Fiery_Redeemer

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  1. I decided to try it again post Issue 21. The star stayed after I finished the arc. So, it's fixed, at least on Vigilante side, though likely Heroside too.
  2. Thank you Maniac_Raid and AquaJAWS. I can't believe I checked only on chest... sigh. Sorry to have bothered everyone but I do appreciate all your help.
  3. Yes. Level 50. My only 50 in fact. I tried to claim in on my Main… L50 Tanker, Fiery Redeemer, All Incarnate slots unlocked and filled if that matters. Claiming the ticket went through just fine. To test, I did try to claim on a sub-50 alt, and the claim stays in the e-mail box. Redeemer’s processed, but… no costume. Thanks for the thought, though. I was hoping it was my screw up. But not so far. Thanks again for the reply.
  4. No prebuilt costume either. Thank you for suggesting it. I'm really hoping I'm being dense, but it's looking like it "ate" the merits, and didn't give me anything for it. Must have done SOMETHING though. The costume tab is gone on the vendors, so it's not like I went "Suuuuure, I paid" kinda deal...

    Thanks everyone for your suggestions so far though. It's appreciated.
  5. Yes. All certificates are claimed. I even got the big bright yellow "Costume Part" graphic. So when I went to my least liked costume slot to change it... no new incarnate costume options.

    I would make more sense to me if NOTHING had gone through, but I can do the auras, etc... at the tailor just fine. Just not the new armor. What category is it supposed to be under? I assume Armor? Though I checked Tight, Baggy, Unique... just in case.
  6. I bought full sets of the Astral and Empyrean Incarnate costumes, but I can’t seem to find them anywhere. I tried every Category (Tight, Armor, etc…) and option, and no joy. Tried all three heroside Tailors… Nothing. I don’t even have the option to rebuy because the Ouroboros contacts show me as having all costume slots taken i.e. there’s nothing to buy there anymore.

    I already petitioned, but just to be sure I’m not making a total noob mistake, under which Category and Sub-Category are the Astral and Empyrean costumes under? Side note = the Chest Symbols, Auras, Emotes, all worked fine. Just not the costume set.

    I hope it is a glitch and not me being stupid, but any help to confirm either theory would be great.
  7. FlyingCodeMonkey, your points are very logical and consistent, which is a big thing with me, but I couldn’t disagree with you more, at least as far as what I enjoy personally.

    I’ve played a few MMOs other than CoH, and there is one thing in common with almost all of them = When you level up / gear up / or otherwise power up, old content becomes grey, easy and obsolete. If you need a drop from what used to be a tough 72 person L60 EverQuest Velious Ring War (EQ players will know what I mean by that), if you still want that ring later, a team of 6 L75 players can do it.

    There’s no scaling down of players. No powering down. You kill the crap out of grey mobs that have no hope of hitting you. The steps you had to take to avoid the AoEs or ambushes or whatever, are completely ignored, because, they are so scaled down by the +15 levels that you just can’t be bothered.

    It becomes obsolete, easy, and there you go.

    I honestly don’t see why CoH has kept to that mentality that everything has to stay par, and players scale down, and nothing goes grey in missions / TF. I really don’t. Outside of missions, if you want to hit Judgement on L1 Hellions in Atlas, you can. But you hit a mission flashback or Task force, and unlike pretty much every other MMO out there, CoH scales you down.

    Personally, I thought it was about time that I could bring an Incarnate L50 to an ITF, blow the you-know-what out of it, and call it a day. In fact, I’m still not happy about the “level shift in incarnate trials” unlike a pure +1 level, that you get, almost everywhere else, MMO wise.

    Now the conclusion I get from this way of doing things, isn’t very positive at all, but I hope it’s logical. See if you agree that it’s logical or not.

    In another MMO, say, EverQuest, they release an expansion for, say, +5 levels. They also give you 5 levels worth of content, which includes solo, team and raid play. The devs there totally expect that 5 levels of old zones will become grey and easy. If you still want the old items, either because there’s a hole in your armor progression at that slot, or you like the click power, or you just feel nostalgic, you can. It’s easy. It’s trivial. It’s obsolete. But you’ve got 5 more levels of stuff to do with new zones, raids, etc…

    Why do you suppose CoH is (my words) “terrified” of seeing a grey STF or LRSF? Why are they giving us +1 level “only in new content”? instead of the +1 level period, of most games?

    For me, it’s because there isn’t that much content. Sure, you can add “yet”, and that’s fair, but most MMOs release levels, and content, in a fairly inclusive manner. Here? We get Alpha, and 2 TF. Then, we get 4 more slots, and 2 trials. They can’t afford to make the old stuff obsolete because they just don’t have enough things to DO as an Incarnate if STF, LRSF, and all that becomes grey.

    Personally, though, that’s a huge problem. I’m not sure why CoH doesn’t have the capability that other MMOs have. EQ, WoW, lots of other games don’t go with the “+1-2 levels in this spot right here.” They give you 5-10 levels, 5-10 levels worth of content, and that’s that. I love CoH, don’t get me wrong, but it does seem a little nickel and dime operation in contrast, when you have to curtail levels, because there isn’t the content to match it.

    So yes, I was looking forward to blowing through ITF with my incarnate stuff. I was hoping each incarnate slot was a “real” level shift i.e. that I’d be doing LRSF as a L55. And more importantly, I was hoping that with a L55 Incarnate, I’d be getting another tier of Solo, Team and Raid for “L51-55” that matched in quality and amount what we got when we went from 45 to 46, and got all the new 46-50 content.

    Now, you can easily say, “We’re not EQ / WoW” and that’s fair. But I personally look at what’s out there, and it is fairly transparent to me, that there just isn’t the resource (at this moment) to give us L51-55 in content. I just don’t think that artificially stripping away incarnate powers for old content is the answer. For me, the answer is, instead of 2 trials, have 5-10 arcs (sounds about right, 1-2 arcs per origin for every 5 levels) of solo, 5 new TF and 5 new Trials per group of 5 levels added. And I’d put my money where my mouth is and shell out some nice cash to make that happen.

    Because, otherwise, as it stands, it feels like in 3 years, I’ll be getting a bunch of new powers, incarnate and otherwise, sure, BUT they’ll only or mostly work in the new content, and I’ll STILL be struggling in a pickup group in LRSF instead of blowing away 5+ Year Old content, as I would in any other game. Especially if they implement things the way you've described. RIGHT NOW, I can use Judgement in ITF, but if I understand your post well, you think it shouldn't. Or did I misunderstand? And I'm afraid devs might go that route.

    Now, I’m not at all saying you’re wrong. Your points are actually quite consistent and accurate in how to preserve old content. I’m just saying it’s time (for me, and I think others) to wave goodbye to it, like in most games and look forward to the new, and not artificially preserve the old. Because some negative feedback about "why isn't it a level shift instead of an incarnate shift" seems to support that.

    Now, just because another game does it, doesn’t make it right. But it doesn’t make it wrong either. I’m looking forward to a ridiculously easy TO ME (emphasis mine) grey LRSF / STF. I just hope I’ll see it someday.
  8. Quote:
    Originally Posted by Santa_Laws View Post
    On protector, I am missing 12 claimed charter slots.

    The auto kicking during the trial seems to have been corrected. No problems since roughly 3Pm cst
    Not quite. Better but not quite. It was worse in BAF then Lambda, and at least 1 pass at Lambda was ok. Today, Lambda went without a hitch. BAF auto-kicked the League of 22 (? if the join-in-progress causing a crash is possible or myth) when Nightstar and Siege were both at 20% ish.

    Annoying since I have yet to finish BAF, half the time due to the auto-kicking. Infinity Server. 4:15pm EST. If that matters.
  9. Quote:
    Originally Posted by Dispari View Post
    Interface and Destiny are not affected by Alpha stuff. Judgement and Lore are. Except recharge.
    Thank you.
  10. Quote:
    Originally Posted by Dispari View Post
    No, none of the powers are affected by recharge of any kind.
    What about the other Alpha modifiers i.e. END, DMG and ACC? I'm most interested in END Alpha affecting Destiny since I'm already an END hog even with VR Alpha, but I'm also curious about the other 2. Might be worth for me to get DMG or ACC if it affects Destiny.

    You mention Judgement and Lore are affected by Alpha. Nothing is said about Interface but I assume PROCs are freebies, but what about Destiny? Especially END wise? And, secondarily for me, Heal wise if I take the Healing destiny. (DMG and ACC don't seem to apply for Destiny anyways)
  11. Quote:
    Originally Posted by Dave_67 View Post
    Personally, I think we should boycott all TFs until the devs dial down the lethality of these new incarnate TFs. Constantly faceplanting - sometimes without even getting a chance to hit something - and failing TFs is not fun for a lot of people.

    If the devs are trying to entice 'WOW babies' by ramping up the difficulty for them, then they will chase away more players then they get. They need to stop the madness.
    Personally, and as person that likes easy, I can’t believe I’m going to say this, but I disagree.

    Speaking personally of course…

    As a L1, I had a really easy, like stupid easy time fighting other L1 mobs.
    As a L20, I had to pay some attention fighting L20s, but it wasn’t bad.
    As a L50, some L50 mobs still gave me a lot of trouble.
    And, as a L50+1, fighting L51 mobs was harder than me going against 50s as a 50.

    For the last 2, it was fighting groups of L50 in RWZ as a 50 vs L51 mobs as a L51. Every level, the “even” fights are tougher, at least for me.

    Ergo, bringing back to the new TF, it’d be a disappointment to pass on the first go for me. This is how I see my personal progression.

    Faceplant on BAF and/or Lambda about 4x each. I get about 25% ish of a slot per failed attempt and 5-10 threads. This opens up both slots.

    After 4 more times each, I’ve opened up the other two slots, and, assuming I fail at every other part of the trial, I still have enough threads to fill a few slots.

    By then, I get to actually SEE the end Boss, who promptly toasts me.

    I rinse and repeat till I have Commons in all of them. By then, it would be bad luck if I didn’t join at least ONE purple out League or Excellent Player League. That gives me a win, and, well, whatever the merits / rewards you get from winning. I haven’t even researched a win, that’s how far ahead I see it.

    Why do I think this is normal? Because this content has to tide us over until I21, and that’s assuming that I21 are the next 4, and not QoL, Lowbie content, Praetoria L21+ (making the latter up) or whatever.

    And, if you look at the power ramp up that one Very Rare can give you, let alone 4 Very Rares… if we could win regularly with just Alpha, we’d be bored to tears with VR x5.

    These are MY numbers, not the devs, but, assuming 3 months between issues…

    The Hardcore Raiders will have VR x4 before half way to the next issue.
    The Frequent Raiders will barely hit VR x4 at the next issue.
    The Occasional Raider will hit either 1 VR or a few Rare at the next issue.
    The Classic TF Master (ITF Shard run) might hit Uncommons x4 if lucky.
    The Regular Solo-er, might, if can take x8, hit unlock x4, Common x4 if plays a lot.
    The Casual player might unlock ONE slot, and slot ONE common by next issue.

    Hate to say it but sounds about right. Especially since there is nothing new for the Casual Player to use these new powers on. Now, if there’s “Incarnate Group” or “Incarnate Solo” content coming, then yeah, those (made up by me) numbers need to change.

    But, right now, the only mobs that need those powers are in those raids. And, as per most raid system, you need the average to faceplant, a lot, or people tear through the content and get bored.

    As a personal example, I loved the 4 Faultline arcs, but I tore through them in a day, then went “now what?” for a long long while.

    Now, I’m not totally defending the system. The fact that it’s “Incarnate Level Shift” as opposed to “True Level Shift” means they don’t want old content to become obsolete, which is definitely a departure from the MMO norm. In EverQuest, you got 5-10 new levels, 5-10 new levels worth of solo, team and raid content, but then the old stuff goes grey. And that’s NORMAL in the industry.

    The fact that CoH apparently doesn’t want a grey LRSF or STF seems to mean they don’t have a lot new content to replace it, and that’s a concern to me. I was really looking forward to a grey LRSF/STF, i.e. old content going grey, as per any other game, but instead, for me, they added raiding, which I don’t like but can deal with, yet don’t grey out the old, and that’s the worst of both worlds for me. I’ll deal, but it’s kinda MEH.

    So, in summary, the ramp up of difficulty of TF/Raids is about right for me personally, but there’s a surprising hesitancy to obsolete old content, which implies, at least to me, there’s not a lot of new stuff coming to replace it. And 2 trials for Incarnate slots 2 through 5… is worrisome. 3 months (ish) between issues is standard, and that’s a long time to play only 2 TFs.
  12. Just did the arc yesterday 02/28/2011. No Gold star. Sent the /bug.
  13. I don’t want to sound like I have multiple personality disorder. I’m ecstatic about the solo option. I actually don’t care how many shards it takes, unless it’s like Tier 6 Epic Badge level; i.e. if I can solo a L1 to 4 tier of Incarnate under half a year, I’m happy.

    I am, however, concerned, about shards while examplared. I am actually on the dev end of things on this one and I’m worried about the potential exploits on this. A L1 Minion is much easier to solo as a L1 then to solo a L50 minion as a L50. For example, I can one-shot any L1 minion with my distance vet power. My L50 does some nice damage to a L50 minion, but no-where near one-shot.

    I don’t want to see devs have to scramble to adjust shard drops rates if they overlook, well, not the above, the devs surely know this more than me, but the AMOUNT of work some will do to min-max the shard drop rate. I’m sure someone will post that (making this up) the “Fight Dr Vazhilok” arc has the best shard drop rate on all levels, and everyone jumps on the one exemplared arc. I’m sure the devs would adjust then and there, but we all know that’ll stem a 100+ page nerf thread, and I’d like to avoid the unnecessary bad feelings by thinking a little ahead. The devs know some players will min-max, but they are routinely surprised by how FAR some will go (cough, MA, cough).

    Personally, I’d put exemplared shards only on the WSTs that are under 50, or whatever similar new mechanisms come up rather than blank statements of “exemplar gives shards.” I’m probably a worry-wart, I just feel the dark cloud of misuse around the corner. I hope I’m wrong.

    I do hope I also didn’t cause any heart attacks on readers that know me, with my taking the devs side and wanting brakes on solo-ing. I just wanted a solo path. I have it. Now I have to take off my “Solo Hat” and put on my “Fairness Hat” to make sure Teams and Raids get their fair share too. All the while, doing this with minimal exploits and/or bad feelings. Rollbacks are often necessary, but rarely well received.
  14. As a 99% solo player, I am VERY happy about this announcement. When my wife and daughter are out of town, or asleep and my insomnia hits, I can do the odd TF. For the rest of the time, I can solo my way up the Incarnate path at my leisure.

    I am curious as to what gating there will be for TF using the other 10 slots. If it’s like Alpha “Just have the alpha open”, it should be fine.

    Assuming (making this number up) that 95% of 50s (that are interested in the system, of course) will have their Alpha’s open, and meaning 95% can do Apex / Tin mage; then if the same mechanism occurs for the others, say, Judgement needs to be open to do J-Trials, and 95 % of Judgement will be open, and so on, then math says 95%^10 = 59.87%. That’s 60% of people will have all 10 Incarnate slots open, and participate in the OMG Omega Super Are You Kidding Me TF. That’s not bad at all, considering the craziness that TF will have to be a summit level TF.

    Math-ies out there can quote how that L10 Incarnate population percent goes up a LOT, if we adjust the number up to 96%, let alone 97%.

    Ergo, very happy about this Incarnate path. My wife will never see it (3+ years, and her top character is L41), but I might just put my toe in the Well of Furies Omega Very Rare Incarnate before the game folds.

    And that’s good news, at least for me. Thanks to the devs for the good news, and to the board people for their reassurance and explanations on the other threads.
  15. Quote:
    Originally Posted by Djeannie View Post
    What is up with the well passing out notices for pissant strike/task forces?

    Why should the well give a crap out some lowbie task force and if so then why don't our "new enhanced abilities" work at lower levels? What we suddenly gain power and then lose it when sking down for lower level tasks? Makes me not want to sk down ever.
    Above is edited for space.

    First of all, I’m told I can rationalize just about anything, so, people that know me avoid that part of me, but here goes. We do lowbie TF/SF to keep a hand in to how the “little people” live… in order to help them or squash them… so as to not forget our roots.

    K, now that that little mental exercise in justification is done, here’s my take on it. There are a few reasons I can make out.

    1-Costs

    It’s cost reduction. In my wife’s soap, when a character dies, the soap doesn’t always have the money to pay the actors that left the show to come back for a day, reprise their roles, and show up to mourn. So, there’s tons of “Their plane / train / etc… was delayed.” Or, they speak about them off panel as if they had been there. “Did you see Aunt Julie in the back? She was so sad she couldn’t stay for the reception but at least she made the funeral.” Yeah, we never saw her once.

    Here in CoH, it’s a way to keep costs down so that instead of inventing a progressively difficult set of TF for each Alpha Stage, we revisit old Task Forces, add a reward at the end, and the coding change was minimal.

    2-Incentive to group

    Having a badge for redoing a WST means that (some) players won’t just do it once, and go away. Those with Badge OCD like me will redo a tough task force, just to get 1 pip towards that mondo huge 50 TF badge. Sure many would help out of the goodness of their hearts. But having an OCD-Carrot will motivate some even more. Plus, there are other rewards for the WST, so, people in that level range will be motivated as well. Since one of them is EXP, it means when the target is under 45-50, those people will group for the exp, while us incarnates group for the drop.

    3-Extend the life of old content

    I mean, how often is there a Transcendence or Quartermain TF being run? Or some other rare one on your specific server? Presumably, some, but not all, of those “never run” TF will get their turn, and people that want to experience them will have a shot, and hopefully the ones that hate them but not enough to avoid them as a WST won’t grumble about it TOO much to their peers.

    Yes, it’s a little heavy handed, but, whatever it takes to keep costs down, players playing together, and keep the game going, is good by me. And speaking personally, on the week(s) that there’s a TF or SF I can’t stand, I’ll skip, play alts, or do something else than CoH.

    I actually hope there is a point for doing WST after the I20 trials, because I’d love that 50 TF badge. But if not, oh well, I’ll file it under “I guess I won’t get them” badges, like some of the PvP ones. Sure I’d have preferred fresh new Incarnate content for 19.5, but considering so many expansions are free, I’m ok with this.
  16. As per my other posts, and in life, you can see I’m about as negative and anti-establishment as it gets. Even so, I have to take the devs’ side on this. They have gotten tons of “Why are we getting only half of Alpha?” “Why was this content not in Going Rogue?” “Why are we waiting so long for GR?”. So, admittedly, they rushed things. A lot, but really, due to pressure from the playerbase and the competition.

    Now it’s “Why is it so buggy?”. Personally, I’m of the “Wait until it’s ok, like Blizzard does” despite the generational wait between their games, but that’s not what the devs thought was best. So they rushed. Rush means mistakes. Then they get criticized for the mistake. Rock and a hard place… I just hope the people complaining about how long they had to wait are NOT the same people that complain about the bugs.

    I would have preferred Going Rogue been delayed an extra year and half, have 1-50 Praetorian Content, have Alpha through Omega Incarnates, and yes, I’d have shelled out an extra 20-50 bucks for that. Sadly, the accountants dealing with CoH didn’t see that as viable, and, not being an accountant, I have to defer to their expertise. I prefer an early release and buggy GR+, than waiting 1.5 years to find there’s no point because people left due to stagnation and the game is down. Obviously, a full 1-50 Praetoria and L1-10 Incarnate all at once would be more popular, but that wasn’t feasible without waiting a lot longer, or so I suspect.

    So, as negative as I am, I file the bugs under “oh well” rather than OMG but that’s just me.
  17. Quote:
    Originally Posted by Captain_Karate View Post
    I'd be more in favor of this "enforced teaming" if they would at least remove the minimum amount of players required to actually start the WTF. They could leave the normal amount required for the regular TF version, but modify(eliminate) it for the Weekly Strike Target. Actually requiring 8 people is a bit overkill, considering that with incarnate abilities already slotted, and purpled out toons etc, we are no longer talking about difficulty of content that is usually(supposedly) designed around non-io'd characters. So if a TF is designed for 8 non-io characters...surely super io'd toons can accomplish the same feat with less players? Why not give them the option to at least try?
    Personally, I don’t see the need to enforce minimum people or levels for most TF. If you want to try the LRSF solo at L42, go ahead. You’ll likely kiss pavement a lot and get nowhere. But you do get serverwide recognition if you somehow manage to win. (Ok. The example is an exaggeration a la “I have a million things to do” but hopefully you get the point.)

    I’d hard code the minimum level of mobs. I don’t care if you want to try the Positron TF as a L1, the mobs are 15+. There’s obviously going to be an effective floor to this, but again, why not let the players find their own floors. Any complaints for “Hey, I got whipped as a L42 solo in LRSF” should go straight to the trash bin, the end.

    The only ones I’d hardcode would be things like the Cavern of Transcendence (which I’ve never been part of), hardcoded to 8 because there are 8 glowies you need to click on at once i.e. need 8 people, the end (a mechanic I’ve never liked, but that’s just me).

    I hate to say it, but I hope the population dwindles just enough for the game to be viable, but enough to warrant removing the floors of people / levels from TF/SF. Likely, though, they’ll just merge servers.
  18. Well, the way I see it, or I should say, the way I play it, (having 1 main and 23 alts, and that’s just Infinity), Incarnate is for my one main, the end. Just like all the badges, temp powers, etc… is main only. Maybe if I actually get another character to L50 I’ll consider a common or uncommon, but, really, especially with 10 slots of incarnates, each to Very Rare, plus whatever comes after incarnates… I’m saying… I have ONE superman. Everyone else is a Robin type. But that’s just me.

    Now, an anecdote… I do not, Not, NOT like to group. But, I wanted the +1 shift, so I sucked it up and did a LRSF. 1 was a warm body that joined only so we could have 8, then dropped. So that’s 7 people. 3 Tankers. 1 Brute. 1 Scrapper. 1 Defender. 1 Controller. (And yes, if it wasn’t for the Brute, it was almost an “all hero archetype” LRSF, which I found funny a little).

    First few missions, we went all our separate ways, being tank heavy, doing our own thing, taking out objectives. Deaths for the 2 squishier people were common, but they actually didn’t mind as they went “exploring”. Many had never done this SF before, so we didn’t mind waiting for them to rez. Hey, it’s their game too.

    I did comment that when that Malta talked about “varmints” I was like “Who are we fighting? Elmer Fudd?” and the Bugs Bunny jokes came fast.

    We messed up the pull and got all the Vindicators at once. I think the scrapper died once and the squishies died, like, 4+ times each, but we pulled through. Then came the final mission against the Phalanx itself. No sleep. No confuse. Peg one off, they all came and killed us.

    But, by the time we regrouped, Numina still had some damage on her. So we did it again. And died. And again. And died. But her Hp was slowly dwindling. By the time she was at half, a kind soul in the group dropped all 3 nukes, a Shivan, and a Vanguard Heavy, killing her before we wiped.

    That was the snowball effect. Next pass? Killed another. Next pass? Another. Soon, we were able to take the last 3 at once, killed all but Statesman. Our group then did their respective battle cries, and I went “Well, as the Malta would say, KILL THE WABBIT.” A few people didn’t attack for a while, which they said they were laughing their head off, sort of in a “you had to be there” and, we were all REALLY tired because it was almost a 4 hour SF for us. But Statesman dropped. And nothing. We panicked, knowing about the glitch for Rare Slots (someone had one and didn’t remove it, saying he’d never had a problem). Then we noticed one lone longbow. “Someone kill that [Expletive Deleted due to board rules]” Kill. Dead. Ding. Notice of the well.

    I know LRSF vets are likely rolling their eyes at the zerg tactics, but hey, we do what we can with what little SF skills / exp I've got, and, it got done. No finesse, but done.

    Now, I tend to be VERY negative on the boards, and in life, but I had to share the above because, I surprised myself by enjoying myself tonight, instead of it being a slog. Would it have been different if we failed? Hate to say probably. But I thought I’d share a success story from a (mostly) soloer. And here’s to +1 level, Blue 50s, and a good night’s sleep. Night all.
  19. Quote:
    Originally Posted by Ms. Mesmer View Post
    It's also an unrealistic target for anyone that wants to get the badge on a character once Issue 20 goes live and people abandon the WST en masse for the new Incarnate Trails. Please either reconsider that total now, or lower it after Issue 20.
    The way I see, I interpret it a few ways.

    1-To push the badgers that also TF (the 2 player types aren’t mutually exclusive) to have an incentive to redo a TF rather than a “do once and forget, then go back to the usual TF” type deal.

    2-On the week that a popular TF comes up, say ITF, that week will be packed and people will skip the Quartermain weeks.

    3-I put it on the same level as the Damage Taken badges. Even an OCD like player like myself puts some badges in the “I’ll get them when I get them” category.

    Now, Damage Taken requirements were reduced, so this might be too. But, for now, I see it as a background progress thing. Not a “gotta get it THIS week" thing. But that’s just me.

    I can’t see regular TF being done with, even with Incarnate Trials coming up. Blasting through a LRSF at +10 level shift will be cool, assuming they all give +1 shift, though they carefully put in “Rare and Very Rare Incarnate abilities can SOMETIMES grant Incarnate characters a Level Shift.” (caps by me) so they are giving themselves wiggle room in case the Level Shift turns out to be a Bad Idea (TM). Of course, I could be wrong, but I see “Speed MoLRSF” coming in the not so far future.
  20. Quote:
    Originally Posted by Arcanaville View Post
    But if you don't just wait at the door chatting and jump in and fight, I won't care if you lack taunt, AoE, mez protection, or pants.
    K. The pants thing almost cost me a monitor via a spewed drink. That was a good one. And thank you for your reply. I sometime wish more people in-game had your sense of decorum. I appreciate your time on this matter. Pants... sorry... that's was awesome...
  21. Quote:
    Originally Posted by Arcanaville View Post
    Of course, the whole notion that people have to be bribed to team is nonsense. MMOs don't reward teaming because otherwise people wouldn't team.
    First of all “nonsense” is pretty strong, but fine. Call me nonsense-player then. I’m ok with that. I can tell you personally…

    I’m going to team. I am. You (general you, not you…you) don’t want me to. Because I’ll team the minimum 3-4 times for the WST (if I remember the abbreviation), and go off on my merry way. Worse off will be if there is some sort of new Incarnate-Merit (not shards, I mean something new) to make this more than a “do 4 times and forget” activity in order to get the Ultra-Rare.

    Why?

    Because, that’s means I’m going to group with you. I’m a L50 tanker with no taunt. I don’t need more details than that. Taunt is almost essential in group play. Almost but not quite useless in solo. Substitute any other gotta have / gotta avoid examples from other builds / powers / archetypes (ex = an Empathy person with no rez or heal).

    And, if the mostly solo-ers join groups, some are going to suck… badly. *I* am going to suck…badly. And, I have no intention to learn any team skills, skills that I’m going to use, like, 4+ times a year or so, just to not suck. Selfish, yes, but that’s how it is.

    So, yeah, you’re going to have a bunch of clueless soloers (not that all soloers are clueless, but it only takes ONE to ruin a mission, Master Of… or some other sensitive protection mission) teaming with you, afk-ing, doing the wrong thing, getting lost, tripping a mine and ruining a Master of Tin Mage (I’ve done, all the above, sad to say), not doing it on purpose just to be a you-know-what… But because… that’s the only option they have OR, worse for some people, that's how they choose to play on purpose, and it's not against EULA, so they don't have to change.

    I mean this with no disrespect, but I hope we never group together, because I will unwittingly ruin your mission / TF / night, and I don’t think I’m alone in that. If I am alone, and you’re right that most people want the team part out of enjoyment, and that most people know / want / know-how to team, great, just put “Fiery Redeemer” on your avoid-list. Sadly, I suspect when Rare+ comes, and more team / TF comes, and CDO (that’s OCD, in alphabetical order, as it should be, heh) people like me that team only for the badge / unlock / goody… it’s not going to be fun to team with us, and esp. me.

    But hey, if it’s just me, then sucks to be me. I just don’t want it to be “sucks to be you” if a bunch of 99% soloers try the TF for the goody, and ruin your night. Because, speaking personally, I WILL AFK, get lost, get confused, not because I’m trying to, but because that’s how I play, and that’s how me, and my computer are. If you (again, not you…you… heh… I need to learn another English word, if there is one, for the “general you”) want to call me lazy and stupid, they both apply. But I sadly won’t learn new skills, for a GAME that I play to unwind. And, most people like me won’t admit to it up front. I mean, who goes to job interview and says they are a below average worker? Teaming is a tiny bit like that in the recruit phase. I certainly had to go the 20 questions of "Did you ever do this before? Can you speed through it? Can you keep 1 AV on you while we deal with another". (Sidebar = When I said NO to all 3, got invited anyways, sucked, and was YELLED at for it, I was like... "What part of NO x3 did you not understand?"... and that's a big part of why I solo, boys and girls)

    Speaking straight to Arcanaville, you’ve been fine on the boards, so I bear you no ill will and I hope you avoid people like me. However, there's a mischievous part of me, and I’ll admit that I hope SOME of these posters team with 5 Fiery Redeemers for a week, and so I can watch them go

    “Please GOD. Give those soloers a solo option. Please! I never want to play with them again!!” Cuz it’s not like we wear signs and the ignore list has a limit. Something to think about.
  22. Quote:
    Originally Posted by Nalrok_AthZim View Post
    And another successful thread necromancy. :/

    It's getting real bad.
    Maybe I don’t understand the term “thread necromancy” being ESL, and well, not that consumed with netiquette if that’s even a term.

    This thread started on 01-18-2011, 12:53 PM by ClawsandEffect, referred to on http://boards.cityofheroes.com/showt...08#post3452408 which itself was posted on “Yesterday, 12:55 PM” i.e. 01-27-2011, 12:55PM.

    i.e. a 9 day old thread referred to on a 99 page thread that was current as of yesterday.

    Am I missing the definition? This is hardly an old thread, brought back to the top by a single post to bring it back to the top. Old topic? Perhaps. But then people have been complaining about the rain for 1,000s of years, and that’s never going to stop, so it certainly won’t stop here about these topics.

    I don’t want to break any rules such as =

    “5. Non-Constructive posts are prohibited.

    Thread necromancy - Necro-posting is responding to an old discussion thread and is a form of thread ‘bumping’. If you wish to discuss a considerably older topic, create a new post and link to the older discussion.”

    but this is (likely) an old topic, posted with new post, and there’s a link in a current thread as well, so I’m confused. Any explanations would be helpful, thank you.
  23. For me, the reasons rewards are now factoring into things is that, non-rewards wise, I’m basically done the game.

    Fiery Redeemer, my main, has done all hero arcs, turned villain, did all those arcs, and therefore, I’m done the story. I’ve read almost all of them. Heck, I even did almost half the Task Forces, just to get the badge and read the story itself on wiki.cohtitan.com since the TF people go too fast for me to read the actual text live.

    So, now, I keep playing because of the rewards. I’ve done all the content, and the new content of each issue is done 1-7 days, on average, after the publish. That’s not meant as a criticism, that’s life.

    As someone said here and on IMDB “It takes Hollywood 3 years to make a movie. It takes me 2 hours to see it, 30 min to drive home, and 5 min to log on to the official board and ask ‘When is the sequel?’ In movies and in games, the makers can’t catch up. It’s not possible.”

    For all the good stuff I’m expecting of “The Old Republic”, 8 full arcs, fully voiced, etc… you can bet that when you hit L50 or whatever the cap is, you have to grind your butt off to get that “Lightsaber +1” or whatever the top end gear is… or people will /quit soon as they’re done their arcs. And companies of MMOs want you stay subscribed for a long time.

    It’s all a matter of quantities. A theoretical MMO could have a super long term plan of rewards, so that, after 3 months, you upgrade from bare fists to a bent, half broken bone dagger, and it takes you a year to get to a stone dagger, let alone the 2 years for a bronze one… but realistically, very very few players would stay for that kind of curve. But, if players did, that’d be the ultimate money maker. “Play 20 RL Years for your Steel Weapon”. That’s a long subscription.

    So that’s why there’s always a carrot really far off. It’s just HOW far that’s the trick.

    Also, the other thing is that an MMO does, despite complaints (sometimes even by me) to the contrary, listen to its player base and adjust, fairly. RL does, but much slower. Personal example…

    There’s a high end restaurant we go to every year a treat. There was no such thing as a reservation to that specific restaurant (we’re not in the USA). You show up, and however much money you give to the Greeter determines if/when you are seated. It’s worth it, hence why we go, but that’s how that restaurant works. After 12 years, finally, due to a combination of complaints to the owners, competition, and city by-laws, it takes reservations, but that took a while to come about. Until then, it was “This is how it works or here’s the door.”

    With an MMO, we know it’s a game, a program. It can change really fast. The devs want to increase or decrease a drop rate? It’s likely just a change in 1 number. Change the difficulty? Adjust the damage / defence. Probably takes an hour at most. What takes a long time is figuring out *IF* they should do the change, and what impact it can have. And that’s based on finances, market research, etc… As a real CoH example = You can’t do anything about the hour in traffic you spend, each day, to get to and/or from RL work. But CoH can and did make travel easier by merging the train lines.

    It’s a much more malleable world, hence why feedback is done more often.

    And, about the complaint of not liking the activity vs the reward, there’s a personal line we all have. Would you do TF or Arc –A for 10 min to get the badge? Maybe / Maybe not. Most probably would. Make it a 30 min arc… you lose some, but most will likely stay. 2 hours? Ok. You’ve lost a lot of people. 6-10 hours? Yeah, only the most dedicated will stay. We all have our line in the sand, and that’s different with each person and task pair.

    Free time does have something to do with it, at least for me. When my wife and daughter were on a trip for 2 weeks, and I was home and unemployed at the time, I did x8 missions with my main, levelled up a Villain on the second account so I could 2-box the Villain Newspaper missions, etc… Now that things are back to normal, I log in every night to do my 5 Tip missions with my main, and other than that, I play once a week an actual “session”. I got tons of shards and purples during that 2 weeks. Barely saw 1 of each in the months since.

    My choice. Situational granted, but that’s why.

    But, since you said you had trouble understanding the behaviour, just think of it like a spectrum. And don’t forget that there’s the venting aspect of things. When my friends get together with me for drinks and they complain about their bosses, chances are their bosses aren’t THAT bad, but, it’s venting time, there’s vodka, they are my friends, so I smile and nod. I’m sure that for some, not all, but for some, the venting here is more than what they feel. I know *I* do it some times when I complain on a bad day.

    But, right now, I’m in no mood for TF during my once a week “real” session, so I’m content with no shards / purples. When the time allows, and the need rises, say, Rare/Very Rare Alpha, I’ll do a few TF, get the goody, till the annoyance passes the need, and I’ll go back to Tip missions.

    Hope that helps ClawsandEffect.
  24. Quote:
    Originally Posted by Grouchybeast View Post
    I think it works so long as at least two players are left in the team. So all you need is one other player willing to park a toon as part of the TF team for as long as it takes you to solo it -- they can still log off and play with another toon, of course.

    (Although regardless, players being able to finess the mechanics to allow them to solo TFs is utterly irrelevant to whether TFs are gated content in the first place.)
    Yes, that's true. I was just wondering for my own sake since it is rare (for my play times) to find when sub-50 TFs are played. And some, can't be solo-ed, period, like the Cavern of Transcendence where you have to hit 8 glowies at once. That was a side-note for my own benefit, thanks.
  25. Quote:
    Originally Posted by Minotaur View Post
    Actually this is not true, most of the TFs are in fact soloable, you just need to persuade people to help you start, but don't actually have to kill anything with them on the team.
    Don't TF auto-disband as soon as you are down to 1 person in the TF? Could be wrong or old news, but that's what's prevented me from trying some of them with the above method.