Honoree mission Awful


Airborne_Ninja

 

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Unreal. This OP is special


 

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Originally Posted by TheJazMan View Post
Unreal. This OP is special
He does this every issue.


But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius

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Tl;dr except the first couple posts. Soloed both at the same time as eb's at even level with ease on my night widow, didn't pull at all, stayed in melee the whole time and left all the portals up. Was fun reading the op's complaint before I tried it. Made me feel really really powerful heh. I'm a jerk. But in the op's defense my widow is a god.


 

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So exactly what did I say that is so horrible as to completly offend your senses?

The mission is bad because it is too hard for many builds or playstyles, that the recomended advice is just drop the mission.

That dropping the mission might not have been the devs intention in writing it.

That Villian teaming is still problematic on many servers because of low population.

Is any of that so awful?

Now I did think that I had said in the original post that I already had dropped the mission, but I didnt... my bad on that one. Now I also did come back later and say the mission was stupidly easy on my dominator because water spout completly and utterly nullifies the EB's so its just pull and watch them scoot around on their rump.


Boycott Ncsoft if they close down Coh.

 

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I'm pretty sure it's been said a few times but I doubt many so'd toons would have too much trouble if they used insps wisely. Also most temp powers you can craft are pretty cheap, grab a backup radio, some envenomed daggers and if you're feeling frisky a shivan. I mean I wholeheartedly embrace the challenges and I think that just because this mission is difficult for a particular playstyle does not make it bad. I actually thought the whole arc, missions and text, were pretty spot on.
Isn't the whole fun of this game is that each character is good at different things?


 

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Originally Posted by TerraDraconis View Post
/facepalm

It is easy for a master mind to manage. But you must manage your minions.

back in the piller room set your minions to a specific location in the room. Set the minions to passive/defend. Move forward just to the edge of range and pull one of the two EB's. Retreat back to your minions. When the EB comes into range you can switch them to attack.

The key is to never let your minions get near the rikti room.
Y'think I'm an absolute spanner who didn't try that?
The only reason I wasn't getting peeled off the walls when I tried that with the Honoree is due to having some big heals in my insp tray and blind luck that I was hovering backwards when he stunned me so that I drifted out of LoS.

Theres nothing tactical about that room. Its just the Rikti equivelant of a Zerg Rush. And Holtz is just a freaking filthy cheater. AoE grenades that can one shot minions. A ranged Psi Nuke. The mother ****ing curse of mother ****ing weariness (I despise and loathe that power).
Like I said, it wasn't challenging. Challenging is the LRSF which requires tactical planning ad maneuvering.
That? That was "Computer is a cheating *******" syndrome.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Didn't find it that hard on my Blaster to be honest. Mission set at -1, liberal use of insps, accolades and a temp or two. Yeah, I died once or twice, but so what. It should be that hard.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

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Originally Posted by Shubbie View Post
So exactly what did I say that is so horrible as to completly offend your senses?
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Originally Posted by Shubbie View Post
This is one of the worst missions Ive ever seen in the game, getting held and 2 shotted is not in any way shape or form fun.

This mission is darn near undoable by squishies unless they are bleeding io's from their ears.
Tada.


@Quantum Evil Rad/Rad Corruptor

Making the world safe for maleficent particles since 2004.

 

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Originally Posted by Lightfoot View Post
It hasn't even been 12 hours. The strategies for beating Honoree have not been widely disseminated yet. How to beat Hamidon wasn't common knowledge when that raid was first released, either. (In fact, the strategy that we players came up with turned out to be a surprise for the Devs. The Devs designed Hamidon with a victory strategy in mind, and apparently, in the four to five years the original Hamidon raid lasted, it seems that no one figured out that strategy.)
And successful tactics vary. With my Ice/EM Tanker, I just pulled Holtz and used the clot of random Rikti I had drawn for my End/Def buff and beat him down, then popped four Lucks and pulled the Honoree, relying on the Lucks to keep me standing until the aggro'd Rikti accumulated to where the Def buff from them kept me safe -- it was pretty much a slugfest. With my Ill/Rad, it was just patience -- I sat back with Deceive and used the Rikti to clear out the portals and each other, then pulled Holtz and used my pets to waste him while he was fully debuffed, then did the same to the Honoree. Power Boost and Deceive were able to lock them down well enough.


"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers

 

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Pretty easy.
Do not go into room.
1. Pull out Blackwand.
2. Take out first portal.
3. Let Rikti at portal chase you around corner back into previous room, wipe floor with them.
4. Repeat with second portal.
5. Sidle to room's edge. Repeat tactic with Holtz, pulling around corner and offing, then with Honoree.
6. Profit!

Now, after hearing my husband swear on his MM when he realized he was still set to AV, I was rather glad I did this on EB...I'm no AV soloer, even on my toughest scrappers.


Currently playing:
The Domestic: Broom/WP
Shadowhex: Dark Control/Dark Affinity
Defenestration Lass: Grav/Kin

"See, this is what happens when you have to shove all this stuff into your pockets: it's easy to misplace a suborbital warhead." -Arcanaville, on how crowded our power trays are getting lately

 

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Use inspirations or find someone to help.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

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Originally Posted by je_saist View Post
I'm sorry if you somehow didn't pay any attention to anything that was ever posted about the Incarnate content
I appreciate your apology.


 

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Originally Posted by Shubbie View Post
Yeah that is the second problem that needs dealing with.

Villianside is DEAD on most servers because of the TF/merit imbalance for heroes. Got a bunch of help offers, all from hero characters...
Really? Or maybe more people prefer to play a hero instead of an Arachnos toady.. er, villain.

I don't pick which side to play based on rewards, but on character concepts and fun. But maybe I'm in the minority.

Being "naughty" is sometimes fun, but I don't care for evil; and northern Mercy is awful. I like the Fort Darwin area, though. Too bad I can't start there (although it doesn't take long to get to level 5, but snakes.. again?).


Back on topic... pulling and lots of inspirations are how my two blasters got by this mission, and setting difficulty to -1.


 

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The other thing you could have tried is reduce the difficulty to -1/x1/no bosses/no AVs.

I did that mission solo on beta with a Fire/Fire tank, a SS/Electric brute, a Fire/Dark corruptor and a Storm/Electrical defender. It was a big pain in the neck with the defender, but it was doable.

However, when I did it on live I turned the diff down to -1/x1/no bosses/no AVs for the defender. Because I've already done it like seven times now and am tired of doing it the painful way.


 

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Originally Posted by Alexandria2000 View Post
Pretty easy.
Do not go into room.
1. Pull out Blackwand.
2. Take out first portal.
3. Let Rikti at portal chase you around corner back into previous room, wipe floor with them.
4. Repeat with second portal.
5. Sidle to room's edge. Repeat tactic with Holtz, pulling around corner and offing, then with Honoree.
6. Profit!

Now, after hearing my husband swear on his MM when he realized he was still set to AV, I was rather glad I did this on EB...I'm no AV soloer, even on my toughest scrappers.
Earth/FF controller, non IO'd:
Set to base settings.
Walk in.
Trigger first ambush.
Back up and deal with all 3 waves.

Trigger second ambush.
Deal with all 3 waves.

Deal with portal in front/left. (Few seconds.)
Deal with portal on front/right. (Few seconds.)
Clean up stragglers.

Force Bolt Vanguard captain.
Duck around corner. Lay down Quicksand, Earthquake, VG.
Hold Vanguard captain. Chew up, spit out.

Bubble Rocky.
Force Bolt honoree.
Duck around corner.
Let Rocky take the aggro. Resummon once.
Hold, kill.

Time for the two EBs? Maybe 10 min.

Again, not "IO'd out." Mostly common IOs, a couple partial sets. Low damage powerset combo. You'll have to excuse me if I just *don't* see how people are seeing this as the least bit difficult, barring them jacking their settings up past what they can handle. (Edit: Or, of course, Mastermind pet AI being goofy.)

Didn't end up using *any* inspirations, despite packing some on the way. For *fun,* I aggroed the other portals (which did have quite a few rikti) afterward. Finally had to use insps.


 

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Completed this arc with six of my 50s this evening including three squishies and four characters without any significant IO investment. After doing this with unfamiliar beta-buffed characters, this was a breeze. This mission is not hard nor is it cheap. I only did the pulling the EB thing with my Cold/Ice Defender. My Ice/Energy Blaster and Illusion/FF ran right into the room and fought the bastids!

Only death of the night was on my BS/Regen when I suffered a crash. Damn Honoree was at 40% too!


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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You know I never thought in the history of CoH I'd ever say this, but I actually agree with Shubbie. My experience with this mission tonight, ice/dev/muni blaster, and my most IO'ed out character no less, full sets of entropic, posi blast, and basilisk gaze in powers.

Holtz was a chump, I nuked the portals around him with an LRM, then sat there popping purples till he dropped, he was far enough pulled that the other portals in the room didn't aggro or start spawning anything.

I get him down with about half hp and end left, think that's it, so i walk up to honoree to have a nice little chat. Promptly get held even through acrobatics instantly realize I don't have a break free (admitted mistake but usually acro has been soaking holds for me) right about the time i'm suddenly 2 shotted a couple seconds later.

So ok, fair enough, second EB I can deal with this, reload up on purples, get break frees, walk back to honoree. . . .

. . . . .

And see the room is now wall to wall bloody rikti. And ok here yes I'll admit another mistake, I underestimated the amount of mobs actually in the room, and though a call to arms + aim + lrm would clear it out.

Oh how wrong I was, got insta held again (through 3 purples) popped my break free, didn't matter as i started getting mobbed to death by the rikti. But hey I wasn't getting hit that much so I decided I'd take a whack at cheater there for a moment, i still had a mostly full tray and greens too.

It's about then I wager there must have been someone in that giant zerg...rikti swarm that was a healer, cause next thing I know honoree is back to full health. So I say forget it and retreat out of the room.

Start to put out a call to friends to ask if any are free. Notice honoree decided to leave the rikti to come after me. Great I say! Pop three more purples get two attacks off. . . .

. . . .

Then am promptly one shotted by an ELEVEN HUNDRED damage total focus through three purples.

At this point i was pretty much at /ragequit mode I was so fed up. Luckily though a MM friend was free by then, so he walks into the map, I call to arms his bots (though i honestly don't know if it buffed them or not) But either way honoree drops within ten seconds flat?!?

Seriously, what the heck devs? This feeling about that mission doubled when I duo'ed it after with a tricked out warshade friend. Granted this time I wised up and blizzard nuked the portals and the rikti swarm before it got too large. But honoree couldn't even dent him at all, heck i think he spent more time going after the nictus pets then anyone.

That mission to me holds the title of single worst piece of poorly designed crap the devs have ever put out period. And for all of you say it's supposed to be hard, it's incarnate content! I call BS cop out. There's hard, and then there's the problem devs have through pretty much all of prae too.

"How can me make it hard for players?"
"Uhhh more ambushes?"
"Perfect!"

Hard is having to actually think past pull him out of the room, or just drop him in the lava in trapdoors case. It's where you actually through good gameplay or insp use have a shot no matter what against what you're fighting.

That mission isn't hard, it's a flat out cheap zergfest both EB's do cheat beyond belief, and frankly if I as a squishy fan wanted to be forced to team to take on a mission that melee players or certain build do with ease, well I could go play that "other" mmo out there.

Every other 50 I get will auto complete this rather then waste my time trying it again.


 

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Somehow when I went in, the rikti portals didn't spawn that many. I was running on x3.


 

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Originally Posted by Shubbie View Post
The mission is bad because it is too hard for many builds or playstyles, that the recomended advice is just drop the mission.
This truly is bizarro land when I can agree with Shubbie, but... I agree with Shubbie.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
This truly is bizarro land when I can agree with Shubbie, but... I agree with Shubbie.
Why aren't people recommending teaming?


 

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Originally Posted by all_hell View Post
Why aren't people recommending teaming?
They did recomend teaming, but at the time there were very few villians on, to the point where I never got over 3 or 4 people because as soon as I got about 3 someone would run off to just drop it and keep moving.

Hero teams were going all the time to complete it quickly.

THe population imbalance and that you cant cross faction this negated teaming as a recomendation for villians.

So the recomendation was dropping.

As I said, I tried it later on my dom..... water spout made the mission a joke... literally.. seeing honoree scoot around on his posterior trying to stand up was funny as heck.


Boycott Ncsoft if they close down Coh.

 

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Quote:
Originally Posted by Shubbie View Post
This is one of the worst missions Ive ever seen in the game, getting held and 2 shotted is not in any way shape or form fun.

This mission is darn near undoable by squishies unless they are bleeding io's from their ears.

Melee's are soloing this fairly easy and dont want or need to team up with the squishies.

And I saw alot of people saying just drop the mission, its not worth it...

whats the point of putting in a mission so many people are just going to drop.
Because, if you read the story line, you're suppossed to be this really great hero (and I'd guess villain for villains).

Yeah, I know that doesn't mean much, especially when Statesman says "You're powerful enough, you handled Lord Recluse" and part of you is thinking "Yeah, with seven other people"

So my point is...get a big team of squishies then. Team of 8 buff/debuffers tears things apart.

You being level 50, ought to know that.


BrandX Future Staff Fighter
The BrandX Collection

 

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Originally Posted by all_hell View Post
Why aren't people recommending teaming?
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Originally Posted by BrandX View Post
Because, if you read the story line, you're suppossed to be this really great hero (and I'd guess villain for villains).

Yeah, I know that doesn't mean much, especially when Statesman says "You're powerful enough, you handled Lord Recluse" and part of you is thinking "Yeah, with seven other people"

So my point is...get a big team of squishies then. Team of 8 buff/debuffers tears things apart.

You being level 50, ought to know that.
Thats an awesome idea... wish I thought of it... Oh i did

but the combination of low villian population and general player impatience made this impossible.

Yes 8 defenders can and will kill anything. Hell if I ever got to 5 or so I would have went. I would have even tried with 4.

But as soon as I got 3 or 4 players one or two would get bored and go drop it.. then I was back at step one, after a point I said the heck with this and went and dropped.

They really need to allow this cross faction to allow well... teams...


Boycott Ncsoft if they close down Coh.

 

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Originally Posted by Memphis_Bill View Post
Earth/FF controller, non IO'd:

(snipped)
Again, not "IO'd out." Mostly common IOs, a couple partial sets. Low damage powerset combo. You'll have to excuse me if I just *don't* see how people are seeing this as the least bit difficult, barring them jacking their settings up past what they can handle. (Edit: Or, of course, Mastermind pet AI being goofy.)

Didn't end up using *any* inspirations, despite packing some on the way. For *fun,* I aggroed the other portals (which did have quite a few rikti) afterward. Finally had to use insps.
Totally forgot to mention the ambushes in my list. Those were fun. Will have to remember to deal with those first tonight.

Same here. Androktasia only carries common IOs and a couple of the health uniques. I definitely got *damaged*, enough to seriously reconsider doing something about her resistance (Rarely have problems in PVE, but jeez....gotta love Hon's total focus getting so dang lucky every cycle), so I popped a green and three purples and carried on.

Inspirations are not a bad thing when you need them.

Maybe about 15 minutes tops for both Holtz and Honoree combined. Actually, Trapdoor was harder, died twice on him before someone on my channel advised pulling him out of the room he's in - and he went down like a dress on prom night.

Tonight I'll be doing this with my Illusion/kin and Bots/dark, and if I have time, my kin/eng. If Tassie can survive this quite easily, I know *they* certainly can (The kin/eng will be interesting! Gotta remember to keep my distance). Will be using the same tactic with a few minor tweaks. Of course, the bots will probably throw a monkey wrench in.


Currently playing:
The Domestic: Broom/WP
Shadowhex: Dark Control/Dark Affinity
Defenestration Lass: Grav/Kin

"See, this is what happens when you have to shove all this stuff into your pockets: it's easy to misplace a suborbital warhead." -Arcanaville, on how crowded our power trays are getting lately

 

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Quote:
Originally Posted by all_hell View Post
Why aren't people recommending teaming?
Personally, because the whole Incarnate arc is about your personal quest for Ultimate Power(tm) and calling in a bunch of people to do your fighting for you kinda seems contrary to that.