Positron Interview


Adeon Hawkwood

 

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Originally Posted by TrueMetal View Post
I'm still amazed everytime people insist on bringing a tanker to a red side SF nowadays.
I would never insist on bringing a Tanker (I've tanked the LRSF with a Mastermind), I also don't think a Brute is just a better Tanker. Brutes are different from Tankers and operate differently from Tankers. My soft-capped Shield Brute is still not nearly as impervious as my not-capped Willpower Tanker. And my low-level villainous Electric Tanker is already a powerhouse of survival. Playing a Tanker is very different from playing a Brute, and the role it plays on a team is likewise unique.

You can play without a Tanker, because this game is awesome, but you can't play as if you had a Tanker without a Tanker.


 

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49.5% of Preatorians are Loyalists
50.5% of Preatorians are Resistance
Wow, I'm amazed its that even. Good job Devs!


Captain Den'Rath 53* Merk/Traps MM, Rivona 50Energy Blast/Time Cor,Victoria Von Heilwig 53* Dual Pistols/Traps Cor, Crab Spider Webguard 53* SOA, Accela 53* Bot/FF MM,Valkyrie's Executor 53* Broadsword/Shield Def Scrap. On FREEDOM! @Knight Of Bronze
"Hypocrisy, the human inherent." "Let not this work be wasted, apply yourself always."

 

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I have to say, I disagree with the wording here:

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With Going Rogue, we reinvented the game. With City of Villains, we reinvented the game. With the mission architect, we reinvented the game. And now with the incarnate system, we’re reinventing the game once more.
Going Rogue? Content + tech bolted on. City of Villains? Content + tech bolted on. Mission Architect? Content + tech bolted on. Incarnate system? Again, content and tech bolted on.

Maybe I have a crazy definition of the term 'reinvent', but for me, if they did the following, then I'd say 'Yeah, that's reinvention'

Improved the City of Villains, and especially the City of Heroes tutorials.

There might be a nice tutorial in Praetoria, but that's not 'reinventing the tutorial', that's just saying 'hey, here's a new tutorial, do this instead!' and leaving the old two to rot.

Improved the City of Villains, and especially the City of Heroes Issue 0-8 content.

We could start by trimming the fat on the pointless hunt x of y missions, the annoying 'go see contact B/D/PVP zone before I give you missions' missions, the tired defeat alls there for the sake of grind, and so forth. Some new mission tech was added to the CoH missions a long, long time ago. Why not see about getting around to that again?

I find it extremely jarring to go from new to old content and back again. Players go from shiny Praetoria into the level 20-30's, which does have some new content added, but then there's the 30 to 40's, and the hero 40 to 50's.

Adding is not reinventing! Reinventing is taking old content and upgrading and adding new features to it, for me.


 

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City of Villains at launch I'd say was a re-invention. They had to invent a word just to describe what it was.


Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
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Veriandros--Lvl 50+3 Crab Soldier, Virtue
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Originally Posted by FizRep View Post
Color me SHOCKED Doms got the 3rd highest AT made in Praetoria.

Is that for real?
Yes its real very very real. Dominators are one of the games best kept secrets. many people hwo play a lot on blueside have never played a dominator and many people remember all the complaints from YEARS ago about how dominators functioned especially when domination was not active making Perma-Dom almost a necessity.

They have been completed changed and not even recently.. they were changed a while back and now Perma-Dom while still very desireable is not longer a necessity. Contrary to popular belief Dominators are the damage class redside and the combination of controls and damage are very lethal.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

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I remember how Dominators were pre-i9 when they were probably the least desirable AT for teams.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

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Originally Posted by FizRep View Post
Oh, I know. My second 50 was a Dom and that's still one of my most played characters. But, nearly everyone seems obsessed with Fire/Kin and Ill/Rad Controllers, so it came as a shock to me.
I will put my Fire/Psi up again a Fire/Kin Controller any day of the week.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

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Originally Posted by Airhammer View Post
Contrary to popular belief Dominators are the damage class redside and the combination of controls and damage are very lethal.
You're absolutely right. I can't believe I didn't realise until you pointed it out that the reason I can't play Dominators is closely related to the reason I can't play Blasters; I've never been able to grasp that "offence as a defence" idea.

Thanks!


 

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On the subject of Nemeses, I don't think they're quite being looked at in the same way I am. I wouldn't really want to come across this Nemesis every few missions, but I'd want them to appear in major points in the story; like alignment-change missions and task forces. Quite a few points in the game the Doppelgangers have been used would have been wonderful chances for a Nemesis to arrive.

Particularly liking the idea of an encounter similar to the Posi TF shadows that appear. A scenario where all of your nemeses have learned of your deeds, and teamed together to try and stop you. Perhaps robbing the bank in that Safeguard mission. Why not waiting in the tree room on the STF?


 

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Originally Posted by Eiko-chan View Post
You can play without a Tanker, because this game is awesome, but you can't play as if you had a Tanker without a Tanker.
Actually, I feel that in most situations, if you have a brute that focusses on agro management over damage dealing, you can. Team buffs are the great equalizer.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

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Originally Posted by Zortel View Post
... Adding is not reinventing! Reinventing is taking old content and upgrading and adding new features to it, for me.
Quite agree! New content is okay, but good lord does it make the rest of the game look horrible. It doesn't need to be completely rewritten, every mission doesn't need to be touched. The older arcs are a rose bush which needs pruning and a few weeds pulled up (maybe early signs of DE mutations too). Take care of this great game, don't overfeed it like a spoilt child


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

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Originally Posted by Golden Girl View Post
I think the high percent of MMs in Praetoria might be boosted by people wanting to play a heroic MM from the start, rather than side switching an evil one at 20.
That's what I've always wanted, and thus made. Heroic Mercs/Pain Dom. Tons of fun.


Playstation 3 - XBox 360 - Wii - PSP

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Samuel_Tow: Your avatar is... I think I like it

 

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feels like this interview was done eons ago


 

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Originally Posted by Adeon Hawkwood View Post
Personally it doesn't surprise me at all, in fact I'm surprised they came in third and not second. There are a lot of people who played Blueside exclusively for various reasons ... With Going Rogue it makes sense that a lot of these people would make praetorian/heroic versions of the redside ATs to see how they compared. Of the redside ATs the two that differ the most from the blueside ATs are Dominators and Masterminds. On the inverse the two blueside ATs that don't have a solid redside counterpart are Controllers and Blasters which are the 2nd and 3rd most common heroside ATs to switch.

This is a very solid point.


@Quantum Evil Rad/Rad Corruptor

Making the world safe for maleficent particles since 2004.

 

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Hm. Hard numbers on peoples' preference for Heroism over Villainy. Interesting...


 

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Originally Posted by Marcian Tobay View Post
Hm. Hard numbers on peoples' preference for Heroism over Villainy. Interesting...
But not really surprising


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Rikis View Post
Dominators have always been better than Controllers.
Not going to comment, except to comment that I'm surprised no one commented.


 

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Originally Posted by Eiko-chan View Post
Then you've been running with some pretty poor Tankers. I apologise for your experiences.
To be fair, a well built Brute can be nearly as indestructible as a well built Tank. In fact I would say given an identically powered and slotted Tank and Brute, you'd find only a small percentage of places in the game where the Tanks extra survivability would really matter or come into play.

I've run masters runs without tanks, only brutes and they worked just fine. Having Brutes able to go both sides, makes tanks fairly obsolete, as there is not much that can really stop a well built Brute, especially on a team with buffs, and they do more damage to boot.

I'm not saying Tanks aren't more survivable, I'm saying there are few times in the game where that extra toughness makes a difference.


"Where does he get those wonderful toys?" - The Joker

 

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Tankers also have better aggro control than Brutes, though that likely also falls into the "good enough" category - although differences are probably more noticable at the "not so good" level than at the "good" level.


 

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Originally Posted by Rikis View Post
Really? I'm starting to think I really am lucky. I've run countless SFs/TFs since side switching was made available and have yet to run into anyone waiting for a specific AT or powerset to join in order to start. I did have someone comment on one of my Apexes how the TF couldn't be done without any debuffage, luckily, since I was the one leading it, I told him he was free to leave the team. In the end he didn't and when we succeeded, he admitted that he was wrong in his original doubts.
Should of sent them to the thread in the Scrapper forums where 8 Scrappers completed both Apex and Tin Mage


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

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Originally Posted by Marcian Tobay View Post
Hm. Hard numbers on peoples' preference for Heroism over Villainy. Interesting...
I don't take it as a preference of Heroism over Villainy, but rather a self-fulfilling prophecy of "population" vs "ghost town".

I know many people who refuse to roll anything redside solely because "nobody ever plays on redside, so it's impossible to find teams", ignoring the fact that if they'd all play redside.... there would be players over there.

There are, of course, people who prefer to be the good guy over the bad. But I don't think that they're as numerous as certain ( ) people would lead you to believe.


@Roderick

 

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Originally Posted by Flarstux View Post
I'd take that other game's Nemesis System over all the thousands and thousands and thousands of AE arcs any day of the week and (say it with me) twice on Sunday. Too bad various other elements of that game were so darned stinky. Maybe if I wore a clothespin on my nose...
Kinda this. I would like to see us get a version of that game's Nemesis System. It is a good idea. The other item I would take is power armour


 

Posted

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Originally Posted by Zortel View Post
I have to say, I disagree with the wording here:



Going Rogue? Content + tech bolted on. City of Villains? Content + tech bolted on. Mission Architect? Content + tech bolted on. Incarnate system? Again, content and tech bolted on.

Maybe I have a crazy definition of the term 'reinvent', but for me, if they did the following, then I'd say 'Yeah, that's reinvention'

Improved the City of Villains, and especially the City of Heroes tutorials.

There might be a nice tutorial in Praetoria, but that's not 'reinventing the tutorial', that's just saying 'hey, here's a new tutorial, do this instead!' and leaving the old two to rot.

Improved the City of Villains, and especially the City of Heroes Issue 0-8 content.

We could start by trimming the fat on the pointless hunt x of y missions, the annoying 'go see contact B/D/PVP zone before I give you missions' missions, the tired defeat alls there for the sake of grind, and so forth. Some new mission tech was added to the CoH missions a long, long time ago. Why not see about getting around to that again?

I find it extremely jarring to go from new to old content and back again. Players go from shiny Praetoria into the level 20-30's, which does have some new content added, but then there's the 30 to 40's, and the hero 40 to 50's.

Adding is not reinventing! Reinventing is taking old content and upgrading and adding new features to it, for me.
Well said and pretty much what I was thinking while reading most of the article. How the hell is it reinvented??? They take the same old mission and slap on new text. Get real. GR may have added a slight twist but I would not do so far as to say reinvent the game.

Not a very accurate or overly informative article IMO.


 

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Originally Posted by Ice_Wall View Post
To be fair, a well built Brute can be nearly as indestructible as a well built Tank. In fact I would say given an identically powered and slotted Tank and Brute, you'd find only a small percentage of places in the game where the Tanks extra survivability would really matter or come into play.

I've run masters runs without tanks, only brutes and they worked just fine. Having Brutes able to go both sides, makes tanks fairly obsolete, as there is not much that can really stop a well built Brute, especially on a team with buffs, and they do more damage to boot.

I'm not saying Tanks aren't more survivable, I'm saying there are few times in the game where that extra toughness makes a difference.
Quote:
Tankers also have better aggro control than Brutes, though that likely also falls into the "good enough" category - although differences are probably more noticable at the "not so good" level than at the "good" level.
Exactly.

Also, the fact the LRSF (still the hardest thing ingame imo) is balanced around not needing a tank, is proof enough to support the statement.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Quote:
Originally Posted by Marcian Tobay View Post
Hm. Hard numbers on peoples' preference for Heroism over Villainy. Interesting...
I was surprised at how comparatively unpopular Rogues and Vigilantes are:
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Breakdown of Alignments
51% Hero
26% Villain
10% Vigilante
13% Rogue
Switching my main Stalker to a rogue was the first thing on my "to do" list for Going Rogue and Vigilante for my DP Blaster is next (now that I've taken my main MM ). Are Alignment Merits the deciding factor, or is it down to general player preference?