Positron Interview
Also during. And they feel bad about it afterwards. Well, some of them.
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Why get your claws dirty when you can rip their minds apart instead (and know exactly how much it hurt in the process thanks to your amazing powers of Empathy)
Also the unpleasant (to say more would get me banned) reasoning given by the devs at the time for WHY villain epic powers were crafted as such versus heroic lvl 40+ epic powers (think it was Statesman/Posi who gave the reasoning) PISSED me the hell off.
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Personally, I still find it hysterical. For those who don't know, we were told that Villain Patron Pools were a permanent, unrespecable choice because they were "stronger" than their heroic Ancillary Power Pools. But of course, that wasn't the case. Looking at the numbers proved just how off that was, and the APPs were better in almost every case. Instead of making the PPPs better and stronger to match the reasoning we were given, eventually (and I do mean eventually, at that time it seemed to have taken ages) they simply made them respecable.
Now I do recall that there was a problem about them being tied to a badge. That would have been a much better explanation if it had been used from the getgo, and the devs hadn't compared them to the APPs.
Got it in one for me. Aside from a few edge cases such as lots of friends on both sides or badge hunting, you're handicapping yourself to run as a vig/rogue and getting very very little in return. Being able to do newspaper missions in the Isles (but no real missions unless I'm tagging along with someone else) isn't worth losing the chance to gain the very valuable hero merits.
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I suspect the reason that Loyalists and Resistance are so balanced is that a lot of people made one of each.
I have characters who are Rogues and Vigilantes purely for RP reasons - the alignments they "should" have. I don't even run TFs/SFs on them. For A-merits, I have plenty of pure Heroes and Villains.
My characters at Virtueverse
Faces of the City
Actually I have far more resistance than loyalists myself. I'm not sure on the final total, but probably something like 4 to 2.
Too many alts to list.
This is true in theory, but I don't find it true in practice. I'm not going to spend the time earning hero merits on nearly a dozen characters.
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I know some people run newspaper/radios for the badges or jetpack, etc but I'm not too worried about those things personally.
Your experience may differ but I've never been unable to find something to do blueside while the redside SF/mission scene was hopping and I was left out. I suppose the reverse may hold more true.
I'm curious about a few of the numbers, especially alignment. Does that count all characters? Only people that bought GR? Only people who actively participated in the tip system? It's weird to me that more than half of the characters would be pure hero alignment. I can only imagine it's that way because pure heroes existed for way longer and some people aren't fiddling with those characters. And I feel like I've seen far more rogues and vigilantes than the site says, which leads me to believe most of those pure heroes are rotting in a char select somewhere.
I like how loyalist/resistance are so finely balanced. That means someone did a good job.
I'd also like to see the full list of ATs made and switched. Devs probably don't want to show what's trailing in popularity though. But I'd like to see where some of the ATs end up. Not surprising the villain ATs, Blasters, and Scrappers are popular though.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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I don't even work at grinding alignment merits but I also don't do any radio/newspaper missions any longer. Why would I? If I need a one-off mission to fill some time, I'll run a tip mission and get closer to an A-Merit. They're even moderately more interesting than "Rancid Hackmeister is Calling You out!"
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Moreover, that's only for my level 50s. I still do "normal" content when I am leveling. I only run paper missions on non-50 characters to unlock contacts. I don't run tip missions on non-50 characters unless I want to change their alignment.
The vast majority of the time I spend on my level 50s is spent in TFs.
Your experience may differ but I've never been unable to find something to do blueside while the redside SF/mission scene was hopping and I was left out. I suppose the reverse may hold more true. |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I like how loyalist/resistance are so finely balanced. That means someone did a good job.
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We made it actually really cool to be a villain, right? And thats awesome. And players were just choosing like yeah I want to be loyalist, I want to be the guy thats supporting the dictatorship." |
@Golden Girl
City of Heroes comics and artwork
Superman punches bad guys through buildings.
Are you seriously going to hold someone who causes that kind of collateral damage up as the epitome of a hero? He can fly so fast he goes back in time. What reason, short of laziness or apathy, can you give for him causing mass swaths of destruction in every major fight he has? Supes is a vigilante. |
@Golden Girl
City of Heroes comics and artwork
I'm not going to restrict myself to tip missions just because I can get an A-merit at the end of five of them.
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I'm interested in either leveling a non-50, which I typically do solo, or tagging along with what the people I'm playing with are doing. By and large, that means tagging along for TF/SF/Trial content. The majority of that content is either blue-side-only or coop. Making my Villains into Rogues is the minimum effort I need to make to allow them to participate in all of that. |
Personally, I'd rather see rogues & vigilantes able to access (on their own) content on both sides of the wall instead of waiting for someone else to start an arc or task force. I'd happily give up the reward merits for completing R/V tips for that. Not sure how anyone else would feel about it.
He certainly started out as a vigilante, explicitly operating outside the law. In just one page of Action Comics #1, he racks up counts of kidnapping, breaking and entering, assault and battery, plus what looks to be threating a government official - all to save a wrongly accused person from the electric chair, of course.
That would probably blur the lines too much in terms of game play, to say nothing of immersion. Nonetheless, it would be nice to see some unique Rogue and Villain content in upcoming issues. At this point, to judge from the population figures, access to both CoH/CoV maps and teaming isn't enough incentive to go rogue or vigilante for most characters.
@Golden Girl
City of Heroes comics and artwork
Despite your portrayal of them, a lot of people manage to speed run five tips in a very short time by just racing to the end, knocking out the objective and going to the next one. If you want the xp, you can take your time. If you only want the merits, you can speed them. I've never had a problem with overly complicated objectives. The few that do have "complicated" objectives, you can just skip.
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I get ya and agree to a good extent. It's just that the V/R thing was billed as a chance to play both sides but really the only thing you can do on the other side is say "Oh no! Freakshow stole the P.L.O.T. Device!" or wait for someone else to start something and ask if you can tag along. Not exactly how I pictured myself as a vigilante or rogue.
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I didn't actually read the article, but did glance over the data tables. Pretty interesting.
In the Black Panther Malta mish, you have to stand around and wait for six ambushes to come get you.
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I can accept that you find newspaper/radios easier. I personally don't think there's enough difference (and they don't change my own gameplay enough) to give up the obvious benefits of tips.
(To be fair, most of my characters died trying that, but it was fun. After I fought through it a handfull of times, though, I did start skipping it.)
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)
No reason has been given, but we were told by Castle that it was intentional. It's only DE, and it's only the ones found in level 45-50 tip missions. (In the interests of clarity, it's actually the case that their base toHit chance is elevated, by which I mean that instead of the 50% base hit chance that mobs have, the DE explicitly have 64%. They don't, for example, have a power giving them a +toHit bonus, though functionally the effect would be identical.)
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
That's just bizarre. And it's not like it could be some kind of datamining test to see what the effect would be if they extended that buff to other mobs-- the Quartzes are going to throw the stats all out of whack.
Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)
After they stab you through the heart.
Dr. Todt's theme.
i make stuff...