February Producer's Letter: Incarnates


Andora

 

Posted

Happy February, everyone! I wanted to take some time with this month’s Producer’s Letter to cover the upcoming Incarnate System launching with Issue 20 and address some of your feedback from the last Producer’s Letter. Now that we are approaching our seventh anniversary, the Incarnate System introduces a true “end game” to City of Heroes and Villains, and we are proud of how it has come together. For those who may have missed some of the buzz, the Incarnate System is made up of Incarnate Trials and the Incarnate Abilities, which combine to help you ascend to levels of might previously only reached by characters such as Statesman and Lord Recluse.

Evolution of the End Game
When I started at Paragon Studios, my first day began with a meeting about the Incarnate Abilities, and my second day ended with a playtest of what will now be one of our first two Incarnate Trials, Lambda Sector. Since then we have been developing and testing these events and the underlying technology that will make them possible.

Incarnate Trials are not Task Forces and Strike Forces with a different name, they are an opportunity for players to come together in a new way to team up as they ascend to power and overcome tremendous challenges. The Trials are built on evolutionary tech and design philosophies that have influenced the last few issues and which come together as the foundation of the Incarnate System. I doubt any complex feature we add to City of... will be the perfect fit for every single player’s preference (even a feature as straightforward as Day Jobs had its detractors), but every player with a level 50 character and who has Going Rogue can get into this endgame and profit by it if they so choose. We’ve made it accessible, challenging, and rewarding. You’ll feel powerful when you defeat these encounters and you’ll feel powerful using the Incarnate Abilities.

Accessible
Incarnate Trials are designed for players who don’t have hours every night to run content. All of the Incarnate Trials are meant to be completed in 30 minutes to an hour and a half. This will let you play them more often--or on more characters--and still have time to socialize, craft, apprehend miscreants, plan diabolically, and all the other great things you’ve been able to do for the past seven years. You don’t need a big group to play the Trials—the first two Incarnate Trials only require 8 players (Lambda Sector) or 12 players (Behavioral Adjustment Facility)—but you can also play them with up to double those numbers of players, each. The Incarnate Trials aren’t balanced for a particular alchemy of players—you don’t need exactly two tanks and three controllers and one stalker and etc. etc. etc.—you just need a big enough group with a variety of abilities.

About those groups, you don’t need to pre-assemble a team to get in. We’ve added new functionality to the LFG window to let you get directly into the Incarnate Trials without creating a group first. We call this the Turnstile around the studio, and all you need to do is open your LFG window, choose an Incarnate Trial, and join the queue. You can join the Turnstile with a team or join individually, and you will be placed in a queue with everyone else looking to participate in the same Incarnate Trial. Once the queue on your server is full enough—no matter how long it takes to get together 8 to 12 players—you will be teleported to the Trial by forces beyond mortal ken (i.e. the server). You don’t need to be in the most dedicated, largest Super Group on the server or have a friends list for your friends list’s friends list. Heck, you don’t even need to know anyone on the server. You just have to click a button. And while you wait you can craft, run costume contests, street sweep, go to the tailor, spend time at the Auction House, etc., anywhere in the world; of course you can always drop out of the queue if you want and rejoin at any time. (Once you join a Task or Strike Force or enter a mission map, you will leave the queue, however.)

In addition to the Turnstile, we have also added something we are calling “Leagues.” A League is a team of teams—up to six teams in a League, for a total of forty-eight players, and everyone in the Incarnate Trial is automatically added to the League for the duration of the Trial. There is a new UI to help track all these people, and you can do things like choose certain people to focus on--to watch them in a separate pane--so you can keep track of the health of the Tanks and Brutes, for example. We’re pretty excited about this, and in the coming months we will reveal some more details on how you can use Leagues for things like Hamidon fights as well.

Challenging
We want to keep these Incarnate Trials short, but that doesn’t mean we want them to be just “punch punch punch profit.” We want to give you new things to do. The BAF starts with a good ol’ fist fight with great big robots to get you warmed up, but then it becomes a mad dash in the dark to prevent prisoners from escaping, then some more fights using push-pull mechanics to get the job done, followed by a different kind of boss fight at the end that will require people to be on the ball a little more than usual. Lambda Sector has some of its own shenanigans, as well. As Positron has been saying, we want to give you reasons to use powers you haven’t clicked on in a while. But we also don’t want to change the foundation gameplay of City of Heroes, which is all about having a rousing good fight without being passed over for the group because you aren’t an exact archetype and powerset, so the Incarnate Trials will keep the challenge appropriate to your group and your foes won’t have specific weaknesses you have to account for with specific character abilities.

Rewarding
We also want you to feel rewarded for participation, and want everyone to have an equal chance at getting a reward, whether you are healing or buffing or debuffing or using pointy things to make moving things fall down. We also don’t want to heavily reward people who don’t contribute to the team effort. So when you help your team, you will get the good stuff. The more you help, the cooler the stuff will be, and/or the faster you will climb the Incarnate Abilities tree. But we also know everyone has a different level of investment, and persistence will pay off in the long run.

Powerful
We want you to feel powerful in City of Heroes. Does that mean you will beat every Incarnate Trial on the first attempt? Even the mightiest characters in comic book lore have to suffer a few setbacks every now and again to demonstrate that the stakes are high, and the stakes are really high in the Incarnate Trials. You will need to experience the fights a few times to get a handle on the mechanics and figure out the best powers and the best strategies. But once you triumph, you will realize you had the power the whole time to defeat some of the most challenging content ever in City of Heroes.

Part of the power you experience will be in the Incarnate Abilities. You’ll be able to do some truly impressive things to help you and your team, and we have gone to the next level with the visual and audio effects for many abilities, as well as their effect in the game. As you wield higher and higher levels of power, you should stand out in a crowd. Incarnacy may be its own reward, but it’s nice to make a big impression, too. (Note that I only say “Incarnacy” because it bugs Positron when I do.) Eventually, once we release all of the Incarnate Slots, you’ll even be a little overpowered for the first waves of Incarnate Trials, and by then, we’ll have something much more challenging for you to do with your newfound power. (Evil chuckle redacted.)

About That Accessibility Thing
For our more casual players, we have added an option for you to continue to build your way up the Incarnate Tree by collecting Incarnate Shards without doing any Incarnate Trials--you will even get Incarnate Shards when you are exemplared down. It will take longer than it will take by participating in Incarnate Trials, and you’ll miss out on some epic storylines, but you will be able to claim your seat at the Incarnate table nevertheless.

The End Game, not the End of the Game
We’re hard at work polishing up everything that makes up Issue 20, and we’re excited for you to see some of the other great features, as well. For the long term, the Incarnate Trials will be part of every Issue release, and the Incarnate Abilities will be expanded from time to time as well. As I said last month, we love you, man, and we will continue to provide lots of great content with every issue just as we always have: we are already hard at work on other great missions, enemies, and powers for the future. We are committed to creating more and more reasons for you to both create new characters as well as keep your established characters fighting the good fight (or the evil fight, as the case may be). And we are about to give you a preview of one of the Incarnate Trials: you’ll be able to experience the Behavioral Adjustment Facility, the Turnstile, and Leagues. Keep your eyes peeled for a Very Special Announcement.


 

Posted

Quote:
Originally Posted by Second Measure View Post
In addition to the Turnstile, we have also added something we are calling “Leagues.” A League is a team of teams—up to six teams in a League, for a total of forty-eight players, and everyone in the Incarnate Trial is automatically added to the League for the duration of the Trial. There is a new UI to help track all these people, and you can do things like choose certain people to focus on--to watch them in a separate pane--so you can keep track of the health of the Tanks and Brutes, for example. We’re pretty excited about this, and in the coming months we will reveal some more details on how you can use Leagues for things like Hamidon fights as well.
So we're gonna have an honest-to-goodness raid UI now? Neat!

Quote:
Originally Posted by Second Measure View Post
And we are about to give you a preview of one of the Incarnate Trials: you’ll be able to experience the Behavioral Adjustment Facility, the Turnstile, and Leagues. Keep your eyes peeled for a Very Special Announcement.
Ooooooooooooh!


Positron: "There are no bugs [in City of Heroes], just varying degrees of features."

 

Posted

I like being proved wrong.

Thank you for keeping on top of this schedule, and thank you for revealing more about this system. I still disagree with some of the implementation, but I'm still open to new options. Also, I am glad to see that 19.75 is right on schedule.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Loving this! Keep it up and I may not move over to SW:TOR...


 

Posted

Sounding good.


 

Posted

Quote:
Originally Posted by Second Measure View Post
About those groups, you don’t need to pre-assemble a team to get in. We’ve added new functionality to the LFG window to let you get directly into the Incarnate Trials without creating a group first. We call this the Turnstile around the studio, and all you need to do is open your LFG window, choose an Incarnate Trial, and join the queue. You can join the Turnstile with a team or join individually, and you will be placed in a queue with everyone else looking to participate in the same Incarnate Trial.
Just a clarification: The LFG (Looking For Group) Window is not in the Live game yet. And using the LFG window to put oneself in the 'queue' for a Incarnate Trial is called the "Turnstile" by the Devs.


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Posted

Quote:
Originally Posted by Second Measure View Post
Accessible
You don’t need a big group to play the Trials—the first two Incarnate Trials only require 8 players (Lambda Sector) or 12 players (Behavioral Adjustment Facility)
I consider those numbers big. From some of the other posts seen, I'm not alone here. "Not a big group" would be more along the lines of 2-4.
Quote:
We call this the Turnstile around the studio, and all you need to do is open your LFG window, choose an Incarnate Trial, and join the queue.
Most MMOs I am aware of have this functionality. While it can be viewed as a good thing from the point of view of functionality - it is a useful system that makes finding a team easier - it doesn't really buy you points on the "something different" meter.
Quote:
Rewarding
[..]The more you help, the cooler the stuff will be
Has there been updates to this system since its implementation in the Praetorian events? Because quite frankly, the way you don't count the contribution of pets from ATs that have pets (and considering that one of those ATs is built expressly around the idea of "having pets") does not accurately reflect how much help these ATs provide to the effort.
Quote:
You will need to experience the fights a few times to get a handle on the mechanics and figure out the best powers and the best strategies.
I really wish you would find some other model to follow. This is the model that makes me not play other MMOs. Is this really what people have been clamouring for?

Quote:
About That Accessibility Thing
For our more casual players, we have added an option for you to continue to build your way up the Incarnate Tree by collecting Incarnate Shards without doing any Incarnate Trials--you will even get Incarnate Shards when you are exemplared down.
This is very nice. This is a good addition. I'm very glad that I don't have to be entirely negative - this is a very, very good choice. It certainly removes some of the added pain of exemplaring that the Incarnate system introduced.

I hope you continue to look at how the Incarnate System interacts with the exemplar system in the future.
Quote:
For the long term, the Incarnate Trials will be part of every Issue release, and the Incarnate Abilities will be expanded from time to time as well.
And after I just said something so nice, this idea that you're pushing out the Incarnate Trials as the end game, and that it will be the end game for the foreseeable future, really dashes a lot of my hopes. You've already outlined explicitly (finally quashing the rumours otherwise) that Incarnate Trials are not a "solo option" - indeed, they are now clearly much closer to what would be called a "raid" than anything else.

It's really sad that City of... has decided that "end game" here really does mean the same thing as any other MMO.


 

Posted

Quote:
Originally Posted by Second Measure View Post
We also want you to feel rewarded for participation, and want everyone to have an equal chance at getting a reward, whether you are healing or buffing or debuffing or using pointy things to make moving things fall down.
Now there is a great description of the game in a nutshell.

Quote:
Incarnacy may be its own reward, but it’s nice to make a big impression, too. (Note that I only say “Incarnacy” because it bugs Positron when I do.)
We forgive you.

Quote:
(Evil chuckle redacted.)
You cannot redact evil chuckles - it's how devs communicate. That and grunts.

Quote:
About That Accessibility Thing
For our more casual players, we have added an option for you to continue to build your way up the Incarnate Tree by collecting Incarnate Shards without doing any Incarnate Trials--you will even get Incarnate Shards when you are exemplared down. It will take longer than it will take by participating in Incarnate Trials, and you’ll miss out on some epic storylines, but you will be able to claim your seat at the Incarnate table nevertheless.
Thank you, God. Hopefully this is the reassurance that the 'casuals' have been seeking/doubting/praying/scorning.

Quote:
And we are about to give you a preview of one of the Incarnate Trials: you’ll be able to experience the Behavioral Adjustment Facility, the Turnstile, and Leagues. Keep your eyes peeled for a Very Special Announcement.
I hope this means 'video.' And soon. Like, now.

Michelle
aka
Samuraiko/Dark_Respite


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Posted

Are these new Raids level 50 incarnate content only, or can level 45s and up participate?


 

Posted

Quote:
Originally Posted by warden_de_dios View Post
Are these new Raids level 50 incarnate content only, or can level 45s and up participate?
Pure guessing here, but I think they will work like Tin Mage and Apex and require an alpha slot.


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Posted

Wow, this all this stuff sounds so cool! I can't wait!


 

Posted

Quote:
Originally Posted by warden_de_dios View Post
Are these new Raids level 50 incarnate content only, or can level 45s and up participate?
Most likely you will have to be Alpha slotted, just like Tin Mage/Apex.

He did mention "level 50" in his description.


Sometimes, I impress my boss. Sometimes, I impress myself. The rest of the time, I scare people. I can live with that.

 

Posted

Quote:
Originally Posted by Eiko-chan View Post
I consider those numbers big. From some of the other posts seen, I'm not alone here. "Not a big group" would be more along the lines of 2-4.
What?! In addition to the handful of 'solo-only!' people who make every thread about the Incarnate system into a whine-fest about non-solo content, we're now going to be hit by a group of 'small-handful-only!' lobbyists doing the same thing?



Quote:
Originally Posted by Dark_Respite View Post
Thank you, God. Hopefully this is the reassurance that the 'casuals' have been seeking/doubting/praying/scorning.
Casual play is not having a lot of time to play or grind for things or not having to invest in complicated systems. It's been known for a long time the Incarnate Trials will be casual, like the Apex and Tin Mage TFs. The 'casuals' have not been screaming. The ones who will only play solo have been screaming. And they need to be separated from the ones who *prefer* solo, but can live with occasional team play.

The only ones causing a ruckus are the ones who absolutely refuse to play in teams and regard a Raid System a deprivation though 99% of the game is still soloable.



Quote:
Originally Posted by warden_de_dios View Post
Are these new Raids level 50 incarnate content only, or can level 45s and up participate?
All Incarnate content so far has been gated to level 50s with their first Incarnate Slot unlocked, I don't see why even higher 'levels' of the system won't do the same. It's the very definition of 'end-game' content.


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Posted

Quote:
Originally Posted by Zombie Man View Post
What?! In addition to the handful of 'solo-only!' people who make every thread about the Incarnate system into a whine-fest about non-solo content, we're now going to be hit by a group of 'small-handful-only!' lobbyists doing the same thing?
I merely pointed out that "8" was not a "small group". I said nothing about whether the content should be balanced for groups smaller than 8 or not. Some of the issues between what's being delivered and what a subsection of the playerbase was hoping for might be explained by the fact that Developers consider "8 to 12" to be "not a big group".


 

Posted

Quote:
Originally Posted by Eiko-chan View Post
I merely pointed out that "8" was not a "small group". I said nothing about whether the content should be balanced for groups smaller than 8 or not. Some of the issues between what's being delivered and what a subsection of the playerbase was hoping for might be explained by the fact that Developers consider "8 to 12" to be "not a big group".
My guess is what they meant by group is not team. Eight for a team would not be considered small but if he meant group as in Raid group(Hamidon, Rikti Raid) then 8 would be considered small.


@Real Boss
Real Boss-50

 

Posted

This is a Raid System. Going by the Hami Raid and the raids of other MMOs, 8 is indeed a very small group for a Raid. Raids are part of what makes the game Massively Multiplayer, for it is a MMORPG.

Another reason why, relatively, as far as Raids go, this is shaping up to be a very casual-friendly, low-server-population friendly system.


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Posted

Challenge is good I am looking forward to it. But I hope you aren't going to go overboard to make certain powersets feel utter useless on the trials. Castle's recent 'balance' changes to to hit, accuracy and defense have created a big whopping problem for defense characters in some of the new content and npcs.

As a player with several shield defense and super reflexes characters. You can't help but be frustrated by it. Defense characters are pointless to play if everything and its mother keeps hitting you.

Make the content challenging but don't screw over survivability and mitigation of certain powersets anymore.


Friends don't let friends buy an ncsoft controlled project.

 

Posted

Second Measure is constrained to the terminology allowed by Marketing.


It would be more appropriate to say, "Eight is a big team. Eight is a small league."


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by DumpleBerry View Post
Second Measure is constrained to the terminology allowed by Marketing.

It would be more appropriate to say, "Eight is a big team. Eight is a small league."
I think Marketing would be happier if the devs could only speak like the adults do in CHARLIE BROWN.

Michelle
aka
Samuraiko/Dark_Respite


Dark_Respite's Farewell Video: "One Last Day"
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)

 

Posted

Quote:
Originally Posted by Second Measure View Post

About That Accessibility Thing
For our more casual players, we have added an option for you to continue to build your way up the Incarnate Tree by collecting Incarnate Shards without doing any Incarnate Trials--you will even get Incarnate Shards when you are exemplared down. It will take longer than it will take by participating in Incarnate Trials, and you’ll miss out on some epic storylines, but you will be able to claim your seat at the Incarnate table nevertheless.
But, but...folks said you weren't adding a solo option until Issue 21 or never? I'm confused. Could it be you listen to your players after all?


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

I knew that Lambda Sector had to be for something - it was way to big and detailed just to be pretty zone filler

EDIT: As Lamba Sector is a Praetorian military base, I'd guess that the raid will be to try and trash some of Tyrant's troops before they set off to invade us?


@Golden Girl

City of Heroes comics and artwork

 

Posted

Thank you, THANK YOU, Second Measure. This Producer's Letter is one of the best updates I've read in months. As much as I appreciate the recent communication from Posi and War Witch, it gets old after a while hearing "cool new stuff is coming in i20" but never hearing any specifics.

I'm excited about the Incarnate Trials and look forward to learning more in the coming weeks/months.


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Posted

This is great news

I've never been happier to be wrong about anything


There is no such thing as an "innocent bystander"

 

Posted

Quote:
Originally Posted by Zombie Man View Post
Another reason why, relatively, as far as Raids go, this is shaping up to be a very casual-friendly, low-server-population friendly system.
It's almost like they planned it out in advance


@Golden Girl

City of Heroes comics and artwork