Positron Interview


Adeon Hawkwood

 

Posted

I'm not surprised at the numbers for Hero/Villian/Rogue/Vigilante. It's easily summed up by Hero/Villian Merits.

I have 1 character thats a full time Vigilante, so that he can participate in any TF in the game. THats all.
My mains are all Hero's.


@Radmind - Justice Server
ClintarCOH - Twitter

[/center]

 

Posted

Quote:
Originally Posted by TrueGentleman View Post
I was surprised at how comparatively unpopular Rogues and Vigilantes are:

Switching my main Stalker to a rogue was the first thing on my "to do" list for Going Rogue and Vigilante for my DP Blaster is next (now that I've taken my main MM ). Are Alignment Merits the deciding factor, or is it down to general player preference?
Part of that might be that Hero and Villain alignment includes characters that aren't being played and the players either haven't gotten to, or simply don't care to get around to switching.


 

Posted

Quote:
Originally Posted by Blood_Beret View Post
I'd rather have a well built brute on my team than a well built Tank.
Of course, this is personal taste, but I'd much rather have a meatshield Tank any day. One that takes aggro and damage better than any AT can. Others can get close, but nothing can out tank a tank, if all things are equal.

Having said that, a team full of tanks can get the job done, but just ever so slowly. A team full of Brutes would rock it out!


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
Quote:
Originally Posted by Rikis View Post
Dominators have always been better than Controllers. Even before their revamp, but now that they've been freed up for dirty hero hands to molest, they're gonna be overused .
Not going to comment, except to comment that I'm surprised no one commented.
I always have a good laugh when anyone makes an absolute statement like this. To me it's like saying blue is always a "better" color than green. Unqualified subjective opinions being tossed out as if they were proven facts are just classically funny to me.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

Quote:
Originally Posted by TrueGentleman View Post
I was surprised at how comparatively unpopular Rogues and Vigilantes are:

Switching my main Stalker to a rogue was the first thing on my "to do" list for Going Rogue and Vigilante for my DP Blaster is next (now that I've taken my main MM ). Are Alignment Merits the deciding factor, or is it down to general player preference?
For me is the reason is that I simply haven't gotten to it yet. I have about 30 characters half of which I plan to 'go rogue' with. Only 3 actually went rogue so far, and 4 others have confirmed their villain/hero status. I've spent most of my time on new pre-20 Praetorions and existing level 50 characters.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Quote:
Originally Posted by TrueGentleman View Post
I was surprised at how comparatively unpopular Rogues and Vigilantes are:
Are Alignment Merits the deciding factor, or is it down to general player preference?
For me, yes, I had planned on have a few Rogues and Vigilantes on servers where I had 2 of the same AT. So I made one of my Tanks Vigilante and a Stalker Rogue. Then I realized that they couldn't get Hero or Villain merits, or more accurately, I realized how great those merits are. So, although I haven't actually done it yet, I am moving any toons all the way rather than just partially.

I don't really have a need to stay in the middle. I have enough toons on each server that I play that I wouldn't ever really have the "need" to fill a something on a team, either side.


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

Quote:
Originally Posted by Roderick View Post
I don't take it as a preference of Heroism over Villainy, but rather a self-fulfilling prophecy of "population" vs "ghost town".

I know many people who refuse to roll anything redside solely because "nobody ever plays on redside, so it's impossible to find teams", ignoring the fact that if they'd all play redside.... there would be players over there.

There are, of course, people who prefer to be the good guy over the bad. But I don't think that they're as numerous as certain ( ) people would lead you to believe.
I don't have either of those issues. I just hate how CoV is designed, from the zones to the idea we're never anything more than lackeys.


The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction

 

Posted

Quote:
Originally Posted by Airhammer View Post
Yes its real very very real. Dominators are one of the games best kept secrets. many people hwo play a lot on blueside have never played a dominator and many people remember all the complaints from YEARS ago about how dominators functioned especially when domination was not active making Perma-Dom almost a necessity.

They have been completed changed and not even recently.. they were changed a while back and now Perma-Dom while still very desireable is not longer a necessity. Contrary to popular belief Dominators are the damage class redside and the combination of controls and damage are very lethal.
perma-domination was never essential. don't get me wrong, i like the dominator buffs, but they were fine before. it just required more strategy and awareness of the battlefield. perma-dom is easy mode :P, although less so now.


50: Ill/Kin(A+,R,J)-1047 badges RE/Dark(A) Fire/Elec Warshade BS/Regen Necro/Poison Ice/Fiery(A+) Son/Son Bane(A) FM/DA(A) DM/Nin Grav/Icy
lvling: Inv/EM DM/Sheild Arch/MM Bane NW Elec/Earth Grav/Elec Elec/FA Rad/Ice
Paragon Elite/Rogue Elite Joined Oct 2004

 

Posted

Quote:
Originally Posted by Ironik View Post
I don't have either of those issues. I just hate how CoV is designed, from the zones to the idea we're never anything more than lackeys.
Plus, the loading screen for every zone is bordered with RED.


 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
That's what I've always wanted, and thus made. Heroic Mercs/Pain Dom. Tons of fun.
Heroic.
Mercenary.
Pain.
Domination.

One of those words doesn't really belong with the other three


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Heroic.
Mercenary.
Pain.
Domination.

One of those words doesn't really belong with the other three
Heroes can inflict pain on criminals while dominating them into submission for money (or it's equivelant).

The A-Team is basically hired heroes/mercs.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Vigilantes would do that, not Heroes
Danny Rand and Lucas Cage would disagree :P


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

Posted

Quote:
Originally Posted by TrueGentleman View Post
I was surprised at how comparatively unpopular Rogues and Vigilantes are:

Switching my main Stalker to a rogue was the first thing on my "to do" list for Going Rogue and Vigilante for my DP Blaster is next (now that I've taken my main MM ). Are Alignment Merits the deciding factor, or is it down to general player preference?
well one thought i have is legacy issues. the majority of my characters were made well before gr's alignment mechanics were announced, so my character concepts were at least partially influenced by their zone. a character who was going blueside was going to be written to be heavily heroic and a villain would be written to be unsympathetic, well mostly, but i dont like playing evil characters period, i find it draining, but for a lot of long-term players, they likely were like me, the majority of their characters were made before we knew vigs and rogues even existed, so switching them, outside of mechanical or badge related ideas really wasnt a big deal, you made a hero to be a hero and a vill to be a villain. obviously not everyone is an rp'er, but when it comes to general character conception, it may well have been that a lot of older characters didnt fit it. just my guess for a segment of the population, not all, naturally, but maybe a good few.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
Superman wouldn't
Superman punches bad guys through buildings.

Are you seriously going to hold someone who causes that kind of collateral damage up as the epitome of a hero? He can fly so fast he goes back in time. What reason, short of laziness or apathy, can you give for him causing mass swaths of destruction in every major fight he has?

Supes is a vigilante.


@Roderick

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Heroic.
Mercenary.
Pain.
Domination.

One of those words doesn't really belong with the other three
So my Defender can't be a hero because his power is called Cold Domination instead of Politely Persuading Cold To Help You Fight Bad Guys?




Character index

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Heroic.
Mercenary.
Pain.
Domination.

One of those words doesn't really belong with the other three
Good thing the set is called "Pain Domination" then, and not just "Pain", isn't it?

Unless you want the heroic version to be called "I fix your boo-boos" or something of course?


 

Posted

Quote:
Originally Posted by Ironik View Post
I don't have either of those issues. I just hate how CoV is designed, from the zones to the idea we're never anything more than lackeys.
Pretty much this. Especially the idiocy with the way that lvl 40 epic powers are acquired by Villains. For a long time that bugged me. When they made us be able to respec them it helped, but it still did NOT whip the bad taste out of my mouth that unlike my heroes, my villains had to start out as a whipping boy for the absolute jokes (I include Ghost Widow) that the Patrons of Grandville are, for them to get their epic abilities. Epic abilities which for a long time SUCKED compared to what was heroside. Wasn't until they added to them and made us be able to respec out of them that they got a lot of repsect from me. Also the unpleasant (to say more would get me banned) reasoning given by the devs at the time for WHY villain epic powers were crafted as such versus heroic lvl 40+ epic powers (think it was Statesman/Posi who gave the reasoning) PISSED me the hell off.

WISELY the devs choose not to stick such a restriction on villains when they swtich sides.

For a loooooong time I only had 2 villains. It wasn't until the OSHA sg that I had incentive to roll MORE evil. And let me tell you a lot of them would have gone the way of the dodo bird if not for much team power leveling from others.

Alot of the villains I did roll were the standard FOTM ones.

Also for my cold corrupter, if it hadn't been the help of others I might never have gotten her to 50. Once she was 50 the first thing I did was turn her Rogue.

Sorry, can't stand the Rogue Isles.

EDIT: Btw the VEATs are one of the best (if not the best) AT additions to the game. It's just too bad that the so-called epic arc for them is pure garbage. The EATs and VEATs seem to have a reverse problem. (At least from what I've heard in game and in the forums). And that is the EATs are considered epic because of there story (which is the definition of epic given by the devs) yet the VEATs are most certainly not seen that way. Their ABILITIES and overall defense multiplication abilities are what make them epic. Not their silly storyline. (Which by the way ONCE AGAIN hamstrings you into Arachnos--******* idiotic npc group.)

EDIT: And just in case I didn't tell you how I really feel about Arachnos: I'd rather fight Malta or Carnies any day of the week versus seeing that stupid npc group again. I feel the same about the heroic (LMFAO as the psychotic Ms. Liberty who people claim is a hero) Longbow.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Superman wouldn't
Ummm, lol WUT?

No, just no. Do not bring one of the most overpowered heroes (not matter how much I'm a fan of the character I'm realistic about him) in existence into this discussion.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
Good thing the set is called "Pain Domination" then, and not just "Pain", isn't it?
It sounds worse together

Quote:
Unless you want the heroic version to be called "I fix your boo-boos" or something of course?
"Empathy" works just as well


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
It sounds worse together

"Empathy" works just as well
Yes, but that's already taken dear. And if you've got pets and/or like to solo Pain Domination is the better set.


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
Unless you want the heroic version to be called "I fix your boo-boos" or something of course?
Quote:
Originally Posted by Golden Girl View Post
"Empathy" works just as well
Actually, 'I fix your boo-boos' might be a better description of the certain aspects of the set, as Empathy would be more like, "Aw, poor thing, I bet that hurts. I can almost feel it myself! You should probably see an 'I fix your boo-boos' specialist!"


 

Posted

Quote:
Originally Posted by Flarstux View Post
Actually, 'I fix your boo-boos' might be a better description of the certain aspects of the set, as Empathy would be more like, "Aw, poor thing, I bet that hurts. I can almost feel it myself! You should probably see an 'I fix your boo-boos' specialist!"
Oddly enough taking the proper meaning of the word "Empath" the powers that are probably the most empathic in the game are Mind Link, Foresight and the various Tactical Training / Leadership toggles & clickies.

So Widows are the proper Empaths in City of X


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
Oddly enough taking the proper meaning of the word "Empath" the powers that are probably the most empathic in the game are Mind Link, Foresight and the various Tactical Training / Leadership toggles & clickies.

So Widows are the proper Empaths in City of X
Yeah they feel your pain . . .





















After they stab you through the heart.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!