has enough of certain things to give you a chance unless you are very very good (and I don't claim to be in that bracket). People have done all scrapper STFs, but I wouldn't recommend them.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

I know this is a rant but I don't care. This SF/TF of the week idea is a load of garbage!! I just spent 15 minutes trying to form a Tin Mage SF and no one was interested. I figured maybe if there were badges involved I might be able to get people to join so I switched gears and tried to form a MOapex. It took me 45 minutes to get 7 people on my team and we waited an additional 30 minutes until we all decided to give up. Normally, when I form a SF/TF people are banging on the door to get in. I know that the intention was to get people to try different SF/TFs but it's having the opposite effect. Everybody is doing the SF/TF of the week and they don't want to do anything else. Spending more than an hour during midday trying to form a SF is ridiculous. I am infuriated. I quit the game for the day. I won't be back until I cool down.


 

Posted

Quote:
Originally Posted by Teraman View Post
Well, I can tell you this. Our STF ran fine with a less than optimum team. Tank was a pre-50, as were a few others. But we handled it without a debuffer, and using a Kin for heals (which was fun for the Kin while missing a lot on Recluse). Everything went fine, and alpha was made after run was done and exited.
On the one I ran last night, our kin crashed after the 2nd mission, so our stone tank was kinda slow for the rest if it


@Golden Girl

City of Heroes comics and artwork

 

Posted

At least they are bringing down the servers for a hotfix. Hopefully, that fixes the issues.


 

Posted

Maybe this should be changed from Weekly Strike Target to Monthly Strike Target?

That way after a week or two, folks would get bored with it, and/or have the badges, and go back to doing regular content until the beginning of the next month.

I personally can't see myself doing these each more than twice a week on my two badge toons (and only lvl 50s).


(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon

 

Posted

My congratulations. There hasn't been a patch this disasterous since the Arena Issue IIRC. Thank you for deciding to fix it right in the middle of prime EU time. Next time, test it.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

The patch only went on test on double-XP weekend, but WTFs were not announced and therefore went untested. Kind of an oopsy moment there.


I18 Hamidon raiding guide

 

Posted

Quote:
Originally Posted by Ravenswing View Post
My congratulations. There hasn't been a patch this disasterous since the Arena Issue IIRC. Thank you for deciding to fix it right in the middle of prime EU time. Next time, test it.
Would you rather they not fix it until tomorrow and keep letting zones crash?

Hint: Going back in time to test it more is not an option.



...I forgot what experience means.

 

Posted

Quote:
Originally Posted by GhoulSlayer View Post
I know this is a rant but I don't care. This SF/TF of the week idea is a load of garbage!! I just spent 15 minutes trying to form a Tin Mage SF and no one was interested. I figured maybe if there were badges involved I might be able to get people to join so I switched gears and tried to form a MOapex. It took me 45 minutes to get 7 people on my team and we waited an additional 30 minutes until we all decided to give up. Normally, when I form a SF/TF people are banging on the door to get in. I know that the intention was to get people to try different SF/TFs but it's having the opposite effect. Everybody is doing the SF/TF of the week and they don't want to do anything else. Spending more than an hour during midday trying to form a SF is ridiculous. I am infuriated. I quit the game for the day. I won't be back until I cool down.
Perhaps it was the server, time of day, people that were the issue. Yesterday ran ITF, 2 STFs, citadel, manticore, sister, and could have ran more but had other things to do. Every TF filled in less than 30 seconds. You claim that WST's are the issue, when it is really WST and The Rare slot, and incarnate all being released on the same day as well as new badges. Once people get the badges and the slot, the overwhelming desire to hit STF/LRSF will subside. You see the same thing any time anything new is out. People rush in to get the badges\powers\slots etc, then once they do, you don't see them as much.


 

Posted

Peronally I think it kind of sucks that after everyone cram all these and you do look for help or want to start a TF/SF people are like I already got mine get it or do it your self mentality smh!!


 

Posted

Quote:
Originally Posted by GhoulSlayer View Post
I know this is a rant but I don't care. This SF/TF of the week idea is a load of garbage!! I just spent 15 minutes trying to form a Tin Mage SF and no one was interested. I figured maybe if there were badges involved I might be able to get people to join so I switched gears and tried to form a MOapex. It took me 45 minutes to get 7 people on my team and we waited an additional 30 minutes until we all decided to give up. Normally, when I form a SF/TF people are banging on the door to get in. I know that the intention was to get people to try different SF/TFs but it's having the opposite effect. Everybody is doing the SF/TF of the week and they don't want to do anything else. Spending more than an hour during midday trying to form a SF is ridiculous. I am infuriated. I quit the game for the day. I won't be back until I cool down.

This was blue side for a week or two after GR went live:

http://boards.cityofheroes.com/showp...1&postcount=47

But now, it's back to normal - and the same thing will happen with the WSTs, and also with I20.


@Golden Girl

City of Heroes comics and artwork

 

Posted

I understood that if a single character does the STF and then the RSF during this WST, they would get two 'notice of the well'. Is that true?


Malakim

-Playing since COH beta and still love the game!

 

Posted

Quote:
Originally Posted by Malakim View Post
I understood that if a single character does the STF and then the RSF during this WST, they would get two 'notice of the well'. Is that true?
It's untrue - an avatar can only earn one Notice per week.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
But now, it's back to normal - and the same thing will happen with the WSTs, and also with I20.
No! D0000000000M!!!!

I'm glad they're fixing this today, was getting sick of crashing zones whenever I tried playing my level shifted mm. :P


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

I'd be more in favor of this "enforced teaming" if they would at least remove the minimum amount of players required to actually start the WTF. They could leave the normal amount required for the regular TF version, but modify(eliminate) it for the Weekly Strike Target. Actually requiring 8 people is a bit overkill, considering that with incarnate abilities already slotted, and purpled out toons etc, we are no longer talking about difficulty of content that is usually(supposedly) designed around non-io'd characters. So if a TF is designed for 8 non-io characters...surely super io'd toons can accomplish the same feat with less players? Why not give them the option to at least try?


 

Posted

Quote:
Originally Posted by Captain_Karate View Post
So if a TF is designed for 8 non-io characters...surely super io'd toons can accomplish the same feat with less players? Why not give them the option to at least try?
I've been playing for almost 7 years, and I have one character with 2 purple enahncements slotted.

And that 50 is 5 years old as a 50.

I have 21 level 50 toons, and I enjoy playing all of them, so trying to "surper io" a single toon is rather difficult.

Especially before being able to eMail yourself recipes, enhancements, inf, etc.


Sometimes, I impress my boss. Sometimes, I impress myself. The rest of the time, I scare people. I can live with that.

 

Posted

Quote:
Originally Posted by echopryme View Post
...they have already said that when i20 drops there are other ways to get the Tier 3 and 4 powers... Or am I missing somehing on this one?
I would have to say that I play solo a majority of the the time. Honestly, the only reason I join a team is to get something that I must team to get or to do content that is not available solo. Most people that like to play solo do not like it when they are forced to team to get things. I also team when someone else is having a difficult time with something and they need help (i.e.Trapdoor, or any other mission where someone that is usually solo finds themself in over their head) If someone yells "HELP!" I will. I have also been know to join a random team when I'm bored with what I'm currently doing but still want to play to get a quick change of pace.

The thing I want to point out is that, there has never been a promise that there will be a way to get this solo. There will be the "Incarnate Trials". From what I understand, and to be honest, I don't know the whole story, while this can be done solo, as in "Not on a Team" it cannot be done alone. And for someone that wants to do something "solo" it means they want to do it alone. It has been repeatably likened to doing a mother ship raid solo. Sure, you can do it without being on a team, but you can't in any way hope to do it by yourself.


 

Posted

Quote:
Originally Posted by Captain_Karate View Post
I'd be more in favor of this "enforced teaming" if they would at least remove the minimum amount of players required to actually start the WTF. They could leave the normal amount required for the regular TF version, but modify(eliminate) it for the Weekly Strike Target. Actually requiring 8 people is a bit overkill, considering that with incarnate abilities already slotted, and purpled out toons etc, we are no longer talking about difficulty of content that is usually(supposedly) designed around non-io'd characters. So if a TF is designed for 8 non-io characters...surely super io'd toons can accomplish the same feat with less players? Why not give them the option to at least try?
Personally, I don’t see the need to enforce minimum people or levels for most TF. If you want to try the LRSF solo at L42, go ahead. You’ll likely kiss pavement a lot and get nowhere. But you do get serverwide recognition if you somehow manage to win. (Ok. The example is an exaggeration a la “I have a million things to do” but hopefully you get the point.)

I’d hard code the minimum level of mobs. I don’t care if you want to try the Positron TF as a L1, the mobs are 15+. There’s obviously going to be an effective floor to this, but again, why not let the players find their own floors. Any complaints for “Hey, I got whipped as a L42 solo in LRSF” should go straight to the trash bin, the end.

The only ones I’d hardcode would be things like the Cavern of Transcendence (which I’ve never been part of), hardcoded to 8 because there are 8 glowies you need to click on at once i.e. need 8 people, the end (a mechanic I’ve never liked, but that’s just me).

I hate to say it, but I hope the population dwindles just enough for the game to be viable, but enough to warrant removing the floors of people / levels from TF/SF. Likely, though, they’ll just merge servers.


 

Posted

Quote:
Originally Posted by Fiery_Redeemer View Post
I hate to say it, but I hope the population dwindles just enough for the game to be viable, but enough to warrant removing the floors of people / levels from TF/SF. Likely, though, they’ll just merge servers.
A fan of the game wouldn't say that.


@Golden Girl

City of Heroes comics and artwork

 

Posted

They should give everyone a Notice of the Wells, at least one for the extra time.


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Posted

Quote:
Originally Posted by Teraman View Post
Well, I can tell you this. Our STF ran fine with a less than optimum team. Tank was a pre-50, as were a few others. But we handled it without a debuffer, and using a Kin for heals (which was fun for the Kin while missing a lot on Recluse). Everything went fine, and alpha was made after run was done and exited.
A bit of a derailment, but I'd suggest just pulling LR near one of the towers so the kin could target it while healing the tank.

At any rate, I hope tonight's patch put that ugly crash bug to bed. It shakes my faith a bit in QA that something this substantial went live.