Honoree mission Awful
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
(If anyone says I should have a power analyser or w/e I swear I am going to murder people...)
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"You should have a Power Analyser."
*waits for the carnage*
"Misbegotten Moon"---Fighting stupidity with stupidity.
And I'm supposed to know he/she has that power how exactly?
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There is absolutely no reason that any encounter needs to be completable on the first try.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
And 30 minutes? The hell? How about the Curse of Computing that causes my client to crash and then say my character is still logging out for the next 30 minutes? That sound like a fun power to give to an NPC? Anti-Matter, maybe? What were they thinking?
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Ok, since I last posted, I have been able to complete this mission on my E3 blaster that was having so much trouble on it. I switched my Insp load. I was going in with 16 purples and 4 heals. I could avoid most of Honoree's hits, heal a bit from the ones that got through...and never do enough damage to defeat him before my purple insps ran out. So I loaded up with 12 purples and 8 reds. I popped 4 purples and all 8 reds, then started wailing on Honoree. I kept popping the purples and a couple of minutes later, he was down. Yay!
I also had some trouble on this with my soft-capped MA/SR scrapper. She would do ok...until Honoree got one of his massive Total Focuses (Foci?) through my DEF. One hit would knock me to a sliver of health and any lucky shot after that meant faceplant. I ended up using the same strategy as my blaster: pop a buttload of reds and go to town. Again, it worked. Yay!
Next I'm going to try my TA/A defender. That should be fun....
Next I'm going to try my TA/A defender. That should be fun....
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He has some strong -RunSpeed resistance, but his Immob protection is weak as anything. Stick him in place with a couple of Entangling Arrows then sit back and turn him into a pincushion.
OSA's added damage as well as Acid Arrow and Disruption Arrow provide enough damage to wear him down. Especially with the Vigilance +DMG buff.
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
If by one person you mean me, then no. Although the forced downtime as I reloaded my bots after downing Holtz, waited for the two-petbuffs-equals-end crash to end, re-toggled, waited for the curse to end...yeah, that resulted in the Room of a Hundred Rikti that I've been griping about.
I'm with Sam, the Curse is not a fun move. At least stuff like Malta and Carnies, while short term potentially lethal, do have coutners. The Curse? You either have the breaker, or your sat there waiting for 5 mins. |
@Doctor Gemini
Arc #271637 - Welcome to M.A.G.I. - An alternative first story arc for magic origin heroes. At Hero Registration you heard the jokes about Azuria always losing things. When she loses the entire M.A.G.I. vault, you are chosen to find it.
The Curse of Weariness is the game's single biggest dick move, in my opinion, easily topping things like Sappers, the Mask of Vitiation, the Incarnate TF debuffs, setting RSF and STF enemies at 54, the Vahzilok Disease and even including AVs showing up in solo missions before you were allowed to scale them down to EBs. This is, simply put, a power which has no right to exist.
The Curse of Weariness is not intended to cripple you in the fight with that one Sorcerer who slaps it on you. You can just chug inspirations and muscle through that. The curse is intended to FORCE downtime on you, and for quite a while, too. It's intended to make you suck for five minutes unless you go out of your way and BUY a power needed to break it. That's pretty much the texbook definition of a dick move. The curse of Weariness needs to be brought down to the duration of the Mask of Vitiation, or at 60 seconds or thereabout, and the Cursebreaker turned into multi-use protection from it that lasts, say, an hour each use. |
"I think I'm cute. I've got gold medals.
I've got the moves that make them all tap out.
The Angle Slam, the Ankle Lock.
Marty Jannetty...still can't walk.
I'm just the sexy Kurt.
I'll make your ankle hurt.
I'm just the sexy Kurt.
I'll make your ankle hurt."
Kurt Angle
Go read the beta posts about this mission. Charging into the last room with Honoree is not the best strategy to use. Even some of my melee characters can't just charge in and expect to live through it.
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EDIT: And I figured out how to deal with the dropping swords of doom on the Apex TF, zipping out of the way while constantly re-summoning my robots and sending them to attack Battle Maiden.
It must've been mah mad Grill Skillz!
He/She uses it on you.
There is absolutely no reason that any encounter needs to be completable on the first try. |
Ahem.....
"You should have a Power Analyser." *waits for the carnage* |
Why yes, yes indeed;
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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5 Minutes is waaaay too long. Its just more reason to use Shubbie's auto complete the mission suggestion.
Yes, I've completed the Honoree mission on 10 characters so far and its been a breeze. Even so, I've been hit by the Curse twice and it really sucks and lasts too long when you got lots of ambushes and have to fight 2 EBs.
I'm thinkning of just auto compleing the mission due to "bugged" duration of Curse of Weariness being excessively long.
I think only one person is claiming the Curse makes the mission impossible. The rest of us simply think that a 5 minute duration is insane. I got hit with the thing twice on one character when I did this in beta and it just meant running away and sitting there twiddling my thumbs for 5 minutes waiting for it to wear off. That's not fun for a pretty much pointless ability. That curse ended up being the only thing I disliked about the arc.
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H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD
I like going on TFs quite a bit, but I would be very happy to see story arcs. I'll be really shocked if there aren't some in the works somewhere, to be honest.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I'm not a fan of the Curse of Weariness. I think it's a brutal effect that lasts long enough that it goes from "challenge" to "annoyance" for a lot of people. That said, I did know it existed thanks to the RWZ arcs, so I knew what it was when it hit me. My 1st character through the arc did not have a Cursbreaker temp power on hand. I did, however, have blue inspirations in my tray and a Geas of the Kind Ones in reserve. Fighting Holtz as an EB I was able to win the fight just based on inspirations. I did turn some toggles off to save end, but I obviously needed to keep attacking.
On the whole Apex task force sidebar, I ran this tonight for the first time. After reading a lot about it, I was kind of worried the damage patches would annoy me. Honestly, I didn't really see the big deal. Well, except for the time one got me because I was standing on a hill, and the "warning" patch was invisible because of how it clipped through the slanted hillside. But that's more of a bug/limitation than an issue with the patches themselves.
I don't know, maybe my pre-CoH days as an avid FPS-er make hazards like that more natural for me.
(This was a team of mostly melee characters, too, by the way. Four Scrappers, a Bane, a Nightwidow, an Ice/Storm controller and a Dark/Dark Defender. We not only succeeded, we got the badge for Battle Maiden without dropping any temp powers or the like.)
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I like going on TFs quite a bit, but I would be very happy to see story arcs. I'll be really shocked if there aren't some in the works somewhere, to be honest.
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I turn back to the diminishing power effect, where now that I'm so very strong... I suddenly can't do anything which actually requires that strength on my own. Sure, keep the BIG events for the BIG teams, but let me have a few solo adventures as a godlike being on the side. Maybe go to another dimension to stop a world war, maybe go to Tokyo to fight Godzilla... Just SOMETHING.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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At least the mask doesn't last all that long. You can still muscle through it, kill the Ring Mistress at the cost of a few blues and run away from the rest of her spawn. You can't run away from the Curse of Weariness, because it lasts for five minutes and persists even if you die.
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And 30 minutes? The hell? How about the Curse of Computing that causes my client to crash and then say my character is still logging out for the next 30 minutes? That sound like a fun power to give to an NPC? Anti-Matter, maybe? What were they thinking? |
I paritally disagree -- however, 5 minutes is too long for a debuff of such potency.
Now, if it was, say, -20%, and could stack up to 3 times...
Yeah, this is basically a level cap increase, and it should be treated like it. I don't really claim to want enough story arcs to get me from the first to the last Incarnate slot all filled in with very rares (though that would be nice), but I still want to see at least a few places where my Incarnate power is relevant outside of team-only content.
I turn back to the diminishing power effect, where now that I'm so very strong... I suddenly can't do anything which actually requires that strength on my own. Sure, keep the BIG events for the BIG teams, but let me have a few solo adventures as a godlike being on the side. Maybe go to another dimension to stop a world war, maybe go to Tokyo to fight Godzilla... Just SOMETHING. |
What shall claim a Sky Kings' Ransom?
PPD & Resistance Epic Archetypes
Asking for TFs to be allowed to scale is a good idea, in my opinion, but a lot of TFs simply wouldn't scale well, and asking for anything more than that is no longer reasonable, considering even just letting them scale down like Ouro TFs is quite a request.
I keep talking about story arcs because I want encounters and stories written with the assumption that the player is solo or possibly has help, rather than that the encounter involves Task Force Something working together. As we've seen, these can still be pretty epic, such as Time After Time and indeed be so slated that they encourage teaming, but are still designed with a single player in mind.
In short, I would love to see soloable TFs for no reward, but would not want this to come at the expense of purpose-designed story arcs.
*edit*
Granted, that's not precisely what your idea is, but I just don't think that anything short of story arcs will really cut it here as far as a complete experience goes.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I paritally disagree -- however, 5 minutes is too long for a debuff of such potency. Now, if it was, say, -20%, and could stack up to 3 times... |
Stack nothing. 20% for 2 minutes or less with its current recharge. That would at least make it less horrendously onourus.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Yes, the Honoree mission is difficult. It's supposed to be hard.
You didn't really think the path to godlike power was going to be a walk in the park, did you?
Oh, I guess you did.
With the amount of potential power you can achieve through the Incarnate system, did you really expect the devs to say: "Oh, well we're giving you the ability to become a living god through the Well of Furies. And to attain this power? We're going to have you do the same kind of stuff you've all been making a mockery of for the past 6 1/2 years."?
Remember how hard the ITF was when it was first introduced? How about Kahn and Barracuda? Yeah, they were pretty rough back then, weren't they? Now we have people routinely doing half hour ITFs and 15-20 minute Kahns.
They have to make things more difficult at some point, or people are going to be stomping all over the "end game" just like they've been doing with TFs for years now.
This is probably just the beginning of the more difficult stuff. And to achieve the level of power we're getting, it should be difficult.
Personally, I'm happy they gave us a few missions that require more strategy than "run in and punch the big bad until he falls over". And I hope they continue to give us such missions.
(Note: This post was not directed at any particular individual, it is just my feelings on the matter)
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Personally, I'm happy they gave us a few missions that require more strategy than "run in and punch the big bad until he falls over". And I hope they continue to give us such missions.
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I must have missed those ones. Seriously, theres next to nothing different. Trapdoor? Spanked about with Bots/Traps, so much so that the hardest point was getting to him after because he fell in the lava
Honoree and Holtz? Holtz held me up long enough to make the Portal Rikti an actual problem, one not easily solved by tactics, other than...you guess it; Pull Honoree out, punch (shoot) until he falls over!
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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What shall claim a Sky Kings' Ransom?
PPD & Resistance Epic Archetypes
In either case, as you've said you had played through the RWZ content before and had faced off against Curse-wielding foes before... this still brings up the point of why didn't you stop to prepare the moment you saw Holtz.
Missions are not things that must be completed immediately. If I see something in a mission that I'm not prepared to handle, I back out, get set, THEN I come back and deal with it.
(If anyone says I should have a power analyser or w/e I swear I am going to murder people...)