Trapdoor now invincible


Airhammer

 

Posted

Quote:
Originally Posted by FitzSimmons View Post
Umm you're not an incarnate until after you complete the arc and slot the alpha. The arc is the path to becoming an incarnate.
Umm... you're not an Incarnate at that point, either.

From Mender Rameil, at the end of the arc:

I apologize, Character. It seems your journey to become an Incarnate shall be even longer than I thought..

We must be off, see if you can find any traces left here of the Well. Whatever you find... it seems you will be taking the long path after all.

And from Mender Ramiel's mission debriefing:
you are on the path now to gaining the ultimate power of the Incarnate.




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Posted

Quote:
Originally Posted by Heraclea View Post
I will try dropping the arc and restarting and see if that helps.
IIRC, this mission is un-auto-completable and undroppable. I could be wrong (but I don't think I am).



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Posted

Quote:
Originally Posted by Hyperstrike View Post
Wouldn't help you anyhow. His regen's been buffed to the point that he can stand in the lava all day.
Now before someone starts ******** up a storm about "hard content" and "get a team".

Great, fine and wonderful. For an arc that's supposed to be about an INDIVIDUAL seeking to heighten their own PERSONAL power.

They may as well just turn it into a ****ing taskforce at this point if that's the case.[/QUOTE]

^This x 100000000

I been saying this since day 1.


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Posted

Quote:
Originally Posted by Kheldarn View Post
Umm... you're not an Incarnate at that point, either.

From Mender Rameil, at the end of the arc:

I apologize, Character. It seems your journey to become an Incarnate shall be even longer than I thought..

We must be off, see if you can find any traces left here of the Well. Whatever you find... it seems you will be taking the long path after all.

And from Mender Ramiel's mission debriefing:
you are on the path now to gaining the ultimate power of the Incarnate.
Riiiight, I said:

Umm you're not an incarnate until after you complete the arc and slot the alpha. The arc is the path to becoming an incarnate.


 

Posted

Quote:
Originally Posted by Hyperstrike View Post
IIRC, this mission is un-auto-completable and undroppable. I could be wrong (but I don't think I am).
Please be wrong on this because I have so many toons that will never complete this arc now because of the devs bull **** to make this harder than it needs to be.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
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Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

Quote:
Originally Posted by Heraclea View Post
This looks to me more and more like a bug that arises when you had the mission before the patch and try to finish it afterwards. I will try dropping the arc and restarting and see if that helps.
I suspect you're right about there being a bug there.

I started the arc fresh last night with my Archery blaster. Popped purples and both Trapdoor and his clone (1) went down like chumps.

The clone was ridiculously easy to kill being a white con minion with no defenses to speak of and Trapdoor himself was trivial with the purples running, no lava, no pulling, just shoot him in the head till he falls down.

If Trapdoor's managing to get 3 clones out then either he's spawning them *much* faster than I've seen or the player has low damage to begin with and is ignoring the clones for way too long.


"Striving for the impossible" doesn't mean "toiling in vain". It means growth. It means improvement in the direction of your ideals. Not futility.
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Posted

I have had a similar experience to the OP since the patch. Before the patch I no trouble with Trapdoor on any AT I threw at em (fenders, trollers, tanks, scraps), many only with SOs. Then last night after the patch, I failed on 3 seperate toons. One of whom was a rad/sonic fender that I really expected would walk right through this.

I'll just end up teaming to get through it, which is fine but I have absolutely no doubt that he is significantly harder now than he was before the patch.

P.S. Just to clarify, not whining here, I dont mind teaming just noting the increase in difficulty.


 

Posted

Also noting the difficulty here. His +regen seems to do more regen than it did before per each clone but...can't be for certain.


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Posted

Last night on my Trick Arrow/Archery defender...

Hold Trapdoor. Shoot Trapdoor. Shoot Trapdoor some more. Refresh the hold on Trapdoor. Kill the one or two bifurcations Trapdoor manages to squirt out between Holds. Hold Trapdoor some more. Shoot Trapdoor a lot more because you do pretty piddly damage. Defeat Trapdoor. Postulate and wonder why people are saying this is impossible.


Never argue with stupid people. They drag you down to their level and beat you with experience.

@vanda1 and @nakoa2

 

Posted

Quote:
Originally Posted by Heraclea View Post
I was able to solo Trapdoor without major issues this morning on an entirely different character who started the arc after the patch.

That character was an ill/emp controller, another character not really built for soloing at all. I used the character's basic strategy when I try to solo on her, which is to keep everything charmed. I was able to charm Trapdoor and keep him charmed. His regeneration was not off the table like it was in the previous attempt. He summoned a clone. I thought he would attack it, but he did not, and neither did I.

This looks to me more and more like a bug that arises when you had the mission before the patch and try to finish it afterwards. I will try dropping the arc and restarting and see if that helps.
Hallmark tactic, confuse anything that summons and whatever they summon will also be confused. Rikti Comms that are confused will spawn confused portals, which will in turn spawn confused backup.

Now, if the Bufercations are not adding to his regen while confused, I'd consider that a bug.


 

Posted

Reporting in on my nin/nin/soul mastery Stalker's progress vs Trapdoor. She has only lvl 45 generic IOs, and she's set for -1 x0. Trapdoor conned as a yellow EB. I Hid, ignored everything, walked up to him and activated all my buffs, then led with an AS which did about a third of his HP. He bifurcated a blue-conning clone who went down in one hit, In wentr back to Trapdoor and wailed on him some more. He bifurcated again, I did that one in two. Back to Trapdoor and I remembered my Widow pet, so I got her out. He bifurcated again, I dealt with that, back to Trapdoor and he caved in and surrendered.

The most difficult part was finding the bifurcations, tbh. I didn't bother pulling him into the lava, he ran around a little bit but it was really rather easy all told. I'm not even sure that my Widow was all that necessary. In addition, it's been AGES since I've played my Stalker, so I can't remember what my powers do in terms of -def or what the various buffs do. I just activated everything that I could before the fight, and then spammed every attack power that was charged during it.

It'll be interesting to see how the Honoree fight goes, however, lol.

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
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Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Before the patch I took both my stone/fire tank and my Bot/Dark Mastermind. and both were able to kill him by dragging him into the lava and beating the snot out of him. Admittedly my mastermind had it easier because I could send the bots off to kil his clones while I held his attention, whereas my tank ahd to run around killing the clones then doing a quick lava bath.

Is this no longer possible?


 

Posted

Quote:
Originally Posted by newchemicals View Post
I'm glad I cleared this mission out on all my 50s before the patch hit.
As soon as I saw that patch this is exactly what I did because I knew like always they will go a little overboard and probably scale it back later because its too hard.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by EvilRyu View Post
Please be wrong on this because I have so many toons that will never complete this arc now because of the devs bull **** to make this harder than it needs to be.
I can confirm that you can't drop that mission.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Odd, had no issue with post-patch Trapdoor on my Ice/Rad Corruptor (the only character I had to do it on still). Did the clone kills as soon as they spawned and pounded away at him with no problems til he dropped...


 

Posted

Quote:
Originally Posted by Hyperstrike View Post
Wouldn't help you anyhow. His regen's been buffed to the point that he can stand in the lava all day.

Now before someone starts ******** up a storm about "hard content" and "get a team".

Great, fine and wonderful. For an arc that's supposed to be about an INDIVIDUAL seeking to heighten their own PERSONAL power.

They may as well just turn it into a ****ing taskforce at this point if that's the case.
While I agree that they may have gone a tad overboard on the changes, most folks forget Trapdoor does have the item that makes him an incarnate. He's not Recluse/States level, but an incarnate shouldn't just be walked over. Dialing back his regen is a good idea, though.


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Originally Posted by Nights_Dawn View Post
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Posted

I'd like to know what your difficulty settings are. I have just lowered my settings to -1 when I was on defenders and had no issues. Not because it isn't possible to do it otherwise, I just wanted to get the arc out of the way.


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Posted

Quote:
Originally Posted by FitzSimmons View Post
Riiiight, I said:

Umm you're not an incarnate until after you complete the arc and slot the alpha. The arc is the path to becoming an incarnate.
That doesn't make you an Incarnate either. The arc is the beginning of the path to becoming an Incarnate.




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Posted

Quote:
Originally Posted by Snow Globe View Post
I can confirm that you can't drop that mission.
FWIW, the same issue that prevents you from dropping the mission also prevents you from accessing the option to abandon the arc entirely while that mission is active. I was unable to test the hypothesis that Trapdoor becomes unkillable if you had the mission open during the patch.

I was, however, able to finish it on the affected character by tagging along with someone else running it. That character's mission was not affected by the bug I encountered, and I am now pretty much convinced that it was a bug. Trapdoor was downed, my -regen powers worked as advertised on him, and all was well.

I am more convinced than ever that Trapdoor was bugged somehow in my mission, even if I now lack the ability to duplicate the circumstance. An NPC that depends on regeneration is something that a rad, even a rad defender, should be able to defeat.



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Posted

I am sorry you are having such difficulty. I just did the mission last night on two different toons, one on +2/x3 and the other on +1/x2. In both cases I killed the clones right away and then went back to killing Trapdoor. In one case he died before summoning a second clone. In the other he did it a second time, I killed that, then went back to him and he died before getting a third one off.


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Posted

My Stalker managed to do the Honoree mission without any overly serious problems. I say overly because I did suffer two defeats during it, once right at my first attempt at ASing the first Rikti portal and then another time during the fight with a pulled Honoree.

But with a few inspirations it wasn't by any means impossible.

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Quote:
Originally Posted by Heraclea View Post
FWIW, the same issue that prevents you from dropping the mission also prevents you from accessing the option to abandon the arc entirely while that mission is active. I was unable to test the hypothesis that Trapdoor becomes unkillable if you had the mission open during the patch.

I was, however, able to finish it on the affected character by tagging along with someone else running it. That character's mission was not affected by the bug I encountered, and I am now pretty much convinced that it was a bug. Trapdoor was downed, my -regen powers worked as advertised on him, and all was well.

I am more convinced than ever that Trapdoor was bugged somehow in my mission, even if I now lack the ability to duplicate the circumstance. An NPC that depends on regeneration is something that a rad, even a rad defender, should be able to defeat.
I can't say for sure, but it seems that solo -regen powers don't seem to phase him while his bifurcations are out. I ran it solo on my Illusion/Cold and with benumb, could never get him below 75% health (even in lava), but as soon as I took out the bifurcations he went down fast as any npc. But while teaming he went down super quickly without even thinking about his bifurcations. And sure with a team you have increased dps, I know, but when solo I swear he had av/gm type regen even after a thorough set of debuffs from a /cold controller and even with PA and Phantasm and lava in the mix as well as my attacks wouldn't even seemed scratched. Could be perception, I don't know, just something I observed.


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Posted

Quote:
Originally Posted by Dave_67 View Post
I'm wondering why the devs have gone out of their way over the past year or so to make just about everything more cumbersome, more difficult, and very unsolable? There might be some twisted logic in thinking that this is a good way to make the game more challenging. I, on the other hand, think that it may end up chasing players away - both old hands and newbie.
True. I think us soloers might be more in number than the Devs know. Some data mining might be called for before continuing on this course..the day I can't solo anything is the day I quit.

Lisa.


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You've got the power
winners are losers
who got up and gave it just one more try

***Dennis DeYoung

 

Posted

What level are people fighting him at ??


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Snow Globe View Post
By the way, I tried this tonight on a Fire/Fire/Fire Tank (fresh mission), and found out a very disturbing fact:

Taunt does NOT work on the clones. They will NOT move.

So a basic power (Taunt) and a AT Inherent (Gauntlet) are completely negated. I tried to pull the clones closer to me so that I could fight them and the EB at the same time. They simply would not move at all. They would attack at range or stand stupidly, but not melee.
Snipers are the same way, aren't they? And popup turrets?

While it's annoying for there to be mobs that are immune to your powers, it doesn't mean this is an error. It just means you have to use different techniques.

Stalkers have it even worse. They regularly run into enemies that have +Per that make Assassination tactics completely useless. And have you ever tried running a Defense-based character against certain DE mobs? Man, you can die so fast you have no idea what hit you. (Their accuracy is jacked up by a summoned pet so Defense is basically ignored.)