Trapdoor is getting harder.
Not that it helps much, but more anecdotal evidence:
elec/elec/elec blaster.. not too difficult, energy/energy/force blaster .. ditto, AR/dev/weapon mastery blaster .. ditto, 2 MMs, robot/traps, merc/traps .. really easy; bifurcation spawn rate wasn't fast, and each time it came up I defeated the spectre within a couple of seconds, all were at -1 difficulty except for the 3x elec which was at 0 (and is the only one with any purple IOs: a stun set at the time). They all have numerous IO sets and nary a single SO among them. I never pulled him out of the room but did knock him into the lava almost every time. It's not my fault he's too stupid to get out quickly. ![]() Dunno what all the hubbub is about. |
My Robots/Traps Mastermind was having a few issues with Trapdoor when I ran the mission.
I did beat him, eventually.
I set the bots to attack Trapdoor, dropped an Acid Mortar (which was made irrelevant in 3 seconds because of knockback)
I concentrated on the clones, which were summoned faster than 1 every 30 seconds.
My difficulty was set for more than the equivalent of just 1 player as well.
There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"
I sent my Bots after him. He went down quickly as they knocked him into the lava. But I have to make a bind / macro to find his body to rip the shard from him.
/macro Find target_custom_next notteammate notmypet Trap
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Every time i see this thread's title i keep thinking, "Trapdoor seems to enjoy the beatings a little too much."
Dr. Todt's theme.
i make stuff...
I'm stil waiting for the fanfic this thread title promises but fails to deliver - although I think that might be partly because there's no obvious pairing for him in that arc - it gives us Silos/Ramiel, Hero 1/Holtz and Statesman/The Well, but Trapdoor is kinda on his own in the mission when it comes to other characters.
@Golden Girl
City of Heroes comics and artwork
The 17 cap is for a single entity, but masterminds have so many different entities that if you can control the agro, you can out tank the best tank in the world, by sheer value of available agro magnets.
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It's only tanking if you and your entities are keeping the attention of the mobs despite teammates beating on them.
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
Not sure if the devs realize not all players can go toe to toe with EBs, and for various reasons not all players can team. Not being able to drag TD out of LoS just threw a monkey wrench in the tactics of an entire slew of squishes. I don't even want to begin to think what type of tactics to use now on my traps defender. Oh well, at least I was able to get some of my squishes through the arc.
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I am, frankly, absolutely certain that I could solo him on a traps def.
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
I'm stil waiting for the fanfic this thread title promises but fails to deliver - although I think that might be partly because there's no obvious pairing for him in that arc - it gives us Silos/Ramiel, Hero 1/Holtz and Statesman/The Well, but Trapdoor is kinda on his own in the mission when it comes to other characters.
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He's pretty much a soloist.
Wait a second.
I just realized something about this thread makes NO SENSE.
There are people suggesting that Pulling would still be an allowable, valid tactic IF THE REGEN BUFF WAS NOT LOS BOUND OR THE CLONES FOLLOWED HIM TO THE HALLWAY.
HOW would pulling be a useful tactic if the regen buff penetrated the walls or the clones followed? Why would ANYONE pull at all if that was the case?
The people suggesting those changes are asking for pulling to be neutered EVEN MORE.
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
I'm stil waiting for the fanfic this thread title promises but fails to deliver - although I think that might be partly because there's no obvious pairing for him in that arc - it gives us Silos/Ramiel, Hero 1/Holtz and Statesman/The Well, but Trapdoor is kinda on his own in the mission when it comes to other characters.
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Do you have a Kickstarter account for this? I'd love to chip in.
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![Stick Out Tongue](images/smilies/tongue.gif)
@Golden Girl
City of Heroes comics and artwork
And Leon is getting larrrrger!
Always remember, we were Heroes.
![Stick Out Tongue](images/smilies/tongue.gif)
@Golden Girl
City of Heroes comics and artwork
I did this on my SS/Invuln Brute on +4/x2 and mopped the floor with him once I saw all I had to do was kill his clones. I just rounded them up about 2-3 of them at a time and plowed through them, then engaged him immediately after I got the last clone down. He dropped quickly after that.
HOWEVER, I don't see why it's a problem if people figure out a good tactic to use to avoid having to fight the clones. I don't see what the difference is. If you WANT it to be harder, then Pro Tip: DON'T USE THOSE TACTICS. Do it as a stand up fight if you prefer.
I really don't see why this needs to be fixed.
I did this on my SS/Invuln Brute on +4/x2 and mopped the floor with him once I saw all I had to do was kill his clones. I just rounded them up about 2-3 of them at a time and plowed through them, then engaged him immediately after I got the last clone down. He dropped quickly after that.
HOWEVER, I don't see why it's a problem if people figure out a good tactic to use to avoid having to fight the clones. I don't see what the difference is. If you WANT it to be harder, then Pro Tip: DON'T USE THOSE TACTICS. Do it as a stand up fight if you prefer. I really don't see why this needs to be fixed. |
What I see, is that a choice has been taken away from us.
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