Honoree mission Awful


Airborne_Ninja

 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
You forgot Answer C: Play a character that is naturally a good soloist, which is at least 50% of the reason some people can solo stuff and others can't. Yes, those powers and numbers DO mean something. I can solo this mission with some characters and not others. Does that mean I'm a good player sometimes and should quit playing others until I can satisfy your challenge?
That's not what I'm getting from what he said. IMHO, the average player with a 50 who's going to seriously be all over the Incarnate system has invested enough time in their character to want to continue with it. They know their character, how it works, and its limits.

So when I looked in that final room on my scrapper and saw the setup, I went "Hmm. That's a lot of mobs. But those two right *there* are my goal. Can my character do this? Based on what I know about my character, how she runs, how she plays, and what I know about Rikti and so on...can I do this?"

That answer came very quickly - YES. The next question was 'okay, if I can do it, HOW do I do it?" Enter tactics.

On Radical Girl, iMaid, and Accelle, the question will be the same, but the approach will be different.

I'll have to mind pets on the first two...but Accelle, being kin/eng MAY have to team despite tactics. Honoree's Total Focus will probably do me in unless I can stay in motion. I may have a few temp powers that'll help though. I'll ask around for advice after dying a few times, see what other people have come up with, or I'll team.

Dunno, yet, but that's okay! If I can't solo it with her, that doesn't mean diddly about my ability to play, or that I utterly suck.


Currently playing:
The Domestic: Broom/WP
Shadowhex: Dark Control/Dark Affinity
Defenestration Lass: Grav/Kin

"See, this is what happens when you have to shove all this stuff into your pockets: it's easy to misplace a suborbital warhead." -Arcanaville, on how crowded our power trays are getting lately

 

Posted

Quote:
Originally Posted by Alexandria2000 View Post
That's not what I'm getting from what he said. IMHO, the average player with a 50 who's going to seriously be all over the Incarnate system has invested enough time in their character to want to continue with it. They know their character, how it works, and its limits.
OK, analyse my setup: I have between 8 and 10 50s. The reason I can't remember how many I have is because I haven't played most of them in a year. Some I haven't logged into in over four years. Remind me again what my character's limits are? Because I seem to have forgotten. I rarely even remember what my binds do.

"The average player with a 50" made alts when that 50 reached 50. When those alts reached 50, that average player made more alts still. Now more 50 content comes out, so OF COURSE "the average player with a 50" will log in with that 50 and try the content. That's what it's there for, after all.

Of course, I'm not saying that Incarnate content should be made so easy that I could do it if I woke up from a five-year comma five minutes ago and were plopped down in front of a computer. Obviously. But what I AM saying is that assuming the average is people who have been playing their level 50 characters consistently and seriously ever since they got to 50, even though there was no end game to speak of, is simply not founded. In fact, the reason people are flabbergasted that they're seeing so many 50s all of a sudden is just that: Players who were playing other characters took their favourite 50s out of the mothballs and converged on the new content.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Soloed the arc with my Tank, who had a few tricks up his sleeve after having been warned by SG mates.

He'll be the only one soloing it, I can tell you. My squishies cannot take down two AVs solo, even level 50 squishies, even if the AVs are pulled apart. The Tank got two AVs on +0/0. Truly: what. the. hell.

I am one of those who finds beating on things for ten minutes apiece to be the antithesis of fun. If I have to break off the fight to go get more inspirations and then return, its even less fun.

If the Honoree mission is droppable, next time I will be dropping it. If Trapdoor were droppable I would be dropping him too. This whole thing is no fun, for the same reason Reischmann is no fun. Its a thing I *have* to do, a barrier in my way to what I want. A fun challenge, it aint.

That's just me.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Of course, I'm not saying that Incarnate content should be made so easy that I could do it if I woke up from a five-year comma five minutes ago and were plopped down in front of a computer. Obviously. But what I AM saying is that assuming the average is people who have been playing their level 50 characters consistently and seriously ever since they got to 50, even though there was no end game to speak of, is simply not founded. In fact, the reason people are flabbergasted that they're seeing so many 50s all of a sudden is just that: Players who were playing other characters took their favourite 50s out of the mothballs and converged on the new content.
Is it really so unreasonable to expect people to get back into practice with their 50s before attempting to solo content that specifically advises you to grab some friends? On a toon that is not a strong soloer in the first place? Who doesn't have a decent IO build? The entire point of the Incarnate system is to go beyond IOs. If it has to be as accessible as everything else then what really is the point of having it at all? Just get rid of it and the new TFs are like any other TFs. Bleah.

Oh and the nonsense about practicing a game = a job. Please! Have none of you people ever tried to play golf recreationally? I guess I doubt it because it sounds like you would object to practicing your swing without first being paid to do it.


Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer

Join The X-Patriots on Virtue!

 

Posted

Quote:
Originally Posted by Shubbie View Post
.

But normal missions should still be doable, and having this non cross faction is just silly.
And whats the point if many and possibly most are jsut dropping it, this was the advice that was most often given in BC.
As far as cross-faction goes. How does it make any sense at all for heroes and villains to help each other get even more powerful? If anything the heroes and villains would be trying to STOP each oter from becoming Incarnates, not helping with it.

I soloed it pretty easily on most of my characters that have done it. Haven't tried my defender yet, but I'm not anticipating any undue problems.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Is this mission hard? Yes. Is it harder than the ones before it and following it? Yes.

Even knowing how to beat them I still have died doing it in beta and now on Live. So I go to the hospital, get some inspirations, go back and pull one of them away from the other and beat that one then go after the other.

It seemed fair to me that getting to become an incarnate would be difficult but I don't find it any more difficult than some other EB missions already in the game.

I even helped someone struggling with Trapdoor which I had never had any trouble with (I didn't even know there was lava below).

Our mileage will vary by our AT, powersets, abilities and approaches in these missions but as Arcanaville mentioned I was one of those who didn't have any clue the first few months and struggled so badly I almost quit until I found out how to win. So I suggest anyone who is having a problem with this mission should try to relax and approach it like a puzzle to be solved and not get frustrated.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
You forgot Answer C: Play a character that is naturally a good soloist, which is at least 50% of the reason some people can solo stuff and others can't. Yes, those powers and numbers DO mean something. I can solo this mission with some characters and not others. Does that mean I'm a good player sometimes and should quit playing others until I can satisfy your challenge?
"Challenge?" What challenge did I put forth? Did I say "Solo this without using XYZ and only Brawl in 5 minutes?" No. "Challenge" is "Solo a pylon," or the RWZ challenge, or "Solo a GM/every GM." This is nothing close to that.

As far as "with a good soloist" - You've seen what I've said I've done this with, right? So far:
Earth/FF Controller
Rad/Rad Defender (on my "team" setting, so less offense)
Elec/Elec blaster (first 50 from way back in I3-I4, and not played constantly or IO'd out)
Fire/SS Tank.
Newest - Thugs/Poison MM.

So I have two decidedly *slow* soloists, what's generally considered one of the weakest blasters, and two "good" soloists. The difference? Tactics. I don't attack it the same way each time. Yes, I still pull them out of the room (don't want to have to deal with the Rikti,) but my toe-to-toe fight with my Tanker had to be handled differently than running around with my Rad/Rad, or the pet management of my Thugs/Poison. (Which was actually the most difficult - not in the fight, but in keeping them from running in and aggroing things before I was ready mid-fight.)

So that "good soloists" line is bunk.

Quote:
Originally Posted by Samuel_Tow
And on the topic of trying to be Eric Clapton: I don't get paid nearly enough to play this game that I'd want to abandon the fun and become a professional. This is neither a job nor a sport and should not be treated as either.
Way to miss the point there, Sam.

Do you pick up a hobby and expect to immediately be an expert woodworker, or musician, or painter, writer, ice sculptor, ballet dancer or whatnot? No. But, gee, you *put time into it.* Imagine that. Do you ***** that you have to treat your hobby "like a job" to be any good at it? Do you expect to get better as you play? You know, doing things like learning from your mistakes and doing better on your next attempt?

Do you expect anyone to pay you to do so, or to quit your job to become a better painter/musician/writer/stamp collector? No?

Then don't use that BS as a response to this.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Do you pick up a hobby and expect to immediately be an expert woodworker, or musician, or painter, writer, ice sculptor, ballet dancer or whatnot? No. But, gee, you *put time into it.* Imagine that. Do you ***** that you have to treat your hobby "like a job" to be any good at it? Do you expect to get better as you play? You know, doing things like learning from your mistakes and doing better on your next attempt?

Do you expect anyone to pay you to do so, or to quit your job to become a better painter/musician/writer/stamp collector? No?
I shouldn't speak for Sam, but I've been down this road with him. He expressed what I took as a farily intense allergic reaction to anything comparing this game with work, including broad concepts of development or progress that aren't basically inherent in just doing whatever. Sadly for him, that's not terribly compatible with most MMOs, and especially not with the concept of "end game" content, which is usually more hard-core almost by definition than the rest of a game. This game isn't "most MMOs", but I think it is still informed and influenced by common concepts that the major ones share.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I'm very casual. I started CoH at the end/Open Beta... played for a bit with friends and left with friends to many different games. I came back by myself this summer.

I have 2 level 50's, one which I do not really play.

My main is a Mind/Kin/Psi controller with zero purples. I've not even done all TFs with my main (hasn't been 50 all that long either).

With very little info about this new mission series I headed in. Trapdoor (whatever his name is, the very first EB) was easy for me, I died once from being stupid then took him out easy without the whole lava thing... which I didn't know about or think of.

I got to the Honoree room easily and knew that portals are bad, so I took them out and cleaned up the little bit of Rikti mess. I pulled the first EB and took him out pretty handily and then got ready for Honoree. I think I died 4 times (always re stocking on inspirations) and I simply could not dent his health. IF... IF... If... if the solution is to somehow engage him and scratch his health pool and run away, and go back and scratch him and run, and so on for ever and ever... I guess it's possible I could take him, but I'm not sure.

On my main, I can and have taken out level 50 EB's in solo missions... challenging and fun enough... this encounter sucks for me. I'll auto complete it again, if I ever do it again.

Sure, maybe I suck that bad, but it sure seemed impossible for me to do any real damage to Honoree at all.

All the elites here that have done this encounter four hundred times with new 50's zero IO can make sure to put me on your "no group" list, because I clearly suck and would hate to spoil your fun by ever grouping with someone as skilled as you are.


 

Posted

Quote:
Originally Posted by Bonyfinger View Post
My main is a Mind/Kin/Psi controller with zero purples. I've not even done all TFs with my main (hasn't been 50 all that long either).

I got to the Honoree room easily and knew that portals are bad, so I took them out and cleaned up the little bit of Rikti mess. I pulled the first EB and took him out pretty handily and then got ready for Honoree. I think I died 4 times (always re stocking on inspirations) and I simply could not dent his health. IF... IF... If... if the solution is to somehow engage him and scratch his health pool and run away, and go back and scratch him and run, and so on for ever and ever... I guess it's possible I could take him. Of course that would be all for nothing if I made a single slip up and he got up on me and one-shotted me.
Confuse Holtz and let her do the work. Then once she's cleared the area, just whittle her down.


Head of TRICK, the all Trick Arrow and Traps SG
Part of the
Repeat Offenders

Still waiting for his Official BackAlleyBrawler No-Prize

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Do you pick up a hobby and expect to immediately be an expert woodworker, or musician, or painter, writer, ice sculptor, ballet dancer or whatnot? No. But, gee, you *put time into it.* Imagine that. Do you ***** that you have to treat your hobby "like a job" to be any good at it? Do you expect to get better as you play? You know, doing things like learning from your mistakes and doing better on your next attempt?

Do you expect anyone to pay you to do so, or to quit your job to become a better painter/musician/writer/stamp collector?
Unfortunately you're illustrating one of the clear divides between the casual player and the more serious one.

You (and some others) seem to expect that this game should be like a *hobby*, which is generally a "serious amateur" version of a profession. They usually require substantial skill development, a learning curve, hardware investment, dedication of substantial blocks of time, and so on. Examples such as "woodworking" and "golf" that have been used recently would be applicable here.

Many other people expect that this game should be *entertainment*, which while it is usually fed by professions, is rarely a profession itself. While they frequently have some sort of price (up-front, continuing, or both), one doesn't usually need a whole lot of dedication or advanced skills to enjoy it; and in the rare cases where skill is helpful it's usually immediately visible up front and doesn't increase significantly or surprisingly across the experience. Related examples might be "reading a (comic) book", "watching a movie", "playing (superhero) make-believe with friends", "family boardgame night", and so on.

Personally, I'm somewhat on the fence here; while I'm certainly capable of treating a game as a hobby with a lot more attention to detail (partly because I can sometimes read forums and wikis on my lunch break, but not actually play), there are a fair number of times when I get home from a long day of unpaid overtime at work juggling system configuration files and spreadsheets the last thing I want to do is spend my extremely limited personal decompression time worrying about build details, advanced tactics, team composition, or whatever. I want to get together with some friends and have fun pretending to be superheroes together, in a rich world with an evolving storyline. Unfortunately, the *story* of I19 is heavily gated... there are no open-world invasions that scale using GM code so everyone can do their part as they are able, the "Alpha Strike" is two difficult TFs with a prerequisite arc containing multiple EBs and also requiring either multiple other TFs or a bunch of high-level farming.

In actuality, after having to go to a fair amount of effort during the beta to solo the arc on various characters, the folks I usually play with have decided it's way easier to just hit the arc with a half-dozen characters and keep moving. But that's not a practical option for everyone, or even a possible option for some.

Personally, I was expecting that the "solo only mission" code introduced in GR's Praetorian alignment choice missions was the preliminary for what would be required for one's beginning to the Incarnate path. The fact that teaming is not only allowed but suggested (and balanced for) seems off.

I was hoping that we'd get something that was actually tailored to the character; it's traditional in myth and fiction that the path to ascension is a very personal thing closely associated with one's central focus. There's at least one other MMORPG that has an epic, solo-only battle for what used to be the final barrier between you and max level, which has class-specific goal options; some can heal their way to victory, some steal, some just focusing on beating up a tough foe. While the current arc is a lot better than the "run a hard TF and pick the option added to the reward menu" plan from earlier, it falls far short of either its potential or expectations.


Miuramir, Windchime, Sariel the Golden, Scarlet Antinomist...
Casino Extortion #4031: Neutral, Council+Custom [SFMA/MLMA/SLMA/FHMA/CFMA]
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Posted

Quote:
Originally Posted by Bonyfinger View Post
All the elites here that have done this encounter four hundred times with new 50's zero IO can make sure to put me on your "no group" list, because I clearly suck and would hate to spoil your fun by ever grouping with someone as skilled as you are.
The take-away message I would hope people are getting from the posts by folks who are saying they've done it is not, "Ha ha, I can do this and you can't," but rather, "This is doable. Don't give up the ship."

-Gate


@Generator
Mostly Pinnacle, with scattered alts on Liberty, Freedom, and Justice.


I had a great time playing with you!

 

Posted

Quote:
Originally Posted by Gatecrasher View Post
The take-away message I would hope people are getting from the posts by folks who are saying they've done it is not, "Ha ha, I can do this and you can't," but rather, "This is doable. Don't give up the ship."

-Gate
There are indeed some with that message, but clearly there are others that realize the rest of us are simply fools or idiots, or both.


 

Posted

Quote:
Originally Posted by Gatecrasher View Post
The take-away message I would hope people are getting from the posts by folks who are saying they've done it is not, "Ha ha, I can do this and you can't," but rather, "This is doable. Don't give up the ship."

-Gate
/This.

Seriously. If anyone pointed at me and said I was some "elite" player, I'd have to laugh at them. I'd point at - depending on the situation - Arcanaville for knowing all the "behind the scenes" stuff, or someone like BillZBubba. If BZB came in here and said he soloed both on AV +4/X8 on his main, my reaction would be "And that proves?"

Yes, there are people who push what an AT or powerset "can" do - defenders/controllers/etc soloing pylons or whatnot. I'm not one of them. My builds aren't really "planned," they're not generally IO'd out (past commons,) and I don't have "madd COH skillz" or whatever it is these days. Yet I'm doing these, and not generally on "Easy to solo" ATs. I've pointed out what I do so others who are having trouble can compare, then prepare (IE, if you're having a hard time soloing, don't do it on +3-+4, 0/1 or even -1/1 is just fine, grab inspirations, etc.) and go do it yourself.


 

Posted

Quote:
Originally Posted by Bonyfinger View Post
There are indeed some with that message, but clearly there are others that realize the rest of us are simply fools or idiots, or both.
Willfully misinterpret the 2nd group as being part of the 1st one. The folks who really are in the first group, solicit their help.

Also, welcome back to Paragon City.

-Gate


@Generator
Mostly Pinnacle, with scattered alts on Liberty, Freedom, and Justice.


I had a great time playing with you!

 

Posted

Was able to solo the Honoree mission part with my lvl 50 elec/elec blaster. Was able to draw Honoree out without agroing the rest of his fun time Rikti crew. Then blasted him with lightning field, god I love this attack, reduced a good chunk of his end. Then other attacks wasted what he had left, another jolt of lightning field here and there to keep his end down close to zero. Had a great time, laughed when I saw his end bar down to nothing as I was blasting Honoree and watching him stand there wishing he had the strength to left his arms to fight back.



Paragon Unleashed Forums
Twitter: @Alpha_Ryvius

 

Posted

OK, just ran it on my Dark Dark Defender, solo at +2/x4 no AVs. I totally crushed Trapdoor. I was surprised - I creamed him on my 1st solo Incarnate run on a Scrapper, but a friend of mine had some trouble with an SO'd Fire/Fire Tanker. I figured my well-IO'd Defender would be somewhere in betweeen, but it was actually closer to my Scrapper. I died once to a spawn of +3 Arachnos+Council who hit me with a web grenade while I was right above them in one of those vertical shafts.

I died once to a +2 Rikti ambush because I tried to wait out a stun rather than use a BF.

I did this while on phone calls, and I had to stop playing at a point where the Rikti portals had already spawned. As a result, each one had about 3x the aggro cap on it by the time I was able to poke them. I killed every summoned Rikti around one portal closest to the side the player approaches from. That cleared a visible path to the EBs.

I snipe pulled Holtz, and basically cleaned her clock. She landed Curse of Weariness on me once, but I was prepared and had a Cursebreaker on hand. (I learned about that trick when I ran the arc on my Scrapper.)

I died once to the Honoree because he stunned me. I could have broken free, but I sort of wanted to see just how stunarrific he was, and he kept restunning me and took me out after about 5 attacks. (He missed with some.) I was quite surprised to discover that his ranged energy blast attacks had stun chances attached. I had expected that I could avoid most of that by trapping him on the floor with Tar Patch and hovering above him. After using a couple of smaller BFs I went for broke and used a Tier 3 "Escape" brand BF. They last 3 minutes. This resulted in the satisfyingly climactic outcome that I became stunned while the Honoree was suffering my damage DoTs, which happened to push his HP to the level that he surrendered moments after my Escape expired.

The only inspirations I used were the BFs. Clearly, I am not so foolish as to think all other squishies operate with the benefit of the mitigation levels a Dark Defender has, but I felt this was appropriate for "epic" content against a squishie. Especially given the settings I played it on.

Edit: The full powerset list for the character is Dark Miasma/Dark Blast/Power Mastery.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Rush_Bolt View Post
Confuse Holtz and let her do the work. Then once she's cleared the area, just whittle her down.
I started out with this approach last night on my Ill/TA before I got sloppy/careless. A couple of confuses took out the front of the room, then I confused Holtz. I think she took out the back left portal and also a decent chunk of Honoree. I figured ah, what the heck - I'll send in PA and try to down the Honoree with Holtz's help.

Well, I hadn't waited long enough to clear all of the ambushes. With those coming at me from behind I lost my focus on Holtz and Honoree. Also I managed to rouse the Rikti around the remaining portal. Sloppy, sloppy.

So I came back from the hospital, took care of some ambush remnants on the way back, and went to confuse Holtz again. I do, and she blasts Honoree...which apparently made him aware of MY presence. That surprised me, to be honest. He pops what looks to be an AoE sleep (which has a pretty nice range, I must say), and comes over to beat my behind before I can do much of anything. Yikes.

Third time I decide to just confuse the last portal, retreat, then confuse Holtz again but pop a couple of purples first. No issues.


Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level

 

Posted

The problem is the soloability of this can be dependant on as little as one power choice.

In this case water spout completly and utterly nullified the Eb's.

What in the heck is that? One power turns this from a painful slog to a joke.


Boycott Ncsoft if they close down Coh.

 

Posted

Quote:
Originally Posted by Shubbie View Post
The problem is the soloability of this can be dependant on as little as one power choice.

In this case water spout completly and utterly nullified the Eb's.

What in the heck is that? One power turns this from a painful slog to a joke.
That "one power" could just as easily have been Unyielding, or Char, or Tesla Cage. Know what your strengths are, and play into them, and most anything makes the "painful slog > joke" transformation.

Gate


@Generator
Mostly Pinnacle, with scattered alts on Liberty, Freedom, and Justice.


I had a great time playing with you!

 

Posted

Quote:
Originally Posted by Miuramir View Post
Unfortunately you're illustrating one of the clear divides between the casual player and the more serious one.

You (and some others) seem to expect that this game should be like a *hobby*, which is generally a "serious amateur" version of a profession. They usually require substantial skill development, a learning curve, hardware investment, dedication of substantial blocks of time, and so on. Examples such as "woodworking" and "golf" that have been used recently would be applicable here.

Many other people expect that this game should be *entertainment*, which while it is usually fed by professions, is rarely a profession itself. While they frequently have some sort of price (up-front, continuing, or both), one doesn't usually need a whole lot of dedication or advanced skills to enjoy it; and in the rare cases where skill is helpful it's usually immediately visible up front and doesn't increase significantly or surprisingly across the experience. Related examples might be "reading a (comic) book", "watching a movie", "playing (superhero) make-believe with friends", "family boardgame night", and so on.

Personally, I'm somewhat on the fence here; while I'm certainly capable of treating a game as a hobby with a lot more attention to detail (partly because I can sometimes read forums and wikis on my lunch break, but not actually play), there are a fair number of times when I get home from a long day of unpaid overtime at work juggling system configuration files and spreadsheets the last thing I want to do is spend my extremely limited personal decompression time worrying about build details, advanced tactics, team composition, or whatever. I want to get together with some friends and have fun pretending to be superheroes together, in a rich world with an evolving storyline. Unfortunately, the *story* of I19 is heavily gated... there are no open-world invasions that scale using GM code so everyone can do their part as they are able, the "Alpha Strike" is two difficult TFs with a prerequisite arc containing multiple EBs and also requiring either multiple other TFs or a bunch of high-level farming.

In actuality, after having to go to a fair amount of effort during the beta to solo the arc on various characters, the folks I usually play with have decided it's way easier to just hit the arc with a half-dozen characters and keep moving. But that's not a practical option for everyone, or even a possible option for some.

Personally, I was expecting that the "solo only mission" code introduced in GR's Praetorian alignment choice missions was the preliminary for what would be required for one's beginning to the Incarnate path. The fact that teaming is not only allowed but suggested (and balanced for) seems off.

I was hoping that we'd get something that was actually tailored to the character; it's traditional in myth and fiction that the path to ascension is a very personal thing closely associated with one's central focus. There's at least one other MMORPG that has an epic, solo-only battle for what used to be the final barrier between you and max level, which has class-specific goal options; some can heal their way to victory, some steal, some just focusing on beating up a tough foe. While the current arc is a lot better than the "run a hard TF and pick the option added to the reward menu" plan from earlier, it falls far short of either its potential or expectations.
You know, that's one of the reasons I even bothered to attempt it with AVs set and solo.

Felt more like a Comic Book Super Hero VS Their Greatest Challenge yet!

Of course, I have no doubt some of my characters won't beable to put it off to that degree, and will need to put it off to EBs, but I don't see any of my characters being unable to solo it (could just be my combos...I don't for instance have FF/AR Defender) at EB levels.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Doctor_Gemini View Post
Sure, you want to pay me a salary and then I'll be happy to treat it as a job instead of recreation. This elitist snob crap is just as insane as Shubbie's comments.
If someone asked me, "How do I get better at tennis?" I would say, "you should practice to become a better player."

If someone asked me, "How do I get better at chess?" I would say, "you should practice to become a better player."

Shubbie asked what people who are average skilled and (in his estimation) are not able to complete this mission should do. I said I think they should practice and become a better player. If you think that makes me an elitist, then you're entitled to that opinion. But there is no hobby, no game, no vocation, no nothing worth doing where this advice doesn't hold. If you want to accomplish things, you might need to learn about them. Saying that's elitist is so inane, that I think you must just be reacting emotionally to the mission and not to what I said. Because what I said is so completely non-controversial in any other context.

TRUE STORY: My little boys, like most kids used to watch Sesame Street. One episode, Elmo was playing bowling and he got frustrated because he wasn't very good at it. He had just started playing. The other kids and the adults explained to Elmo that he needed to practice to get better. Elmo was ready to give up and quit because it was too hard he thought. But he took their advice and kept practicing. He eventually knocked down some pins.

So based on your statement, I assume you believe that the advice they give preschoolers on Sesame Street is elitist?


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

But this is bowling where the player is depending on powerset given a lopsided ball and asked to knock down one pin while blindfolded.

Or given a ball that takes up the entire lane and cant possibly miss.


Ive never said this was impossible, I said success or failure is determined at character creation, not at the time of accepting the mission.


Allright let me edit this.

Its not success or failure thats determined at character creation, its if this mission is done with a lopsided bowling ball with a blindfold or a bowling ball with target acquisition. Its difficulty, thats determined when you make your character.

So with one you need a ton of practice and still might never get it, and the other you just throw it widly in something resembling the direction of the baddies and they all die...

How is this balanced?


Boycott Ncsoft if they close down Coh.

 

Posted

The problem is honoree has stupidly high acc, a stupidly high hold, insane amounts of hold resistance, and he does enough damage to 2 shot squishies.

Okie this leads to the problem, he will hit you right through purples, stun you right through break free's and 2 hit anyone without high resistances, also he is darn near unholdable.

Now that being said, he has almost no immob res, almost no knocback resistance.

Starting to see the problem, you cant play to your strength thats a dead end, you have to play to the enemies weakness and pray you have a power to deal with it.


Boycott Ncsoft if they close down Coh.

 

Posted

Quote:
Originally Posted by Shubbie View Post
The problem is honoree has stupidly high acc, a stupidly high hold, insane amounts of hold resistance, and he does enough damage to 2 shot squishies.

Okie this leads to the problem, he will hit you right through purples, stun you right through break free's and 2 hit anyone without high resistances, also he is darn near unholdable.
I'm going to be blunt here. You're wrong. He does not "hit you through purples." He does not "stun you through breakfrees." I've used them each and every time I've run this arc. And I seem to recall getting a hold on him, though I'm not going to swear to that. he can definitely be slowed.

Stay at range, kite him, use insps. I say this because it works. Not because I'm playing with uber-leet-super-purpled-IO'd-out builds. (Just did this with my Warshade, btw - loved that last room.) If he could have "hit through purples," he would have hit me mutiple times. If he could stun through breakfrees, he would have.

He didn't. Any of the times I ran it.

Quote:
But this is bowling where the player is depending on powerset given a lopsided ball and asked to knock down one pin while blindfolded.

Or given a ball that takes up the entire lane and cant possibly miss.
Or maybe the player is facing the wrong way and rolling the ball at the concessions stand, then stomping off and insisting the game's too hard. Which is what you sound like at this point. People try to turn you around and point you at the pins, and you throw it at the ceiling. Not the ball's fault, or the alley or the pins.